(Record) Official Character Thread - Page 20
  1. #191
    Name: Zook Strell, Representative of the Gliran Collegium 
    Class: Cleric 1
    Race: Gnome
    Size: Small
    Gender: Male
    Alignment: LN
    Deity: Gliran
    Str: 8 -1 (2p.)	 Level: 1		XP: 0
    Dex: 14 +2 (6p.)	 BAB: +0		 HP: 4 (1d6+0)
    Con: 10 +0 (0p.)	 Grapple: -1	 Dmg Red: 00/0
    Int: 14 +2 (6p.)	 Speed: XX'	 Spell Res: 00
    Wis: 16 +3 (10p.)	 Init: +2		Spell Save: +13
    Cha: 14 +2 (6p.)	 ACP: -X		 Spell Fail: 00%
    				 Base Armor Shld Dex Size Nat Misc Total
    Armor:			 10	+1	+0	+2	+1	+0	+0	14
    Touch: XX			 Flatfooted: XX
    						 Base Mod Misc Total
    Fort:					2	+0		 +2
    Ref:					 0	+2		 +2
    Will:					 2	+3		 +5
    Weapon				 Attack Damage	 Critical
    Crossbow, light		 +0	 1d6		19-20/x2
    Dagger					+0	 1d3		19-20/x2
    Languages: Common, Gnome, Draconic, Infernal
    Abilities: Gnome Racial Abilities
    Cloistered Cleric Abilities
    Feats: Scribe Scroll
    Skill Points: 32	 Max Ranks: 4/2
    Skills						 Ranks Mod	Total
    Concentration			 2	+0		 +2
    Diplomacy				 4	+2		 +6
    Heal						 4	+3		 +7
    Knowledge (history)	 3	+2		 +5
    Knowledge (local)		2	+2		 +4
    Knowledge (religion)	 4	+2		 +6
    Perform (oratory)		 4	+2		 +6
    Spellcraft				 4	+2		 +6
    Equipment:					 Cost Weight
    Crossbow, light			 35gp	4lb
    - Bolts (10)					 1gp	1lb
    Dagger						 2gp	1lb
    Padded Armour				5gp	10lb
    Traveller's Outfit			--gp --lb
    Backpack					 2gp .5lb
    - Ink (1 oz. vial) (x2)	 16gp ~~lb
    - Spellbook, wizards	 15gp	3lb
    - Signet Ring				 5gp ~~lb
    - Rations, trail (x4)		2gp	1lb
    - Sealing Wax			 1gp	1lb
    - Waterskin				 1gp	1lb
    - Flint and Steel			1gp ~~lb
    - Paper (sheet) (x2)	 8sp ~~lb
    - Bedroll					 1sp 1.25lb
    - Inkpen					 1sp ~~lb
    - Torch					 1cp	1lb
    Total Weight:22lb	 Money: 30gp 09sp 09cp
    						 Lgt Med Hvy Lift Push
    Max Weight:			 26lb. 27-53lb. 54-80lb.
    Age: 68
    Height: 3'4"
    Weight: 34lb
    Eyes: Green
    Hair: Fair
    Skin: White
    Zook is a young gnome, but with an air of authority and maturity that gives him the demeanour of a grumpy old man. This, of course, could just be the smell from the collegium library. He is stern and unforgiving with a distaste for aloof and whimsical elves, mischievous halflings and regimentally ignorant dwarves. He is just about able to keep tactful around them for most of the time, as is apparent in the fact that some of his closest friends and colleagues are drawn from the affromentioned peoples. More than anything it is akin to a elf and dwarves casual jibes than spitefulness.

    He takes his work very seriosuly within the collegium of Gliran and wears his metaphorical badge of position with great pride. It is quite often that he will spend whole days locked one of the colelgiums many libraries researching and practicing a speech he will have to make on behalf of his superiors. Strell has also taken an interest in politics as of late maily due to the fact that his superiors have hinted towards asking one of the collegium's representatives to infiltrate local government.

    The grumpy old gnome finds most of his non-academic (or religous) comfort in talking with Sel Marn, a young dwarf (LN expert 3) who works at the local banking guild. he has taken the youngling a s brother of sorts and is very protective of him. His known family consists only of his two parents Bobnokin and Ellyjobel who run a general store nearby to the collegium. They are a kindly old pair, but a bit light in the mind and Zook only visits them once or twice a fortnight due to the fact that they bore him to tears.

    Appearance: Zook is pale from his life of study; despite this, he is not clammy or pasty and (most likely due to his gnomish blood) maintains a relatively "warm" demeanour when convenient to his diplomatic missions. He dresses to suit his stature without being overly dramatic for the sake of drama: dark blues, blacks and the occasional bit of brown or purple. He is quite short even for a gnome and has a slightly hunched appearance which doesn't do alot for his stature. One thing that

    Zook is particularly proud of are his impeccable teeth which have been filed and cleaned to crispy white perfection.

    Background: Zook's parents are a dull old couple; Mother Ellyjobel and his father Zook (senior) run a small general store not far from his collegium apartment. (TBC)

  2. #192
    The man with the probe
    Acolyte (Lvl 2)

    Bront's Avatar

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    May 2004
    Naperville, IL
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    Block Bront


    Cade Jenner, Halfling Outrider

    Name: Cade Jenner
    Class: Fighter
    Race: Halfling
    Size: Small
    Gender: Male
    Alignment: LG
    Str: 15 +2 (10p.)     Level: 4        XP: 8,295/10,000
    Dex: 16 +3 (6p.)      BAB: +4         HP: 40 (4d10+8)
    Con: 14 +2 (6p.)      Grapple: +2     Dmg Red: XX/XXXX
    Int: 14 +2 (6p.)      Speed: 20'      Spell Res: XX
    Wis: 8  -1 (0p.)      Init: +3        Spell Save: +X
    Cha: 10 +0 (2p.)      ACP:  0         Spell Fail: XX%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +3    +1    +0    +0    16
    Touch: 14              Flatfooted: 13
                             Base   Mod  Misc  Total
    Fort:                      4    +2   +1     +7
    Ref:                       1    +3   +1     +5
    Will:                      1    -1   +1     +1
    Weapon                  Attack   Damage     Critical
    Lance                     +8      1d6+5*      20X3
    Halbard                   +7      1d8+3       20X3
    Warhammer                 +7      1d6+2       20X3
    Dagger(10')              +7(9)    1d3+2     19-20x2
    Sling(50')                +9      1d3+2       20X2
    *A Lance does triple damage when charging on a mount, and can be used one handed on a mount.  A Lance is a reach weapon.
    **When charging on a mount, Cade does double damage (Except with lance, as noted above)
    Languages: Common, Halfling, Goblin, Dwarven
    Halfling Racial Abilities:
     +2 racial bonus on Climb, Jump, and Move Silently checks.
     +1 racial bonus on all saving throws.
     +2 morale bonus save vs fear
     +1 racial bonus on attack rolls with thrown weapons and slings.
     +2 racial bonus on Listen checks.
    Feats: Mounted Combat, Ride-By-Attack, Spirited Charge, Weapon Focus: Lance, Weapon Specialization: Lance
    Skill Points: 28       Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Ride                       7    +2    +2    +11
    Handle Animal              7    +0          +7
    Jump                       2    +2    -4    +0
    Climb                      5    +2    +2    +9
    Intimidate                 5    +0          +5
    Swim                       2    +2          +4
    Hide                       0    +3    +4    +7
    Move Silently              0    +3    +2    +5
    Listen                     0    -1    +2    +1
    Equipment:              Cost  Weight
    Riding Dog		150	
    Lance			10	5
    Halbard			10	6
    Warhammer		12	2.5
    Dagger			2	0.5
    Leather			10	7.5
    20 Bullets		0.2	
    Bedroll			0.1	1.25
    Backpack		5	0.5
    Military Saddle		20	
    2 Days Trail Rations	1	0.5
    Waterskin		1	1
    Whetstone		0.02	1
    Potion: CLW x 2		100	-
    Total Weight:27.75lb      Money: 5gp 6sp 8cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                50   100   150   300   750
    Age: 28
    Height: 3'4"
    Weight: 38lb
    Eyes: brown
    Hair: brown
    Skin: tan
    Appearance: Cade is fairly scruffy looking. He's HUGE... for a halfling, but is skilled and comfortable in a saddle. His leather armor is well worn but maintained, and his hair is rarely all in place. His brown locks and eyes don't make him stand out much as a halfling.

