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Monday, 25th August, 2003, 02:51 AM #1
(Record) Official Character Thread
If you are creating a new, 1st level character for the Living ENWorld campaign, please use the required standard character sheet, located here. Because much of this sheet is in CODE blocks, it's easiest to edit with a fixed width font (like the default font in Notepad, or 'Courier New'), instead of the ENWorld post editor.
LEW uses the 3.5 Core books (PHB, DMG, and MM) and the SRD rules. Also available for use are the approved proposals from LEW's own members, compiled in the Rules and Mechanics thread and the LEW Wiki. Feel free to propose new content in the Living ENWorld forum (original creations or open content), it will be reviewed by the community and voted on by the judges.
When creating your character, do not roll for ability scores. Instead, please use Standard Point Buy with 30 points. Hit points are max at first level, then 3/4 max after that (for d6 and d10 hit dice, first round down then round up every other level). For example, a 1st Rogue with 10 Con has 6 HP at level 1, 10 HP at level 2, and 15 HP at level 3.
Use the maximum standard starting gold for your class:
Make a new post here in the Official Character Thread for each character you play. Remember that you may only have up to 3 active characters at a time.
Once you have posted your character sheet, you need to get your character approved. To be approved, please send the character judges an email containing the character's name, level, and a link to the character's post in this thread. Make sure to put 'LEW' in the subject line so that there is less chance that any of us will delete it as spam. The current Living ENWorld Character Judges are Boddynock (email@example.com), covaithe (covaithe@Googlemail.com), orsal (orsal@Mail.com), Rae ArdGaoth (Rae.ArdGaoth@gmail.com), and Trouvere (firstname.lastname@example.org). To keep everybody informed, make sure to 'Reply to All' when responding to approval emails.
In order to receive any experience points, a Living ENWorld character must be approved by at least two judges. When a character gains a level, the character must be re-approved by at least two judges before the character can receive any more experience points. To be re-approved, simply edit the post here with the new level and send us an email with a link to the updated character sheet. Unapproved characters will receive NO experience for adventuring before they are fully approved.
This is the list of all of the characters the Judges have approved. All of these characters are good to go for Living ENWorld.
- Aiken, CG male human Rogue 4 [Corwyn]
- Anton Brandovold, LN male human Ranger 4 [Jdvn1]
- Arthur, TN male human Rogue 1 [epicbob]
- Ashnar Mortist, LE female human Paragon (Human) 3 / Wizard (Evoker) 6 [Knight Otu]
- Atomerasu "Tommy" Worthallingham IV, NG male human Wizard 5 [covaithe]
- Ayru Hydale, LG male human Paladin (Grendath) 1 [renau1g]
- Babette Delacroix, NG female human Sorcerer 4 [Heckler]
- Banion Lorish, CG male lightfoot halfling Soulknife 6 [Patlin]
- Beamer Glimmereye, TN male lightfoot halfling Sorcerer 7 [Slagmortar]
- Cade Jenner, LG male lightfoot halfling Fighter 4 [Bront]
- Calinthia Pyress Spiritos "Phoenix", CG female elan Soulknife 5 [Phoenix8008]
- Cay Riggle, NG male human Psychic Warrior 3 / Fighter 1 [Trouvere]
- Cepheus Beren Boomhill, TN male rock gnome Ranger 2 / Rogue 3 [BigB]
- Charlarn, NG male human Cleric (Phyrah) 7 / Ranger 2 [Steve Jung]
- Christopher Greeneyes, CG male katara Sorcerer 1 [ChristopherGreeneyes]
- Ciprinus Leth'los, TN male half-elf Druid 1 [Voda Vosa]
- Damien, NE male human Rogue 1 [adc15]
- Devlin Magruder, CN male human Rogue 6 [Dungannon]
- Eanos, LN male human Monk 6 [Jkason]
- Elise "Radiant" Ellom, LG female human Wizard (Abjurer) 2 [LogicsFate]
- Erlon Marrick, CN male human Rogue 1 [Algoth]
- Eternity, LG female elan Psion (Egoist) 8 [Erekose13]
- Farid Duropied, LG male mountain dwarf Fighter 3 [Jdvn1]
- Father Eusebius, LG male human Cleric (Hyrag) 3 / Monk 3 [Boddynock]
- Findoram Hammerhand, LN male mountain dwarf Cleric (Gundar) 3 [B4cchus]
- Gaius Valerius Corvinus, LN male human Fighter 2 [covaithe]
- Gardner Monroe, NG male human Rogue 2 [Salix]
- Gildrim Nurazak, CG male hill dwarf Divine Bard 4 / Fighter 1 [Trouvere]
- Gur Chuck-Chuck, CG male human Ranger 4 [Creamsteak]
- Hulgyr, CG male orc Barbarian 2 / Fighter 3 / Paragon (Orc) 3 [B4cchus]
- Ignatious O'Reilly, CG male lightfoot halfling Loremaster 2 / Wizard (Diviner) 7 [Manzanita]
- Irene, CN female lightfoot halfling Wizard (Illusionist) 5 [Venus]
- Ironwolf Kinkaid, NG male human Psychic Warrior 9 [Patlin]
- Jace, NG male human Cleric (Mortalist) 2 [jaker2003]
- Jallembo, CN male human Rogue 4 [Amaury]
- Jamilee Valhaeris, the Maimed, TN female grey elf Fighter 1 / Wizard (Necromancer) 1 [robichaud]
- Jinx, NG male human Psion (Kineticist) 1 [robichaud]
- Jonah Stone, NG male human Druid 1 [HolyMan]
- Juliana Hayes, LN female human Psychic Warrior 5 / Warmind 2 [Bront]
- Julien Zani, CN male human Psion (Shaper) 1 [Dire Tadpole]
- Kaleva, NG male hill dwarf Cloistered Cleric (Chennet') 1 [Kaleva]
- Kalli Deepwarden, CG male hill dwarf Barbarian (Bear) 1 [Medina]
- Kamdar Gilfoot, TN male rock gnome Bard 2 [Jdvn1]
- Karl Rutherford, CG male human Rogue 2 [Scott DeWar]
- Keldar Warbray, CG male human Bard 1 / Fighter 2 / Rogue 3 [Trouvere]
