Savage Worlds Rifts [IC]

KahlessNestor

Adventurer
30bo0ba.jpg

Ozarks
PA 109 (May 14)/Night
Round 2

Alenysturathe raced toward the big gargoyle as it now engaged with Deezy. Oh, she had to make it! She opened her mouth again to shoot a bolt of fire once more at the creature.

[sblock=Actions]
Move: Fly 12” toward gargoyle mage. (Now 12” away?)
Action: Firebolt at goblin mage engaged with Deezy.
Shooting firebolt at gargoyle mage: 1D8.OPEN(8)-1 = [8, 2]-1 = 9
1D6.OPEN(6)-1 = [5]-1 = 4

That’s a Raise!
Firebolt damage: 5D6.OPEN(6) = [2, 1, 3, 1, 2] = 9
And pathetic damage...
[/sblock]

[sblock=Tracking]
Conditions: Maintaining Boost Vigor

Bennies: 3/3

Recharge:
Hours Left for Human: 8/8 Reset: 6/6 hours
Flaming Scales: 8/8 rounds Reset 10/10m 3d6 fire MD
ISP Regen: 28/30m=1 ISP
[/sblock]

[sblock=Alenysturathe Mini-stats]
Alenysturathe Character Sheet

Parry: 6
Toughness (Dragon): 34 (+16 MDC)(Currently 35)
Toughness (Human): 17 (+8 MDC)(Currently 18)
Wounds: 0
Slow Regeneration: Make a natural healing roll once per day.

PPE: 10/10
ISP: 6/10
[/sblock]
 

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CharlotteOz

Explorer
Dawn shakes her head back and forth to clear out the ringing noise and the stars from her eyes. She surveys the battlefield, then shouts over the roar of battle.

"Varg! Wake Sparky up an' get the refugees outta here, this is a hot zone! We'll cover ya! Dog pack!" She gave a high pitched whistle. "Maneuver seven! Flank 'em and gank 'em! The strength of the pack is the dog an' the strength of the dog is the pack! As for you - "

Dawn's sword faded, and she flipped the pump pistol and caught it in her jaws. Then she took to all fours, and charged the mage, her sword flaring back into existence at the climax of her charge, flaring brighter than ever... if not more accurately.

OOC: Dawn Spirit Roll (-3 Wounds): 1D8.OPEN(8)-3 = [3]-3 = 0


That's not a success, so Dawn'll spend the Benny. She's now at 0 Bennies.

Dawn is at -3 to Pace due to her wounds, so she'll take the Running action. Dawn Running die.: 1D10.OPEN(10) = [9] = 9


9 plus 5 is 14, which puts her in melee with the mage. She'll spend 2 ISP to give her psi-sword mega-damage, and she'll attempt a longshot attack. I'm not sure what the garg's size of 3 does to her to-hit, but it probably won't make the difference.

Dawn Attack roll. -3 wounds, -2 Running, +1 Gangup.: 1D10.OPEN(10)-5+1 = [4]-5+1 = -2


Dawn Wild Die.: 1D6.OPEN(6)-5+1 = [2]-5+1 = -4


Well, longshots don't pay off often, that's why they're longshots. At least Deez gets a gangup bonus.
 

Shayuri

First Post
Some of Deezy's manic cheer was evaporating right now, but she had one last thing to try. It wasn't much fun being in close to giant monsters...but...well...

"Ehh, who needs safeties anyway?" she wondered aloud, and braced the Omniblaster against a rock as she kicked it HARD. The whole metal cowling over the front of the weapon screeched as it unseated, then sheared off. She lifted the weapon again, scooching over a bit and carefully aiming to avoid Dawn.

Without the protective cowling, the discharge of the weapon wouldn't be focused correctly. It'd just emit a huge wave of energy that dissipated rapidly. But up close, without any of that protection, it's damage potential should be quite a lot higher.

The weapon's charging-up hum was a lot louder too, and jags of lightning visible crawled around the improvised 'muzzle' of the weapon as hellish red-orange magical energy gathered in the aperture....then exploded outward!

Improvise cone attack power: 1D10.OPEN(10)-2 = [8]-2 = 6
1D6.OPEN(6)-2 = [3]-2 = 1


attack with cone: 1D10.OPEN(10)-2 = [7]-2 = 5
1D6.OPEN(6)-2 = [3]-2 = 1


cone damage: 3D12.OPEN(12) = [10, 8, 5] = 23


(All rolls except damage factor the -2 multi-action penalty for taking 2 actions in a turn. Did not take 'gangup' bonuses into account in targeting roll. Not sure if applicable on an area attack.)
 