    Cade grew up in a small Halfling village north of Orussus. His village has had constant problems with goblins raiding the field and attacking caravans. Cade had always admired the outriders of his village, and when he grew up, trained to become one. He trained his St Bernard Alton himself, and they have become close companions.

    The goblins became bold at one point, and setup a blockade. The outriders gathered and planned an assault on the blockade. Cade charged in with the outriders, and spotted someone barking out orders. He managed to strike true with his lance, and felled the goblin in one blow. Disorganized and demoralized, the blockade broke, and the outriders mopped up several goblin warriors before they could hide.

    Since then, the village has been peaceful, but Cade chose to set out hoping to find or learn something that might help his village the next time the goblins attack.

    Alton Riding Dog(St. Bernard)
    Hit Dice: 2d8+4 (13 hp)
    Initiative: +2
    Speed: 40 ft. (8 squares)
    Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
    Base Attack/Grapple: +1/+3
    Attack: Bite +3 melee (1d6+3)
    Full Attack: Bite +3 melee (1d6+3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks:
    Special Qualities: Low-light vision, scent
    Saves: Fort +5, Ref +5, Will +1
    Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
    Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
    Feats: Alertness, Track
    Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101200 pounds; and a heavy load, 201300 pounds. A riding dog can drag 1,500 pounds.
    Trip (Ex): A dog that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog.
    Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.

    Currently trying to help find a cure for a sick girl in Immortality Awakens.
    Currently earned 8295 exp

    L2 -> Fighter HP: +9 (7+2) SP: +4 (2+2)
    Ride +1, Handle Animal +1, Intimidate +2
    Fighter Feat: Spirited Charge

    L3 -> Fighter HP: +10 (8+2) SP: +4 (2+2)
    Ride +1, Handle Animal +1, Intimidate +1, Climb +1
    Feat: Weapon focus: Lance

    L4 -> Fighter HP: +9 (7+2) SP: +4 (2+2)
    Ride +1, Handle Animal +1, Climb +2
    Fighter Feat: Weapon Specialization: Lance
    Atribute: +1 Str
    Last edited by Bront; Thursday, 6th December, 2007 at 10:07 AM. Reason: Fixed Saddle price (Bought exotic saddle instead of normal one)

  3. #193
    Name: FANG Flemflinger
    Class: BARBARIAN
    Race: ORC
    Size: MEDIUM
    Gender: MALE
    Alignment: N
    Deity: NONE
    Str: 20 +5 (XXp.)     Level: 1        XP: 0
    Dex: 14 +2 (XXp.)     BAB: +1         HP: 14 (1d12+2)
    Con: 14 +2 (XXp.)     Grapple: +6     Dmg Red: NA/NA
    Int: 12 +1 (XXp.)     Speed: 40'      Spell Res: NA
    Wis:  8 -1 (XXp.)     Init: +2        Spell Save: +NA
    Cha:  6 -2 (XXp.)     ACP: -2         Spell Fail: 20%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:         10    +4    +0    +2    +0    +0    +0    16
    Touch: 12              Flatfooted: 14
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       0    +2          +2
    Will:                      0    -1          -1
    Weapon                  Attack   Damage     Critical
    Greatsword                    +7     2d6+7      19-20x2
    Javelin                       +3     1d6+5      20-X2
    Languages: Common, Orcish, Undercommon
    Abilities: Rage 1/day, Fast movement, illiteracy, Darkvision 60", Light sensitivity
    Feats: Weapon Focus (Greatsword)
    Skill Points: 20       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Listen                        4    -1    +0    +3
    Ride                          4    +2    +0    +6
    Survival                      4    -1    +0    +3
    Jump			      4    +5    -2    +7  
    Swim                          2    +5    -4    +3
    Climb			      2    +5    -2    +5
    Equipment:               Cost  Weight
    Traveler's Outfit            1gp    0lb
    Greatsword                  50gp    8lb
    Javelin (3)                  3gp    6lb
    Chain Shirt                100gp   25lb
    Sack			     1sp   .5lb
    Waterskin		     1gp    4lb
    Fishhook		     1sp    -
    Trail Rations (4 days)	     2gp    4lb
    Torch (10)		     1sp   10lb
    Winter blanket		     3sp    5lb		 					 	
    Total Weight:62.5lb      Money: 2gp 4sp 0cp
                                  Lgt   Med   Hvy  Lift  Push
    Max Weight:               133   266   400   800  2000
    Age: 20
    Height: 6'06"
    Weight: 240lb
    Eyes: Reddish black
    Hair: Coarse Black
    Skin: Grey
    Appearance: It's safe to say that Fang won't be winning any beauty contests, even orchish ones. His best features might be his low forehead, pig-like nose, lupine ears, and coarse black hair. His worst might be the jagged scar that runs from the right side of his mouth all the way to his missing ear. In regards to gear, Fang keeps his massive boar-cleaving greatsword across his back, and his javelins over his shoulder. He wears mustard yellow breeches, a sturdy belt, a blood red shirt and vest, and a black fur hooded cloak, all of which are quite dirty.

    Background: Fang never knew which Orcs of the BoneStomper Tribe had spawned him. And so, when most of the Bonestomper adults were slaughtered in war, Fang felt little sadness. He did however feel digust for his people and the archaic way they lived. It wasn't long after that Fang decided to leave the Tribe. He didn't know where he'd go or what he'd do, but he went anyway. I guess deep down he felt something was missing... deep down he felt there just had to be more.

    And with that, the story of Fang Flemflinger begins.

