(Record) Official Character Thread - Page 10
  1. #91
    Name: Semabin ai Harudan
    Class: Fighter 5
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: Phyrah and Grendath
    Str: 13 +1 ( 5p.)	 Level: 5	 XP:	10874
    Dex: 17 +3 (10p.)	 BAB: +5	 HP: 50 (5d10+10)
    Con: 14 +2 ( 6p.)	 Grapple: +6	 Dmg Red: None
    Int: 13 +1 ( 5p.)	 Speed: 30'	 Spell Res: None
    Wis: 8 -1 ( 0p.)	 Init: +3	 Spell Save: +X
    Cha: 12 +1 ( 4p.)	 ACP: 0	 Spell Fail: 10%
    				Craft points: 2195
    	4th level increase went to Dex
    	Base	 Armor	 Shld	 Dex	 Size	 Nat	Misc	 Total
    Armor:	 10	 +4     +0	 +3	 +0	 +0	 +0	 17
    Touch: 13			 Flatfooted: 14
    	 Base	 Mod	 Misc	 Total
    Fort:	 4	 +2	+1	 +7
    Ref:	 1	 +3	+1	 +5
    Will:	 1	 -1	+1	 +1
    Weapon				 Attack Damage	 Critical
    mwk Scimitar (single attack)	 +8	 1d6+1		 18-20x2
    mwk Scimitar (dual wielding)	 +4/+4	 1d6+1/1d6	 18-20x2
    mwk mgt(+2) comp longbow	+7	 1d8+1		 x3	range 110 ft.
    		(-2 penalty due to insufficient Str)
    Languages: Common, Sairundan
    Abilities: Fighter Bonus Feats
    Feats: Combat Expertise, Dodge, Skill Focus (Perform (Dance)),
    	Two-Weapon Fighting [B, Ftr1], Weapon Finesse [B, Ftr4],
    	Weapon Focus (Scimitar) [B, Ftr2]
    Skill Points: 32	Max Ranks: 8/4
    Skills			Ranks	Mod	Misc	Total
    Balance			1.0[2]	+3	0	+4
    Climb			2	+1	0	+3
    Intimidate		1	+1		+2
    Jump			3	+1	0	+4
    Move Silently (Untr.)	0	+3	0	+3
    Perform (Dance)		4[8]	+1	+3	+8
    Perform (Sing)		4[8]	+1		+5
    Perform (Wind In)	0	+1	+2	+3 (masterwork flute)
    Tumble			4[8]	+3	0	+7
    Equipment:		 Cost	 Weight
    (Caravan Transport)*	 10gp	 N/A
    2 mwk scimitars		 630gp	 8lb
    Backpack		 2gp	 2lb
    Bedroll			 1sp	 5lb
    Explorer’s Outfit	 0gp	 -
    2 oils (Magic Weapon)	 100gp	 0.2lb
    1 potion (Cure Lgt Wnds) 50gp	 N/A Used on Sir Garrit
    ]Mithril chainshirt		770gp	10lb
    Trail Rations, 7 days	 3.5gp	 7lb
    Waterskin		 1gp	 4lb
    Whetstone		 2cp	 1lb
    2 potions (CLW)		100gp	0.2lb
    Masterwork flute	won	3lb
    Cloak of Resistance +1	won	N/A
    Mwk mgt(+2) comp lbow	won	3lb
    40 arrows		2gp	6lb
    1 potion (CMW)		won	0.1lb
    Underground Meal		7 sp
    Total Weight:49.5lb	 Money: 121gp 8sp 3cp
    		Lgt Med Hvy Lift Push
    Max Weight:	 50 100 150 300  750
    Age: 17
    Height: 6'6"
    Weight: 220lb
    Eyes: Gray
    Hair: Black
    Skin: Slightly tanned
    * I thought it would be appropriate to pay a bit of coin to "simulate" the longish travel from Sairundan to Orussus.

    Appearance: Semabin is a large and agile man, and not very muscled. His black hair is long, and he shows first signs of growing a beard. He always seems a bit dreamy, not quite in the present. Semabin prefers loose clothing in "airy" colors (such a light blue and white) that allows much freedom of movement, and considers even his light armor to be quite limiting.

    Background: Semabin, son of Harudan, hails from the distant south-western land of Sairundan, a loose federation of several seminomadic tribes, supposedly founded by djinni. The tribe Semabin comes from, the Zephyr, traditionally sends promising young members onto a journey to distant lands to prove themselves if they show promise to become one of the elite warriors of Sairundan, the dervishes.
    Semabin is one of these young men, and he joined a caravan to Orussus, a city where few Sairundani have traveled yet, hoping that here he can prove himself as a fighter and learn the dances of this land, to add to the deadliness of the dervish dances.
    Unfortunately, at least from his perspective, the travel to Orussus has been largely calm, if not to say boring, and he hopes that the city is more exciting.
    While he is certainly not stupid, Semabin is sometimes prone to act without thinking, just giving in to his whims. While following one's whims is one part of the philosophies of the Sairundani Dervishes, it should be tempered with a regard for the whims and feelings of others, something that Semabin still needs to learn.
    Semabin soon embarked from the Red Dragon Inn on an adventure, in an unusual way. A wizard created a portal for the adventurers to step through, and Semabin was one of five to do so. These were Durg, Cailean, Halydin and Rogar. The wizard, Harnfal Interirion, wanted them to find and return his daughter, who he suspected to be kidnapped by orcs. The truth however was, that Annalyn ran away to marry a half-orc wizard Modar Kreel. Harnfal was not pleased by the news, and requested the adventurers to remain silent on this affair.
    Shortly afterwards, he and others tried to solve the mystery of a lost gem, which turned out, after a long chase, to have been stolen. The culprit had previously been captured by bounty hunters.

    Reward Log:
    660 XP from Old Fashioned Way
    1080 XP from The Lost Gem
    1700 XP from Ransom for Retirement
    350 XP from Day 1 of di Senzio's Tournament
    650 XP from Day 2 of di Senzio's Tournament
    1225 XP from Day 3 of di Senzio's Tournament
    1100 XP from Day 5 of di Senzio's Tournament
    1300 XP from Day 6 of di Senzio's Tournament
    1600 XP from Day 7 of di Senzio's Tournament
    300 XP from The Doublemurder Goblins
    75 XP from The Doublemurder Goblins
    934 XP from The Doublemurder Goblins

    Money and equipment
    500 gp from Old Fashioned Way
    150 gp from The Lost Gem
    Sold studded lthr armor for 12 gp 5 sp
    577 gp, 4 sp from Ransom for Retirement
    Sold 2 scimitars for 15 gp
    150 gp, potion of cure moderate wounds, masterwork flute, masterwork mighty (+2) composite longbow, and cloak of resistance +1 from Day 7 of di Senzio's Tournament
    Sold masterwork chain shirt for 125 gp
    Used 2 DM credits for 400 gp
    86 gp, 2 sp, 5 cp from The Doublemurder Goblins

    Purchase Log
    masterwork chain shirt, 250 gold pieces
    2 masterwork scimitars, 630 gold pieces
    Subscription Fee for the Tournament, 150 gold pieces
    2 Potions of Cure Light Wounds, 100 gold pieces
    1 Cure Light Wounds after suffering the fire, 10 gp
    Mithril chain shirt from Tarag, 770 gp, 55 craft points
    40 arrows, 2 gp
    5 trail rations, 2.5 gp
    Last edited by Knight Otu; Wednesday, 24th February, 2010 at 03:55 PM. Reason: Shopping, added Old-Fashioned Way bg

