(Record) Official Character Thread - Page 39





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  1. #381

    Lerrin Honeylott Cloistered Cleric of Ulura 1, UNAPPROVED

    Code:
    Name: Lerrin Honeylott
    Class: Cloistered Cleric
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: NG
    Deity: Ulura
     
    Str: 14 +2 ( 6p.)     Level: 1        XP:    0
    Dex: 12 +1 ( 4p.)     BAB: +0         HP:    8 (1d6+2)
    Con: 14 +2 ( 6p.)     Grapple: +2     Dmg Red: 
    Int: 10 +0 ( 2p.)     Speed: 30'      Spell Res: n/a
    Wis: 14 +2 ( 6p.)     Init: +1        Spell Save: +12
    Cha: 14 +2 ( 6p.)     ACP: -4         Spell Fail: n/a
     
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:               10     +4   +2    +1    +0    +0    +0     17
    Touch: 11              Flatfooted: 16
     
                             Base   Mod  Misc  Total
    Fort:                       2    +2           +4
    Ref:                        0    +1           +1
    Will:                       2    +2           +4
     
    Weapon                  Attack   Damage     Critical
    Morningstar                 +2    1d8+2         20x2
    Spiked Gauntlet             +2    1d4+2        20-x2
    Dagger                      +2    1d4+2      19-20x2
    Sling                       +1    1d4+2        20-x2
     
    Languages: Common
     
    Abilities:
    Bonus Feat at first level
    1 bonus skill point every level (x4 at first level)
    Divine Prepared Spellcasting
    Lore: As Bardic Knowledge, check +1.
    Charm Domain: 1/day increase charisma by 4 for 1 minute.
    Knowledge Domain: +1 CL for Divination spells. All Knowledge Skills are Class Skills.
    Trickery Domain: Bluff, Disguise, and Hide are Class Skills.
    Spontanous Casting (cure spells)
    Turn Undead: 5/day, check 1d20+2, damage 2d6+3.
     
    Feats: Skill Focus Diplomacy, Shield Proficiency
     
    Skill Points: 28       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Bluff                        4   +2           +6
    Concentration                4   +2           +6
    Diplomacy                    4   +2    +3     +9
    K. Nobility                  4   +0           +4
    K. Religion                  4   +0           +4
    K. History                   4   +0           +4
    Spellcraft                   4   +0           +4
     
    Equipment:                              Cost  Weight
    Backpack                                 2gp     2lb
    Bedroll                                  1sp     5lb
    Bullets, Sling (10)                      1sp     5lb
    Chainshirt                             100gp    25lb
    Cold Iron Morningstar                   16gp     6lb
    Dagger                                   2gp     1lb
    Explorer's Outfit                        -gp     -lb
    Heavy Wooden Shield                      7gp    10lb
    Scrolls of Cure Light Wounds (2)        50gp     -lb
    Sling                                    -gp     -lb
    Spiked Gauntlet                          5gp     1lb
    Sunrod (3)                               6gp     3lb
    Wooden Holy Symbol (4)                   4gp     -lb
     
    Total Weight:58lb      Money: 7gp  8sp  0cp
     
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                 58   116   175   350   875
     
    Age: 23
    Height: 6'2"
    Weight: 160lb
    Eyes: Blue
    Hair: Blond
    Skin: Light Tan
    Appearance: A handsome young man with a head of messy blond hair which somehow always seems to look great. His usual expression is a devilish grin which shows off his dimples and bright blue eyes to good effect. His build, which could be described as leanly muscular, further aides the image he cultivates - that of a dashing rogue.

    Background: A member of Orussus's mildly notorious Honeylott family who are rumored to have a nymph in their distant ancestry and famed for their good looks and amorous inclinations. Lerrin is the youngest of nine children and as such is constantly clamouring for attention as he had to in his youth. Despite the grand musical tradition in the family Lerrin proved to have no skill with instruments, his talent largely lay in talking his way out of tedious lessons, and seduction. It was perhaps understandable that the young lad came to the attention of the church of Ulura, and he quickly took to the Church's doctrine. Since then he has served some time at one of the Church's less reputable establishments catering to the needs of Orussus's female population until recently finding the need to remove himself due to the anger of an influential husband. Thus he headed for the Red Dragon Inn in search of a quick crown, a heroic reputation, and a coincidently armed group of allies - just in case!
    Last edited by Halford; Saturday, 15th November, 2008 at 07:28 AM.
    Back after a long absence, and feeling rather sheepish.