  4. #194
    Name: Studious Finescriber aka Stubs Fastergrabber 
    Class: Scribe Rogue
    Race: Halfling
    Size: Small
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: Taka the Falcon
    Alter Ego... Name: aka Stubs Fastergrabber[/color] Class: Rogue Race: Halfling Size: Small Gender: Male Alignment: Chaotic Neutral Deity: Taka the Falcon Str: 10 +0 (04 points -2 race) Level: 1 XP: 0 Dex: 18 +4 (10 points +2 race) BAB: +0 HP: 7 (1d6+01) Con: 12 +1 (04 points) Grapple: -4 Dmg Red: - Int: 14 +2 (06 points) Speed: 20' Spell Res: - Wis: 10 +0 (02 points) Init: +4 Spell Save: - Cha: 12 +1 (04 points) ACP: +0 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +4 +1 +X +X 15 Touch: 15 Flatfooted: 11 Base Mod Misc(race) Total Fort: 0 +1 +1(+3 vs Fear) +2(+4 vs Fear) Ref: 2 +4 +1 +7 Will: 0 +0 +1 +1 Weapon Attack Damage Critical Dagger +1 1d3 19-20x2 Dart +5 1d3 x2 Short Sword +1 1d4 19-20x2 Sling +5 1d3 x2 Languages: Common, Halfling, Goblin, Gnome
    Abilities: Racial: +2 Dexterity, -2 Strength. Halfling base land speed is 20 feet. +2 racial bonus on Climb, Jump, Listen and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halflings +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Favored Class: Rogue. A multiclass halflings rogue class does not count when determining whether she takes an experience point penalty for multiclassing. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but uses smaller weapons than humans use, and lifting and carrying limits are three-quarters of those of a Medium character.
    Class: Sneak Attack +1d6, Trapfinding Feats: Deft Hands: +2 bonus on all Sleight of Hand checks and Use Rope checks.[/color] [color=black]Skill Points: 40 Max Ranks: 4/2 Skill Attr Total Mod Ranks Misc Appraise INT 2 2 Balance DEX 4 4 Bluff CHA 2 1 +1 Climb STR 6 0 +4 +2 (race) Concentration CON 1 1 Craft (Trapmaking) INT 3 2 +1 Craft (Untrained) INT 2 2 Decipher Script INT 3 2 +1 Diplomacy CHA 2 1 +1 Disable Device INT 6 2 +4 Disguise CHA 2 1 +1 Escape Artist DEX 6 4 +2 Forgery INT 2 2 Gather Information CHA 2 1 +1 Heal WIS 0 0 Hide DEX 12 4 +4 +4 (size) Intimidate CHA 1 1 Jump STR 2 0 +2 (race) Listen WIS 6 0 +4 +2 (race) Move Silently DEX 10 4 +4 +2 (race) Open Lock DEX 8 4 +4 Profession (Scribe) INT 4 2 +2 Ride DEX 4 4 Search INT 2 2 Sense Motive WIS 0 0 Sleight of Hand DEX 6 4 +2 (feat) Spot WIS 4 0 +4 Survival WIS 0 0 Swim STR 0 0 Use Magic Device CHA 3 1 +2 Use Rope DEX 6 4 +2 (feat)
    Equipment: ITEM LOCATION QTY WT. COST Backpack (25lbs max) Carried 1 0.5 2
    Bedroll Backpack 1 1.25 0.1 Ink (1 Oz. Vial) Backpack 1 0.1 8 Inkpen Backpack 1 0.1 0.1 Lamp (Common) Backpack 1 1 0.1 Manacles (Medium) Backpack 1 2 15 Flask Backpack 2 3 0.03 Oil (1 Pt. Flask) Backpack 2 2 0.2 Courtier's Outfit Backpack 1 1.5 30 Explorer's Outfit Backpack 1 2.0 10 Peasant's Outfit Backpack 1 0.5 0.1 Parchment (Sheet) Backpack 2 0.02 0.4 Rations(Trail/Per Day) Backpack 1 0.25 0.5 Rope (Silk/50 Ft.) Backpack 1 5 10 Sack A Backpack 1 0.125 0.1 Thieves' Tools Sack A 1 1 30 Sack B Backpack 1 0.125 0.1 Necklace, Gold Sack B 1 0.25 25 Ring, Gold Sack B 2 0.1 30 Signet Ring Sack B 1 0.1 5 Sack (empty) Backpack 2 .25 0.1 Vial (empty) Backpack 2 0.2 2 Waterskin Backpack 1 1 1 Sling Backpack 1 0.01 0 Sword, Short Backpack 1 1 10 23.38lbs 179.83gp
    Pouch (Belt) A Equipped 1 0.125 1
    Chalk (1 piece) Pouch (Belt) A 2 0.02 0.01 Fishhook Pouch (Belt) A 1 0.01 0.1 Tindertwig Pouch (Belt) A 5 0.05 1 Whetstone Pouch (Belt) A 1 1 0.02 Signal Whistle Pouch (Belt) A 1 0.01 0.8 1.215lbs 2.93gp
    Pouch (Belt) B Equipped 1 0.125 1
    Coin, Copper Pouch (Belt) B 24 0.48 0.24 Coin, Gold Pouch (Belt) B 10 0.20 10 Coin, Silver Pouch (Belt) B 18 0.36 1.8 1.165lbs 13.04gp
    Sack C Equipped 1 0.125 0.1
    Caltrops Sack C 1 2 1 2.125LBS 1.1gp
    Dagger Equipped 1 .5 2 Dart Carried 2 .5 1.0 Traveler's Outfit Worn 1 0 0
    1.0lbs 3.0gp Total Weight:28.885lb Lgt Med Hvy Lift Push Max Weight: 25 50 75 150 375 Money: 10gp 18sp 24cp
    Age: 24 Height: 2'9" Weight: 26lb Eyes: Green Hair: Black Skin: Light

    The thin young handsome halfling is clean and well kept. His black hair is smartly cut
    with long sideburns closely trimmed and shaped. Bright green eyes seem to convey
    some semblance of intelligence while his perpetual smile seems a little more than
    genuine. His clothing is clean and well pressed.

    Fingers on his right hand are stained lightly with ink and calloused where someone
    would hold a pen. There is little doubt he is a genuine scribe. Upon his left hand on
    the middle finger is a ring made for leaving an imprint in wax. It is a signet ring and
    bears the initials SF.


    Stubs Fastergrabber or Studious Finescriber?

    Either way there is much to do about this Smallman.

    We should work our way back from present time.

    Recently graduated...well...released...uh...not exactly that either. Let us just say
    that he is still in debt to a Maester Scribe for an unfinished apprenticeship.

    Who could blame a young Smallman after all?

    Page after page and day after day of "Copy this" and "Copy that", "Copy faster
    Mr. Smallman, the day is dwindling". Then of course the Maester expected the
    spelling of the words to always be the same or it was "Pitch it in the fire" and "That'll
    be another sheet of parchment for your tab Mr. Smallman."

    The smirks on the face of the younger humans he apprenticed with still raise the
    hair on the back of his neck. They were so smug while they poked fun at the older
    smaller Smallman. BAH! It was enough to drive sane folk batty.

    But the worst part by far, the absolute worst part is when the job was done and
    the Maester collected the coin for the task. With a flash it vanished into a pocket
    and in another the Maester would vanish into his private chambers. Not a coin shared
    or praise offered. No Thanks no nothing. Only "faster faster Mr. Smallman."

    But what should Stubs Fastergrabber really have expected.

    He had showed up with an unnamed sponsor calling himself Studious Finescriber and
    paying twice the normal amount for the first hundred days. The old Maester pulled
    his beard in wonder.

    "I will call you Studious Finescriber when that is what you are. Until then you will
    be Mr. Smallman...understand Mr. Smallman?"

    Of course there was the time that the Maester caught Stubs in his private chamber
    poking about. Stubs insisted that the Maester had left the door wide open and that
    he was only curious about how a real Maester Scribe lived. The Maester shook his
    head in self-righteous pity and sat Stubs down to lecture him about right and wrong
    and good and evil. He stopped just short of asking him for his real name but it was
    clear that the Maester thought Stubs was trying to learn a trade and put a sordid
    past behind him.

    Stubs just sat there with eyes wide and pretended to appreciate the Maester's
    words. He even made a pledge to do his best in his apprenticeship and to "never stray
    from the path of righteousness."

    The Maester soaked it up and sent him on his way as if Stubs was another of
    the adolescent humans.

    You See...

    Stubs wasn't there to turn over a new leaf. Stubs was there to learn a trade
    that would allow him to meet and move among people of wealth. Stubs was there
    to develop a cover for a much more lucrative and less publicly acceptable business.
    A business of criminal enterprise.

