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  1. #11
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    Gallant (Lvl 3)

    Dalamar's Avatar

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    Jan 2002
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    Retired character Never went on adventures, and is available for the picking if somebody wants.

    Kathain Solinair
    Female Human Sorcerer 1
    Neutral Evil
    XP: 0

    Str 10(--) Dex 14(+2) Con 10(--) Int 14(+2) Wis 12(+1) Cha 16(+3)

    HP: 4
    AC: 12 (+2 Dex), Flat-footed 10, Touch 12
    Attack: Quarterstaff +0 melee (d6, x2)
    Saves: Fort +0, Ref +2, Will +3
    Initiative: +6
    Skills(ranks): Bluff +7(4), Concentration +4(4), Intimidate +4(1cc), Sense Motive +2(1cc), Spellcraft +6(4), Use Magic Device +5(2cc)
    Feats: Eschew Materials, Improved Initiative
    Languages: Common, Elven, Draconic

    Spells Known (4/2):
    Cantrips: Dancing Lights, Detect Magic, Mage Hand, Prestidigitation
    Level 1: Burning Hands, Charm Person
    Spells per day: 5/4

    Equipment, 23lb total (light load up to 33lb):
    Backpack, 2lb
    --Bedroll, 5lb
    --Rations, trail (per day) x8, 8lb
    Case, scroll 1/2lb
    --Parchment (sheet) x5
    Pouch, belt, 1/2lb
    --Acid, flask, 1lb
    --Ink (1 oz. vial)
    --Scroll of Hold Portal
    --12gp, 8sp
    Quarterstaff, 4lb
    Spell component pouch, 2lb

    Kathain Solinair is attractive by the human standards, still in her early twenties. Her raven-black hair is contrasted by silvery streaks running through it.

    She doesn't know where she hails from (to anybody interested, this is free for plot hooks etc) nor how she got to the Red Dragon Inn. She has been staying there for while now, staying in her room away from others.
    Last edited by Dalamar; Tuesday, 3rd May, 2005 at 10:31 AM.
    Living Enworld characters:
    Rodimus, making his way to the Tomb of Chaos
    Tumna Lakeside, on a Rathunt
    Zack Grimm, fighting "stonebird men" at A Clash of Earth and Sea


  • #12
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    Novice (Lvl 1)

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    Aug 2003
    Paranoia, just south of Confusion.
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    Name: Aranel Silimaurë
    Class: Rogue
    Race: Elf
    Size: Medium
    Gender: Female
    Alignment: CG
    Deity: -
    Str: 10 +0      Level: 3      XP: 3038 XP
    Dex: 18 +4      BAB: +2       HP: 11 (3d6-3)
    Con:  8 -1      Grapple: +2    
    Int: 15 +2      Speed: 30'      
    Wis: 10 +0      Init: +4        
    Cha: 14 +2      ACP: -1         
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3    +0    +4    +0    +0    +0    17
    Touch: 14              Flatfooted: 13
                             Base   Mod  Misc  Total
    Fort:                      0    -1          +0
    Ref:                       3    +4          +7
    Will:                      0    +0          +1
    Weapon                  Attack   Damage     Critical
    Rapier                   +1     1d6        18-20/x2
    Handcrossbow             +5     1d4              x2
    +1 Handcrossbow          +6     1d4+1            x2
    Languages: Common, Elven, Orc, Sylvan
    Abilities: Immune to Sleep, +2 Saves vs. Enchantment, Low-light Vision, 
    +2 Listen, Spot and Search, Sneak Attack +2d6, Trapfinding, Evasion, Uncanny Dodge
    Feats: Dodge, Rapid Reload
    Skill Points: 8+2       Max Ranks: 3/3
    Skills                   Ranks  Mod  Misc  Total
    Bluff                      6    +2          +8
    Diplomacy                  6    +2          +8
    Disable Device             6    +2          +8
    Escape Artist              5    +4          +9
    Hide                       5    +4          +9
    Open Lock                  6    +4          +10
    Move Silently              5    +4          +9
    Search                     6    +2    +2    +10
    Sleight of Hand            5    +4          +9
    Tumble                     5    +4          +9
    Equipment:                  Cost  Weight
    Rapier                       20gp   3lb
    Handcrossbow                100gp   3lb
    -M.worked Handcrossbow       XXgp   3lb
    -40 bolts                    2gp    -lb
    Studded Leather Armor        25gp   20lb
    Backpack                     2gp    2lb
    Bedroll                      1sp    5lb
    Crowbar                      2gp    5lb
    Winter Blanket               5sp    3lb
    Thieves' Tools               30gp   1lb
    Flint and Steel              1gp    -lb
    50ft Hemp Rope               1gp    10lb
    Beltpouch                    1gp    1lb
    Waterskin                    1gp    -lb
    Whetstone                    1cp    1lb
    Gems                        450gp   -lb
    Jar of healing salve[2]      XXgp   -lb
    Horse.                       75gp
    Feed [2 weeks]                --
    Total Weight:57lb      Money: 1,170gp 3sp 8cp
                     Lgt   Med     Hvy   Lift   Push
    Max Weight:       33   34-66   67-100 200lbs  500lbs
    Appearance: Green eyes and mahogany hair set this small lithe Elf apart from others, her paler skin tells others with a little knowledge she comes from the northern lands. Well mannered and poised she stands no taller than seven above four (4'7). Her hair is slightly curled and falls to her shoulders, the style indicates that it has recently grown back from being cut roughly.