  2. #92

    Cailean Riok

    Name: Cailean Riok
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath, Phyrah, and Mongrel, depending on the needs of the moment...
    Str: 14 +2 (06p.)     Level: 1        XP: 0
    Dex: 16 +3 (10p.)     BAB: +1         HP: 11 (1d10+1)
    Con: 13 +1 (05p.)     Grapple: +3     Dmg Red: 0/0
    Int: 13 +1 (05p.)     Speed: 30'      Spell Res: 0
    Wis: 10 +0 (02p.)     Init: +3        Spell Save: +0
    Cha: 10 +0 (02p.)     ACP: -1         Spell Fail: 15%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +3    +0    +0    +0    16
    Touch: 13              Flatfooted: 13
                             Base   Mod  Misc  Total
    Fort:                      2    +1          +3
    Ref:                       0    +3          +3
    Will:                      0    +0          +0
    Weapon                  Attack   Damage     Critical
    Guisarme                  +4     2d4+3      x3
    Dagger                    +3/4   1d4+2/1d4  19-20x2
    Shortbow                  +4     1d6        x3
    Languages: Common, Elven
    Abilities: N/A
    Feats: Combat Expertise, Improved Trip, Weapon Focus: Guisarme
    Skill Points: 16       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb                      4    +2          +6
    Jump                       4    +2          +6
    Ride                       4    +3          +7
    Survival                   2    +0          +2
    Equipment:               Cost  Weight
    Guisarme                  9gp   12lb
    Dagger                    2gp    1lb
    Shortbow                 30gp    2lb
    Quiver/20 arrows          1gp    3lb
    Studded Leather          25gp   20lb
    Explorer's Outfit         -gp    8lb
    Bedroll                   1sp    5lb
    Winter Blanket            5sp    3lb
    Waterskin                 1gp    4lb
    Belt Pouch                1gp   .5lb
    Backpack                  2gp    2lb
      Flint & Steel           1gp    -lb
      50ft. Silk Rope        10gp    5lb
      Whetstone               1cp    1lb
    Light Horse              75gp    -lb
    Riding Saddle            10gp   25lb
    Saddle Bags               4gp    8lb
    Total Weight:66.5lb      Money: 69gp 3sp 9cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                 58   116   175   350   700
    Age: 25
    Height: 5'8"
    Weight: 160lb
    Eyes: Brown
    Hair: Brown
    Skin: White
    Appearance: Cailean is a somewhat handsome man, but the fact that he is a consumate traveller and fighting man by profession he is often dirty and lacks refinement. His hair is somewhat shaggy and shoulder length, held back by a leather thong that he wears around his forehead and temples like a circlet. His eyes are dark, but show lines at the corners from his almost constant smile. He is the type of man that has embraced life, hardships and all and enjoys the thrill inherent within.
    Most often he can be seen wearing a worn outfit of thin leather and wool with plenty of pockets. When travelling or working he dons a well kept suit of green and russet colored studded leather worked in knotwork patterns. It has the look of armor that could be extraordinary if left in the care of a good leather worker for a few weeks.

    Background: Cailean was the son of mercenary and his wife. His mother died in childbirth so he never knew her. His father, Aldren Riok, took to raising him in her absence. At first, while Cailean was an infant, Aldren signed up exclusively for caravan guard duty for the steady jobs and ease of care that wagon trains provided for an infant.

    Over the years Cailean learned to read and learned the rudiments of horsemanship and woodland survival from his father and the many caravaners that he met and stayed with. Once he was old enough, near 15, he began signing on with his father as a guard himself. It was then that his father began passing on his skill with polearms to Cailean.

    During a particularly hard winter some years later, jobs with caravans dried up for the two of them. They were forced to travel by themselves seeking out jobs as tavern bouncers or farm guards as they worked their way back towards a larger city. He and his father came to depend on each other for far more than just companionship and familial ties. When they finally made it back into a big city, his father was stabbed in the back and killed by a cutpurse while stabling their horses at the first inn they stopped in. After months of surviving against the odds in a cruel winter, the irony of his father's unexpected murder was not lost on Cailean.

    The loss of his father was extremely hard on Cailean. He had been hardly separated from his father for an hour since his birth and now he was utterly alone. He stayed on as a tavern tough for nearly a year. Unfamiliar with grief and the lack of his life-long companion, he felt frozen to the spot. Eventually, things began to turn around for him. Days felt less and less empty, he was beginning to make friends of the Innkeeper and his family, he found himself smiling again. He also found himself with enough money to outfit himself and begin travelling again.

    He has been doing so for the last 4 years, still plying his trade as a caravan guard and polearm for hire. Just now he's found himself on the road a bit far from supplies and is trotting his horse up to the Red Dragon Inn, a day past his last rations....
    Last edited by Steadfast; Wednesday, 5th May, 2004 at 12:08 AM. Reason: Unfinished post

  3. #93

    Rogar Flowstone, Dwarven Cleric of Grendath

    Name: Rogar Flowstone
    Class: Cleric
    Cleric Domains: Good, War
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: CG
    Deity: Grendath
    Str: 16 +3 (10p.)     Level: 1        XP: 0
    Dex: 8 -1 (0p.)       BAB: +0         HP: 12 (1d8+4)
    Con: 18 +4 (8p.)      Grapple: +3     Damage Red: --
    Int: 12 +1 (4p.)      Speed: 20'      Spell Res:
    Wis: 14 +2 (6p.)      Init: +0        Spell Save: 
    Cha: 8 -1 (2p.)       ACP: -X         Spell Fail:
                Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:      10    + 4     +2     -1    +0    +0    +0     15
    Touch: 9              Flatfooted: 15
                             Base   Mod  Misc  Total
    Fort:                      0    +4          +4
    Ref:                       0    -1          -1
    Will:                      2    +2          +4
    Weapon                  Attack   Damage     Critical
    Mace, Heavy             +3     1d8+3           x2
    Crossbow, Light         +0     1d8+0       19-20/x2
    Languages: Common, Dwarven, Gnomish
    Abilities: Turn Undead (2/day)
    Feats: Scribe Scroll
    Skill Points: 12       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration             2    +4            +6
    Craft (Brewing)           2    +1            +3
    Heal                      3    +2            +5
    Knowledge (Religion)      3    +1            +4
    Spellcraft                2    +1            +3
    Spells:  3/2+1/0/0/0/0/0/0/0/0
    Level 0: Mending, Read Magic, Resistance
    Level 1: Magic Weapon, Protection from Evil (Domain), Shield of Faith
    Equipment:               Cost  Weight
    Crossbow, Light                     35gp    4lbs.
      Bolts, crossbow (20)              2gp     2lbs.
    Holy Symbol, silver (Grennath)      25gp    1lb.
    Mace, Heavy                         12gp    8lbs.
    Scale Mail                          50gp    30lbs
    Shield, large steel	            20gp    15lbs
    Traveller's Outfit                  ----    4lbs
    Backpack                            2gp      2lbs
      Bedroll		            1sp      5lbs
      Candle x2		            2cp      ----       
      Cleric's Vestments                5gp      6lbs
      Flint and steel	            1gp      ----
      Paper (10 sheets)                 4gp      ----
      Rations (10 days)	            5gp      ----
      Sealing Wax	                    1gp	     1lb
      Vial of ink x2	            2gp      2/10lb
      Waterskin                         1gp      4lb
    Mule (Maurice)	                    8gp     ----
      Saddle, riding	            10gp    25lbs.
      Saddlebags                        4gp     8lbs.
        Feed (5 days)              2sp, 5cp     50lbs.     
    Total Weight:67.2lbs      Money: 12gp 7sp 3cp
                      Lgt       Med          Hvy           Lift      Push
    Max Weight:      76lb.  77-153lbs.   154-230lbs.      230lbs.  1150lbs.
    Age: 89
    Height: 4'03"
    Weight: 216lb
    Eyes: Bronze
    Hair: Shaved bald
    Beard: Dark brown, braided into two ropes
    Skin: Tanned
    Appearance: Rogar Flowstone is, to all appearances, a typical stout, broad-shouldered, gruff, dwarven adventurer. Rogar's head is shaved bald, a mild symbol of rebelliousness among dwarves, but his beard is long, full, and beautifully braided into two thick ropes that hang down to his knees. Taller than average for one of the stout folk, Rogar is also fairly handsome, with eyes the color of hardened bronze and a large, but well-formed nose. Any pleasantness his appearance evokes, however, is quickly countered by his usual (for a dwarf) attitude. Rogar is loud; very loud. It may be because he's partially deaf, but many think it's mild insanity on the cleric's part. He wears a somewhat worn suit of scale male over thick leather boots, with a heavy mace swinging idly from his thick belt, and a crossbow slung across his back, protected by a large, round shield. He often rides upon his thick-limbed mule, Maurice, with pride, despite the occasional mocking of his comrades.