- Khairi Bahedar, CN male human Fighter 2 [BigB]
- Kona'i, LN male human Monk 1 [lukfugl]
- Krindorf Duzmar, TN male mountain dwarf Rogue 1 [Voda Vosa]
- Kurgahz Vuultan, CN male half-orc Cleric (Taurusk) 4 [Phoenix8008]
- Lookspring, CE male katara Ranger 5 [SelcSilverhand]
- Lucien Rayes, NG male half-elf Ranger 4 [Dungannon]
- Lupic StrongArm, TN male half-orc Fighter 4 [buzzard]
- Lyle Datura, CN male human Ranger 1 [Salix]
- Mearran Longtail, TN male katara Druid 1 [LogicsFate]
- Michael Grannion, LN male human Cleric (Sela) 5 / Ranger 1 [ajanders]
- Midias Sunchosen, NG male human Cleric (Hyrag) 2 [Walking Dad]
- Nars Blackbeard, LN male mountain dwarf Fighter 2 / Rogue 6 [Slagmortar]
- Ngikhnit, CN male half-giant Barbarian (Serpent) 1 [orsal]
- Nodis Thea, CN male human Psion (Shaper) 6 [Someone]
- Nurlan Naibi, CG male human Bard 5 / Fighter 1 [Orsal]
- Octavio Amontillado, CG male human Fighter 1 / Rogue 2 [Heckler]
- Odno Hibas, TN male human Psion (Seer) 2 [Someone]
- Ogrin Brutalfist, CN male lightfoot halfling Fighter 2 / Rogue 4 [rln]
- Opale di Senzio, CN female human Wizard (Illusionist) 8 [Velmont]
- Peladus Bralc, CG male human Wizard 1 [Boddynock]
- Pendrake Utherman, NG male human Fighter 4 [Scott DeWar]
- Periwinkle Bluebelle, CG female human Cloistered Cleric (Galatea) 1 / Sorcerer 1 [covaithe]
- Persephone, CG female human Paragon (Human) 3 / Sorcerer 6 [Manzanita]
- Petra of Arkanian, LN female human Fighter 1 [rubisco]
- Planus Aniad, CG male high elf Cleric (Mongrel) 8 [Slagmortar]
- Quozen Ilphukiir, LG male high elf Monk 3 [InVinoVeritas]
- Rasereit Vundinn, CN male mountain dwarf Barbarian (Horse) 4 / Fighter 4 [Rae ArdGaoth]
- Reis Moinnael, NG male half-elf Ranger 1 [Errandir]
- Rhys the Great Goblin, TN male mountain goblin Cleric (Shural) 1 / Fighter 2 [BigB]
- Richard Rawen, NG male high elf Fighter 4 [Richard Rawen]
- Ridik Keita, NG male mountain goblin Cleric (Russna) 8 [Velmont]
- Rinaldo di Senzio, NG male human Rogue 6 / Trader 5 [Velmont]
- Rinya Starflower, CN female half-elf Barbarian 2 / Ranger 2 [Heckler]
- Rodimus, LE male half-orc Monk 8 [Dalamar]
- Rowan McTavish, CN male human Barbarian 3 / Fighter 1 / Ranger 1 / Sorcerer 1 [Manzanita]
- Ryland, TN male rock gnome Sorcerer 1 [Salix]
- Saithnar, NG male elan Psion (Telepath) 3 [Phoenix8008]
- Sarn Irontusk, TN male orc Psychic Warrior 1 [garyh]
- Scun, CG male half-orc Barbarian 1 / Cleric (Mongrel) 4 [Brain]
- Semabin ai Harudan, CN male human Fighter 5 [Knight Otu]
- Talbin "Red" Longstrider, CG male lightfoot halfling Rogue 4 [B4cchus]
- Tankard, CN male orc wererat Barbarian 1 [jaker2003]
- Tarag Durvinn, LG male mountain dwarf Cleric (Chennet') 5 [Boddynock]
- Tenebrynn Glimmersight, LN male high elf Eldritch Knight 4 / Fighter 1 / Wizard (Diviner) 5 [Erekose13]
- Thargon Kolex, NG male mountain dwarf Fighter 1 [InVinoVeritas]
- Tibard Mountainbore, NG male hill dwarf Cleric (Hyrag) 1 [pneumatik]
- Tor, CG male human Barbarian 2 / Fighter 2 / Sorcerer 1 [Patlin]
- Troi Delmontes, NG male human Ranger 5 [Gnomeworks]
- Tumna Lakeside, NE female human Psion (Telepath) 3 [Dalamar]
- Valan Ceth, CN male human Cleric (Grendath) 1 / Fighter 1 [LogicsFate]
- Vanitri Duskrider, CG male human Horizon Walker 5 / Ranger 3 / Rogue 2 [Bront]
- Vindala Bluestone, CG female wood elf Psychic Warrior 1 [Melodromatic Crane]
- Weel Naxel, NG male human Cleric (Phyrah) 2 [Jkason]
- William Kendric, NG male human Fighter 1 [Kenku17]
- Ximix, LN male high elf Cleric (Gliran) 4 [Ximix]
- Xir, LN male xeph Soulknife 2 [stonegod]
- Zack Grimm, CN male human Barbarian 2 / Fighter 5 [Dalamar]
Boddynock, covaithe, orsal, Rae ArdGaoth, and Trouvere, Living ENWorld Character Judges
Last edited by Living Enworld Judge; Tuesday, 15th November, 2011 at 04:31 PM.
Monday, 25th August, 2003, 06:28 AM #2
Sollir Lightfoot, male halfling Nec1: Small-size Humanoid (halfling); HD 1d4+2; hp 6; Init +4; Spd 20 ft; AC 15 (+4 Dex, +1 Size); Melee Dagger -1 (1d3-2, 19-20/x2); Touch Attack +5; Ranged Heavy Crossbow +5 (1d8, 19-20/x2); Touch Attack +5; SA spells; SQ halfling traits, summon familiar (weasel); AL LN; SV Fort +3, Ref +7, Will +2; Str 6, Dex 19, Con 14, Int 16, Wis 9, Cha 8.
Skills and Feats: Concentration +6, Knowledge (Arcana) +7, Knowledge (Religion) +7, Knowledge (The Planes) +7, Spellcraft +7; Scribe Scroll (B), Weapon Finesse (Touch).
SQľHalfling Traits (Ex): +2 save vs. fear, +1 attack with thrown weapons.
Wizard Spells Prepared (3/3) (Abjuration and Enchantment banned):
0-Detect Magic, Touch of Fatigue (x2)
1-Color Spray, Mage Armor, Ray of Enfeeblement
Equipment: Dagger (S) (2 gold), Heavy Crossbow (S) (50 gold), 30 Arrows (3 gold), Scroll of Color Spray x2 (50 gold), Spell Component Pouch x2 (10 gold), 5 gold remaining.
Cesil, Weasel Familiar, Tiny Animal, Init +2, Move 20 ft./Climb 20 ft., AC 15 (+2 size, +2 dex, +1 natural), Bite +4 melee, 1d3-4 damage, SQ: Attach, SQ: Empathic Link, Improved Evasion, Scent, Share Spells Fort +2, Ref +4, Will +3, Str 3/Dex 15/Con 10/Int 6/Wis 12/Cha 5.
Skills: Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4From 'The Third IR':
Creamsteak - What do you think of Sollir?
Darkness - My guess is that he's an opportunistic munchkin If that's good or bad is an entirely different question, of course...
From 'A Game of Opposites':
Janos - The above challenge is open to everyone except Sollir, because I know he could kill a 20th level Wizard with a 1st level commoner ... somehow.