GreenKarl

First Post
Alenys swoops closer to try and burn down down the gargoyle assaulting her friends. At first it looked like the creature was going to shrug off the effect but then it howled in pain. Dawn slashes at him but pain from her wounds cause her to miss with her psychic blades. Deezy, crafting on the fly, blasts the mage and wounding him again! Somehow he is still up but just barely!! Marcus blasts the flying gargoyle with his multi-bolt blaster but none of them have any affect on the creatures, while the dogs boy continue attacking the last one, standing between them and the now fleeing refugees. Varg seems to wake up suddenly and using his psychic powers he stiffens Dawn's armor and skin!

The largest gargoyle roars in defiance and shakes off the pain and tries to burn both Dawn and Deezy with its hellfire like breath! The one gargoyle flying blasts at Alyens but again misses. The last gargoyle claws down one of the dog boys and smacks the other with its tail causing him to stagger back a step...

GM: [sblock=Rolls & Results]Alenys hit and spent a benny to re-roll damage shaking the Gargoyle mage with her damage
Dawn raced to engage it in melee but missed
Deezy made her reconfigure roll and attack the creature with a cone. He gets a Agility test vs. your Spellcasting roll of a 5, so Agility test: 1D8.OPEN(8)-2 = [6]-2 = 4; 1D6.OPEN(6) = [2] = 2, ah he missed it (-2 for his Wounds), so as he is already Shaken that causes him a Wound! He now has 3 wounds and is shaken
Marcus switches targets to shot the gargoyle attacking Alenys, with onslaught, Spell casting roll: 1D10.OPEN(10) = [7] = 7; 1D10.OPEN(10) = [9] = 9; 1D10.OPEN(10) = [4] = 4; 1D10.OPEN(10) = [7] = 7 and wild die: 1D6.OPEN(6) = [1] = 1. OK he hit all four times, once with a raise; Damage from attack: 3D6.OPEN(6) = [6, 3, 2, 1] = 12; 3D6.OPEN(6) = [2, 1, 6, 5] = 14; 3D6.OPEN(6) = [3, 1, 3] = 7 and Damage (with raise): 4D6.OPEN(6) = [2, 2, 2, 4] = 10. But none of them hurt the gargoyle.
Dog Boys attacking Gargoyle Attacks (gang up bonus) and damage if he hits: 1D10.OPEN(10)+1 = [3]+1 = 4; 1D8.OPEN(8)+1D10.OPEN(10) = [8, 7]+[1] = 16
1D10.OPEN(10)+1 = [1]+1 = 2; 1D8.OPEN(8)+1D10.OPEN(10) = [5]+[8] = 13
. Hmm both missed.
Varg Psychic skill use: 1D8.OPEN(8) = [6] = 6; 1D6.OPEN(6) = [2] = 2, using Armor (Mega-Armor) and gives Dawn +5 MDS (bring her up to 21 vs. Supernatural Damage).

Badguys
Gargoyle Mage tries to Recover from Shaken: 1D8.OPEN(8) = [8, 4] = 12; 1D6.OPEN(6) = [5] = 5, makes it with a raise. He then tries to cast Burst (Fire) first Spell casting roll: 1D8.OPEN(8)-3 = [3]-3 = 0; 1D6.OPEN(6) = [5] = 5, gets a 5. Dawn and Deezy need to roll 5's to avoid this damage. Damage is Damage from attack: 3D12.OPEN(12) = [10, 4, 9] = 23 (remember Dawn has 21 Toughness vs. this so you would suffer a Shaken if you fail to dodge. Deezy would take 2 wounds and be shaken if she fails to Dodge. You need to make an Agility test vs. a 5 to avoid the damage all together. You get this roll automatically as part of the cone power).
The gargoyle in the air burst fires at Alenys again, Burst fire attack: 1D6.OPEN(6)-2 = [2]-2 = 0; 1D6.OPEN(6)-2 = [3]-2 = 1; 1D6.OPEN(6)-2 = [2]-2 = 0; 1D6.OPEN(6)-2 = [5]-2 = 3 and again misses every time.
The last gargoyle attacks one of the dog boys with its claw and the other with its tail (does not suffer a multi-penalty with this), Attack rolls: 1D8.OPEN(8) = [8, 2] = 10; 1D8.OPEN(8) = [7] = 7, hit both times but no raises; claw damage: 1D12.OPEN(12)+2D6.OPEN(6)+2 = [11]+[1, 1]+2 = 15 is enough to wound the dog boy so he falls; Tail damage: 1D12.OPEN(12)+1D4.OPEN(4)+2 = [5]+[3]+2 = 10 is enough to shake the second dog boy.[/sblock]

[sblock=Initiative]Alyens - King of Clubs
Dawn - 10 of Spades
Deezy - 8 of Diamonds

Gargoyle Mage - Queen of Hearts
Gargoyles - Jack of Hearts

Heroes go first!![/sblock]

The Gargoyle Mage is on the ground, 12” from Alenys, 6” from Marcus and in melee with Deezy and Dawn
The gargoyle with the Railgun is 18” from the group and in the air
The gargoyle smashing through the barrier to get at the refuges is on the ground is 20" from the group and in melee with the Dog Boys
 


KahlessNestor

Adventurer
30bo0ba.jpg

Ozarks
PA 109 (May 14)/Night
Round 3

Alenysturathe finally slams down into the ground nearly atop the gargoyle menacing Dawn and Deezy. She growls ferociously and savages the monster even as her tail wraps around Dawn and she casts a spell.