    Stubs Fastergrabber was one of those kids that had 50 aunts and 50 uncles
    growing up. It seemed that there were always people coming and people going,
    people crying and people laughing, people living happily and people dying violently or
    even disappearing without a trace. Anytime night and day, any day of any year.

    Stubs was bright enough to read and write and had some little magnetism so he
    was one of the offspring that had been chosen to learn a trade and play a role in
    an attempt to make the extended family appear legitimate.

    An apprenticeship was purchased for him with the alias Studious Finescriber but
    the monotonous production work that the Maester though would teach him
    responsibility weighed heavily upon a young Smallman raised in a much more
    exciting lifestyle.

    Stubs has decided to go against his family's wishes. Headstrong and carefree he
    has decided that he is ready to leave the apprenticeship and be a player.

    Thing is....

    He hasn't told anyone.

    Location: Hanging out at the Red Dragon
    Last edited by Tuzon Thume; Monday, 30th May, 2005 at 03:06 AM.

  5. #195
    Novice (Lvl 1)

    Xaov's Avatar

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    Aug 2004
    Rochester Hills, MI
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    Block Xaov

     Name: Enialis McVayne
     Class: Fighter
     Race: Human
     Size: Medium
     Gender: Male
     Alignment: Chaotic Good
     Deity: Verdante
     Str: 14 +2 ( 6p.)     Level: 1        XP: 0
     Dex: 16 +3 ( 10p.)     BAB: +1         HP: 12 (1d10+2)
     Con: 14 +2 ( 6p.)     Grapple: +3     Dmg Red: 0/none
     Int: 12 +1 ( 4p.)     Speed: 30ft     Spell Res: 0
     Wis: 10 +0 ( 2p.)     Init: +3        Spell Save: +0
     Cha: 10 +0 ( 2p.)     ACP: -1         Spell Fail: 15%
                        Base  Armor Shld   Dex  Size   Nat  Misc  Total
     Armor:               10   +3    +0    +3    +0    +0    +0      16
     Touch: 13              Flatfooted: 13
                              Base   Mod  Misc  Total
     Fort:                     2    +2          +4
     Ref:                      0    +3          +3
     Will:                     0    +0          +0
     Weapon                  Attack   Damage     Critical
     Guisarme		+3	2d4+3		x3
     Shortbow		+4	1d6		x3
     Shortsword		+3	1d6+2		19-20/x2	
     Languages: Common, Dwarven
     Abilities: None , 2+int+1 skill points
     Feats: Mounted Combat, Ride By attack, Spirited Charge  
     Skill Points: 16       Max Ranks: 4/2
     Skills                   Ranks  Mod  Misc  Total
     Ride			+4	+3		+7
     Jump			+4	+2	-1	+5
     Handle Animal		+4	+0		+4
     Craft (Farming)	+2	+1		+3
     Profession (Farmer)	+2	+0		+2
     Equipment:               Cost  Weight
     Studded Leather	25g	20lb.
     Guisarme		9g	15lb.
     Sack			1s	1/2lb.
     Clay Jug		3c	9lb.
     Common Lamp		1s	1lb.
     Shortbow		30g	2lb.
     Quiver (40 arrows)	2g	6lb.
     Shortsword		10g	3lb.
     Total:				56.5lb
     Light Warhorse		150g	-lb.
     Sack			1s	1/2lb.	
     (Feed 1 days)		5c	10lb.
     Bedroll		1s	5lb.
     Riding Saddle		10g	25lb.
     Total:				40.5lb.
     Gross Cash: 240g	Spent: 236gp 4sp 8cp
     Total Weight:56.5lb (me)      Money: 3gp 5sp 2cp
     Total Weight:40.5lb (horse)
                                Lgt   Med   Hvy  Lift  Push
     Max Weight:                 58   116   175   350   875
     Age: 19
     Height: 6'0"
     Weight: 205lb
     Eyes: Green
     Hair: Brown
     Skin: tan
    Last edited by Xaov; Monday, 13th June, 2005 at 11:47 PM.

  6. #196
    The man with the probe
    Acolyte (Lvl 2)

    Bront's Avatar

    Join Date
    May 2004
    Naperville, IL
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    Block Bront


    Juliana Hayes, Human Warrior

    Name: Juliana Hayes
    Class: Psychic Warrior 5/ Warmind 2
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: LN
    Str: 16 +3 (8p.)     Level: 7        XP: 21,435/28,000
    Dex: 13 +1 (5p.)     BAB: +5         HP: 67/67 (2d10+5d8+7+14)
    Con: 13 +1 (5p.)     Grapple: +8     Craft Points: 1808
    Int: 14 +2 (6p.)     Speed: 20'      PSP: 22/22
    Wis: 16 +3 (6p.)     Init: +1        Manifest Level: 5
    Cha:  8 -1 (0p.)     ACP: -5/0       Powers/Max: 7/2
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:Plate Mail    10    +9   (+2)   +1    +0    +0    +0    20(22)
    Armor:Chain Shirt   10    +4   (+2)   +1    +0    +0    +0    15(17)
    Touch: 11              Flatfooted: 19/14
    Damage Reduction: 3/Adamantine (In plate)
    - Force Screen +4/5 Shield Bonus if active
    - Thicken Skin +1/2 Enhancement bonus if active
    - Chain of defensive posture +2 Insight bonus if active
                             Base   Mod  Misc  Total
    Fort:                      7    +1          +8
    Ref:                       4    +1          +5
    Will:                      1    +3    +2    +6
    Weapon                  Attack   Damage     Critical
    MW Longsword              +9      1d8+3     19-20x2 
    Greatsword +1 (2H)        +9      2d6+5     19-20x2 
    MW Comp Longbow (110)     +7      1d8+2       20x3
    MW Glave (2H,Reach)	  +9     1d10+4       20x3 
    Short Sword               +8      1d6+2     19-20x2
    Dagger                    +8      1d4+3     19-20x2
    - +2/3 Damage with Offensive Prescience Active
    - +2d6 with Psionic Weapon
    Languages: Common, Elven, Dwarven
    Human Racial Abilities (Bonus Feat, Bonus Skill Points)
    Chain of personal superiority +2 (Insight Bonus to Strength and Constitution for 1 min 3/day)
    Chain of defensive posture +2 (Insight Bonus to Armor Bonus for 1 min 3/day)
    Psionic Powers: 
    1- Thicken Skin PW
    1- Offensive Prescience PW
    1- Force Screen PW
    2- Body Adjustment PW
    2- Hustle PW
    1- Vigor WM
    1- Expansion WM
    Feats: Overchannel, Talented, Psionic Body, Psionic Weapon, Psicrystal,
                  Psionic Meditation, Psycrystal Containment
    Skill Points: 50       Max Ranks: 10/5
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis		   6    +3    +2    +11
    Craft: Armor               6    +2    +2    +10
    KN: History(CC)            2    +2          +4
    KN: Psionics               8    +2    +2    +12
    Psicraft	           4    +2    +2    +8
    Concentrate                10   +1          +11
    Craft: Weapon              6    +2    +2    +10
    Craft: Bowmaking           6    +2    +2    +10
    Spot		           0    +3   (+2)   +3(5)
    Listen		           0    +3   (+2)   +3(5)
    Equipment:           	        Cost  Weight
    Adamantine Plate Mail +1	16500	50
    MW Composite Longbow Mighty +2	600	3
    Dagger				2	1
    20 Arrows			1	3
    Silvered Shortsword		30	2
    MW Longsword			320	4
    MW Glaive			308	10
    MW Greatsword +1		2350	8
    Darkwood Heavy Shield		257	5
    Periapt of Wisdom +2		4000
    Backpack			2	2 (Kept on Horse if with)
    -Masterwork Artisan Tools	55	5
    -4 Days Trail Rations		2	4
    -2 Waterskins			2	8
    -Mithril Shirt			1100	10 (Sleeps in this) 
    Total Weight:86/115lb      Money: 30PP 18gp 8sp 19cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                76    153   230   460   1150
    Age: 20
    Height: 5'11"
    Weight: 158lb
    Eyes: Green
    Hair: Red
    Skin: Fair
    Dead Horse