Wednesday, 9th June, 2004, 08:38 PM #3Code:
Name: Eruin de Terith Class: Ranger Race: Half-Elf Size: Medium Gender: Male Alignment: Neutral Good Deity: Verdante Str: 14 +2 (6p.) Level: 1 XP: 0 Dex: 16 +3 (10p.) BAB: +1 HP: 9 (1d8+1) Con: 12 +1 (4p.) Grapple: +3 Int: 12 +1 (4p.) Speed: 30' Wis: 12 +1 (4p.) Init: +2 Cha: 10 +0 (2p.) ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +0 +0 +0 16 Touch: 13 Flatfooted: 13 Base Mod Misc Total Fort: 2 +1 +3 Ref: 2 +3 +5 Will: 0 +1 +1 Weapons: Attack Damage Critical Range Longsword +3 1d8 19-20x2 N/A Short sword +3 1d6 19-20x2 N/A Longbow +4 1d8 x3 100 ft. Languages: Common (Racial) Elven (Racial) Draconic (Bonus) Abilities: Immunity to sleep spells and similar magical effects +2 racial bonus on saving throws against enchantment spells or effects Low-light vision +1 Racial bonus on Listen, Search, and Spot checks +2 Racial bonus on Diplomacy and Gather Information checks Elven blood Weapon and armor proficiency Favored Enemy: Orc Wild Empathy Feats: Track Point Blank Shot Skill Points: 28 Max Ranks: 4/2 Skills: Ranks Mod Misc Total Hide 4 +3 -1 (ACP) +7 Move Silently 4 +3 -1 (ACP) +7 Listen 4 +2 +6 Search 4 +2 +6 Spot 4 +2 +6 Climb 4 +2 -1 (ACP) +6 Heal 4 +1 +5 Diplomacy 0 +2 +2 Gather Information 0 +2 +2 Equipment: Quantity Cost Weight Explorers Outfit 1 10 gp 0 lb. Studded Leather Armor 1 25 gp 20 lb. Longsword 1 15 gp 4 lb. Short sword 1 10 gp 2 lb. Longbow 1 75 gp 3 lb. Backpack 1 2 gp 2 lb. Waterskin 1 1 gp 4 lb. Bedroll 1 1 sp 5 lb. Sack 1 1 sp .5 lb. Case, map or scroll 1 1 gp .5 lb. Trail Rations 5 20 sp 4 lb. Flint and Steel 1 1 gp 0 lb. Torches 3 3 cp 3 lb. Quiver (20 arrows) 1 1 gp 3 lb. Total Weight: 51 lb Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Money: 5 gp 0 sp 0 cp Age: 23 Height: 6'1" Weight: 175 lb Eyes: Deep Blue Hair: Black Skin: Beige/Earthen
Eruin is a half-elven male whose eyes would appear to indicate that he has lived longer, and seen more, than he in fact has. Like many who pursue his calling, he is most comfortable on the road, surrounded by his comrades-in-arms and awaiting the glory of adventure. While travelling, Eruin is typically clothed in a long, dark-blue hooded cape that casts a shadow about his entire face, revealing little other than the whites of his eyes. Though he is not rude or openly abrasive, his tendency to speak less than he thinks makes Eruin somewhat difficult to get to know. Those who do know him, however, will attest to the warmth of his spirit and the loyalty of his heart.
Of Elven mother and Human father who went their separate ways in his younger years, Eruin has spent the majority of his short life as a second-class citizen, an unwanted blight on his mother's Elven community, and a mystery to his father's kin and friends. Seeking solace and the answers to unanswerable questions, Eruin routinely wandered the woods in silence. As time passed and Eruin grew in strength and courage, the woods continued to prove a powerful draw for Eruin - under the shadow of its cover and in the company of its denizens would be the only place Eruin would ever call home - now, and in the future...
Last edited by msd; Thursday, 10th June, 2004 at 02:12 PM.
Monday, 25th August, 2003, 06:30 AM #4Code:
Name: Velbrik Class: Bard Race: Human Size: Medium Gender: Male Alignment: N Deity: None Str: 14 +2 (6p) Level: 3 XP: 4065 Dex: 12 +1 (4p) BAB: +2 HP: 18 (3d6+3) Con: 12 +1 (4p) Grapple: +4 Int: 14 +2 (6p) Speed: 30' Wis: 12 +1 (4p) Init: +1 Cha: 14 +2 (6p) ACP: -1 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +1 +0 +0 +1 16 Touch: 12 Flatfooted: 15 Base Mod Misc Total Fort: 1 +1 +2 Ref: 3 +1 +4 Will: 3 +1 +4 Weapon Attack Damage Critical Longsword +4 1d8+3 19-20/x2 Shortbow, composite +2 masterwork arrows +4 1d6+2 20/x3 mw silver arrows +4 1d6+1 20/x3 mw cold iron arrows +4 1d6+2 20/x3 Languages: Common, Draconic, Goblin Abilities: Bardic music (countersong, fascinate, inspire courage +1, inspire competence), bardic knowledge (+5) Feats: Combat Expertise, Improved Feint, Improved Disarm Skill Points: 52 Max Ranks: 6/3 Skills Ranks Mod Misc Total Bluff 6 2 +8 Concentration 6 1 +7 Hide 6 1 +7 Kn (arcana) 6 2 +8 Move Silently 6 1 +7 Perform (oratory) 6 2 +8 Sense Motive 6 1 +7 Sleight of Hand 6 1 +7 Use Magic Device 6 2 +8 *Cross-Class skill Equipment: Cost Weight Longsword 30gp 4lb Shortbow, composite +2 225gp 2lb Arrows (masterwork)  7gp 3lb Arrows, silver (mw)  9gp 3lb Arrows, cold iron (mw)  14gp 3lb Chain shirt (masterwork) 250gp 25lb Explorer's outfit N/A 8lb Cloak of protection +1 - 2lb Backpack 2gp 2lb Acid, flask  20gp 2lb Alchemist's fire, flask 20gp 1lb Bedroll 1gp 5lb Piece of chalk 1cp N/A Flint and steel 1gp N/A Trail rations  2gp 4lb 50' silk rope 10gp 5lb Grappling hook 1gp 4lb Ink and inkpen 8.1gp N/A Manacles (masterwork) 50gp 2lb Monk's Outfit N/A 2lb Signal whistle 0.8gp N/A Small steel mirror 10gp 0.5lb Sunrod  8gp 4lb Waterskin 1gp 4lb Whetstone 2sp 1lb Winter Blanket 5sp 3lb Belt Pouch 1gp 0.5lb Caltrops 1gp 2lb Money (80% in gems) N/A N/A Spell Component Pouch 5gp 2lb Potion (cure light wounds)  150gp N/A Potion (sanctuary, CL4)  100gp N/A Healing Salve (1d8)  - N/A Wand of CLW (18c) - N/A Scroll Case 1gp 0.5lb 20 sheets of paper 8gp N/A Silence, scroll (arcane) 200gp N/A Money: 1748gp 4sp 7cp Total Weight: 94.5 lbs. Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875
Description: Velbrik is a moderately young human with a fair complexion and black hair that, when it reflects the light, shows a tint of dark green. He is of average build, although slightly shorter than average. On his lower cheek near the back of his jaw is a tiny curving birthmark of indeterminate shape. Velbrik wears a high-collared chain shirt under a loose navy blue cotton shirt and brown trousers, over which he wears a high-quality black cloak. A backpack, bulging in odd places, is slung over his back. In addition, Velbrik wears a battered sword-belt, strapped on the right of which is a longsword, the left holding two pouches and a few heavily-padded vials. Velbrik carries himself with a cocky air and speaks in a quiet, steady, and almost musical voice.