    Background: Like many dwarven youths, young Rogar Flowstone was introduced to the art of combat at during his childhood, and immediately came to love it. Naturally strong and as tough as any dwarf has ever been, Rogar excelled at it, taking the heavy mace as his weapon of choice as he prepared to become the next in a long family history of dwarven fighters. The gods had another calling in mind for young Rogar, however; when a human priest of Grendath visited the dwarven settlement for a month-long rest stop during a pilgramage, Rogar was immediately taken with the man, who, despite his human frailty, could out-wrestle, out-fight, and out-class all but the most experienced dwarven warriors. The man's excitable, let-the-gods-decide attitude struck a chord with the rebellious young dwarf, and when the cleric left, he had a new apprentice at his side.

    With his loud, almost obnoxious nature, it took Rogar several years to fully gain the trust of Grendath's priests, and even longer to manifest Grendath's power. The priests had patience, however, admiring the dwarf's enthusiastic participation in combat, and the sturdy resilience common to his kind. At the relatively young age of 89, after a decade of training, Rogar became a full-fledged cleric of Grendath, and set out into the world to seek glory, but, more importantly, to help others seek it as well. Mounted upon his faithfull mule, Maurice, Rogar made his way to the Red Dragon Inn, reputed home of many adventurers, and as good a place as any to begin his adventuring career.
    Last edited by TheNovak; Wednesday, 5th May, 2004 at 01:23 AM. Reason: Fixed spacing

  4. #94
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    Loskrad Avalin

    Name: Loskrad Avalin
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Deity: Antonidas of Drevin
    Str: 16 +3 (10p.)	Level: 2	XP: 1,220/3,000
    Dex: 12 +1 (4p.)	BAB: +2		HP: 19(2d10+4)
    Con: 14 +2 (6p.)	Grapple: +5	Dmg Red: none
    Int: 16 +3 (10p.)	Speed: 30'	Spell Res: none
    Wis: 08 -1 (0p.)	Init: +5	Spell Save: +3
    Cha: 08 -1 (0p.)	ACP: -1		Spell Fail: 15%
    		Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:		10    +3    +0     +1   +0     +0   +0    14
    Touch: 11	Flatfooted: 13
    		Base   Mod  Misc  Total
    Fort:		3      +2   +0     +5
    Ref:		0      +1   +0     +1
    Will:		0      -1   +0     -1
    Weapon		Attack   Damage     Critical
    Greatsword	+6       2d6+4      19-20/x2
    Longbow		+3       1d8        20/x3
    Languages: Common, Draconic, Elven, Undercommon
    Abilities: +4 skill points at level 1, +1 skill point at each level after 1,
    +1 feat at level 1, Fighter bonus feets
    Feats: Improved Initiative, Weapon Focus (Greatsword), Power Attack, Cleave
    Skill Points: 30       Max Ranks: 5/2.5
    Skills			Ranks	Mod	Misc	Total
    Climb			5	+3	+0	8
    Concentration		2.5	+2	+0	4
    Craft (weaponsmithing)	5	+3	+0	8
    Knowledge (arcana)	2.5	+3	+0	5
    Knowledge (history)	2.5	+3	+0	5
    ***Knowledge (warfare)	2.5	+3	+0	5
    Equipment:		Cost	Weight
    Greatsword		50gp	8lb
    Studded leather		25gp	20lb
    Longbow			75gp	3lb
    Arrows (20)		1gp	3lb
    Backpack		2gp	2lb
    Bedroll			1sp	5lb
    Soap			15sp	3lb
    Waterskin		1gp	4lb
    Artisan's tools		5gp	5lb
    Traveler's outfit	1gp	5lb
    Wand of Reduce Person (40 charges)
     --obtained from Pest Removal at Unusual Height and Depth adventure
    Total Weight:58lb      Money: 300gp 44sp 40cp
    		Lgt   Med   Hvy   Lift  Push
    Max Weight:	76    153   230   230   1,150
    Age: 19
    Height: 6'5"
    Weight: 215lb
    Eyes: grean
    Hair: black
    Skin: light brown
    Appearance: A young man with hair the color of a ravenís shadow falling just above his ears, light brown skin, and bright green eyes, Loskrad is fond of the color black. This is quite evident in his dyed studded leather armor, which covers his entire body up to his head. The only noticeable exception to this is a white headband he wears.

    Background: Loskradís dark attire often betrays his personality. Heís not particularly outgoing or gregarious, in fact heís rather socially inept and quiet around those he isnít familiar with, but by no means is he ďdarkĒ or ďbrooding.Ē To those who know him he is very friendly, but to get close enough to know him in itself is something of an accomplishment (in other words, he has a low charisma score, ).

    He comes from a smaller city with a strong tradition in arcane military, emphasizing the simultaneous perfection of the mind and body. The city hosts an academy that trains individuals from all over in this unique combination. Students often use their spells to augment their fighting abilities, rather than as a direct means of combat, though itís certainly not unheard of for them to throw fireballs every now and then. Sorcerers, especially, have a greater tendency to learn a few damaging spells to use in a pinch.

    It is from this city, in this academy, that a large amount of magical arms and armor are created and traded. Magic item trade is a huge part of the cityís economy. The smiths are surpassed only by the Dwarves in their ingenuity and craftsmanship.

    Loskrad displayed excellent potential and drive early in his life. He was born and raised in the city this academy is located in and has always taken great personal pride in his homeland. He was one of the smarter children growing up, though by no means the brightest. His intense commitment to achieving his goals, however, has made him one of the most extraordinary students.

    Originally he was only interested in learning to use magic. Ironically, due to the rigid structure for beginners at the academy, he hasnít even gotten to that yet. Training begins with basic fighting before one can move onto magics. Every wizard and sorcerer in this school knows how to use a sword. When they are deemed ready, the fighters are taught how to wield magic. Of course, most Sorcerers learn to use their magic on their own before their basic combat training is even finished and therefore donít really face this obstacle.

    At first they can only cast the simplest of spells in the most primitive ways. In time these fighter/mages throw out their component pouches and learn to cast spells with mere words (i.e., they take the eschew materials and still spell feats). Low level students tend to wear light armors so as to minimize the interference their spells suffer. The more powerful ones often prepare most, if not all spells, as their stilled versions, freeing them up to wear protective armors.

    Hoping to speed up his training and prove his early worth to the academy, Loskrad has left to seek adventure and build his name in the world. Some students choose to pursue some sort of quest or adventure as a quick route to being accepted as someone deserving advanced placement into magical training. Those who survive are generally granted this honor.

    Though he was originally fascinated by magic and wanted only to learn its secrets, over time he became fond of the combative arts as well. He worked hard and grew stronger, favoring the greatsword and other large, powerful weapons.

    Adventure Log:
    Pest removal at unusual height and depth
    Last edited by Other Guy; Monday, 31st January, 2005 at 08:16 PM.