    Rebecca - Warhorse, Light (Large Animal)(Need to restat, gear right)
    Hit Dice: 3d8+9 (22 hp)
    Initiative: +1
    Speed: 60 ft. (12 squares) (40' encumbered)
    Armor Class: 14 (1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
    Base Attack/Grapple: +2/+9
    Attack: Hoof +4 melee (1d4+3)
    Full Attack: 2 hooves +4 melee (1d4+3) and bite 1 melee (1d3+1)
    Space/Reach: 10 ft./5 ft.
    Special Attacks:
    Special Qualities: Low-light vision, scent
    Saves: Fort +6, Ref +4, Will +2
    Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
    Skills: Listen +4, Spot +4
    Feats: Endurance, Run
    Carrying Capacity: Light load is up to 230 pounds; a medium load, 231460 pounds; and a heavy load, 461690 pounds, and can drag 3,600 pounds
    Equipment:             	 Cost  Weight
    Light Chain Barding		400gp	50lb
    Military Saddle			30gp	30lb (Effective 0)
    -10 Rations			5gp	10lb
    Saddlebags			4gp	8lb
    -Feed, 5 days			5cp	50lb
    -Masterwork Artisan Tools	55gp	5lb (only when with her)
    -Chain Shirt			100gp	25lb (only when with her)
    -Waterskins, 3			3gp	12lb
    Weight without Rider - 80/110lb  Weight With Rider - 378lb

    Juliana is a shapely woman with fiery red hair, and emerald green eyes. Her hair drifts down just past her shoulders, and is usually worn loose, though she sometimes ties it back. Her deep green eyes are cold and she often looks like shes sizing up anything she sees. Her chain shirt hugs her tightly, and her clothing is cut for few loose hangings. She walks with some grace, but carries herself like a confident warrior. Her flail and shield set for easy access when needed.

    Juliana has always been viewed as inferior due to her sex. Men often underestimated her, especially when she insisted on playing with the boys. At a young age, she enjoyed wrestling and childish weapon play. She learned to size up her opponent and look to exploit an advantage. She had an innate understanding of conflict, and often bested the boys in their rough housing.

    As she grew, she trained as a warrior. She was ridiculed and abused by the men she trained with, but she didnt care, and she took it out on them on the field, where she continued to prove a superior opponent. She used her feminine charms to gain every advantage, from extra training to the occasional slip on the battle field. She learned to do more than simply attack and defend, but to look to create every advantage possible. She learned to trip her opponents with ease, and enjoys the look on their faces when she followed up with a quick attack.

    Juliana learned quickly to not trust those around her. The boys often made sure she had faulty weapons, hoping to make her look foolish. As a result, Juliana began to craft her own weapons and armor. She became quite good at making them, and uses her own equipment almost exclusively.

    She began to suspect her mind was well beyond the normal mind when she found herself mentally pushing her physical self beyond its normal limits. She was spotted by Katrina pushing herself in a training exercise, and was sought out immediately there after.

    Katrina taught her about using her mind, her psychic self, to push her battle abilities beyond that of a normal human. She taught her the ways of war, and the ways of the psionic warrior. Katrina said her abilities might not be understood by normal men, but she must not let that dissuade her from perfecting them. Katrina tried to teach her the ways of the Warmind, but Juliana was not yet experienced or knowledgeable about the ways of the mind to understand her training.

    Katrina told Juliana to seek out adventure in the city of Orussus, and return when she was better able to handle the training of the Warmind. So Katrina set off to Orussus to gain knowledge which had eluded her.

    Alessa, Psicrystal
    PSICRYSTAL 	Diminutive Construct
    Hit Points:	33 ((1d10+5d8+6+10)/2)
    Initiative:	+2
    Speed:		30 ft. (6 squares), climb 20 ft.*
    Armor Class:	18 (+4 size, +2 Dex*, +2 Natural), touch 16, flatfooted 15
    BAB/Grapple:	+4/13
    Full Attack:	
    Space/Reach:	1 ft./0 ft.
    Qualities:	Construct traits, hardness 8, psicrystal granted abilities
    Saves:		Fort +7, Ref +4, Will +3
    Abilities:	Str 1*, Dex 15*, Con , Int 8, Wis 10, Cha 10
    Skills:		Autohypnosis +8(6), Climb +14(4)*, Concentration +9(9),
    		Craft: Armor +5(6), Craft: Bow +5(6), Craft: weapon +5(6),
    		Listen +6(4), Move Silently +6(4), Hide +14(0), Search +3(4), Spot +6(4)
    Feats:		Alertness
    *With self-propulsion ability activated.
    Construct Traits:
    A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.
    Psicrystal Granted Abilities:
    - Alertness - Granted to Master if within arm's reach
    - Improved Evasion - 1/2 or no damage on reflex save
    - Personality - Resolved (+2 bonus on Will saves)
    - Self-propulsion - Last 24 hours
    - Share Powers
    - Sighted - '40 radius
    - Telepathic Link
    - Deliver Touch Powers
    - Telepathic Speach
    A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.

    She examined the mystery of Love Potion Number Nine

    She has earned 320 experience fighting some low down dirty rats.
    She has earned 138 from her time on LLPN so far
    She earned 675 sp in the finale of LLPN.
    She has earned a total of 377 gold, 5 silver, and a cure light potion.

    She entered the Tournoment of Flowers

    Time: January 4th through May 4th = 400 xp
    She earned 100 xp Entering the Monastery
    She earned 600 xp from personal combat
    She earned 600 xp in The Race
    Total=1700 (May 4th)
    She earned 2225 XP for passing the first 2 trials of the kidnapping.
    She earned 900 XP for passing the third trial and rescuing the 3 prisoners.
    Final time/RP award of 62 XP

    She is looking to cure the Blood of the Werewolves
    267 XP awarded here
    710 XP awarded here
    690 XP awarded here
    1400 XP awarded here
    1,040 xp Awarded here
    Earned 2000 gold
    Crafted a bunch of stuff for others and herself.