1575 XP from Uriel's Trek to the Vineyard.
810 XP/270 XP/510 XP from Uriel's To Delmon's Aid.
900 XP from Uriel's Feral Battle Royale.
Friday, 3rd September, 2004, 10:56 PM #5
Acolyte (Lvl 2)
Ironwolf Kinkaid, Human Psychic WarriorCode:
Name: Ironwolf Kinkaid Class: Psychic Warrior Race: Human Size: Medium Gender: Male Alignment: NG Deity: None Str: 18 +4 (10p+2) Level: 10 XP: 45,254 (Level at 55,000 xp) Dex: 14 +2 (6p) BAB: +7 HP: 94 (8 + 9*6 +20 Con +12 Psionic Body) Con: 14 +2 (6p) Grapple: +11 Int: 10 +0 (2p) Speed: 30' (includes boots) Wis: 18* +4 (6p) Init: +2 Cha: 10* +0 (0p) ACP:-6 CP Used: 100 of 6750 *=Includes +2 profane bonus to Charisma from Aglaia's Kiss *=Wisdom includes +4 from Periapt of Wisdom +4 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +8 +0 +1 +0 +0 +0 19 Touch: 11 Flatfooted: 18 Note: When expanded to size large, AC is one lower (due to size, change in Dex doesn't effect AC due to armor limit.) At size huge, AC is 3 lower. Base Mod Misc Total Fort: 7 +2 +3 +12 Ref: 3 +2 +3 +8 Will: 3 +4 +5* +12 *+2 Misc is from Psicrystal; +1 to each from Cloak, +2 profane bonus from Aglaia's Kiss Weapon Attack Damage Critical Falchion +12/+7 2d4+6 18-20/x2 +2 Adamantine Falchion +14/+9 2d4+8 18-20/x2 Javelin +9/+4 1d6+4 20/x2 Bite of Wolf (Prime) +11 3d8+4 20/x2 Bite of Wolf (Second) +6 3d8+2 20/x2 Armor Spike +11/+6 1d6+4 20/x2 (When made as a secondary attack, Bite of the Wolf is in addition to attacks with manufactured weapons.) If expanded to size large: (includes strength increase, size decrease to attack, and damage dice increase) Falchion +12/+7 2d6+7 18-20/x2 +2 Adamantine Falchion +14/+9 2d6+9 18-20/x2 Bite of Wolf (Second) +6 2d6+2d8+2 20/x2 Armor Spike +11/+6 1d8+5 20/x2 If expanded to size huge: (includes strength increase, size decrease to attack, and damage dice increase) Falchion +12/+7 3d6+9 18-20/x2 +2 Adamantine Falchion +14/+9 3d6+11 18-20/x2 Bite of Wolf (Second) +6 3d6+2d8+3 20/x2 Armor Spike +11/+6 2d6+6 20/x2 Languages: Common Abilities: Feats: Psionic Body(1), Psionic Weapon(PW1), Psicrystal Affinity (H) (Resolved, +2 Will Save), Power Attack(PW2), Cleave(3), Psicrystal Containment(PW 5), Psionic Meditation(6), Deep Impact (PW8), Weapon Focus (Falchion)(9)Change per Judge
8lbN/A while worn 6 Javelins 12 lb Preiapt of Wisdom +4 Boots of Striding and Springing 1 lb Cloak of Resistance +1 1 lb Plain Necklace with Setting for Psicrystal 5gp .1lb (Has had continual flame cast upon it) Backpack 2gp 2lb Crowbar 2gp 5lb Bedroll 1sp 5lb Waterskin 1gp 4lb Winter Blanket 5sp 3lb Antitoxin The necklace is a simple iron chain ending in a small globe of crystal. Ironwolf's psicrystal is normally affixed to the globe, and made less obvious by the other mundane crystals in the necklace. Money: 170 pp 8 gp 9 sp 14 cp Total Weight: 109.1 Lgt Med Hvy Max Weight: 100 200 300
Note to character judges: Ironwolf could have selected a 2nd level power a 4th level, but chose an additional 1st level power instead. At 9th, Ironwolf selected a 2nd level power rather than a 3rd.
Power Points/day: 27 (class) + 20 (wisdom) = 47
Description: Ironwolf is a short, wiry man with shoulder length black hair. He is of a calm and thoughtful demeanor. A large curved blade is strapped to his back, an unusual weapon for a man only 5' tall, even with broad shoulders and a muscular frame. He weighs 160 lbs.