  5. #95
    Kataki "Cared Eleer"

    Name: Kataki "Cared Eleer"
    Class: Ranger
    Race: Elf
    Size: M
    Gender: M
    Alignment: CN
    Deity: none
    Str: 14 +2 (6p.)     Level: 1        XP: 200
    Dex: 18 +4 (10p.)    BAB: +1         HP: 8 (1d8+0)
    Con: 10 +0 (4p.)     Grapple: +X     Dmg Red: -/-
    Int: 12 +1 (2p.)     Speed: 30'      Spell Res: -
    Wis: 14 +2 (6p.)     Init: +4        Spell Save: +2
    Cha: 10 +0 (2p.)     ACP: -2         Spell Fail: 20%
                    Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:           10    +3    +1     +4   -      -    -      18
    Touch: 14              Flatfooted: 14
                         Base   Mod  Misc  Total
    Fort:                  2     1    -      3
    Ref:                   2     4    -      6
    Will:                  0     2    -      2
    Weapon                  Attack   Damage     Critical
    composite longbow*       +5(6)   1d8(+1)       X3
    quaterstaff**            +3      1d6+3         X2
    *point blank shot
    **using two handed, one attack 
    Languages: common
    Racial Abilities:  
    Immunity to sleep spells and effects, +2 racial saving
    throw bonus against enchantment spells or effects. Low-light vision. Weapon
    Proficiency. Merely passing within 5 feet of a secret or concealed door entitles
    him to a Search check to notice it as if he were actively looking for it.
    Class Abilities:
    - Weapon Proficiency: simple and martial,
    - Armor Proficiency: light and shields (except tower shields),  
    - 1st favored enemy: Dragon 
         +2 bonus on bluff, listen, sense motive, spot and survival checks
         when using these skills against creatures of this type. Like wise he gets a +2 bomus
         on weapon damage rolls against such creatures,
    - track: to find tracks or to follow them for 1 mile requires a Suvival check, 
    - wild empathy: a ranger can use body language, vocalizations and demeanor to improve
         the attitude of a person. 
    -Point blank shot: +1 bonus on ranged attack and damage within 30ft 
    Class Skills:
    Climb. concentration, craft, handel animal, heal, hide, jump, knowledge(dungeoneering),
    knowledge(geography), knowledge(nature), listen, move silently, profession, ride,
    search, spot, survival, swim, use rope
    Skill Points: XX       Max Ranks: 4/28
    Skills                      Ranks  Mod  Misc  Total
    bluff (cc)*                   0     0   0/2    0/2
    concentration                 2     0    0      2
    hide                          4     4   -2      6
    knowledge(nature)             1     1    0      2
    listen*                       4     2   0/2    6/8
    move silently                 4     4   -2      6
    profession (hunter)           4     2    0      6     
    search                        4     1    0      5
    sense motive (cc)*            0     2   0/2    2/4
    spot*                         3     2   0/2    5/7
    survival*                     2     2   0/2    4/6
    *favored enemy gets a +2
    Equipment:                   Cost       Weight
    Studded leather              25gp       20lb.
    buckler                      15gp        5lb.
    ancient elven bow           100gp        3lb.  
    arrows (20)                   2gp        6lb.
    quaterstaff                   0gp        4lb.
    backpack*                     2gp        2lb.
    - bedroll                     1sp        5lb.
    - flint and steel             1gp        -lb.
    - waterskin                   1gp        4lb.
    - latern common               1sp        1lb.   
    ancient elven bow**:
    It's a normal composite longbow with strange marks in the middle.
    It's uncertain if it contains any magical power.
    **see background for information how he got this weapon
    Total Weight: 50lb.      Money: 13gp 7sp 10cp
                           Lgt   Med   Hvy  Lift  Push
    Max Weight:            58    116   175  359   875
    Age: 135
    Height: 4'8"
    Weight: 95lb
    Eyes: Red
    Hair: black
    Skin: tanned
    Kataki is an elf with long black hair and red eyes. Because of his red eyes ost elves call him "Cared Eleer" what simply means "Red Eyes". Kataki wears a
    deep green studded leahter so he fades into his surroundings, the forest. Under his studdes leather he wears a dark green jumper that hides his mouth and nose.

    ..."I became 120 today and my father told me I now know everything about hunting what he knows. Now I'm ready to go to master Amakiir to become a Ranger"...

    ..."My parents didn't write me back for 2 weeks now so I'm going home"...

    ..."when I arrived the smell of blood was unbereable. Everywhere I looked, I saw bodies, I ran to my parents house as fast as I could. Before my house I saw my parents lieing on the floor dead. They had bites over there body from so kind of big creature. I went to look of anyone survived, but the whole village was slain. Everything I had was gone. Just one word went through my head "REVENGE". I first burned down the village, so everyone would rest in peace. After that I began to track down the creature responsable for this bloodbath. I only took my fasthers bow and my own belongings. And so the hunt begins"...

    ..."After 1/2 week I was resting. During this I was studying my fathers bow. I remeber that my father said it was an acient elven bow. It has strange marks on it. My father also told me, the marks where probably a key to magic, but because the marks were in a unknow language nobody knows what the bow does, and it's used like a normal bow"...

    ..."I'm searching 1 week now and I finally found the creature. It's a Dragon. As soon as it sleeps I wil kill him. Finally the beast went to sleep, now he will die"...

    ..."I won after a fierce battle. He almost bit me, if that had happened I would died defenitly. There are more dragons and all of them can kill a whole village in just a few minutes, I've to stop the slaughter. The only way to prevent it to kill every dragon existing"...

    ..."My hole family died and I couldn't do anything to prevent it. I'm am not worhty to be called Heian Calenlasse anymore and I'll call myself Kataki until I've killed every Dragon existing in this world"...

    ..."It's years back now that my family died. I met a traveller on my way, when I asked him if he knows where to find Dragons he said: 'Dragons hmmm, go to the City of Orussus, there you'll get more information about dragons, but remember not every dragon is evil'. I though about it for a while and went to the City of Orussus"...
    Last edited by Da Stick; Saturday, 21st August, 2004 at 01:53 AM. Reason: changed the last bits

  6. #96
    Novice (Lvl 1)