    She is investigating the Strainge Case of Aif Jenkins' Farm
    1,200 XP awarderd here
    4,728 XP awarded here

    She is involved in the War in Vastermarch
    2105 XP awarded here
    225 XP awarded [url=http://www.enworld.org/showpost.php?p=3909664&postcount=740]

    -150 XP and 450 GP spent for Psychic Reformations to change Combat Expertise and Improved Trip into Overchannel and Talented.
    GM Credits
    2 Credits for 200 XP (At L2)on 5/14/05
    10 Credits for 3,000 XP (At L6) on 11/25/07

    Craftsman (10/20/06 to...)
    Pay as of 10/27, 5 GP, 6 CP
    Pay as of 11/03. 5 GP, 6 CP
    Pay as of 11/10. 5 GP, 6 CP
    Pay as of 11/17. 5 GP, 6 CP
    Pay as of 12/1. 5 GP, 6 CP
    Pay as of 12/8. 5 GP, 6 CP
    Pay as of 12/15. 5 GP, 6 CP
    Crafting on 12/15. 200 GP, -30 CP
    Money towards Shop:
    500 / 500 GP (Paid Off 11/25)

    L2 -> Psychic Warrior HP: +9 (6+1+2(feat)) SP: +5 (2+2+1) PP: +2 ( +1 +1)
    KN: Psionics +1, Autohypnosis +2, Craft: Weapon +1, Craft: Armor +1
    Bonus Feat: Psionic Weapon, Psionic Power: Offensive Prescience

    L3 -> Psychic Warrior HP: +9 (6+1+2(feat)) SP: +5 (2+2+1) PP: +3 ( +2 +1)
    Concentration +1, Autohypnosis +2, Craft: Weapon +1, Craft: Armor +1
    Feat: Psicrystal, Psionic Power: Force Screen

    L4 -> Psychic Warrior HP: +7 (6+1) SP: +5 (2+2+1) PP: +3 ( +2 +1)
    KN: History(CC) +2, Autohypnosis +1, Craft: Bow +2
    Atribute Bonus: +1 Strength, Psionic Power: Body Adjustment

    L5 -> Psychic Warrior 5 HP: +9 (6+1+2(Feat)) SP: +5 (2+2+1) PP: +3 ( +2 +1)
    KN: History(CC) +2, KN: Psionics +3
    Bonus Feat: Psionic Meditation, Psionic Power: Hustle

    L6 -> Warmind 1 HP: +10 (7+1+2(Feat)) SP: +5 (2+2+1) PP: +3 ( +2 +1)
    Concentrate +4, Autohypnosis +1
    Feat: Psycrystal Containment
    Psionic Power: Vigor

    L7 -> Warmind 2 HP: +9 (8+1) SP: +5 (2+2+1) PP: +4 ( +3 +1)
    Concentrate +1, Psicraft +4
    Psionic Power: Expansion

    Periapt of Wisdom +2, +3 PP (one at L2, 4, and 6), noted seperately.
    Last edited by Bront; Sunday, 16th December, 2007 at 02:35 AM. Reason: L7

  7. #197

    Gideon Redcloak - Human Sorcerer 1/Fighter 3 (Approved)

    Name: Gideon Redcloak
    Class: Sorcerer 1/Fighter 3 
    Race: Human  
    Size: Medium
    Gender: Male
    Alignment: Neutral Good   
    Deity: Phyrah
    Str: 16 +3 ( 8p.)     Level: 4        XP: 6593
    Dex: 13 +1 ( 5p.)     BAB: +3         HP: 34 (1d4 + 3d10 + 8)
    Con: 14 +2 ( 6p.)     Grapple: +10    Dmg Red:  0/-   
    Int: 14 +2 ( 6p.)     Speed: 20'      Spell Res: --
    Wis: 10 +0 ( 2p.)     Init: +1        Spell Save: +0
    Cha: 11 +0 ( 3p.)     ACP: -6         Spell Fail: 40%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +2    +1    +0    +0    +0    18
    Touch: 11              Flatfooted: 17
                             Base   Mod  Misc  Total
    Fort:                      3    +2    +0    +5
    Ref:                       1    +1    +0    +2
    Will:                      3    +0    +0    +3
    Weapon                  Attack   Damage     Critical
    Bastard Sword MW          +8     1d10+3     19-20x2
    Bastard Sword, 2 handed   +8     1d10+4     19-20x2
    Dagger                    +6      1d4+3     19-20x2
    Silver Longsword          +6     1d8+2      19-20x2
    Unarmed                   +6      1d3+3        20x2
    Languages: Common, Draconic, Dwarven
    Abilities: Summon Familiar,
    Proficiency in Light, Medium, and Heavy Armor,
    Proficiency with all shields (including Tower Shields),
    Proficiency with all simple and martial weapons,
    Arcane spells (5/3),
    Spells Known (4/2):
    0th-Level: Mending, Message, Prestidigitation, Read Magic
    1st-Level: Endure Elements, True Strike
    Feats: Improved Unarmed Strike (1st),
    Improved Grapple (Human Bonus),
    Exotic Weapon Proficiency[Bastard Sword] (Fighter Bonus (1st)),
    Power Attack (3rd),
    Weapon Focus[Bastard Sword] (Fighter Bonus (2nd))
    Skill Points: 35       Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Bluff(Cha)                 0    +0    +0    +0
    Concentration(Con)         4    +2    +0    +6
    Craft(Int)                 0    +2    +0    +2
    Intimidate(Cha)            5    +0    +0    +5
    Knowledge(Arcana)(Int)     7    +2    +0    +9 (3 ranks are cross-class)
    Listen(Wis)(cc)            2    +0    +0    +2
    Profession(Wis)            0    +0    +0    +0
    Spellcraft(Int)            4    +2    +2    +8
    Spot(Wis)(cc)              2    +0    +0    +2
    Tumble(Dex)(cc)            2    +1    +0    +3
    Equipment:               Cost  Weight
    Mwk Cold Iron B. Sword  370gp    6lb
    Silver Longsword        105gp    4lb
    Heavy Wooden Shield       7gp   10lb
    Dagger                    2gp    1lb
    Breastplate             200gp   30lb
    Traveler's Outfit(free)  --gp   --lb
    Belt Pouch                1gp  0.5lb
     Whetstone                2cp    1lb
     Flint and steel          1gp   --lb
     10 candles               1sp   --lb
     8 pieces of chalk        8cp   --lb
    Waterskin                 1gp    4lb
    Spell component pouch     5gp    2lb
    Signet Ring               5gp   --lb
    Light Horse              75gp   --lb
    *Bit and Bridle           2gp    1lb
    *Riding Saddle           10gp   25lb
    *Saddlebags               4gp    8lb
    *Backpack                 2gp    2lb
    *50ft. silk rope         10gp    5lb
    *Bedroll                  1sp    5lb
    *Trail Rations(10)        5gp   10lb
    * 56lbs. carried on horse.
    *Items marked with an asterisk (*) are stowed in Gideon's saddlebags, or on his horse.
    Total Weight:58.5lb    Money: 55pp  2490gp  25sp  50cp
    * 1pp and 2490gp are stored with Joe at the Red Dragon Inn
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                76   153   230   460   1150
    Age: 19
    Height: 6'04"
    Weight: 165lb
    Eyes: Light Brown
    Hair: Red 
    Skin: Pale
    Spells Used Today:
    0th-level: none
    1st-level: none

    Appearance: Gideon is a tall man, with a pale complexion, gold-brown eyes, and a fiery mane of red hair. He holds himself with a haughty air, though he seems to be unaware of it. His worn breastplate, scarred wooden shield, and hard look show that he's no stranger to the road, or a fight. In a backslung scabbard he carries a large bastard sword. Its pommel sports a snarling dragon head, poised to devour the blade. Draped across his back and almost looking out of place is a clean, brilliant red cloak.

    Background: Gideon is a man in search of his past. His father left before he was born, and his mother died when he was 6. His mother was a kindly woman, somewhat practiced in the sorcerous arts. He had started to follow in her footsteps, but after her death he found that he just didn't have the patience for study. He found that any problem that he couldn't easily solve provoked his anger. After his mother's death, he passed into his uncle's care. His uncle told him of his father's deeds as a mighty warrior and adventurer. These stories appealed to something inside Gideon, and he found himself particularly relishing the portions of the stories referring to combat and treasure. When he was old enough, his uncle educated him in the warrior's art. Always did his uncle caution him that he must find balance in his strength and the reptilian anger coiled within him. When Gideon reached his 18th year, his uncle gave him a special gift. His father's old bastard sword. The grip felt cool and comfortable in Gideon's grasp, and he thanked his uncle for such a gift. Not long after, he bid his uncle goodbye. He left in search of answers to questions about his past and who his father was.