    Background: Not something she would share with anyone, if you want to know, gain her trust and let her tell you in her own time.

    ((Will be updated as people 'find out' ))

    1238 for A Hunting Trip
    1800 for Monestary of St Faragon
    Last edited by Aranel; Thursday, 12th February, 2004 at 06:41 PM.
    "I can kick, kiss or cry my way out of anything."
    "My accidental gay lover just called me a sexy kitten"~Vis
    "I'm in a relationship with an expiry date."-Mo

  • #13
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    Novice (Lvl 1)

    Ankh-Morpork Guard's Avatar

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    Jan 2003
    St. Augustine, Florida
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    Name: Telerin Sathalos
    Class: Druid
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: N
    Deity: -
    Str: 10 +0 (?p.)     Level: 3        XP: 3,988XP
    Dex: 13 +1 (?p.)     BAB: +2         HP: 18 (3d8)
    Con: 10 +0 (?p.)     Grapple: +2     Dmg Red: -/-
    Int: 14 +2 (?p.)     Speed: 30ft     Spell Res: -
    Wis: 16 +3 (?p.)     Init: +1        Spell Save: +3
    Cha: 13 +1 (?p.)     ACP: -1         Spell Fail: 0%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10    +2    +1    +1    +0    +0    +0    14
    Touch: 11              Flatfooted: 13
                             Base   Mod  Misc  Total
    Fort:                  3    +0    +1      +3
    Ref:                   0    +1    +1     +1
    Will:                  3    +3     +1     +6
    Weapon                  Attack   Damage     Critical
    Magic Scimitar               +3     1d6+1        16-20/x2
    Shortbow                     +4     1d6              x3
    Languages: Common, Druidic, Elven, Sylvan
    Abilities: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step
    Feats: Combat Casting, Martial Weapon Proficiency(shortbow), Point Blank Shot
    Skill Points: 36       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Concentration                 6    +0          +6
    Diplomacy                     6    +1          +7
    Handle Animal                 4    +1          +5
    Heal                          4    +3          +7
    Knowledge(Nature)             4    +2    +2    +8
    Spellcraft                    6    +2          +8
    Survival                      4    +3    +2    +9
    Equipment:               Cost  Weight
    Shortbow                     XXsp   XXlb
    Leather Armor                XXgp   XXlb
    Light Wooden Shield          XXgp   XXlb
    Backpack                     XXgp   XXlb
    --40 Arrows                  XXgp   XXlb
    -Bedroll                     XXgp   XXlb
    Cloak of Resistance +1    1000gp  1lb
    Jewels                       500gp
    +1 Keen Scimitar        8,315gp     1lb 
    Horse                        75gp
    Total Weight:XXlb      Money: 1,420gp 9sp 0cp
                               Lgt   Med      Hvy     Lift    Push
    Max Weight:            33   34-66   67-100   200lbs   500lbs
    Age: 21
    Height: 5'10"
    Weight: 148lb
    Eyes: Green
    Hair: Dark Brown
    Skin: Tan
    Druid Spells Prepared(4/3/2):
    0-lvl(DC 13): Detect Magic, Flare, Light, Read Magic
    1-lvl(DC 14): Cure Light Wounds, Obscuring Mist, Produce Flame
    2-lvl(DC 15): Flame Blade, Gust of Wind
    Whitefang, Wolf Companion
    Medium Animal
    Hit Dice: 4d8+8(27 HP)
    Initiatve: +2
    Speed: 50ft
    Armor Class: 16(+2 Dex, +4 Natural) Touch AC 12, Flat Footed AC 14
    Base Attack/Grapple: +1/+2
    Attack: Bite +3(1d6+1)
    Special Attack: Trip
    Special Qualities: Low-light Vision, Scent, Link with Telerin, Share Spells with Telerin, Evasion
    Tricks: Down, Heel, Track
    Saves: Fort +5, Ref +5, Will +1
    Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
    Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
    Feats: Track, Weapon Focus(bite)
    XP History:
    Awarded 1238XP from A Hunting Trip
    Awarded 2000XP from The Monestary of Saint Feragon
    Awarded 750XP(so far) from The Haunted Halls of Stonepikep
    Last edited by Ankh-Morpork Guard; Thursday, 12th February, 2004 at 02:00 AM.