Light Warhorse "Dream", missing presumed dead
Last edited by Patlin; Monday, 17th November, 2008 at 05:05 PM. Reason: Complete Level up to 10
Sunday, 5th September, 2004, 06:10 PM #6
Acolyte (Lvl 2)
Tor, son of AriathusCode:
Name: Tor son of Ariathus son of Terrimandinosus Class: Barbarian/Fighter/Sorceror/Dragon Disciple Race: Human Size: Medium Gender: Male Alignment: CG Deity: None Str: 16 +3 (8p+) Level: 2/2/1/1 XP: 15,957 (Level at 21,000) Dex: 14 +2 (6p) BAB: +4 HP: 60 (12 +8 +9 +7 +3 +9 +12 Con) (59 Raging) Con: 14 +2 (6p) Grapple: +7 Int: 14 +2 (6p) Speed: 40' (30 + 10 Barbarian) Wis: 8 -1 (0p) Init: +2 Cha: 12 +1 (4p) ACP:-1 CP: 2250 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +0 +2 +0 +1 +0 18 (16 Raging) Touch: 12 (10 Raging) Flatfooted: 16 (14 Raging) [but note uncanny dodge] Base Mod Misc Total Fort: 8 +2 +0 +10 (+12 Raging) Ref: 0 +2 +0 +2 Will: 4 -1 +0 +3 (+5 Raging) Weapon Attack Damage Critical Spiked Chain +1 +8 (+10) 2d4+5 (2d4+8) 20/x2 Spiked Chain +7 (+9) 2d4+4 (2d4+7) 20/x2 Silver Scimitar +7 (+9) 1d6+3 (1d6+6) 18-20/x2 MW Str 2 Comp Longbow +7 1d8+2 20/x3 (Numbers in parenthesis are while raging, -1 damage from alchemical silver accounted for.) Languages: Common, Draconic, Giant Abilities: Rage 1/day; Fast Movement; Uncanny Dodge Feats:Exotic Weapon(Spiked Chain), Combat Reflexes, Power Attack (Fighter 1), Cleave (Level 3); Combat Expertise (Fighter 2) Skill Points: 54 Max Ranks: 9/4.5 Skills Ranks Mod Misc ACP Total Swim 5 3 0 -2 +6 Survival 6 -1 0 0 +5 Knowledge (Arcana) 8.0 2 0 0 +10 Jump 7 3 4 -1 +13 Listen 9 -1 0 0 +8 Intimidate 7 1 0 0 +8 Concentration 0 2 0 0 +2 Tumble 3.0 2 2 -1 +6 Ride 2 2 0 0 +4 Spot 1 -1 0 0 +0 12 skill ranks spent in cross class skills -- 6 Kn(Arc), 6 Tumble -- 5 ranks spent in Kn(Arc) as Sorceror, not cross classed. Speed provides +4 bonus to jump. Equipment: Cost Weight Spiked Chain 25 gp 10 lb Spiked Chain +1 2325 gp 10 lb Alchemical silver scimitar 105 gp 4 lb Chain Shirt +1 1250 gp 20lb Explorer's outfit N/A N/A Wand: Enlarge Person (50) 525 gp (Ashnar) N/A MW Mighty (+2) Comp. Longbow (Goblin HQ) 3 LB 40 Arrows (Goblin HQ) 6 LB Backpack 2gp 2lb Antitoxin 50 gp 0 lb 3 Sunrods 6 gp 3lb Bedroll 1sp 5lb Waterskin 1gp 4lb Winter Blanket 5sp 3lb Trail Rations, 5 days 25 sp 5 lbs (but on mount) Money: 3 pp, 8 gp, 4 sp, 2 cp Total Weight: 75 lb (light load) Lgt Med Hvy Max Weight: 76 153 230 While Raging: 133 266 400Spells
Description: Tor has coppery skin and flaming red hair, with eyes that swirl in varying hues of yellow and red. While he seems to be more or less human, it's clear to even a casual observer that something unusual must be hiding in the branches of his familly tree, and not too many branches up. He is 6 feet tall, 185 lbs, and is quick to laugh and smile. Those who have not seen hm in battle would be hard pressed to guess at the rage he can call forth. A tattoo on his back of a copper dragon occasionally seems to move, though this is almost certainly a trick of the light.
Familly History: Tor's father, Ariathus, is the adopted son of the Copper Dragon Terrimandinosus. Terrimandinosus infused Ariathus with some of his essence, turning Ariathus in a half-dragon. While Tor has inherited some tendencies in that direction, he is no half dragon yet...
XP Log:Before Crash
Corrected after server crash based on google info to: 6,847 xp
1,810 xp; partial award from Rats in a Maze
4050 xp; end of Rats in a Maze
750 xpFinal/correction Rats in a maze
Subtotal: 13,457 xp
Gained 2416.4 gp from initial divvy Rats in the maze
Purchased: Chain Shirt +1 (1,250 gp) and Spiked Chain +1 (2,325 gp) Sold: Studded Leather 12.5 gp Net Cost: 3562.5
52.5 gp left for Tor at the inn
525 gold given to Ashnar for a Wand of Enlarge Person
2,500 xp from Tempest Fugit Subtotal:15,957
Last edited by Patlin; Sunday, 16th November, 2008 at 05:33 PM. Reason: XP from Tempest Fugit / Level Up to 6
Wednesday, 8th September, 2004, 05:15 PM #7
Acolyte (Lvl 2)
Name: Herlhest Colfax Class: Druid Race: Human Size: Medium Gender: Male Alignment: Neutral Good Deity: Verdante Str: 14 +2 (06p.) Level: 1 XP: 0 Dex: 15 +2 (08p.) BAB: +0 HP: 9 (1d8+1) Con: 12 +1 (04p.) Grapple: +2 Dmg Red: 0/- Int: 10 +0 (02p.) Speed: 30' Spell Res: 0 Wis: 14 +2 (06p.) Init: +6 Spell Save: +2 Cha: 12 +1 (04p.) ACP: 0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +X +2 +0 +X +X 14 Touch: 10 +2 12 Flatfooted: 10 +2 12 Base Mod Misc Total Fort: 2 +1 +3 Ref: 0 +2 +2 Will: 2 +2 +4 Weapon Attack Damage Critical Quarterstaff, 2-handed +2 1d6+3 20x2 QS, On hand +0 1d6+2 20x2 QS, Off hand +0 1d6+1 20x2 Sickle +2 1d6+2 20x2 Sickle, On hand +0 1d6+2 20x2 Sickle, Off hand +0 1d6+1 20x2 Sling, Range 50 +2 1d4+2 20x2 Languages: Common Abilities: Animal Companion, Nature Sense, Wild Empathy Druidic Spells, Bonus Starting Feat, +1 Skill Point/level Feats: Improved Initiative, Two-Weapon Fighting Skill Points: 20 Max Ranks: 4/2 Skills Ranks Mod Misc Total Concentration 2 +1 +3 Diplomacy 1 +1 +2 Handle Animal 2 +1 +3 Heal 2 +2 +4 K:Geography (CC) 1 +1 +2 K:Nature 2 +1 +2 +5 Listen 3 +2 +5 Spot 3 +2 +5 Survival 3 +2 +2 +7 (Skill Points: 2+1+2+2+2(CC)+2+3+3+3=20) Spells: 3/2/0/0/0/0/0/0/0/0 Level 0: Guidance, Detect Poison, Purify Food and Drink Level 1: Cure Light Wounds, Entangle Equipment: Cost Weight Explorer's Outfit - na Quarterstaff - 04lb Leather Armor 10gp 15lb Sickle, 2 12gp 04lb Sling - 00lb Sling Bullets, 10 01sp 05lb Holly & Mistletoe - na Waterskin 01gp 04lb Spell Component Pouch 05gp 02lb Backpack: 02gp 02lb Rations, 2 days 01gp 02lb Sunrods, 4 08gp 04lb Small Steel Mirror 10gp .5lb Soap 05sp 01lb Candles, 8 08cp - Silk Rope, 50', tied on 10gp 05lb Bedroll, tied on 01sp 05lb Belt Pouch: 01gp .5lb Coin - .2lb Whetstone 02cp 01lb Flint & Steel 01gp - Tindertwigs, 12 12gp - Total Weight: 55.2lb Money: 07gp 02sp 00cp Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 23 Height: 6'3" Weight: 171lb Eyes: Green Hair: Brown Skin: Tan Animal Companion: Bohru Wolf, Medium Animal HD: 2d8+4 (13 hp) Init: +2 Speed: 50 ft. (10 squares) AC: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent, Bonus trick, Link, Share Spells Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1/+5 Feats: Track, Weapon Focus (bite) Tricks: Purpose (Guarding - Attack, Defend, Down, Guard), Heel, Track, Come (Bonus) Combat: A favorite tactic is to send a few individuals against the foeĺs front while the rest of the pack circles and attacks from the flanks or rear. Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Herlhest Colfax is a tall, wiry young man dressed in explorer's clothing. His sun-streaked brown hair is kept short, although it tends toward unrulyness and pokes out over his ears and from under the wide-brimmed hat he wears. His skin is the kind of deep tan that comes from growing up outdoors. He has clear, green eyes which reflect an observant nature. His clothing and armor are undyed, and vary from the pale yellow of his linen shirt to the deep browns of his leather armor, breeches, and boots. A simple brown belt holds a fringed pouch, sling, and bullet bag on his right, and a sturdier buckled hard leather pouch on his left. Beneath a modest but well secured backpack, with visible bedroll and coil of light rope, twin sickles are secured against his lower back, handles peeking out to either side level with his belt. Over all of this is a sturdy, hoodless cloak of oiled canvas. A wide-brimmed circular leather hat is perched on the back of his head in all but the most severe weather, exposing his open, friendly face to the sun and potential friends. Around his shoulders hangs a garland of holly and mistletoe, marking him as the druid he is. With him is a male wolf-mutt named Bohru, his prominent gray and white markings accented by brown "socks" and ears. Bohru appears recently full grown, as he still displays a puppy-like bounce in his step.