    After a fruitless, year-long search, Gideon has decided to come to Orussus and the Red Dragon Inn in search of fortune and glory.

    XP and Treasure Log:

    Total Current Experience: 6593


    Quote Originally Posted by Hired Hands
    7/20/2005: Hired Hands fee advance.

    50 gp
    Quote Originally Posted by Hired Hands
    3/30/2006: Hired Hands: 1358 exp (Enough to go from 1st to 2nd level)

    65 platinum
    621 gold
    8 silver
    7 copper
    as reward for Hired Hands

    Gideon will sell his light crossbow and bolts for 18gp (half of 36gp), his leather armor for 5gp, and use the money to purchase himself a serviceable suit of Breastplate Armor, a heavy wooden shield, and will pay to have his father's old bastard sword repaired/blade replaced/refurbished (mechanically, he is selling his old sword for 17.5gp, and buying a masterwork cold iron bastard sword). He'll also purchase a light horse and tack.

    To my understanding those should cost:
    200gp (Breastplate)
    7gp (Heavy Wooden Shield)
    370gp (Masterwork Cold Iron Bastard Sword)
    75gp (Light Horse)
    2gp (Bit and bridle)
    10gp (Riding saddle)
    4gp (Saddlebags)

    For a total of: 668gp

    Treasure and XP post.

    Second level added:
    +9 hitpoints (3/4 of the max 10 (7 this time), +2 Con bonus)
    Fighter Bonus feat (Exotic Weapon Proficiency[Bastard Sword])
    1 rank in Intimidate
    1 rank in Listen (Cross-class)
    1 rank in Spot (Cross-class)
    +1 base attack bonus
    +2 base Fort save
    Fighter class features
    Quote Originally Posted by Rats in a Maze
    2/26/2007: Rats in a Maze: 1810 exp (Enough to go from 2nd to 3rd level)

    XP post.

    Third level added:
    +10 hitpoints (3/4 of the max 10 (8 this time), +2 Con bonus)
    Fighter Bonus feat (Weapon Focus[Bastard Sword])
    3rd level feat (Power Attack)
    2 ranks in Knowledge[Arcana] (Cross-class)
    1 rank in Intimidate
    +1 base attack bonus
    +1 base Fort save
    Quote Originally Posted by Rats in a Maze
    11/24/2007: Rats in a Maze: 3425xp (Enough to go from 3rd to 4th level)

    XP post.
    XP Post.
    Treasure Post.
    Treasure Post.

    2454 gp
    5 sp
    43 cp

    Fourth level added (3rd level of fighter):
    +9 hitpoints (3/4 of the max 10 (7 this time), +2 Con bonus)
    1 rank in Knowledge[Arcana] (Cross-class)
    3 ranks in Intimidate
    +1 base attack bonus
    +1 base Ref save
    +1 base Will save
    +1 Strength (4th level ability boost)
    Last edited by IcyCool; Wednesday, 5th December, 2007 at 08:53 PM.

  8. #198
    Novice (Lvl 1)

    Kerrz's Avatar

    Join Date
    Aug 2004
    Hamilton, Ontario
    Read 0 Reviews

    Block Kerrz

    Name: Kerrz Yornbough
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Grendath
    Str: 15 +2 (8p.)     Level: 1        XP: 0
    Dex: 16 +3 (10p.)    BAB: +1         HP: 11 (1d10+1)
    Con: 12 +1 (4p.)     Grapple: +3     Dmg Red: 0
    Int: 12 +1 (4p.)     Speed: 30'      Spell Res: 0
    Wis: 10 +0 (2p.)     Init: +7        Spell Save: +0
    Cha: 10 +0 (2p.)     ACP: -2         Spell Fail: 20%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +3      +1    +3      +0    +0    +0    17
    Touch: 13              Flatfooted: 14
                             Base   Mod  Misc  Total
    Fort:                     2      +1            +3
    Ref:                      0      +3            +3
    Will:                     0      +0            +0
    Weapon                  Attack   Damage     Critical
    Warhammer                      +3     1d8+2        x3
    Scimitar                       +3     1d6+2      18-20/x2
    Longbow                        +4     1d8          x3
    Light Shield                   +3     1d3+2        x2
    Languages: Common, Goblin
    Abilities: None
    Feats: Improved Initiative, Point Blank Shot, Power Attack
    Skill Points: 16       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Craft (Leatherworking)          4    +1          +5
    Handle Animal                   4    +0          +4
    Intimidate                      4    +0          +4
    Ride                            4    +3          +7
    Equipment:               Cost  Weight
    Scimitar                    15gp    4lb
    Warhammer                   12gp    5lb
    Longbow                     75gp    3lb
    Shield, Light Steel          9gp    6lb
    Studded Leather Armor       25gp   20lb
    Arrows (20) x3               3gp    9lb
    Backpack                     2gp    2lb
    Bedroll                      1sp    5lb
    Blanket, Winter              5sp    3lb
    Flint and Steel              1gp    0lb
    Pouch                        1gp  0.5lb
    Rations (1 day) x12          60sp    12lb
    Rope (50', hempen)           1gp   10lb
    Sack                         1sp    1lb
    Torch x3                     3cp    3lb
    Waterskin                    1gp    4lb
    Total Weight:87.5lb      Money: 115gp 2sp 7cp
                            Lgt   Med   Hvy  Lift  Push
    Max Weight:             66   133   200   400  1000
    Age: 19
    Height: 5'11"
    Weight: 210lb
    Eyes: Hazel
    Hair: Black
    Skin: Light
    As a man, Kerrz Yornbough appears by most means to be average. He is neither fit nor fat, neither short nor tall, neither green eyed nor brown, neither pale nor dark skinned. His rugged features are somewhat dull, and between his short-cropped black beard and the shaggy hair atop his head is framed a face scarred by time yet passed over by age. His manner of attire is loose and light, billowing and baggy, yet somewhat ragged -- the man would need a serious change of clothes and a shower before he could even pretend to pass for a noble.
    Born to a nomadic tribe of plainsmen on the western border of the state of Earling, Kerrz Yornbough was brought up to live freely as there was not much holding him back -- the plains held no great walls of stone made either by nature or by man. The tribe was forced to defend itself often from the unruly denizens of the plains, as well as the creatures of the nearby desert foraging into slightly more fertile lands for fresh food. Because of this martial nature, all of the tribe members were taught early to use their natural talents to defend themselves... and when natural talents failed, they were also taught to use the sweeping scimitar.
    Kerrz's father tended to the animals, making sure their bridles and harnesses were well kept and that the animals themselves were well taken care of. Following in his father's footsteps (because it becomes so easy to get lost on the plains if you're not following someone's) Kerrz learned the talents himself.
    However, as time went on, and the defensive sorties and counter-raids that defined the tribal life began to bore young Kerrz he came to a snap decision. He said a quick prayer to Grendath, patron of the foolish warrior, and went off to make his own foolish way in the world. He left the last ties that were locking him down and headed towards true freedom...
    Money/XP Log
    Money Gained:
    240gp <---------- Initial Money
    50gp <----------- Half of retainer for Bandit Investigation
    Money Spent:
    148gp 2sp 3cp <-- Initial Equipment
    23gp <----------- 1/3rd of Horse Purchase
    35sp <----------- 7 days rations
    Experience Gained:
    Last edited by Kerrz; Monday, 25th July, 2005 at 11:55 PM.