  • #14
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    Acolyte (Lvl 2)

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    Denver, Co
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    Gregorian Windfall
    Male Human Rogue 2nd lvl
    Lawful Evil

    Str 9 -1 ..pts 1
    Dex 13 +1 ..pts 5
    Con 8 -1 ..pts 0
    Int 14 +2 ..pts 6
    Wis 10 +0 ..pts 2
    Cha 18 +4 ..pts 16

    Hit Points 8
    AC 13, Touch 11, Flat 12
    Init +1
    BAB +1
    Speed 30 (base 30, load 32.88/33, No Armor)
    Fort -1, Ref +4, Will +0

    +0 Melee, Rapier, 1d6-1, 18-20/x2
    +2 Ranged, Dagger, 1d4-1, 19-20/x2, 10'r

    Medium, 5'9" tall, 145 wt, 20 yrs old
    Brown hair, Brown eyes, Tanned skin

    Speaks Common, Elven, and Celectial

    +9 Gather Information (5)
    +11 Diplomacy (5)
    +9 Bluff (5)
    +7 Sense Motive (5)
    +7 Appraise (5)
    +9 Perform (5)
    +9 Intimidate (5)
    +6 Hide (5)
    +6 Move Silently (5)
    +7 Forgery (5)
    +5 Innuendo (5)

    -Combat Reflexes
    -Negotiator (+2 Diplomacy & Sense Motive)

    Human Traits
    -Medium size
    -Base speed is 30 feet.
    -1 extra feat at 1st level.
    -4 extra skill points at 1st level and 1 extra skill point at each additional level.
    -Automatic Language: Common.
    -Bonus Languages: Any.
    -Favored Class: Any.

    Rogue Abilities
    -Sneak attack +1d6

    Gregorian has alway thoughthtat he was the son of a noble, making his a minor noble in turn. He may be right. His mother was a high class prostitute that often cattered to the wants and desires of the rich and affluent. Now on his own, Gregorian has gone out of the way to learn the ways of the noble and most of his skills show his many hours of practice. Fortunately for him, he recieved his sharp mind from his father (he supposes, looking at his mothers intellect) and his slight frame to his mother. Looking to establish himself in a possision of power and prestige, Gregorian has left his mothers hovel to find his way in the world.

    Gregorian has the toongue of a saint, rarely lying and always polite. He has an air about him that causes others to trust him. He only acts in the most generous and friendly manner to win the hearts of those he travels with. Though his own interest are always the most important things to him, he rarely makes others feel that way.

    With his grace and fine bone structure, Gregorian is very nice to look at, even with the more common colors of his hair and eyes. His stature makes him seem taller then he truly is. Once you get to know him, he even seems more attractive, since his charm also furthers his looks. He wears a tan linen shirt over regular brown breaches of common cut. At his side, he has a rapier that seems to match him for it's grace and elegance.

    Leather Armor (worn, 15wt) 10gp
    Traveler's Outfitname (worn, -wt)

    Rapier (belt left, 3wt) 20gp
    Dagger (belt right, 1wt) 2gp

    Backpack (center back, 2wt) 2gp
    Bedroll (below backpack, 5wt) 5sp

    Waterskin- water (backpack, 4wt) 1gp
    1 Torches (backpack, 1wt) 2cp
    Flint & Steel (backpack, .1wt) 1gp
    Trail Rations- 1 days (backpack, 1wt) 5sp

    Coins- 21gp, 3sp, 8cp (pouch, .58wt)
    10 10gp gems (pouch, .2wt) 100gp
    Last edited by Mithreander; Thursday, 5th February, 2004 at 09:18 PM.
    The True Mark of Mastery is Absolute Perfection

  • #15
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    Cutpurse (Lvl 5)

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    Name:		Gur Chuck-Chuck
    Gender:		Male
    Race:		Human
    Class:		Ranger
    Alignment:	Chaotic Good
    Ability	Score	Mod	Cost		Level:	4th	XP:	8,366
    Str:	11	+0	3		BAB:	+4	HP:	37 (4d8+11)
    Dex:	14	+2	6		Grap:	+4	AC:	15
    Con:	14	+2	6		Speed:	30'	Touch: 	12
    Int:	13	+1	5		Init: 	+2	Flat:	13
    Wis:	17	+3	10 (+1)		ACP: -0
    Cha:	8	-1	0
    Saves:	Base	Mod	Feat	Total
    Fort:	4	2	0	6
    Ref:	4	2	0	6
    Will:	1	3	0	4
    Weapons		Attack	Damage	Critical
    Quarterstaff	+4	1d6	x2
    Longbow		+6	1d8	x3
    Languages: Common, Giant
    Abilities: Favored Class (Ranger), 1st favored enemy (Giants), wild empathy, 
    	archery combat style, animal companion, spellcasting (1).
    Feats: Diehard, [Rapid Shot], [Endurance], Self-Sufficient, Toughness, [Track]
    Skill Points: 56	Max Ranks: 7/3.5
    Skills			Ranks	Mod	Misc	Total
    Climb			2	 0	0	2
    Concentration		4	 2	0	6
    Handle Animal		2	-1	0	1
    Heal			7	 3	2	12
    Hide			4	 2	0	6
    Knowledge (Nature)	7	 1	2	10 
    Listen			7	 3	0	10
    Move Silently		4	 2	0	6
    Search			5	 1	0	6
    Spot			7	 3	0	10 
    Survival		7	 3	2(*)	12*
    * Additional +2 Survival in aboveground natural environments.
      Additional +2 Survival checks to find or follow tracks.
      This makes a total +16 to survival checks to find or follow 
      tracks in aboveground natural environments.
    Spells Prepared: Entangle.