Leshreth Colfax was a guide and caravanner by trade. In the growing seasons, he would guide for hunters and, in times of war, armies. During the harvest, he guided trade caravans seemingly from Fire to Water and back again. Rarely did anyone want to go Windward, but he would take their employ like any other. Just as he was accepting the fact that his vocation would prevent him from ever having a family, he met Mirilee, a merchant's daughter. Leshreth worked hard to win her, and harder to win her father's approval. For the changing of six seasons, he worked excusively for Mirilee's father, and for very little pay. At the end, he was able to show good profit for the merchant, and reveal that he had been practical in saving his meager pay, having enough of his own money to set house. Mirirlee's father agreed to the marriage, and that's when Mirilee pulled Leshreth aside and told him that under no circumstances would she sit alone in a stead, raising their children while he traveled. Either he would take up a trade that allowed him to be home, or she would travel with him. There would be no compromise. Mirilee's father exploded when told, ranting that no daughter of his would live a life on the road, and without the security of Leshreth's vocation, the wedding was off.
Leshreth was crushed. Mirilee pleaded with her father to re-consider, but he was steadfast. For the whole of the seasons of growing, the two were apart while Leshreth worked, and Mirilee struggled to maintain their bethrothal. By the harvest, Leshreth was desperate for the woman he loved. Gambling that she would choose him over her father, he spent the money set aside for their house on a covered wagon and oxen to pull it. Should she agree, it would be their home. She readily agreed, but of course her father was adamant. So, in the night, they met outside the gates to her town, and began a life without the benefit of marriage. A life they have continued until this day. The next year, on safari with a large party of hunters, Mirilee went into labor, and their firstborn, Herlhest, was born. His cries were hale, and no game was had that day, nor any day for the rest of the trip. The hunter's weren't cross, rather they looked at the birth as a good sign for the coming year. Life begats life, they said, the circle spins. The safari turned into a birthing celebration. Herlhest spent his first days among good humored men, loving women, the scent of a campfire, and the verdant green of spring.
Their first years after Herlhest was born were harder than most. Many weren't willing to take on a guide that had a young child and mother with him, but Mirilee's head for business kept them afoat, and they survived. The youngster quickly grew into a strong, friendly boy. Throughout his life, Herlhest relished in meeting new people and seeing new places. He always made friends among Leshreth's charges, regardless of age, and he showed great interest in the animals and plants they would encounter. He enjoyed all the seasons save winter, in which they didn't travel, but he didn't really dislike it, either. When he was five, he took to guiding and tending the oxen without being asked. By the time his sister, Treleslee, was born two years later, all the animals were in the care of Herlhest. He was able to skillfully guide them in whatever direction Leshreth wished, and they rarely became agitated or stubborn under his hand. So the years passed. The twins Reshelth and Rimilee were born, a boy and girl, when Herlhest was nine. His family entered another difficult time as the twins passed through infancy into childhood, but they weathered it like any other. By the time Herlhest was 15, Leshreth and his family had a certain amount of fame, mostly due to the oddity of a whole family traveling with what is usually a solitary vocation. Leshreth was deserved of his reputation as an excellent and trustworthy guide, however, and during this time he began to attract apprentices. Mirilee took it as another opportunity, and suggested that the now aging Leshreth retire, and start a school for guides. Her ideas had always bore fruit, and Leshreth took the opportunity to finally settle down with his family. Instilling his firstborn son as his prize student, he took on as many others as he could handle. Herlhest hated it. He wanted to travel, wanted to continually see new things and meet new people, wanted to maintain the numerous friendships he had cultivated among the travelling folk, and most of all, wanted the company of good humored men, loving women, the smell of a campfire in his nostrils, and the verdant green all around.
To say that his adolescent years involved rebellion against his father would be harsh, and overly dramatic. Yet he resisted parts of his training, taking to some lessons, and seeming to ignore others. Herlhest wasn't happy, and it showed. Again, it was Mirilee who cut through Leshreth's frustration, suggesting that maybe Herhest's path wasn't exactly his father's, but one that ran close. Leshreth made an agreement with the boy, one in which Herlhest was expected to work hard, but at those lessons he chose. It quickly became evident that Herlhest wasn't at all interested in hunting and guiding as a profession, but he devoured all his lessons on the natural cycle, and confirmed his mother's notion when he showed a talent for natural magic. Thus it was that Herlhest Colfax became a student of Verdante, and a druid. He stayed past the age of manhood for two full turnings of seasons, as the family had an unexpected addition: his youngest brother, Leshreth the junior. The birth had been difficult, and his mother was long in recovering, and it was feared she would not make it. Leshreth the junior was as hale as his oldest brother had been, however, and all returned to normal by the time the boy was speaking words. With normalcy came the old desire, and in the spring of his twentieth year Herlhest finally bid his family goodbye, promising to winter there in the years he was close enough. The school was doing well, very well, and it had expanded to include actual service. Colfax's Guides were becoming known as competent and honest. His siblings, young enough to have adapted to the townie life the school made necessary, were community folk. Indeed, Treleslee was nearly 14 turnings of seasons, and already had a few suitors. She had always hated leaving the wintering places and was happily contemplating life as a town wife. Herlhest alone couldn't let the road go, not yet, but felt that in time he would feel as his father did, and settle down. But that's a long way off, and the thought brought a smile to his face as he left the town limits, his quarterstaff thumping the ground in time with his feet.