  9. #199
    Gallant (Lvl 3)

    Join Date
    Feb 2005
    Palm Coast, FL 32164
    Read 0 Reviews

    Block LogicsFate

    Name: Valan Ceth
    Class: Cleric
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: CN
    Deity: Grendath
    Str: 14 +2 (06p.)	 Level: 2		XP: 1903
    Dex: 14 +2 (06p.)	 BAB: +1		 HP: 14 (2d8+00)
    Con: 10 +0 (02p.)	 Grapple: +3	 Dmg Red: 0/0
    Int: 14 +2 (06p.)	 Speed: 20'	 Spell Res: 0
    Wis: 14 +2 (06p.)	 Init: +2		Spell Save: +2
    Cha: 12 +1 (04p.)	 ACP: -7		 Spell Fail: 00%
    ..................Base Armor Shld Dex Size Nat Misc Total
    Touch: 12			 Flatfooted: 15
    .....................Base Mod Misc Total
    Weapon				 Attack Damage	 Critical
    Turn Undead
    Luck Domain
    Trickery Domain
    Combat expertise(first)
    Imporoved trip(human)
    Skill Points: 20 	Max Ranks: 4/2
    Skills				 Ranks Mod Misc Total
    Spells Prep'd
    0-Create Water, Detect Magic, Light, Prestidigitation, Guidance
    1-Doom, Magic Weapon(Wis), Disguise Self(Domain), Divine Favor
    Equipment:			 Cost Weight
    Being worn:
    Travelers outfit............--gp....-lb
    On Back:
    Shield, Heavy Steel.........20gp ..15lb
    Sheathed on Back of Sheild:
    On Neck:
    Holy Symbol..................1gp....-lb
    Flint and Steel..............1gp....-lb
    Lantern, bullseye...........12gp....2lb
    Oil x5.......................5sp....5lb
    Game Kit.....................5gp....5lb
    Total Weight:80lb	 Money: 65pp 652gp 16sp 16cp
    .................................Lgt Med Hvy Lift Push
    Max Weight:			 58lb 116lb 175lb 350lb 875lb
    Age: 21
    Height: 5'9"
    Weight: 160lb
    Eyes: Green
    Hair: Slick Black
    Skin: Pale
    A constant irritating smile, the first easiest thing to notice about Valan.
    After that is a bit non descript, being defined by what he wears and his current expression.
    Proudly desplays the sign of Grendath on necklace and sheild.

    Will be given as given up in-game
    (Unless a DM feels like making some up? Feel Free)

    Edit: Recieved 50gp in up front payment
    Edit: Payed 24 gp for joint ownership of a horse
    Edit: Payed 3.5gp for rations and 1cp for an apple
    Edit: Recieved 65pp, Payment from Hired Hands
    Edit: Recieved 621 gold, 8 silver, and 7 copper. Payment from Hired Hands.
    Edit: Recived 1125 Exp
    Edit: Horse went to Kerrz
    Edit: Lost 2 gold gambling(Take this lesson well kids, it doesn't pay to play Drow Highcard)
    Edit: Won 9 gold gambling.(Take that as a lesson kids.)
    Edit: Hardest 300xp, I ever earned. Nocturn of Sorrow.
    EDIT: HARDEST 479xp I've ever Earned from Nocturne.

    Valan will try to trip +3 to touch with sickle. +6 opposed strength.(Imp Trip) If failure abounds drop sickle. If success is assured then Free attack with sickle +3 1d6+2.
    Last edited by LogicsFate; Monday, 21st April, 2008 at 03:38 PM.

  10. #200
    Class: PALADIN
    Race: HUMAN
    Size: MEDIUM
    Gender: MALE
    Alignment: LG
    Deity: HYRAG "The Lightbringer"
    Str: 14 +2 (XXp.)	 Level: 1		XP: 0
    Dex: 12 +1 (XXp.)	 BAB: +1		 HP: 11 (1d10+1)
    Con: 12 +1 (XXp.)	 Grapple: +3	 Dmg Red: NA/NA
    Int: 12 +1 (XXp.)	 Speed: 30'	  Spell Res: NA
    Wis: 14 +2 (XXp.)	 Init: +1		Spell Save: +NA
    Cha: 14 +2 (XXp.)	 ACP: -3			Spell Fail: 0%
    				   Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:		 10	+3	+2	+1	+0	+0	+0	16
    Touch: 11			  Flatfooted: 15
    						 Base   Mod  Misc  Total
    Fort:					  2	+1		  +3
    Ref:					   0	+1		  +1
    Will:					  0	+2		  +2
    Weapon		  Attack Damage  Critical
    Lance   +3 1d8+2 20x3  
    Longsword			  +3  1d8+2 19-20x2
    Javelin		  +2 1d6+2 20x2
    Languages: Common, elven
    Abilities: Aura of Good, detect evil, smite evil 1/day (+2 hit/+1 damage)
    Feats: Mounted Combat, Ride-by-attack
    Skill Points: 16	   Max Ranks: 4/2
    Skills				   Ranks  Mod  Misc  Total
    Ride				4	 +1	+0	+5 
    Diplomacy		4	 +2	+0	+6
    Handle Animal				 4	 +2	+0	+6
    Sense Motive		4	 +2	+0	+6
    Equipment:		 Cost  Weight
    Traveler's Outfit	  0gp   0lb
    Lance		10gp	10lb
    Longsword			15gp	4lb
    Studded leather		 20gp	25lb
    Large Wood Shield	  7gp	 10lb
    Sack   1sp	.5lb
    Waterskin  1gp	 4lb
    Trail Rations (1 days) 5sp	 1lb
    Javelin (2)  2gp 4lb
    Equipment on horse:  Cost  Weight
    Light Warhorse  150gp NA
    Military Saddle  20gp 30lb
    Bit and bridle  2 gp 1lb
    Saddlebags  4gp 8lb
    Feed (1 day)  5cp 10lb
    Total Weight:  58lb		Money: 8gp 3sp 5cp
    Horse load:  49lb (267lb with rider)
    						  Lgt	Med	Hvy   Lift   Push
    Max Weight:			   58	116	175	175	875
    Horse maximum weight:  150 300 450 NA 3000
    Age: 20
    Height: 5'10
    Weight: 160lb
    Eyes: Green
    Hair: Long Shaggy Blond Hair
    Skin: Olive
    Hammish isn't overly tall or thick, but he does have an athletic physique. He is also somewhat unkept; his
    hair is long and shaggy, and his beard isn't groomed as often as it should be. Still, there is something
    about him. Perhaps it is his green eyes, which carry the brightness of youth, but also the wisdom of age.
    Or perhaps it is his youthful olive-toned skin that makes his so alluring. Whatever it is, there is no
    mistaking the fact that he is handsome.
    Hammish wears studded leather underneath his dark blue hooded cloak, and carries a longsword across his back,
    along with his two javelins. He wears black riding boots, dark pants, and a simple shirt. He could easily
    be mistaken for a ranger, where it not for the symbol of Hyrag (heavy mace and sunburst) on his shield.

    Hammish was born and raised on his parents small farm, but when he was 16 he witnessed his parents get
    slaughtered by orcs. Fueled by that terrible event, Hammish dedicated his life to the bringing justice,
    peace, and goodwill to the world. With this goal in mind, he sold off his entire inheritance and used
    the money to buy equipment and pay for the necessary training. For two long years he was trained through
    the church of Hyrag, and by the time he was done all he had left was the clothing and equipment on his
    back, and his faithful steed 'Acorn'.
    Last edited by Kishwa Dogteeth; Tuesday, 21st June, 2005 at 07:40 PM.

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