    Quarterstaff (4 lb.) 0 gp
    Drow Studded Leather Armor (15 lb.) 175 gp
    Longbow (3 lb.) 75 gp
    74 Arrows (11 lb.) 4 gp
    Spell Components Pouch (2 lbs.) 5 gp

    Light Horse "Mr. Shnigglepuffmarmaduke" 75 gp
    Saddlebags 8 gp
    Bit and Bridle 2 gp
    Riding Saddle 30 gp
    20 days rations (20 lbs.) 10 gp

    Light Horse "Ms. Shnigglepuffmarmaduke" 75 gp
    Saddlebags 8 gp
    Bit and Bridle 2 gp
    Pack Saddle 15 gp
    20 days feed for two horses (400 lbs.) 2 gp

    Platinum Pieces: 143
    Gold Pieces: 22
    Silver Pieces: 5

    Age: 23
    Height: 5'11"
    Weight: 190 lb
    Eyes: Brown
    Hair: Shaggy and Unkempt
    Skin: Rough, leathery, and quite dirty at most times

    Animal Companion
    Animal Companion
    Gruedelmach Van-Liebenshnernin Barimore the Eighth, sir.
    "Gur Chuck-Chuck's wolf animal companion, and best friend."
    Medium Animal
    Hit Dice: 2d8+4 (13 hp)
    Initiative: +2
    Speed: 50 ft. (10 squares)
    Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
    Base Attack/Grapple: +1/+2
    Attack: Bite +3 melee (1d6+1)
    Full Attack: Bite +3 melee (1d6+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Trip
    Special Qualities: Low-light vision, scent, link, share spells, tricks
    Saves: Fort +5, Ref +5, Will +1
    Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
    Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
    Feats: Track B, Weapon Focus (bite)

    Tricks (Ex): Fetch, heel, stay, track, attack, down, come.

    Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

    Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.

    Link (Ex): Gur can handle his animal companion as a free action, or push it as a move action, even if he doesn’t have any ranks in the Handle Animal skill. Gur gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

    Share Spells (Ex): At Gur's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to Gur before the duration expires. Additionally, Gur may cast a spell with a target of “You” on his animal companion (as a touch range spell) instead of on himself. Gur and his animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

    1200 Craft Points
    Last edited by Creamsteak; Saturday, 15th November, 2008 at 11:59 PM.

  • #16
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    Jan 2002
    Charlottetown, PEI, Canada
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    Name: Argus Ironbound 
    Class: Fighter 
    Race: Dwarf 
    Alignment: Lawful Neutral 
    Str: 13 +1                      XP: 0 
    Dex: 13 +1                      HD: 1d10+2 (12 hp) 
    Con: 14 +2                      AC: 15 (+1 Dex, +3 studded leather, +1 shield) 
    Int: 16 +3                      Initiative: +1 
    Wis: 10 +0                      BAB: +1
    Cha: 10 +0                      Speed: 20ft 
            Base  Mod  Other  Total 
    Fort:     2   +2           +4 
    Ref:      0   +1           +1 
    Will:     0                +0 
    Weapon          Attack  Damage  Critical  Increment 
    Dwarven Waraxe    +2    1d10+1     x3        -- 
    Heavy Crossbow    +2     1d10   19-20/x2   120 ft 
    Languages: Common, Dwarven, Elven, Gnomish, Halfling 
    Feats: Combat Expertise, Improved Trip
    Max Ranks: 4/2 
    Check Penalty: -1 
    Skills                Ranks  Modifer Other Total 
    Appraise(cc)            1      +3    +3(+2) +7(+9*) 
    Concentration(cc)       2      +2           +4 
    Craft(Weaponsmithing)   3      +3     +2    +8 
    Craft(Armorsmithing)    3      +3     +2    +8 
    Knowledge(arcana)(cc)   2      +3           +5 
    Spellcraft(cc)          2      +3           +5 
    * Argus gains +2 to appraise stone or metal 
    Abilities: Darkvision 60 ft, stonecunning, stability, +2 saves vs poison/spells/
    spell-like effects, +1 attack vs orcs/goblins, +4 dodge AC vs giants
    Gear: Dwarven waraxe, Heavy crossbow, 3 cases of bolts (30), 2 daggers, 
    studded leather, 
    light steel shield, backpack, belt pouch, money pouch
    In/On backpack: Bedroll, small steel mirror, 50' silk rope, 2 sacks, 2 waterskins, 
    whetstone, masterwork smith's tools, 5 days rations
    In pouches: flint and steel
    In money pouch: 34gp 1sp, 8cp
    Last edited by Creamsteak; Friday, 5th September, 2003 at 02:33 AM.
    - Well get me drunk and call me the village idiot!