 

  • #382

    Dinin the Bard

    Code:
    Dinin:
    Class: Bard
    Race: Elf
    Size: Medium
    Gender: Male
    Alignment: NG
    Deity: None
    
    Str: 15 +2 (7p.)     Level: 1        XP: 0
    Dex: 14 +2 (6p.)     BAB: +0         HP: 6 (1d6+0)
    Con: 10 +0 (2p.)     Grapple: +2     Dmg Red: n/a
    Int: 12 +1 (4p.)     Speed: 30'      Spell Res: 0
    Wis: 12 +1 (4p.)     Init: +2        Spell Save: +2
    Cha: 15 +2 (7p.)     ACP: -16         Spell Fail: n/a
    
                            Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:             10    +4    +0    +2    +0    +0   +0    16 
    Touch:  12              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      X    +X          +0
    Ref:                2       2    +X          +4
    Will:               2       1    +X          +3
    
    Weapon            Attack   Damage     Critical
    Bastard Sword          +2     1d10+3      19-20/x2
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    
    Languages: Draconic, Common, Elven
    
    Abilities: Bardic Music, Bardic Knowledge, Counter song, fascinate, inspire courage +1
    
    Feats: Endurance, Light Armor Proficiency, Shield Proficiency, Simple Weapon Proficiency
    
    Skill Points: 49       Max Ranks: X/X
    Skills                   Ranks  Mod  Misc  Total
    Listen                       2    +1          +X      3
    Perform (sing and in)   4    +X          +X      6
    Move silently             0    +2          +X       2
    Open Lock                 0    +2          +X      2
    
    Equipment:               Cost  Weight
    Backpack                cp   2lb
    Bedroll                    sp   5lb
    Lute                     gp     3lb
    Chain Shirt Armor     gp   25lb
    Bastard Sword                 6lb
    Total Weight:41lb      Money: 200gp XXsp XXcp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:     1-66  67-133  134-200  200   1000
    
    Age: 26
    Height: 6'5"
    Weight: 160lb
    Eyes: Blue
    Hair: Dark Blue
    Skin: Grey
    Appearance: Dinin is a long haired (About 5 inches past the chin) man, his face quite calm, and his eyes quite soft. He has a very sharp and attractive look; neatly groomed and dressed.

    Background: Dinin comes from a small family that was in service of a distant, and forgotten king. His family ran away in order to remove themselves from the terrible conditions he put his servants under, eventually becoming a family of travelling bards. Dinin left his family, with consent, to further seek wealth and prosperity.

  • #383

    Julien Zani, Human Shaper 1 - Approved

    (Approved - Lvl 1)

    Code:
    Name: Julien Zani
    Class: Shaper 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: Russna
    Str:  8 -1 ( 0p.)     Level: 1        XP: 0
    Dex: 14 +2 ( 6p.)     BAB: +0         HP: 12 (1d4+2+6)
    Con: 14 +2 ( 6p.)     Grapple: -1     
    Int: 18 +4 (16p.)     Speed: 20', 30'  without backback    
    Wis:  8 -1 ( 0p.)     Init: +2        
    Cha: 10 +0 ( 2p.)     ACP: -3, -0 without backpack   
     
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +2    +0    +0    +0    14
    Touch: 12              Flatfooted: 12
     
                             Base   Mod  Misc  Total
    Fort:                      0    +2          +2
    Ref:                       0    +2          +2
    Will:                      2    -1          +1
     
    Weapon                  Attack   Damage     Critical
    Light Crossbow            +2     1d8+0      19-20x2
    Dagger (Melee)            -1     1d4-1      19-20x2
    Dagger (Thrown)           +2     1d4-1      19-20x2
     
    Languages: Common, Goblin, Sylvan, Terran, Abyssal
     
    Psion Manifestor Level: 1 Power Point Reserve: 4 (2 standard + 2 
    bonus)
     
    Powers Known:
    Ectoplasmic Sheen (Psionic Grease)
    Astral Construct
    Demoralize
     
    Abilities:
    Alertness: When Julien's psicrystal is within 5', Julien gains the benefits of the 
    Alertness feat.
     