    Join Date
    Apr 2004
    Miami, FL
    Read 0 Reviews

    Ý Block Gooch

    Ý Friend+

    Halydin Stormshadow

    Name: Halydin Stormshadow/Ili'g Elortu' (sylvan: The Orphaned One)
    Class: Ranger
    Race: Half-elf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Str: 14 +2 (06p.)     Level: 1        XP: 0
    Dex: 16 +3 (10p.)     BAB: +1         HP: 9 (1d8+1)
    Con: 12 +1 (04p.)     Grapple: +3     Dmg Red: 0
    Int: 10 +0 (02p.)     Speed: 30'      Spell Res: 0
    Wis: 14 +2 (06p.)     Init: +3        Spell Save: +0
    Cha: 10 +0 (02p.)     ACP: -1         Spell Fail: 15%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:         10    +3    +0    +3    +0     +0    +0    16
    Touch: 13              Flatfooted: 13
                             Base   Mod  Misc  Total
    Fort:                +1      +2   +0    +3
    Ref:                 +3      +2   +0    +5
    Will:                +2      +0   +0    +2
    Weapon                  Attack   Damage     Critical
    Bastard Sword                +0     1d10+2     19-20x2
    Short Sword                  +0     1d6+2      19-20x2
    Short Bow                    +0     1d6+0      20-X3
    Languages: Common
    Abilities: Immunity to Sleep spells
                      +2 saving throw vs. enchanment spells
                      Low light vision 
                      Favored Enemy/Gnolls
    Feats: Exotic Weapon/Bastard Sword
                  Wild Empathy
    Skill Points: 24       Max Ranks: 4
    Skills                   Ranks  Mod  Misc  Total
    Heal                          4    +0          +4
    Hide                          4    +0          +4
    Knowledge (Nature)            4    +0          +4
    Listen                        4    +1          +5
    Move Silently                 4    +0          +4
    Survival 		      4    +0          +4 
    Equipment:               Cost  Weight
    Studded Leather Armor        25gp  20lb
    Bastard Sword                35gp   6lb
    Short Sword                  10gp   2lb
    Short Bow                    30gp   2lb
    20 Arrows                     1gp   3lb
    Backpack                      2gp   2lb
    Bedroll                       1sp   5lb
    Map Case                      1gp  .5lb
    Mirror Small Steel           10gp  .5lb
    Flint and Steel               1gp
    (3) Candles                   3cp
    (4) Torches                   4cp   4lb
    (5) Fish Hooks/30' Twine      5sp
    Flask/Whiskey                 3cp   1lb
    Belt Pouch/Money              1gp  .5lb
    (2) empty Sacs                2sp   1lb
    Water skin		      1gp   4lb
    Signet Ring                   5gp
    Whetsone		      2cp   1lb
    1 day Trail Rations          10sp   1lb
    2 sq Yards Canvas/waterproof  2sp   2lb			
    Total Weight: 55.5 lb      Money: 5 pp 50 gp  sp  cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:            58    116   175  350   875
    Age: 30
    Height: 5'6"
    Weight: 140lb
    Eyes: Hazel
    Hair: Brown
    Skin: White/Tanned
    Appearance: Halydin appears to be a young half-elf traveler. He
    wears his hair very close cropped shaved on the sides to a near flat-top
    with a tight short braid running between his shoulders. Green/Red/Brown
    Fey scribed tribal tatoos adorn the shaved sides of his head, wrap down his neck and
    cover his arms down to his hands. Halydin wears a green and brown riding
    cloak over his studded leather armor which was tanned from the hide of dire
    lion (treat as studded leather).

    Background: Halydin was born of a Human father and elf mother who were
    forced to flee from their village due to problems currently unkown to Hayladin
    (DM feel free to insert RP hook here: Parents were the targets of Racial prejudice,
    Father was a thief/assasin caught in guild problems etc) and were ambushed in a
    great wood during their journey by a group of Gnoll Brigands. As their final
    dying act Halydin's father and mother concealed their child from the rampaging
    gnolls. Several days later a powerfull Druid (insert name here) found the
    lost child and adopted him as his own, giving him the sylvan name Ili'g
    Elortu' (the orphaned one). Over the next decade the Druid and his allies taught
    Halydin the secrets of the forest. Recently the Druid was called away on urgent
    Druidic Society business. Before leaving the Druid presented Halydin with a
    signet ring that belonged to Halydin's dead father and explained Halydin's past.
    The Druid encouraged Halydin to travel to the nearby Red Dragon inn and seek
    answers to the many questions he had.

  7. #97
    Name: Mintrik
    Class: Wizard
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Deity: None currently
    Str:  8 -1 ( 0p.)     Level: 1        XP: 0
    Dex: 14 +2 ( 6p.)     BAB: +0         HP: 9 (1d4+2+3)
    Con: 14 +2 ( 6p.)     Grapple: -1     Dmg Red: XX/XXXX
    Int: 16 +3 (10p.)     Speed: 30'      Spell Res: 0
    Wis: 10 +0 ( 2p.)     Init: +6        Spell Save: +0
    Cha: 14 +2 ( 6p.)     ACP: -0         Spell Fail: 0%
                          Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor: None            10    +0    +0    +2    +0    +0    +0    12
    Touch: 12            Flatfooted: 10
                             Base  Mod  Misc  Total
    Fort:                      0    +2           +2
    Ref:                       0    +2           +2
    Will:                      2    +0           +2
    Weapon                  Attack   Damage     Critical
    Club                      -1      1d6-1        20x2
    Light Crossbow            +2      1d8       19-20x2
    Languages: Common, Abyssal, Celestial, Draconic
    Abilities: Spells, Summon Familiar
    Feats: Improved Initiative, Spell Focus Enchantment, Scribe Scroll
    Skill Points: 24       Max Ranks: 4/2
    Skills                   Ranks  cc  Mod  Misc  Total
    Bluff                           2   +2 Cha      +3
    Concentration              4        +2 Con      +6
    Craft Alchemy              2        +3 Int      +5
    Diplomacy                       4   +2 Cha      +4
    Hide                            4   +2 Dex      +4
    Knowledge Arcana           1        +3 Int      +4
    Knowledge Religion         1        +3 Int      +4
    Listen                              +0 Wis  +2  +2
    Sense Motive                    2   +0 Wis      +1
    Spellcraft                 4        +3 Int      +7
    Spot                                +0 Wis  +2  +2
    Equipment:               Cost  Weight
    Explorer's Outfit         -gp    -lb
    Club                      -gp    3lb
    Light Crossbow           35gp    4lb
    Case with bolts, 10       1gp    1lb
    Case with bolts, 10       1gp    1lb
    Spell component pouch     5gp    2lb
    Scroll case, belt         1gp   .5lb
     Scroll: Expeditious Retreat
                             25gp    -lb
     Parchment, 3             6sp    -lb
    Pouch, shoulder           1gp   .5lb
     Spellbook                -gp    3lb
     Flint and Steel          1gp    -lb
     Candles, 10             10cp    -lb
     Ink, 1 vial              8gp    -lb
     Inkpen                   1sp    -lb
     Chalk, 1 piece           1cp    -lb
     Hooded Lantern           7gp    2lb
     Oil                      1sp    1lb
     Money                          .5lb
    Total Weight:18.5lb    Money: 7gp 0sp 4cp
                               Lgt  Med  Hvy  Lift  Push
    Max Weight:                26   53   80   160   400
    Mule "Bernie"
    Equipment:               Cost  Weight
    Mule                      8gp    -lb
    Bit & Bridle              2gp    1lb
    Pack Saddle              15gp   20lb
     Waterskin                1gp    4lb
     Rations                  5sp    1lb
     Feed                     5cp   10lb
     Sack                     1sp   .5lb
     Bedroll                  1sp    5lb
     Oil, 3                   3sp    3lb
    Total Weight:44.5lb
                               Lgt  Med  Hvy  Lift  Push
    Max Weight:                230  460  690  1380  3450
    Age: 19
    Height: 5'9"
    Weight: 130lb
    Eyes: Light Grey
    Hair: Silver
    Skin: Olive-hued
    Spells Prepared 
    Enchantment DC 14 + Spell Level, Others DC 13 + Spell Level
    0 (3)  : Ray of Frost, Read Magic, Resistance
    1 (1+1): Charm Person, Color Spray
    Spells Known:
    0: All cantrips
    1: Charm Person, Color Spray, Identify, Mage Armor, Magic Missile, Sleep
    Toad Familiar "Vicky"
    Appearance: Mintrik is a thin man with very sharp features. He has shocking silver hair, olive-hued skin, and light grey eyes.

    Background: Born to a humble farmer, Mintrik knew from a young age he would be a wizard. In his early teens he left home and through sheer determination, was accepted as an apprentice in the local wizard's academy. Now, four years later, he's ready to face the world. He is driven to succeed, and obtain great riches and power for himself. The life of the farmer is not for him.

    Adventures: Mintrik cleared out the sewers of nasties for the new temple of Hyrag. He found Lothe, a long-trapped elven rogue, who had survived for untold years trapped in the sewers. After initially charming him, Mintrik released him to the care of Hyrag's high priest Leonard. Based on a book in Abyssal they found, Leonard believes that Lothe had been experimented on, and will look after him.

    Mintrik gained 1,220 exp and 1,060 gold (or 1,200 gold, depending on final resolution of how to split the treasure.) He will be levelled to level 2 once he is approved at level 1. (Unless you'll allow me to level him up first).
    Last edited by silentspace; Thursday, 20th January, 2005 at 09:52 PM.