  • #17
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    Minor Trickster (Lvl 4)

    Sir Osis of Liver's Avatar

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    Feb 2002
    379 Kilburn st. Fall River Ma, 02724
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    Tristan Agencourt
    Human Fighter (Sword for hire) level 1, XP: 800
    Chaotic Good

    Str:14 +2
    Dex:16 +3
    Con:12 +1
    Int:12 +1

    HP: 11
    AC:17 (+4 armor, +3 dex)

    Fort: +3 Refl: +3 Will: +0

    Feats: Two weapon fighting, Weapon finesse, Persuasive

    Skills: Bluff +5(2 ranks, persuasive), Climb +4(2 ranks), Diplomacy +2(1 ranks), Intimidate +5(2 ranks, persuasive), Ride +4( 1 rank), Swim +3 (1 rank)

    Short Sword(primary hand): +2 att, 1d6+2 dmg, 19-20/x2 crit
    Kukri(off hand): +2 att, 1d4+2 dmg, 18-20/x2 crit
    Light Crossbow: +4 Att, 1d8 dmg, 19-20/x2 crit, 80 ft rng, 20 bolts

    Chain Shirt
    Short Sword
    Light crossbow
    20 crossbow, bolts
    Spiked shield, light steel
    Light Mace
    Flint and Steel
    Pouch,belt(16 gp, 8 sp, 8 cp)
    Trail rations (10 days)
    4 sunrods
    2 Explorers outfits

    Tristan has longish light brown hair has been loosely tied at the base of his neck and he hasn't shaved in a couple of days. His clothing is dusty from time on the road, but in good repair. The blackened mail shirt and various weapons on his belt mark him as a warrior. He's carring a pack in one hand, there's a oval shield with three wicked looking spikes on one rim (the center spike longer then the two flanking it.) strapped to the pack, as well is a light crossbow and a box of crossbow bolts. Once he gets over to the bar he drops the pack on the floor and opens his cloak, giving everyone a better look at the weapons on his belt: A short sword styled like a longsword with a shorter heavier blade, and a full crossguard. On the opposite hip is a large curved dagger, commonly known as a kukri, and tucked in the back is a simple light mace with a flanged head.
    Last edited by Sir Osis of Liver; Monday, 26th January, 2004 at 02:41 PM.

  • #18
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    Acolyte (Lvl 2)

