When the last of the gargoyles falls the group lets out a collective sigh of relief that the creatures had been vanquished. One of the dogboy had been killed by one of the creature and his ally, Atlas, carried his body into the woods to bury him. The horse-headed DBees (that Alenys recognized as being called the Cless) seemed nervous among the human refugees when one with the group finally broke off to approach the group, bowing to everyone.
“Lady Cyber-Knight, we know of thee. Your people great champions in our lands also. We apologize for leading the devils to your camp but we desperate. They wish to return us to servitude to their master, a cruel and vile creature, the Gargoyle King. We flee, try and return home but they catch up. And we very far from home…”
Questioning the DBee it turned out that his people have lived in the so-called
New West of the Old American Empire states of
Montana and
Wyoming for at least two hundred years. But there was a warp storm some month ago and they were sucked through a rift and deposited in the
Magic Zone. There they were captured by slavers whom brought them to the a city called
Proud Rock where this so-called Gargoyle King was gathering an army. The city was full of evil supernatural creatures, human and DBee mercenaries, and hundreds if not thousands of slaves. The slaves were fulfilling most of the menial task jobs but also many dangerous ones and some were even being feed to some of the darker supernatural beings there. The Cless fled as they were being worked too death hauling huge amounts of ammunition and supplies to a staging site on the edge of town. They made their escape about a week ago and have been fleeing west ever sense.
The next day the group gathered everyone up and continue south, the Cless joining you for protection right now. The rest of the day was fairly peaceful as the caravan travels through a cloudy day in the forested hills of the
Ozarks. By late afternoon you broke through the forest and into the wide valley where
Fort Refuge was located and spotted an hour later. The refugees cheer in delight as they made their way and were meet by various folk from the fort whom direct them to a large camp site area set up on the hills just outside the fort.
Koddin McYodinhimm, the large N’mbyr Gorilla Man and your ‘boss’ within the
Tomorrow League was there to greet you and welcome you home. “Terrific job folks” he had said. He also shook hands with Marcus and welcomed the techno-wizard to the fort and requested a word with the man in private later that night. Too the heroes he asked for a initiate briefing on what happened and if possible a formal report later after they have had time to rest from their journeys.
Over the next few days the refugees where given various options on what they might want to do and given more permanent places to live. After the Cless report to the Tomorrow League they seem of the option that they wished to try and make for their homelands in the west but not for a few weeks as they needed to fully recover from their ordeals.
Vrag and Sparky left a few days after the group had returned to the fort as he had heard from his old tribe of Monster Riders in the north about some troubles that he felt that it was his duty to go. The Tomorrow League threw a small going-away party for the Burster and many tear-filled goodbyes were had by all. Varg promised that he would return to the League and the team when he could and set out the next day.
Dawn was introduces to the highest ranking Cyber-Knight in the Tomorrow League, a dark skinned human female by the name of Lady Taki. The order maintained a small convent of ten Cyber-Knights at the castle and could provide various gear and training to her. The knights themselves served on various teams within the League or provided other functions for the League.
Deezy gets invited to help out various projects that the League’s techno-wizards and operators are working on within the castle. Force-wall projectors, various power generators, magic powered vehicles like sky-bikes, long range radio communication systems, holo-projector/viewers, etc. Marcus signed up to the League right away and was working on refining his own ‘Force-Energy Field Generator’ (or
Steward Wall power generator). Talk of the
Iron Juggernaut project were privately discussed in only the vaguest of terms as he suggested that those ‘controls’ of these magic constructs were often driven mad during the merging. He seemed hesitant to continue working on them at least for the time being.
Alenys discovered there were at least two other dragon hatchlings who resided within the area of Castle Refuge but they all stayed well clear of each other and she was told to ignore them as best she could. That these were not any one dragons domain and as such no reason to fight over them. She still felt a powerful aversion to these other hatchling but they seemed to do their best to ignoring her (and each other) as much as possible.
GM: | OK so where the character want to go next is 100% totally up to you. Right now as I see it, you have the following options…
1 – Follow up on the Gargoyle King. You can try and gather information from either the Tomorrow League or the Cless about possible locations, etc. and or what might be going on. All you know right now is that his base is located somewhere in the Magic Zone, probably not too far away from it as it only took the Cless a week to make it into the Ozarks on foot (plus across the Mississippi itself, no small feat in the Rifts time). You also know they are slavers and that they are building up for some probable military action.
2 – Head back to Promise and either deal with the 1st Apocalyptic Cavalry or try and convince the townsfolk in Promise to join the Tomorrow League. It sounded like the town did not really want to ally themselves with the Cavalry but felt they had no other choice on whom to join to help protect them from the DBee raiders/slavers.
3 – Escort the Cless back to their ‘homelands’ in the lands of the New West. This will probably take a couple of weeks at least each way. The only reason being that they are not overly trained military wise and can be outfitted with weapons, are not likely to survive if they run into any serious trouble or Coalition patrols along the way.
Also if you want any new gear, do any trading etc. you can talk about it now. Anything else that you would like to peruse instead? | |