  8. #98
    Acolyte (Lvl 2)

    Join Date
    Sep 2003
    Oppressed in Alturang (or St. Paul MN, samething)
    Read 0 Reviews

    Ý Block DM-Rocco

    Ý Friend+

    Calamar the Dark joins the fray

    Name: Calamar the Dark
    Class: Wizard level 1 (Necromancer)
    prohibited schools: Enchantment and Transmutation
    Race: Human
    Size: med
    Gender: male
    Alignment: Lawful Good
    Deity: none
    Str: 08 -1 (00p.)	 Level: 1			XP: 0
    Dex: 12 +1 (04p.)	 BAB: +0			 HP:[/B] 10 (1d4+03CON +03 toad)
    Con: 16 +3 (10p.)	 ]Grapple:[/B] -1 Dmg Red: XX/XXXX
    Int: 18 +4 (16p.)	 Speed: 30' Spell Res: XX
    Wis: 08 -1 (00p.)		Init: +1Spell Save: +X
    Cha: 08 -1 (00p.)	 ACP: -X Spell Fail: XX%
    				 Base Armor Shld Dex Size Nat Misc Total
    Armor:			 10	+X	+1	+X	+X	+X	+11	XX
    Touch: 11			 Flatfooted: 11
    						 Base Mod Misc Total
    Fort:				0	+3			 +3
    Ref:				 X	+1			 +1
    Will:				 2	-1			 +1
    Weapon				 Attack Damage	 Critical
    Quarter Staff				-1		 1d6-1		20x2
    XXXX						 +X	 XdXX+X		XX-XXxX
    XXXX						 +X	 XdXX+X		XX-XXxX
    XXXX						 +X	 XdXX+X		XX-XXxX
    Languages: Common, Celestial (INT bonus), Draconic (INT bonus), Abyssal (INT bonus) & Infernal (INT bonus)
    Abilities: XXXX
    Feats: Weapon Proficiency: Simple (mage) spell focus Necromancy, Skill focus Concentration (Human Bonus), Scribe Scroll (bonus first level mage)
    Familiar: Sir Croaks-O-Lot - , HD: 1, HP: 5, Initiative +1, speed 5, AC: 16, BAB/Grapple: +0/-17, Attack:-, SQ: amphibious, low-light vision, saves: fort+2, ref +3, Will +2, Abilities: str 1, dex 12, con 11, int 6, wis 14, cha 4, skills: hide +21, listen +4, spot +4, Feats: alertness, improved invasion, share spell, empathiclink, familiar located in folds of explorer's outfit
    Skill Points: 24	 Max Ranks:4/2
    Skills....................Ranks.Mod..Misc...... Total
    Craft (Alchemy)...........4.....+4................+8
    Descipher script...........4.....+4................+8
    Knowledge (Psionic)......4.....+4................+8
    Knowledge (Arcana)......4.....+4................+8
    Knowledge (Planes).......4.....+4................+8
    Equipment:			 Cost Weight
    Equipment: Cost Weight Charges
    Explorer's Outfit				0gp 0lb
    Quarterstaff -						4lb
    spell component pouch			 2lb
    Backpack						 2gp 2lb
    -spellbook							 3lb
    -Whetstone					 2cp 1lb
    -Flint and Steel				 1gp 0lb
    -Torch x3						 3cp 3lb
    -Winter Blanket				 5sp 3lb
    11 gp, 4 sp, 5 cp....................18lb
    						 Lgt Med Hvy Lift Push
    Max Weight:	 26	 53	 80 160 300
    0-Level- read magic, disrupt undead, prestiditation
    1-Level- Ray of enfeeblement X2 and monster summoning 1
    Spell book:
    0-Level- all
    1-Level- Ray of enfeeblement, comprehend languages, Cause fear, shield, Mage Armor, magic missile and monster summoning 1
    Spell components and focuses - piece of cured leather, small leather bag and a candle, a pinch of soot and a few grains of salt. 
    Age: 18
    Height: 6'03""
    Weight: 175lb
    Eyes: Lavender
    Hair: Thick locks of White/Silver
    Skin: Jet Black
    Appearance: Just over 6 feet tall, slim yet well rounded, long Silver locks of hair hanging over his shoulders and piercing Lavender eyes in the center of his very cunning face, Calamar the Dark can very well be called a fearful man. In town, Calamar is dressed in a fine simple Black cloth, hanging loosely around him, revealing quite much of his cold yet powerful body. He wears no symbol of his faith and does not openly reveal, even to his comrades, any signs of items of power, other than himself. His reasoning is that items of magic make one weak and he would rather rely on his own skill in magic and faith to see him through the day.
    When outdoor, Calamar the Dark can be seen wearing a sturdy adventurer's outfit. His only noticeable items are a simple walking staff and his backpack.

    Background: Calamar the Dark is rumored to be of Drow decent because of his appearance but those that know him know that his heart has a different mission and that the unfortunate reality of his looks mask his true intent towards others. He seeks power through faith, but worships no Deity, and seeks the way of the Mystic Thurge. Power above all else is his mission but he often takes time to aid fallen companions in battle and other unfortunates, as long as they can get past his appearance.

    XP History:

    Related Info:

    Name: Grogg, Son of Grogg
    Class: Barbarian 1
    Race: True Orc
    Size: med
    Gender: male
    Alignment: CN
    Deity: none
    Str: 22 +6 (16p.) (26 raged) Level: 1			XP: 200
    Dex: 12 +1 (04p.)				 BAB: +1			 HP: 15 (1d12+03) 17 (raged)
    Con: 16 +3 (10p.) (20 raged) Grapple:[/B] +7 Dmg Red: XX/XXXX
    Int: 06 -2 (00p.)				 Speed: 40'	 Spell Res: XX
    Wis: 06 -2 (00p.)				 Init: +1			Spell Save: +X
    Cha: 06 -2 (00p.)				 ACP: -X			Spell Fail: XX%
    				 Base Armor Shld Dex Size Nat Misc Total
    Armor:			 10	+4	+0	+1	+X	+X	+15	XX
    Touch: 11			 Flatfooted: 14 Raged: 13
    						 Base Mod Misc Total
    Fort:					3	+2			 +6
    Fort:Raged		 3	+2	 +2	+8
    Ref:					 0	+1			 +1
    Will:					0	-2			 -2
    Will: RAGED		 0	-2	 +2	-2
    Weapon				 Attack	 Damage	 Critical
    Great Axe				+7	 1d12+9	 20x3
    Great Axe Raged	 +9	 1d12+12	 20x3
    Sap (suryp)			 +7		1d6+6		 X2
    Sap (suryp) raged	 +9		1d6+8		 X2
    Languages: Common, Orc (Orc bonus language)
    Abilities: Rage 1/day, Light sensitivity
    Feats: Weapon Proficiency: Simple (Barbarian), Weapon Proficiency: martial(Barbarian), Armor Proficiency (Barbarian), Shield Proficiency (Barbarian), 
    Power Attack (first level feat)
    Skill Points: 8	 Max Ranks:4/2
    Skills				 Ranks Mod Misc Total
    Climb				 2	 +6		 +8-+6 in armor
    Intimidate		 2	 -2		 +0
    Jump			 +2	 +6		 +8/+6 in armor
    Swim			 +2	 +6		 +8/+4 in armor
    Equipment:			 Cost Weight
    Equipment: Cost Weight Charges
    Equipment: Cost Weight Charges
    Explorer's Outfit				ggp 0lb
    Quarterstaff -						4lb
    Chain Shirt			 100gp	 25lb
    Thick sun glasses on a strap (hopefully helps prevent or lesson the effect of sunlight on Orcs)
    Sap						 1gp	 2lb
    Greataxe				 20gp	 16lb
    Backpack						 2gp 2lb
    -Whetstone					 2cp 1lb
    -Flint and Steel				 1gp 0lb
    -Torch x3						 3cp 3lb
    -Winter Blanket				 5sp 3lb
    Total Weight:23lb 
    Money:25gp, 4sp, 5cp
    							 Lgt Med Hvy Lift	 Push
    Max Weight:			173 346 520 1,040 2,080
    Max Weight:raged 306 613 920 1,840 3,680
    Age: 15
    Height: 7
    Weight: 500lb
    Eyes: Yellow
    Hair: Thick locks of bluish black
    Skin: Gray
    Appearance: Grogg, Son of Grogg, is a very large and brutish barbarian from
    the wilds of the world. He is unschooled in the ways of both books and civilization. Because of his rather large size and great weight, he is an asset to any adventuring party. He feels a special relationship and debt of loyalty towards Robillard, who saved his life once, the penetrating mage Calamar the Dark, for whom he loves the tricks that he, performs.