    Dungannon's Avatar

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    Oct 2002
    Hagerstown, MD
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    Name: Devlin Magruder
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: none
    Str: 12 +1 (4p.)     Level: 6        XP: 18741
    Dex: 15 +2 (8p.)     BAB: +4         HP: 34 (6d6+6)
    Con: 12 +1 (4p.)     Grapple: +5     Dmg Red: 0/0
    Int: 12 +1 (4p.)     Speed: 30'      Spell Res: 0
    Wis: 13 +1 (5p.)     Init: +2        Spell Save: -
    Cha: 14 +2 (5p.)     ACP: -0         Spell Fail: -
    +1 to Cha @ 4th level
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +0    +2    +0    +0    +0    16
    Touch: 12              Flatfooted: 16
                             Base   Mod  Misc  Total
    Fort:                      2    +1          +3
    Ref:                       5    +2          +7
    Will:                      2    +1          +3
    Weapon                  Attack   Damage     Critical
    rapier +1                 +6     1d6+2       18-20x2
    dagger, melee             +5     1d4+1       19-20x2
    dagger, thrown            +6     1d4+1       19-20x2 10' inc.
    lt. crossbow              +6     1d8         19-20x2 80' inc.
    Languages: Common, Dwarven
    Abilities: Evasion, Sneak Attack (+3d6), Trapfinding, Trap Sense +2, Uncanny Dodge
    Feats: Alertness, Deceitful, Investigator, Negotiator
    Skill Points: 90       Max Ranks: 9/4.5
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   4    +1          +5
    Balance                    0    +2          +2
    Bluff                      7    +2          +9
    climb                      1    +1          +2
    Craft                      0    +1          +1
    Decipher Script*           4    +1          +5
    Diplomacy                  6    +2    +6    +14
    Disable Device*            3    +1          +4
    Disguise                   1    +2    +2/+4 +5/+7
    Escape Artist              2    +2          +4
    Forgery                    2    +1    +2    +5
    Gather Information         6    +2    +2    +10
    Hide                       4    +2          +6
    Intimidate                 4    +2    +2    +8
    Knowledge (local)*         4    +1          +5
    Listen                     7    +1    +2    +10
    Move Silently              5    +2          +7
    Open Lock*                 3    +2          +5
    Perform                    0    +2          +2
    Profession (scribe)*       1    +1          +2
    Search                     5    +1    +2    +8
    Sense Motive               6    +1    +2    +9
    Sleight of Hand*           3    +2    +2    +7
    Spot                       6    +1    +2    +9
    Swim                       0    +1          +1
    Tumble*                    1    +2          +3
    Use Magic Device*          3    +2          +5
    Use Rope                   2    +2          +4
    * trained only
    Misc. bonuses: Diplomacy +2 from Negotiator +2 from Bluff synergy +2 from Sense Motive synergy,
    Disguise +2 from Deceitful (+2 from Bluff synergy in certain instances), Forgery +2 from Deceitful,
    Gather Information +2 from Investigator, Intimidate +2 from Bluff synergy, Listen +2 from Alertness,
    Search +2 from Investigator, Sense Motive +2 from Negotiator, Sleight of Hand +2 from Bluff synergy,
    Spot +2 from Alertness
    Equipment:               Cost  Weight
    backpack                 2gp    2lb
    bedroll                  1sp    5lb *
    dagger x2                4gp    2lb
    donkey                   8gp    - *
    feed (4 days)            2sp    40lb *
    flint & steel            1gp    -
    ink, vial                8gp    -
    inkpen                   1sp    -
    studded leather +1       940gp  20lb
    light crossbow           35gp   4lb
    parchment x4             8sp    -
    pouch, belt x2           2gp    1lb
    quiver (20 quarrels)     2gp    2lb
    rapier +1                1250gp 2lb
    mw rapier                320gp  2lb *
    rations (4 days)         2gp    4lb *
    rope, hempen 50'         1gp    10lb *
    sealing wax              1gp    1lb *
    tent                     10gp   20lb *
    thieves' tools           30gp   1lb
    torch x3                 3cp    3lb *
    waterskin                1gp    4lb *
    whetstone                2cp    1lb
    * left behind on current adventure (Tempest Fugit)
    Total Weight:35lb (89lb on donkey, including money)
    Money: 93pp 23gp 6sp, moonstone (80gp value)
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43    86    130  260   650
    Age: 20
    Height: 5'10"
    Weight: 180lb
    Eyes: blue
    Hair: brown
    Skin: light
    Background: Devlin was born into a merchant family and thus spent his formative years travelling the roads between the major cities of the realm. One thing he quickly learned in watching the activities of his father and uncles is that the most important commodity in the world is information, more important than gold or gems, magic or steel. Devlin decided that this would be his stock & trade, this would be where he would make his mark on the world. He would become a collector. A collector of information, secrets, forgotten lore, anything that he could learn that would have value to someone else. So, once he deemed himself old enough, he left his family and travelled on his own to the town of Ravensdale to begin his new career.

    In Ravensdale he soon learned that others weren't so keen on strangers learning their secrets and Devlin found himself on the run from more than one prominent townsperson. Seeking safety in numbers, he relucantly agreed to join the Thieves Guild, thinking he could hone his training and gain protection. Unfortunately, the protection didn't last long as the Thieves Guild soon found itself under attack from several law enforcement groups, forcing it to disband and vanish into the night.

    Devlin, seeking to continue his search for useful and valuable information, remembered the name of a place where he could go and be relatively safe while at the same time find new opportunities to expand his collection. So with his belongings in his pack and optimism in his heart Devlin set out from Ravensdale and headed for the Red Dragon Inn...

    XP Awards
    Dwarven Golems and Old Ruins: 3120 xp
    Tracking Down Sullivan: 1575 xp
    Of Eggs and Desires: 530 xp
    Tests & Trials: 2670 xp
    The Stuff of Dreams: 10846 xp
    Last edited by Dungannon; Thursday, 7th February, 2008 at 06:27 PM. Reason: reorganizing equipment for current adventure

    Devlin Magruder in Living ENWorld, semi-retired.
    Lucien Rayes in Living ENWorld, semi-retired.
    Living Enworld DM for R1: Hired Hands and R2: Rats in a Maze