    Feats: Psionic Body, Psicrystal Affinity, Body Fuel
     
    Skill Points: 28       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration              4    +2          +6
    Craft (Weaponsmithing)     4    +4    +3   +11
    Craft (Any)                0    +4    +3    +7
    Knowledge (Psionics)       4    +4          +8
    Psicraft                   4    +4          +8
    Bluff                      4    +0          +4
    Disguise                   4    +0          +4
    Use Psionic Device         4    +0          +4
    Spot                       0    -1    +2*   +1* 
    Listen                     0    -1    +2*   +1* 
     
    Equipment:                           Cost   Weight
     
    Worn:
    Explorer's Outfit (Starting)         --*     --*     
    Leather Armor                         5*     15  lbs *Crafted
    Total Worn:                                  15  lbs
     
    Carried:
    Power Stone (Psionic Minor Creation) 25gp    --
    Power Stone (Inertial Armor)         25gp    --
    4 daggers (1 visible, 3 hidden)       8gp     4  lbs
    Light Crossbow                     17.5gp*    4  lbs *Crafted
    Crossbow Bolts (10)                   1gp     1  lb
    Candles (2)                           2cp    --
    Flint and Steel                       1gp    --
    Chalk (1)                             1cp    --
    Signal Whistle                        8sp    --
    Total Carried:                                9  lbs
     
    Backpack:
    Backpack                               2gp    2  lbs
    Candles (3)                            3cp   --
    Chalk (2)                              2cp   --
    Scroll Case                            1gp    0.5lb
    Ink, Black                             8gp   --
    Inkpen                                 1sp   --
    Parchment (10)                         2gp   --
    Paper (5)                              2gp   --
    Signal Whistle (2)                    16sp   --
    1 Dagger                               2gp    1  lb
    1 Water Skin                           1gp    4  lbs
    Total Backpack Weight:                        7.5lbs
     
    Other:
    Julien does not adventure with this gear leaving it at his current home.
    Artisan's Tools                        5gp    5  lbs
     
    Julien has three daggers hidden on his person. The current slight of hand checks 
    are (26, 23, 14)
     
    Total Weight:           24  lb  Money: 11gp  9sp  2cp
    Total Weight w/backpack:31.5lb
     
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                26    53    80    160   400
     
    Age: 23
    Height: 5'8"
    Weight: 120lb
    Eyes: Dark Brown
    Hair: Brown
    Skin: Light
    Appearance: Julien is a skinny man of regular heighth. His form is lost
    within the baggy clothes he wears, but no one could mistake him for a muscular
    man. He wears a cloak, but prefers to keep his face uncovered.
    Background: Julien is the son of a minor merchant. Since he was a young
    man, he has studied in the temples of Russna. Unfortunately, his brilliance is not
    matched by much empathy. He is fairly easily distracted by anything that catches
    his curiosity. These traits made him unsuitable to receive the the divine
    blessings granted to the priests of Russna. About 18 months ago, Julien met a man
    at one of Russna's Temple Libraries. The man had arrived to research a topic that
    had recently caught Julien's attention -- Psionics.
    Intrigued by the information this man was able to share, Julien left with him, and
    through this training has unlocked his first psionic powers.
    Just as Julien is easily distracted, he is easily bored. When a situation no
    longer interests him, he has the habit of disguising himself and looking for
    trouble.
    Public Plot Hooks

    -Julien is the son of a minor merchant who trades in a small region around
    Monemvassia.

    -Julien received his psionics training from a recluse, who for unstated reasons
    avoids contact with the public psionic community.

    -One of Julien's few friends is a goblin who works in the docks of Monemvassia.

    Gold
    Code:
       GP  SP   CP   Notes
      120            Starting Gold
    -  25            Power Stone (Psionic Minor Creation)
    -  25            Power Stone (Inertial Armor)
    -   5            Leather Armor  (Crafted)
    -  17   5        Light Crossbow (Crafted)
    -   1            Crossbow Bolts (10)
    -            5   Candles (5)
    -            3   Chalk (3)
    -   1            Flint and Steel
    -   1            Scroll Case
    -   8            Ink, Black
    -       1        Inkpen
    -      20        Parchment (10)
    -      20        Paper (5)
    -      24        Signal Whistle (3)
    -   2            Backpack
    -   5            Artisan's Tools
    -  10            Daggers (5)
    -   1            Water Skin
    =  16   9    2   11/25/2008

    Crafting
    Code:
     Craft Points   Notes
              150   Craft Points for lvl 1
    -           1   Leather Armor (Take 10, Craft(Armor) check=17)
    -           4   Light Crossbow (Take 10 Craft(Weapon) check=21)
    =         145   11/25/2008

    Julien's Psicrystal
    Code:
    Name: Julien's Psicrystal
     
    Str:  1* -5      HD: 1           
    Dex: 15* +2      BAB: +0         HP: 6 (12*.5)
    Con: --          Grapple: -17    Hardness: 8
    Int:  6  -2      Speed: 30'      Climb: 20'
    Wis: 10  +0      Init: +2        
    Cha: 10  +0      ACP: -0
     