    Background: Unknown, he seldom mentions it.

    XP History:

    Related Info:

    Not finished with him yet, a temp character until Creamsteak defines what is going on with LA races and psionics
    Name: Robillard the Silver Tongued "Sparrow"
    Class: Psion
    Race: Half Elf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral

    Str: 08 +0 (00p.)__Level: 1________XP: 0
    Dex: 10 +0 (02p.)__BAB: +0_________HP: 4 (1d4+0)
    Con: 10 +0 (02p.)__Grapple: +1_____Dmg Red: -
    Int: 18 +4 (16p.)__Speed: 30'______Spell Res: -
    Wis: 08 -1 (00p.)__Init: +0________Spell Save: -
    Cha: 16 +3 (10p.)__ACP:_-__________Spell Fail: -
    Touch: 12
    Flatfooted: 13
    Weapons:________________Attack___Damage_____Critic al
    Dagger X4__________________+2_____1d4+1_______19-20x2
    light crossbow_______________+2_____1d6+0_________20x3
    Languages: Common, Elven (Elven bonus language), Dwarven (INT bonus), Giant (INT bonus)
    Feats:Weapon and Armor Proficiency: Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers. Skill Focus Diplomacy (first level feat) Psicyrstal (diplomacy), Spell focus enchantment/mindeffecting (assuming it works on psionics)
    Abilities: +1 to listen, search and spot checks
    Skill Points: 24__________Max Ranks: 4/2
    Gather Information___________+4____+3____+2_____9
    Sense Motive______________+4____-1____________3

    The psionís class skills (and the key ability for each skill) are Concentration* (Con), Craft (Int), Knowledge (all skills, taken individually)* (Int), Profession (Wis), and Psicraft* (Int).Telepath (Telepathy): Bluff (Cha), Diplomacy (Cha), Gather Information (Cha), and Sense Motive (Wis).

    Equipment: Cost Weight Charges
    Explorer's Outfit________________0gp____0lb
    Studded Leather__________________25gp__20lb
    Dagger X4_________________________4gp____1lb
    Arrows (20)______________________1gp____3lb
    -Water Skin______________________1gp____4lb
    -Signal Whistle__________________8sp____-
    -chalk X10_______________________1gp____-
    -Flint and Steel_________________1gp____0lb
    -Torch x3________________________3cp____3lb
    -Winter Blanket__________________5sp____3lb
    Total Weight:22lb
    Money: 113gp, 7sp, 5cp
    Max Weight:__________43_____86____130____260_____520

    Age: 21
    Height: 5'10"
    Weight: 128lb
    Eyes: Corn silk yellow
    Hair: Lively Crystal Blue
    Skin: White and smooth
    Appearance: Robillard is a fun loving man who strives for unity in others. He is very Charismatic and charming, even using his diplomacy skills in battle to turn his enemies against one an other. He strives on chaos, but is quicker with his tongue than his dagger.

    Background: Unknown, he seldom mentions it.

    XP History:

    Related Info:
    possible feats to take:

    You know when others lie.

    Prerequisite: Wis 13.

    Benefit: To use this feat, you must expend your psionic focus.

    You gain a +10 bonus on a Sense Motive check to oppose a Bluff check.

    You must decide whether or not to use this feat prior to making a Sense Motive check. If your check fails, or if the opponent isnít lying, you still expend your psionic focus.


    You burn your life force to strengthen your powers.

    Benefit: While manifesting a power, you can increase your effective manifester level by one, but in so doing you take 1d8 points of damage. At 8th level, you can choose to increase your effective manifester level by two, but you take 3d8 points of damage. At 15th level, you can increase your effective manifester level by three, but you take 5d8 points of damage.

    The effective increase in manifester level increases the number of power points you can expend on a single power manifestation, as well as increasing all manifester level-dependent effects, such as range, duration, and overcoming power resistance.

    Normal: Your manifester level is equal to your total levels in classes that manifest powers.


    Your powers are especially potent, breaking through power resistance more readily than normal.

    Benefit: To use this feat, you must expend your psionic focus. You get a +4 bonus on manifester level checks made to overcome a creatureís power resistance.


    Your mind reinforces your body.

    Benefit: When you take this feat, you gain 2 hit points for each psionic feat you have (including this one). Whenever you take a new psionic feat, you gain 2 more hit points.


    You gain additional power points to supplement those you already had.

    Prerequisite: Having a power point reserve.

    Benefit: When you take this feat for the first time, you gain 2 power points.

    Special: You can take this feat multiple times. Each time you take the feat after the first time, the number of power points you gain increases by 1.


    You can overchannel powers with less cost to yourself.

    Prerequisite: Overchannel.

    Benefit: To use this feat, you must expend your psionic focus. When manifesting a power of 3rd level or lower, you do not take damage from overchanneling.