The spring after his departure he heard pained yelps coming from off the trail. Investigating, he found a half-starved she-wolf in hard labor. For some reason, her pack had abandoned her, and it was doubtful that she or her litter would survive. He spent the balance of the day with her, as well as most of the night. By the time all seven of her litter were born, she had passed, and all but one were stillborn. As he cleaned the pup, it quickly became evident why her pack had left. She had mated with a dog, likely feral, and the pack had cast her out once the unfamiliar scent was on her. He saw signs that the father had stayed for a while, but he hadn't been around for the last few weeks. It was unusual behavior from a wolf, but feral dogs were unpredictable. This one had either run off, or had befallen some other fate. Herlhest left the mother and stillborn litter to nature, and took the pup, naming him Bohru, mainly because he liked the sound of it. He wasn't sure if it was actually a word. After holing up to take care of the pup for a few weeks, they hit the trail again, ever towards the unknown.
Since leaving home, Herlhest hasn't been close enough to winter there, although he probably could if he really tried. He is content sending them a few letters a year to let them know he's well and alive, and has so far taken up his habit of wintering in a new place each year. Bohru has grown into more wolf than dog, and is his constant companion, even if sometimes as unruly as his feral father surely was. Lately, Herlhest has realized that he hasn't been paying equal attention to all of Verdante's places, namely the cities. Brimming with life new to Herlhest, he has sought them out to learn what he may.
Public and Private:
Only these things are Public:
Run by Leshreth Colfax (ranger) and his consort, Mirilee (expert/ranger), this service provides guides for hire. All of the guides are guaranteed trained by Leshreth himself, and are screened for good character. Guides can be contacted through most merchant's guilds or less commonly, through inns and taverns that support adventurers. The location of the school is a secret, and finding it is the admission test. Colfax figures that since his first students tracked him down, they can all do it. Because of this, Colfax's guides are notoriously tight-lipped about the school's location. It's a point of pride.
The Annual Letter - Adventure Seed
Leshreth Colfax has wanted to marry Mirilee for over twenty years. Being a man of no stable home due to his vocation, her father forbade the marriage. They effectively eloped, but she refused to marry him until her father changed his mind. She bore Leshreth children, and still she refused. Although heirs can be lawfully conceived by consorts, he treats her as his wife and very much wants it so. She will not take his name, nor will she identify herself as anything but his consort, although she has dropped her family name and reciprocates his treatment. Many do not know they aren't married until formally introduced. Eight years ago Leshreth and Mirilee finally left life on the road to found Colfax's Guides (see above), and Leshreth wrote a letter to Mirilee's father, saying that Leshreth had founded a steady home and the vocation to secure it. He asked again for Mirilee's hand in marriage. It went unanswered. Every year since, he has sent some of his guides to deliver a similar letter, always detailing his ability to provide, always asking the same question. It has always gone unanswered. This year, when the time came to deliver the letter, all of Colfax's guides were on paying jobs. Colfax has asked a group of adventurers (through a third party) to deliver the letter and await a response. He offers to pay handsomely and to grant them a seat of honor at the wedding, should the answer finally be yes. The third party tells the adventurers that Colfax is getting on in years, and may not have many letters left. This third party, a longtime associate and friend to Colfax, offers to pay a bonus if the adventurers can at least find out why no answers have been coming back.
Last edited by threshel; Wednesday, 8th September, 2004 at 05:20 PM. Reason: Added Subject/Title
Sunday, 26th September, 2004, 08:39 AM #8
Novice (Lvl 1)
Name: Xariom Nordan Class: Fighter Race: Elf Size: Medium Gender: Male Alignment: Lawful Neutral Deity: Grendath Str: 15 +2 (8pt.) Level: 1 XP: 0 Dex: 16 +3 (6pt.) BAB: +1 HP: 11 (1d10+1) Con: 12 +1 (6pt.) Grapple: +3 Dmg Red: 0/Nothing Int: 14 +2 (6pt.) Speed: 20' Spell Res: 0 Wis: 10 +0 (2pt.) Init: +3 Spell Save: - Cha: 10 +0 (2pt.) ACP: -4/-6 Spell Fail: 40% . . . . . Base . Armor . Shdl . Dex . Size . Nat . Misc . Total Armor: . . 10 . . +5 . . (+2) .. +3 . . - . . - . . - . . 18/20 Touch: 13 Flatfooted: 15/17 Base Mod Misc Total Fort: 2 +1 - +3 Ref: 0 +3 - +3 Will: 0 - - +0 (+2 vs. Enchantment spells and effects) Weapon . . . . . . . . Attack . . Damage . . Critical Glaive . . . . . . . . . +3 . . . 1d10+3 . . .. x3 Longsword . . . . . . .. +3 . . . 1d8+2 . .. 19-20/x2 Dagger . . . . . . . . . +3 . . . 1d4+2 . .. 19-20/x2 Dagger (Thrown) . . . .. +4 . . . 1d4+2 . .. 19-20/x2 Languages: Common, Elven, Draconic, Orc. Abilities: None. Feats: Combat Reflexes (1st), Dodge (1st Fighter Bonus). Skill Points: 16 Max Ranks: 4/2 Skills Ranks Mod Misc Total Balance (cc) 2 +3 -4/-6 +1/-1 Climb 0 +2 -4/-6 -2/-4 Intimidate 4 - - +4 Jump 4 +2 -8/-10 -2/-6 Listen 0 - +2 +2 Tumble (cc) 2 +3 -4/-6 +1/-1 Spot 0 - +2 +2 Swim 0 +2 -8/-12 -6/-10 Equipment: Cost Weight Glaive 8gp 10lb Longsword 15gp 4lb Breastplate 200gp 30lb Heavy Wooden Shield 7gp 10lb Dagger 2gp 1lb Backpack 2gp 2lb - Flask 3cp 1,5lb - Flint % Steel 1gp - - Trail Rations x4 2gp 4lb - Torch x2 2cp 2lb Total Weight: 64,5lb Money: 2gp 9sp 5cp Lgt Med Hvy Lift Drag Max Weight: 66 133 200 400 1000 Age: 125 Height: 5'1'' Weight: 99lb Eyes: Blue Hair: Black, Long (in ponytail) Skin: Pale
Background: Not yet...
Note: Xariom Nordan is retired.
Thursday, 15th September, 2005, 07:54 PM #9
Acolyte (Lvl 2)
Note: This character could only be played if one of my existing characters dies or retires. It is not yet finished and has not yet been submitted for aproval.