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2*   +4    +0    +0   16
    Touch: 16              Flatfooted: 14     
     
                             Base   Mod  Misc  Total
    Fort:                      0    +2          +2
    Ref:                       0    +2          +2
    Will:                      2    -1          -1
     
    Weapon                  Attack   Damage     Critical
     
    Languages: Common
     
    Abilities:
    Construct Traits:
    -Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, 
    and morale effects).
    -Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, 
    and necromancy effects.
    -Cannot heal damage on its own.
    -Not subject to critical hits, nonlethal damage, ability damage, ability drain, 
    fatigue, exhaustion, or energy drain. 
    -Immunity to any effect that requires a Fortitude save (unless the effect also 
    works on objects, or is harmless).
    -Not at risk of death from massive damage. Immediately destroyed when reduced to 0 
    hit points or less. 
    -Since it was never alive, a psicrystal cannot be raised or resurrected. 
    -Constructs do not eat, sleep, or breathe.
     
    Psicrystal abilities:
     
    Improved Evasion (Ex)
    If a psicrystal is subjected to an attack that normally allows a Reflex saving 
    throw for half damage, it takes no damage if it makes a successful saving throw 
    and half damage even if the saving throw fails. 
     
    Self-Propulsion (Su)
    As a standard action, its owner can will a psicrystal to form spidery, ectoplasmic 
    legs that grant the psicrystal a land speed of 30 feet and a climb speed of 20 
    feet. The legs fade into nothingness after one day (or sooner, if the owner 
    desires). 
     
    Share Powers (Su)
    At the owner’s option, he can have any power (but not any psi-like ability) he 
    manifests on himself also affect his psicrystal. The psicrystal must be within 5 
    feet of him at the time of the manifestation to receive the benefit. If the power 
    has a duration other than instantaneous, it stops affecting the psicrystal if it 
    moves farther than 5 feet away, and will not affect the psicrystal again, even if 
    it returns to its owner before the duration expires. 
     
    Additionally, the owner can manifest a power with a target of “You” on his 
    psicrystal (as a touch range power) instead of on himself. The owner and 
    psicrystal cannot share powers if the powers normally do not affect creatures of 
    the psicrystal’s type (construct). 
     
    Sighted (Ex)
    Although it has no physical sensory organs, a psicrystal can telepathically sense 
    its environment as well as a creature with normal vision and hearing. Darkness 
    (even supernatural darkness) is irrelevant, as are areas of supernatural silence, 
    though a psicrystal still can’t discern invisible or ethereal beings. A 
    psicrystal’s sighted range is 40 feet. 
     
    Telepathic Link (Su)
    The owner has a telepathic link with his psicrystal out to a distance of up to 1 
    mile. The owner cannot see through the psicrystal’s senses, but the two of them 
    can communicate telepathically as if the psicrystal were the target of a mindlink 
    power manifested by the owner. For instance, a psicrystal placed in a distant room 
    could relay the activities occurring in that room. 
    Because of the telepathic link between a psicrystal and its owner, the owner has 
    the same connection to an item or place that the psicrystal does. For instance, if 
    his psicrystal has seen a room, the owner can teleport into that room as if he has 
    seen it too. 
     
    Feats: Alertness
     
    Skills                   Ranks  Mod  Misc  Total
    Concentration               4                +4
    Craft (Weaponsmithing)     4    -2          +2
    Knowledge (Psionics)       4    -2          +2
    Psicraft                   4    -2          +2
    Bluff                      4    +0          +4
    Disguise                    4    +0          +4
    Use Psionic Device         4    +0          +4
    Spot                       4    +0    +2    +6
    Listen                     4    +0     +2   +6
    Move Silently              4    +2          +6
    Search                     4    -2          +2
    Hide                       0    +2   +12   +14
    Climb                      0    +2   +8    +10
     
    Equipment:               Cost  Weight
    Total Weight: 0lb      
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               .75   1.5   2.5     5  12.5
    Julien's psicrystal is embued with the Artiste personality. It shares Julien's eye
    and appreciation for good craftsman ship. Annoyingly its intellegience is 6 while
    Julien's is 18. It does not seem to realize this and will often share its thoughts
    and opinions.