  • #19
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    Uriel's Avatar

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    Oct 2002
    San Francisco, CA
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    Name: Silvercat      
    Character Level: 3
    Class: Rogue 2/Fighter 1
    Race: Grey Elf
    Size: medium
    Gender: Male
    Alignment: Chaotic Good (Neutral Tendancies)
    Deity: None professed
    Str: 12 +1 (6)        Level: 3rd      XP: 4.695
    Dex: 18 +4 (10)       BAB: +2         HP: 16 (1d6+1d10+1d6)
    Con: 10 +0 (4)        Grapple: +3     Dmg Red: 0/0
    Int: 14 +2 (4)        Speed: 30'      Spell Res: 0
    Wis: 12 +1 (4)        Init: +8        Spell Save: 
    Cha: 10 +0 (2)        ACP: -0         Spell Fail: 
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4          +4                      18
    Touch: 14              Flatfooted: 14
                             Base   Mod  Misc  Total
    Fort:                      2    +0          +2
    Ref:                       3    +4          +7
    Will:                      0    +1          +1/+3 vs. Enchantment
    Weapon                  Attack   Damage     Critical
    Rapier                    +6     1d6+1     18-20x2 P
    Poignard                  +6     1d4+1     18-20x2 P
    Dagger                    +6     1d4+1     19-20x2 P/S 10' Incr
    Light Crossbow            +6      1d8       19-20x2 P 80' Incr
    Quarterstaff         +6 or +4,+4 1d6+1     20   x2 B
    Sap                       +6     1d6+1     20/x2  Subdual
    Languages: Elvish,Common,Draconic,Goblin
    Abilities: +2 Spot,Listen,Search (Detect Secret Doors), Low-Light Vision,
    Immune to magical sleep,+2 vs. Enchantments,Proficient with all simple,hand crossbow,and all Martial Weapons.
    Sneak Attack +1D6, Trapfinding.
    Feats: Two-Weapon Fighting(1st),Weapon Finesse (F1),Improved Initiative(3rd)
    Skill Points: 40 Rogue  Max Ranks:
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   1    +2          +3
    Bluff                      4    +0          +4
    Climb                      2    +1          +3 F1 rank
    Craft-Locksmith            3    +2          +5 F1 2 ranks
    Disable Device             3    +2          +5
    Disguise                   2    +0          +2
    Escape Artist              1    +4          +5
    Gather Information         1    +0          +1
    Hide                       4    +4          +8
    Jump                       2    +1          +3 1F rank 
    Listen                     6    +1    +2    +9
    Move Silently              4    +4          +8
    Search                     5    +2    +2    +9
    Sleight of Hand            2    +4          +6
    Spot                       6    +1    +2    +9
    Pick Locks                 3    +4          +7
    Tumble                     4    +4          +8
    Use Magic Device           1    +0          +1
    Equipment:               Cost  Weight
    Mithril Chain Shirt <1100GP> 20#
    Rapier <20GP> set with a 10GP malachite pommel 2#
    Poignard <20GP>set with a 10GP malachite pommel 1#
    6 Daggers <12GP> 6#
    Light Crossbow <60GP> 4#
    Quiver of 20 Bolts <1GP> 1#
    Quarterstaff <0GP> 4#
    Sap <1GP> 2#
    Pouch <1GP> 1/2#
    Thieves' Tools <30GP> 1#
    3 Flasks of oil <3GP> 3#
    4 Tindertwigs <4GP>
    Chalk,flint&steel <1GP,1CP> 39.5#s...
    3 Potions of Cure Light Wounds <1D8+1>
    Backpack <2GP> 2#
    50' Silk Rope and Grapnel <11GP> 10#
    3 torches,empty sack <1SP,3CP> 3#
    Waterskin(full) <1GP> 4# 
    1 week days rations <3.5 GP> kept in room 7#
    Crowbar <2GP> 5#
    Total full weight:31#
    2 sets of explorers clothes <1 free, 10GP for other>
    Total Weight:XXlb      Money: 16gp 7sp 7cp
                          Lgt     Med     Hvy    Lift    Push
    Max Weight:          to 43   44-86   87-130   260     650
    Age: 64
    Height: 5'6"
    Weight: 115lb
    Eyes: Amber
    Hair: Silver,shoulder length
    Skin: Pale

    Appearance: Dressed in functional if rather plain clothes.

    Background: Hailing from the War-Torn City of Rivenblight some
    200 miles to the North of The City, the Elf known only as Silver Cat tells
    little of himself, but much of his City.
    Rivenblight was once a thriving trade center utilized as a middle ground
    between the Grey Elves of Larkenwold Reach, the Wood Elves of the Silverwood
    and the High Elves of the cities of the Vastermarch.
    As well, humans, Dwarves and Halflings all came to trade in the great Metropolis.
    In those bygone days, the City was known as Beryl. All of this changed
    one dire day some 300 years ago, when a Cataclysmic Earthquake literally
    split the city in twain, half of it sliding into a great crater/cleft, much of it
    and thousands of it's residents all destroyed and killed.
    Diviners and Seers sought the cause, and though no definative source was evident,
    it was surmised that the Drow had a hand in the Foul deed.
    Though none blamed the others for the catastrophe, the various elves all became
    suspicious of the other Guild Houses, Clanns and Trade Unions.
    Many sought to profit from the sorrow of others during this time of trouble.
    Food importation and crafts, housing and jealousy of what others still had
    when some had lost all quickly escalated into open hostility and Warfare among the Elves.
    Some groups fought along racial lines, some for their Guilds and some
    mercinarily fought for whoever paid the most coin, food or had the sweetest promises of things to come.
    Into this came the Drow, steeling forth from below, as some of Rivenblight (as the former City was now known) was now permanently in the dark, shaded by the walls of the crater that fully a third of the city had fallen into. As well, Gnolls and Goblins, Orcs and Ogres used the strife as a distraction so that they might take up residence in the Ruins of Rivenblight as well (perhaps aided by the Drow, who use these as fodder in their armies). Rivenblight was a dangerous place indeed.
    Now, some three centuries later, the Elves still live in an Uneasy situation, though open Warfare between them is now a thing of the past. Dwarves have begun entering the Ruins looking for treasures, 'plots' sold off by Elven Lords for a share of the profits.
    The Human Realm of Hendrallia sits on the Eastern border of the city, a hostile presence not strong enough to depose the Elves and plunder their city, yet too strong for the Elves to remove.
    Many eyes look to this Ancient and Rich place, from Lands abroad and Lands Below...