Name: Orion Wildwind Class: Conjurer 1/Kineticist 1 Race: Elan Size: Medium Gender: Male Alignment: NG Deity: None Str: 8 -1 (0p) Level: 2 XP: 0 Dex: 10 +0 (2p) BAB: +0 HP: 11 (4 Conj; 3 Psion; 4 Con) Con: 14 +2 (6p) Grapple: -1 Int: 18 +4 (16p) Speed: 30' Wis: 14 +2 (6p) Init: +2 (+2 from Psicrystal) Cha: 6 -2 (0p) ACP: 0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +0 +0 +0 +0 10 Touch: 10 Flatfooted: 10 Base Mod Misc Total Fort: 0 +2 +2 +4 (Includes Rat Familliar) Ref: 0 +0 +0 +0 Will: 4 +2 +0 +6 Weapon Attack Damage Critical Quarterstaff -1 1d6 x2 Languages: Abilities: Racial Abilities (See Below) Feats: Arcane Tap (1st), Scribe Scroll (B), Psicrystal Affinity(Nimble) (B) Skill Points: 30 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Autohypnosis 5 +2 +0 7 Concentration 4 +2 +0 6 Knowledge(Arcana) 4 +4 +0 8 [spoiler]6 ranks req.: Cerebremancer[/spoiler] Knowledge(Dung.) 2 +4 +0 6 Knowledge(Geography) 2 +4 +0 6 [spoiler]1 rank req. for feats[/spoiler] Knowledge(Psionics) 4 +4 +0 8 [spoiler]6 ranks req.: Cerebremancer[/spoiler] Knowledge(Religion) 2 +4 +0 6 Knowledge(The Planes) 2 +4 +0 6 Listen 0 +2 +2 4 (Includes Alertness) Psicraft 1 +4 +0 5 Spellcraft 4 +4 +0 8 Spot 0 +2 +2 4 (Includes Alertness) (cc)=Cross-Class skill (No skill ranks spent in cross class skills) Equipment: Cost Weight Quarterstaff 0 gp 4 lb Explorer's outfit N/A N/A "Whiskers", Rat Familliar 100 gp "Thought", Psicrystal (Nimble) Backpack 2gp 2lb Bedroll 1sp 5lb Waterskin 1gp 4lb Winter Blanket 5sp 3lb Trail Rations Money: (Not calculated. Waiting on determination of starting level.) Total Weight: ?? lb (light load) Lgt Med Hvy Max Weight: 26 53 80SpellsSpellbookPowersRacial Abilities
Description: Orion is 5'8, 120 lbs. His skin is unnaturally pale, and his hair is auburn.
History: Years ago, Orion had another name. He was old, and powerfull in magic. He was also possessed of moderate psionic talent. He was aproached in secret, and offered an opportunity at renewed youth. It would cost him all of his wealth and most of his arcane might, but his new body would be immune to the ravages of time. He investigated the matter thoroughly, using powerfull divinations, and became satidfied that the offer was genuine, and that his new associates could in fact deliver what they promised. He set out on a new adventure... and was reborn. He now seeks to regain his mastery over the arcane, but hopes to greatly expand his mastery of psionics, which had never previously been a major strength of his. He believes that the two studies can be blended together, creating a mix of mental and arcane energies stronger than either alone could be.
Monday, 22nd November, 2004, 07:29 PM #10
Acolyte (Lvl 2)
Banion Lorish, Halfling SoulknifeCode:
Name: Banion Lorish Class: Soulknife Race: Halfling Size: Small Gender: Male Alignment: CG Deity: None Str: 12 +1 (6p) (-2 Race) Level: 7 XP: 24,154 (level at 28,000) Dex: 19 +4 (10p+) (+2 Race) BAB: +5 HP: 67 (7d10 +14 Con) Con: 14 +2 (6p) Grapple: +2 Int: 14 +2 (6p) Speed: 40' (With Boots and Feat) Wis: 10 +0 (2p) Init: +4 Craft Points Used: None Cha: 8 -1 (0p) ACP: 0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +2 +4 +1 +0 +0 20 Touch: 15 Flatfooted: 16 Base Mod Race Misc Total Fort: 2 +2 +1 +0 +5 Ref: 5 +4 +1 +0 +10 Will: 5 +0 +1 +0 +6 +2 Additional to fear saves Weapon Attack Damage Critical +1 Psychokinetic Mind Blade +9 1d6+1d4+2 19-20/x2 +1 Psychokinetic Mind Blade (thrown) +13* 1d6+1d4+2 19-20/x2 Sling +11* 1d3+1 20/x2 * Includes +1 Racial Bonus; (+1/+1 within 30') Stats based on longsword shaped mindblade Languages: Common, Halfling, Gnome, Goblin Abilities: Throw Mind Blade, Psychic Strike 2d8; +1 Mindblade; Free Draw; Shape Mindblade; Mindblade Enhancement +1 Feats: Point Blank Shot, Weapon Focus (Mindblade) (B), Wild Talent (B), Precise Shot, Dodge, Speed of Thought (B) Skill Points: 60 Max Ranks: 10/5 Skills Ranks Mod Race Misc Total Hide 10 4 4 0 +18 Move Silently 10 4 2 0 +16 Spot 10 0 0 0 +10 Listen 10 0 2 0 +12 Concentration 0 2 0 0 +2 Tumble 10 4 0 2 +16 (Synergy[Jump]) Climb 0 1 2 0 +3 Jump* 5 1 2 11 +19 (Synergy[Tumble], Competence[Boots], speed) Balance (cc) 0 4 0 2 +6 (Synergy from Tumble) Perform (Dance) (cc) 2.5 -1 0 0 +1 (cc)=Cross-Class skill *Jump is effected by speed. If not psionically focussed speed drops to 30 and a -4 penalty applies bringing his total jump bonus to +15. If in addition he's not wearing the boots his speed frops to 20' and a -6 penalty speed penalty appplies and he looses the +5 bonus, bringing his total jump bonus to +4. Equipment: Cost Weight MW Studded Leather 175 gp 10 lbs Boots of Striding and Springing Found 1 lb 2 Slings N/A 0 lbs Explorer's outfit N/A [N/A when worn] Darkwood Shield 257 gp 2.5 lbs Heward's Handy Haversack 2,000 gp 5 lbs Empty Backpack 2 gp .5 lb Sling Stones,
2012 left 2 sp 53 lb Bedroll 1 sp 1.25 lb Waterskin 1 gp 1 lb Winter Blanket 5 sp .75 lb Flint and Steel 1 gp Trail Rations, 4 days 2 gp 1 lb Sunrod 2 gp 1 lb Money: 66 pp, 1,322 gp Total Weight: 18.5 lb Lgt Med Hvy Max Weight: 32 65 98
About a year before his appearance in ENWorld, he recieved a vision. The source of this vision is unknown to him, and at the time the series of images made no sense. Eventually, he realized that the visions were of his discovering his special talents as a soul knife, and of visiting the Red Dragon Inn. He doesn't know if these visions will recurr.
When asked about his familly life by a fellow adventurer, Banion responded "We're a large group, and fairly tight. Brothers, sisters, cousins, second cousins, all living close together and growing up together. I'm the only one in the familly with such strange abilities, though."
Last edited by Patlin; Wednesday, 12th November, 2008 at 07:41 PM. Reason: xp from Scythe of Seto
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