    Job

    Julien is craftsman.
    His out of adventuring job starts May 9, 2009. His current highest craft modifier is +11 and his highest craft rank is 4.
    Last edited by Dire Tadpole; Saturday, 9th May, 2009 at 11:10 PM. Reason: Approval Received

  • #384
    Registered User
    Myrmidon (Lvl 10)



    Join Date
    Feb 2002
    Location
    Florida
    Posts
    8,729

    ø Ignore jkason

    Weel Naxel, human cleric (Phyrah) 2nd level approval 1/19/2010

    Code:
    Name: Weel Naxel
    Class: Cleric 2
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Deity: Phyrah (Air, Travel)
    
    Str: 15 +2 (8p.)      Level: 2        XP: 3183/6,000
    Dex: 10 +0 (2p.)      BAB: +1         HP: 18/18 (2d8+4)
    Con: 14 +2 (6p.)      Grapple: +3     Dmg Red: -
    Int: 10 +0 (2p.)      Speed: 20'/30'  Spell Res: -
    Wis: 16 +3 (10p.)     Init: +0        Spell Save: +3
    Cha: 10 +0 (2p.)      ACP: -5         Spell Fail: -
    
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +6    +2    +0    +0    +0    +0    18
    Touch: 10              Flatfooted: 18
    
    
                             Base   Mod  Misc  Total**
    Fort:                      3    +2    +0    +5
    Ref:                       0    +0    +0    +0
    Will:                      3    +3    +0    +6
    
    
    Weapon                  Attack   Damage    Critical
    Sickle ...................+3.....1d6+2.........x2
    Morningstar...............+3.....1d8+2.........x2
    Crossbow, light...........+1.....1d8...........19-20/x2, range 80 ft.
    Shield Bash...............-1.....1d4+1.........x2
    
    Languages: Common
    
    Abilities: 
    
    --Human--
    
    * Extra Feat (1st level)
    * All languages available
    * Extra Skill points (4 at 1st, 1 ea. level after)
    * Any class favored
    
    --Cleric--
    * Turn Undead (3/day, +0 to turn, 2d6+2 damage)
    * Simple weapon proficiency
    * All armor and non-tower shield proficiency
    * Divine Spells / Day (prepare morning):
         0: 4
         1: 3+1
    * Air Domain: Turn/destroy earth creatures
    	      Rebuke/command/bolster air creatures
    * Travel Domain: Freedom of movement each day 1 round / cleric level
                     Survival is Class skill
    * Spontaneous cure spells
    * Cannot cast spells with [Evil] descriptor
        
    Feats: 
    Power Attack (Standard 1st)
    Endurance (Bonus Human)
    
    
    Skill Points: 15 Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    --Class--
    Concentration..............5....+2..........+7
    Know
      Arcana...................1....+0..........+1
      Planes...................1....+0..........+1
      Religion.................2....+0..........+2
    Spellcraft.................5....+0..........+5
    Survival...................1....+3..........+4
    
    --Cross-Class--
    Balance....................0....+0...-5*....-6
    Climb......................0....+2...-5*....-4
    Escape Artist..............0....+0...-5*....-6
    Hide.......................0....+0...-5*....-6
    Jump.......................0....+2...-5*....-4
    Move Silently..............0....+0...-5*....-6
    Swim.......................0....+2...-10*...-10
    
    * -5 Armor Check Penalty
    
    
    Equipment:               Cost  Weight
    --Carried / Worn--
    Sickle.....................6gp....2lb
    Morningstar................8gp....6lb
    
    Breastplate +1.............**.....30lb
    Shield, hvy wood...........7gp....10lb
    
    Backpack...................2gp....2lb
    Component pouch............5gp....2lb
    Belt pouch.................1gp....1/2 lb
    Explorer's outfit..........--.....--
    Holy Symbol, wooden........1gp....--
    
    --In Backpack--
    Crossbow, light...........35gp....4lb
    Bolts x10..................1gp....1lb
    Blanket, winter............5sp....3lb
    Caltrops...................1gp....2lb
    Chalk......................1cp....--
    Flint and Steel............1gp....--
    Trail Rations x6...........3gp....6lb
    Rope (hempen, 50').........1gp....10lb
    Waterskin..................1gp....4lb
    Sunrod x3..................6gp....3lb
    Potion CMW...............**......**
    
    ** Adventure loot, not purchased
    
    Total Weight:85.5 lbs      Money: 20pp 32gp 9sp 9cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                66   133   200   400  1000
    
    Age: 17
    Height: 6'2"
    Weight: 250lb
    Eyes: Blue
    Hair: Light Brown
    Skin: Tan
    Appearance: Tall, broad-shouldered, square-jawed, and well-muscled, Weel would be intimidating were it not for his clear eyes and the easy smile with which he often splits his beard.