[sblock=Actions]
Move: Fly final 12” to the mage
Action: Wild attack gargoyle and cast Heal on Dawn
Wild Attack cancels MAP: 1D8.OPEN(8) = [6] = 6
1D6.OPEN(6) = [6, 6, 6, 1] = 19

Sweet Christmas! But forgot +2 Gang Up bonus
Mega-Damage: 1D12.OPEN(12)+3D6.OPEN(6)+1D4.OPEN(4)+4 = [6]+[3, 6, 1, 2]+[2]+4 = 24
Raise Mega-Damage: 1D6.OPEN(6) = [2] = 2
Forgot the d6 from the Raise on the attack, so Total=26. That should be a raise on his Toughness, so Shaken and Wound and down he goes?
Heal spell on Dawn: 1D10.OPEN(10)-5 = [1]-5 = -4
Going to Benny that. That’s pathetic.
Heal spell on Dawn: 1D10.OPEN(10)-5 = [7]-5 = 2
Still no luck. Sorry Dawn! Too many negatives. I’ll get you next round. Crap. Won’t have the ISP next round for the Heal if I maintain the Vigor Boost.
[/sblock]

[sblock=Tracking]
Conditions: Maintaining Boost Vigor (3/3)

Bennies: 1/3

Recharge:
Hours Left for Human: 8/8 Reset: 6/6 hours
Flaming Scales: 8/8 rounds Reset 10/10m 3d6 fire MD
ISP Regen: 28/30m=1 ISP
[/sblock]

[sblock=Alenysturathe Mini-stats]
Alenysturathe Character Sheet

Parry: 6
Toughness (Dragon): 34 (+16 MDC)(Currently 35)
Toughness (Human): 17 (+8 MDC)(Currently 18)
Wounds: 0
Slow Regeneration: Make a natural healing roll once per day.

PPE: 10/10
ISP: 3/10
[/sblock]
 


GreenKarl

First Post
When the last of the gargoyles falls the group lets out a collective sigh of relief that the creatures had been vanquished. One of the dogboy had been killed by one of the creature and his ally, Atlas, carried his body into the woods to bury him. The horse-headed DBees (that Alenys recognized as being called the Cless) seemed nervous among the human refugees when one with the group finally broke off to approach the group, bowing to everyone.

“Lady Cyber-Knight, we know of thee. Your people great champions in our lands also. We apologize for leading the devils to your camp but we desperate. They wish to return us to servitude to their master, a cruel and vile creature, the Gargoyle King. We flee, try and return home but they catch up. And we very far from home…”

Questioning the DBee it turned out that his people have lived in the so-called New West of the Old American Empire states of Montana and Wyoming for at least two hundred years. But there was a warp storm some month ago and they were sucked through a rift and deposited in the Magic Zone. There they were captured by slavers whom brought them to the a city called Proud Rock where this so-called Gargoyle King was gathering an army. The city was full of evil supernatural creatures, human and DBee mercenaries, and hundreds if not thousands of slaves. The slaves were fulfilling most of the menial task jobs but also many dangerous ones and some were even being feed to some of the darker supernatural beings there. The Cless fled as they were being worked too death hauling huge amounts of ammunition and supplies to a staging site on the edge of town. They made their escape about a week ago and have been fleeing west ever sense.

The next day the group gathered everyone up and continue south, the Cless joining you for protection right now. The rest of the day was fairly peaceful as the caravan travels through a cloudy day in the forested hills of the Ozarks. By late afternoon you broke through the forest and into the wide valley where Fort Refuge was located and spotted an hour later. The refugees cheer in delight as they made their way and were meet by various folk from the fort whom direct them to a large camp site area set up on the hills just outside the fort.

Koddin McYodinhimm, the large N’mbyr Gorilla Man and your ‘boss’ within the Tomorrow League was there to greet you and welcome you home. “Terrific job folks” he had said. He also shook hands with Marcus and welcomed the techno-wizard to the fort and requested a word with the man in private later that night. Too the heroes he asked for a initiate briefing on what happened and if possible a formal report later after they have had time to rest from their journeys.