    Last edited by DM-Rocco; Saturday, 2nd July, 2005 at 12:16 AM. Reason: revised

  9. #99

    Rillian Trilnason

    Name: Rillian Trilnason (Trilnason: nason - foster son, Tril - parent's name)
    Class: Rogue level 2, Fighter level 1, Barbarian level 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Str: 17 +3 (10p.) Level: 4     XP: 8590
    Dex: 16 +3 (10p.) BAB: +3      HP: 27 (2d6 + 1d10 + 1d12)
    Con: 10 +0 ( 2p.) Grapple:+6   Dmg Red: -
    Int: 12 +1 ( 4p.) Speed: 40'   Spell Res: -
    Wis: 10 +0 ( 2p.) Init: +3     Spell Save: -
    Cha: 10 +0 ( 2p.) ACP: 0       Spell Fail: -
            Base  Armor  Shld  Dex  Size  Nat  Misc  Total
    Armor:  10     +4     +0    +3   +0    +0   +0    17
    Touch:  13  Flatfooted: 14
          Base Mod Misc Total
    Fort: +4   +0  +0    +4
    Ref:  +3   +3  +0    +6
    Will: +0   +0  +0    +0
    Weapons:     Attack  Damage  Critical  Range
    Greatsword, MW +7    2d6+4   19-20x2    N/A
    Warhammer      +6    1d8+4      20x3    N/A
    Short Sword    +6    1d6+3   19-20x2    N/A
    Dagger         +6    1d4+3   19-20x2    N/A
    Dagger, Thrown +6    1d4+3   19-20x2    10ft
    Javelin        +6    1d6+3   19-20x2    30ft  
    Languages: Common, Halfling(INT bonus)
    Abilities: Bonus 1st Level feat, +1sp/level (+4 at 1st), Favored Class: Any,
    Trapfinding, Sneak +1d6, Fast Movement (+10 ft), Rage 1/day, Evasion
    Feats: Weapon Proficiency: Simple(Rogue), Weapon Proficiency: Rogue(Rogue), 
    Weapon Proficiency: Martial (Fighter), Armor Proficiency: Light(Rogue), 
    Armor Proficiency: Medium (Fighter), Armor Proficiency: Heavy(Fighter),
    Shield Proficiency: All (Fighter), 
    Power Attack, Cleave(Human Bonus), Combat Reflexes (Fighter Bonus), Dodge
    Skill Points: 60    Max Ranks: 7/3.5
    Skills          Stat Ranks Mod Misc Total
    Balance         Dex   2    +3    +2   +7
    Bluff           Cha   1    +0         +1
    Craft[Bowyer]   Int   4    +1         +5
    Diplomacy       Cha   2    +0    +2   +4 
    Disable Device  Int   1    +1         +2
    Hide            Dex   4    +3         +7
    Jump            Str   7    +3    +2   +12
    Listen          Wis   5    +0         +5
    Move Silently   Dex   4    +3         +7
    Open Lock       Dex   2    +3         +5
    Search          Int   4    +1         +5 
    Sense Motive    Wis   7    +0         +7
    Spot            Wis   5    +0         +5 
    Survival        Wis   5    +0         +5
    Tumble          Dex   7    +3    +2   +12
    Equipment:            Cost   Weight
    Sword, Short          10gp    2lb
    Greatsword, MW       350gp    8lb
    Warhammer             12gp    5lb
    Dagger                 2gp    1lb
    Javelins x2            2gp    4lb
    Chain Shirt,Mithril 1100gp   10lb
    Thieves' tools        30gp    1lb
    Flint and Steel        1gp    -
      Cure Light Wnds x2 100g     2lb
    Tigers Eye stone with Continual Flame, on chain around neck
                         110g     -
    Explorer's Outfit      -      -
    Backpack               2gp    2lb
    _Bedroll               1sp    5lb
    _5 Rations, trail     25sp    5lb
       -Used: 2 days
    _10 candles            5cp    -
    _Case, map or scroll   1gp   .5lb
    _Chalk, 1pc            1cp    -
    _Fishhook              1sp    -
    _Grappling Hook        1gp    4lb
    _Rope, silk 50ft      10gp    5lb
    _Hammer                5sp    2lb
    _Ink, 1oz              8gp    -
    _Inkpen                1sp    -
    _Lantern, Bullseye    12gp    3lb
    _Mirror, Small Steel  10gp   .5lb
    _Oil, 2x 1pint flask   2sp    2lb
    _Oil, 2x 1pint skin    2sp    2lb
    _Paper, 5x sheets      2gp    -
    _Piton x8              8sp    4lb
    _Pouch, belt           1gp   .5lb
    _Sack x3               3sp   1.5lb
    _Sealing Wax           1gp    1lb
    _Sewing Needle         5sp    -
    _Soap                  5sp    1lb
    _5 empty vials         5gp   .5lb
    _Waterskin             1gp    4lb
    _Whetstone             2cp    1lb
    Total Weight: 73.5lb with Backpack, 29lb without     Money: 363gp 2sp 8cp
                Lgt  Med  Hvy  Lift  Push
    Max Weight: 86   173  260  520   1300
    Age: 18
    Height: 6'02"
    Weight: 200lb
    Eyes: Green
    Hair: Black
    Skin: Tan

    Tril flicked the reins, encouraging old Doby to keep his attention focused on the road, and not the tempting flowers to its side. This may need to be Doby's last journey, thought Tril, but that's ok, these last few trips have been very rewarding, and I can afford a new mule. For that matter, I could afford to hire someone else to make the trip, he thought, but grinned to himself knowing he would never give up the road or the thrill of negotiating a trade. At least I found that necklace for Rhiannon. She's been so unhappy these last few months, she just wants a family, but the gods dont seem to agree.

    As the cart came around the last few trees into a clearing, Tril was able to see Caem standing by the road. Caem, tall, blond, and with the tell-tale ears of a half-elf, all but blended into the terrain, in his browns and greens. Tril was certain he only saw Caem when Caem wanted him too, and Needle was even worse (or better).

    "Needle has found signs of a caravan up ahead. Not much left, just a few women and only one guard, all dead."

    "Any idea who they were?" Tril said.

    "Kinda looked like tribesman, but their clothes look a little fine. Hard to be sure, especially since the carry no totems."

    "Well, let's take a look, at least we can bury them."

    Caem and Needle might cost him a little more than the average guards, but he never regretted it. While the tribesman would never bother to test their strength on a halfling, there were always bandits walking the edges between the tribes and civilization, and you just cant beat a pair of rangers for keeping you out of trouble. Caem walked alongside the cart and led Doby to the side as they approached the remains of the caravan.

    Tril jumped down from the cart, and as he approached the bodies he caught a glimpse of Needle disappearing into the trees at the far side of the clearing. Clearly the elf wanted him to know he was scouting ahead. In the 3 years he had worked with Needle, he wasn't sure if he had heard the elf speak more than a dozen words, and most of them had been simple imperatives like "Hide" or "Wait".

    Just as Caem had said, the bodies of a few men and women lay near the road. Tril and Caem dug graves, and then carefully started to lay out the bodies. As they started to pick up the third victim, a bundle rolled out from under it, and began to cry! It was a baby human, less than a year old, though neither Tril nor Caem had much experience of babies. Like the others it wore no distinguishing markings, however, it did have a tiny sword shaped birthmark on the inside of its right wrist. Not knowing what else to do Tril took the baby to his cart, while Caem finished the buriels.

    Shortly, Caem had finished, and they continued on to (INSERT TOWN NAME). Tril took the baby home, hoping to find its clan or homeland. He knew the moment that Rhiannon picked up the baby, however, that he could never take it away from her. He made some desultory inquiries about the baby, but his heart just wasn't in the search. As months, and then years passed, no one came looking for the lost human baby, so Tril and Rhiannon named him Rillian, and raised him as their own.

    The life of a human child raised by a halfling merchant is a difficult one, but Rillian loved his adoptive parents dearly. Fortunately, while his father taught him the art of the DEAL, trade, and how to protect your goods (they spent many nights playing who can pick the lock fastest), Uncles Caem and Needle showed him the way of weapons, stealth, and survival in the wild. Needle, suprisingly, took an especial shine to the child, and lovingly taught him the art of the bow, from curing and preparing the wood all the way to the release of the string.

    Rillian is a strong, quick and agile youth, well prepared for a life of adventure. He suspects that his parents were tribesmen (read barbarians), but has no real clues to follow to track them down. He will be taking equal levels in Rogue (his starting class), Fighter and Barbarian.

    Tril NG halfling Expert 3 / Rogue 2
    Caem NG half-elf Ranger 5
    Needle CG elf Ranger 3 / Rogue 2

    XP Awards

    First Adventure / Time waiting
    200 XP

    The Island of Varras'zul
    150 XP from Python
    100 XP from Spider Swarm
    50 XP from Quicksand
    200 XP from Water elementals
    150 XP from Golgol, the earth Mephit
    150 XP from Xorn
    200 XP from Centipedes
    100 XP from Caged Remnant
    150 XP from Trap
    150 XP from Centipede Swarm
    200 XP from Guardian Spider
    75 XP from Cursed Book
    20 XP, ad hoc
    1100 XP from 6 RL months

    Immortality Awakens
    675 XP from Render/Hobgoblin/Orc melee
    50 XP from 1 month RL
    900 XP from Hobgoblin fight
    50 XP from 1 month RL
    1870 from mid-adventure update - after rescuing Sykhia
    300 for Purple Worms
    1750 for Desert People, etc
    Last edited by RillianPA; Tuesday, 31st October, 2006 at 07:56 PM. Reason: Added XP

  10. #100
    Acolyte (Lvl 2)

    Join Date
    Sep 2003
    Oppressed in Alturang (or St. Paul MN, samething)
    Read 0 Reviews

    Ý Block DM-Rocco

    Ý Friend+
    Glad to see ya join the fray RillianPA, it seems to take a while to get someone to respond around here, or to even get your first adventure.

    Hope to chat with you in the Red Dragon Inn.

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