    Last edited by Uriel; Thursday, 29th May, 2008 at 10:40 AM. Reason: HP fixed (16, down from 17)
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  • #20
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    Gallant (Lvl 3)

    JDragon's Avatar

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    Jan 2002
    Rohnert Park, CA
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    Sebastian Slingfellow

    Sebastian Slingfellow
    Sex: Male
    Age: 19
    Height: 5’11
    Weight: 140lbs
    Hair: Light brown
    Eyes: Green

    Medium-Size Humanoid (Human) Rogue 2

    Hit Dice: 2d6+2
    HP 12
    Initiative: +3 (Dex)
    Speed: 30 ft.
    AC: 15 (3 dex. + 2 armor)
    BAB: +1
    Attacks: Melee: Short Sword +3 or Dagger +3; Ranged Dagger +4
    Damage: Short Sword 1d6+2 / Dagger 1d4+2
    Face/Reach: 5 ft. by 5 ft./5 ft.
    Special Attacks: Sneak Attack +1d6
    Special Qualities: Trap Finding, Evasion
    Saves: Fort +1, Ref +6, Will +0
    Abilities: Str 14, Dex 16, Con 12, Int 14, Wis 10, Cha 10
    Skill Ranks: Pts 1st: 44, 2nd: 11 – Appraise 6 (4pts); Balance 12 (5pts/feat/Synergy bonus); Climb 7 (5pts); Disable Device 4 (2pts); Escape Artist 6 (1pt/feat); Gather Information 1 (1pt); Hide 8 (5pts); Jump 11 (5pts/feat/Synergy bonus); Listen 2 (2pt); Move Silent 7 (4pts); Open Lock 8 (5pts); Profession 1 (1pts); Search 4 (2pts); Sleight of Hand 4 (1pt); Spot 3 (3pts); Tumble 12 (5pts/feat/Synergy bonus); Use Rope 7 (4pts) (armor penalties are not applied here)
    Alignment: CN (evil tendencies)
    Languages: Common, Elven
    Feats: Acrobatic, Agile


    Coin: 39gp / 8sp / 1cp

    Items: Wt. Cost
    Dagger x 2 / 2 / 4gp
    Short Sword / 2 / 10gp
    Leather Armor / 15 / 10gp
    Backpack / 2 / 2gp
    Bell / * / 1gp
    Caltrops / 2 / 1gp
    Candle x 3 / * / 3cp
    Map Case / 0.5 / 1gp
    Chalk / * / 1cp
    Crowbar / 5 / 2gp
    Flask (empty) / 1.5 / 3cp
    Flint & Steel / * / 1gp
    Grappling Hook / 4 / 1gp
    Hammer / 2 / 5sp
    Small Steel Mirror / 0.5 / 10gp
    Piton x 5 / 2.5 / 5sp
    Belt Pouch / 0.5 / 1gp
    Rations x 2 days / 2 / 1gp
    Silk Rope 50’ / 5 / 10gp
    Sack / 0.5 / 1sp
    Waterskin / 4 / 1gp
    Whetstone / 1 / 2cp
    Thieves’ Tools Masterwork / 1 / 100gp
    Traveler’s Outfit / 5 / 1gp

    Just short of 6 feet tall, Sebastian is a simple fellow with short curly light brown hair, and bark brown eyes, that don’t seem to tell you anything about the person behind them. He is clothed simply in an outfit made for the hardships of traveling and carries a standard pack that appears to be full of gear. Along with that are a short sword and a pair of daggers at his belt. A simple Leather jerkin can be seen under his traveling cloak. He appears very light on his feet and his step is always light and quite when he moves.

    Sebastian has spent most of his life here in The City around the Red Dragon Inn, and visited the Inn a few times as a young boy with his mother before she passed to the plague. Now he does small odd jobs here and there, some legal and some a bit questionable.

    He prefers the city to the wilds, as they are just a bit to open for him. Keeps to him self mostly, but knows a few people here & there about the city.
    Last edited by JDragon; Monday, 9th February, 2004 at 08:25 PM. Reason: Updated to Second Level / HP
    JDragon - Looking for a group in Rohnert Park CA? Let me know I'm looking for players.

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