Over the next few days the refugees where given various options on what they might want to do and given more permanent places to live. After the Cless report to the Tomorrow League they seem of the option that they wished to try and make for their homelands in the west but not for a few weeks as they needed to fully recover from their ordeals.

Vrag and Sparky left a few days after the group had returned to the fort as he had heard from his old tribe of Monster Riders in the north about some troubles that he felt that it was his duty to go. The Tomorrow League threw a small going-away party for the Burster and many tear-filled goodbyes were had by all. Varg promised that he would return to the League and the team when he could and set out the next day.

Dawn was introduces to the highest ranking Cyber-Knight in the Tomorrow League, a dark skinned human female by the name of Lady Taki. The order maintained a small convent of ten Cyber-Knights at the castle and could provide various gear and training to her. The knights themselves served on various teams within the League or provided other functions for the League.

Deezy gets invited to help out various projects that the League’s techno-wizards and operators are working on within the castle. Force-wall projectors, various power generators, magic powered vehicles like sky-bikes, long range radio communication systems, holo-projector/viewers, etc. Marcus signed up to the League right away and was working on refining his own ‘Force-Energy Field Generator’ (or Steward Wall power generator). Talk of the Iron Juggernaut project were privately discussed in only the vaguest of terms as he suggested that those ‘controls’ of these magic constructs were often driven mad during the merging. He seemed hesitant to continue working on them at least for the time being.

Alenys discovered there were at least two other dragon hatchlings who resided within the area of Castle Refuge but they all stayed well clear of each other and she was told to ignore them as best she could. That these were not any one dragons domain and as such no reason to fight over them. She still felt a powerful aversion to these other hatchling but they seemed to do their best to ignoring her (and each other) as much as possible.

GM: OK so where the character want to go next is 100% totally up to you. Right now as I see it, you have the following options…

1 – Follow up on the Gargoyle King. You can try and gather information from either the Tomorrow League or the Cless about possible locations, etc. and or what might be going on. All you know right now is that his base is located somewhere in the Magic Zone, probably not too far away from it as it only took the Cless a week to make it into the Ozarks on foot (plus across the Mississippi itself, no small feat in the Rifts time). You also know they are slavers and that they are building up for some probable military action.
2 – Head back to Promise and either deal with the 1st Apocalyptic Cavalry or try and convince the townsfolk in Promise to join the Tomorrow League. It sounded like the town did not really want to ally themselves with the Cavalry but felt they had no other choice on whom to join to help protect them from the DBee raiders/slavers.
3 – Escort the Cless back to their ‘homelands’ in the lands of the New West. This will probably take a couple of weeks at least each way. The only reason being that they are not overly trained military wise and can be outfitted with weapons, are not likely to survive if they run into any serious trouble or Coalition patrols along the way.

Also if you want any new gear, do any trading etc. you can talk about it now. Anything else that you would like to peruse instead?
 

CharlotteOz

Explorer
Dawn nodded to Atlas once he had returned. Then her composure broke, and she raised her muzzle to the sky, and let out a howl born of something deep within her.

The other dog boys joined in the howl, a mournful sound that went beyond words and spoke of something primal and sacred. All throughout the wilderness, all its canine kin took up the howl, a message carried on the winds and through the trees, across the sky.

The howl that meant that a dog had left this life, and all who could had to raise their voices in mourning. Because that dog would never howl again.

* * *​

After the mourning, Dawn hobbled over to the Cless, and listened patiently to their words. Then the group departed, making its way back to Castle Refuge.

A little magical healing and some internal medical nanites worked wonders, but Dawn's close call still left its mark in the form of the large swaths of fur that had burnt off - the follicles were restored, but the hair would take some time to return. In the interm, the normally loud and colorful knight stuck with a more subdued ensemble due to feeling colder than normal; a headscarf that covered up as much of the patchy parts as it could, and thick layers for her shirt and pants.

She chose to meet up with the others in the local mess, sticking mostly with water and a little juice made from some exotic fruit she liked the smell of. She nodded to the others as they came in.

"Alenys. Deezy. Don't suppose you invented any kinda super-shampoo, did ya? Somethin' that'll grow all this burnt off fur back? Ugh." She scratched at an exposed spot. "Itches. Not that I was turnin' heads before, but now..."

She sighed, putting the combination of ingrained self-loathing over being queer and the guilt over the loss of the dog boy aside. "Aright. We got three options: check into this Gargoyle King, convince Promise to join the Legion, or escort the Cless back home. I feel the King's top priority, but... those things dang near killed us, an' that was just three of 'em. Gonna be a lot more of 'em in the Magic Zone. Might wanna see if we can get any backup for the trip."
 

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