    Background (public): Weel's father had the good fortune to own a large farm, but Weel himself had the luck to be second-born in the county of Lionel, where all of his father's holdings would by law pass to Weel's older sister. It's not that he minded working the farm for his sister, Dubelle. In fact, his large frame seemed rather well-suited for the labor, and he loved his sister. But clearly, any fortunes he might be destined for could not be had if he stayed.

    Perhaps because of this, Weel often dreamed of what life would be like in the wider world. He pestered travellers who passed by the fields, begging for any tales of wonder they had to tell. And at night, he dreamed he lived them himself. It was in this way that he met Cheas Rea, a wandering adept of Phyrah, on a tour of the region's temples. Even as she spoke, Weel imagined he could hear Phyrah's whispers in his ear, and dreamed that night of her celestial falcon calling him to roam.

    It was less than a week later that the young boy set out, pledging himself at the temple and devoting himself to Phyrah. Now fully ordained, he has set out to explore the world just as he imagines his goddess did before him. If there's a story to hear (or, better yet, one to live), he plans to find it and revel in it.



    Level Log
    2nd level:
    +8 HP (+6 level, +2 Con)
    +1 BAB
    +1 Fort and Will Saves
    +1 spell per day 0 and 1st level
    +3 skill points (1 each Concentration, Spellcraft, Know: Religion)


    Treasure Log

    Buy in on 'party equipment' 62.5 gold

    Bizarre Bazaar: 200 gp
    +1 Breastplate

    Sold: Scale Mail: +25 gp

    Purchased starting equipment: 129gp 5sp 1cp

    Starting gold (cleric): 200gp

    Spells Prepared

    Orisons (4; DC 13): Create Water, Detect Magic, Mending, Light
    Level 1 (3+1; DC 14): Bless, Shield of Faith, Divine Favor, (D)Longstrider
    Last edited by jkason; Wednesday, 6th October, 2010 at 05:14 PM. Reason: Updated XP

  • #385
    Registered User
    Novice (Lvl 1)



    Join Date
    Jan 2009
    Location
    Williamsburg
    Posts
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    ø Ignore Karm

    Karm, Human Druid 1 (Approved!)

    Karm, Human Druid 1


    Code:
    Name: Karm
    Class: Druid
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: N
    Deity: Verdante
    
    Str: 10 +0 (2p.)     Level: 1        XP: 0
    Dex: 10 +0 (2p.)     BAB: +0         HP: 10 (1d8+2)
    Con: 14 +2 (6p.)     Grapple: +0     Dmg Red: None
    Int: 12 +1 (4p.)     Speed: 30' ('20) Spell Res: None
    Wis: 18 +4 (16p.)    Init: +0        Spell Save: +4
    Cha:  8 -1 (0p.)     ACP: -5         Spell Fail: 
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:             10    +3    +2    +0    +0    +0    +0    15
    Touch: 10              Flatfooted: 15
    
                             Base   Mod  Misc  Total
    Fort:                2      0    +2          +4
    Ref:                 0      0    +0          +0
    Will:                2      4    +0          +6
    
    Weapon                  Attack   Damage     Critical
    Scimitar                  +0     1d6        18-20x2
    
    
    Languages: Common, Sylvan, Druidic
    
    Abilities: Animal Companion
    Nature Sense
    Wild Empathy (1d20-1cha+1/lvl).  
    Spontaneous Casting (Summon Nature's Ally)
    
    Feats: Spell Focus (Conjuration), Augment Summoning +4 Str/Con (enhancement bonus) for summons
    
    Skill Points: 24 (+6/lvl) Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Concentration (Con)          04    +2   XX       6
    Diplomacy (Cha)              00    -1   XX      -1
    Handle Animal(Cha),          04    -1   XX       3
    Heal (Wis),                  04    +4   XX       8
    Knowledge(nature) (Int),     04    +1   +2      7
    Listen (Wis),                00    +4   XX       4
    Ride (Dex),                  00    +0   XX       0
    Spellcraft(Int),             04    +1   XX       5 
    Spot (Wis),                  00    +4   XX       4
    Survival (Wis)               04    +4   +2      10
    Swim (Str)                   00    +0   -6       -6
    
    Equipment:               Cost  Weight
    Hide armor               15gp   25lb
    Shield(heavy, wooden)     7gp   10lb
    Scimitar                 15gp    4lb
    Signal Whistle            8sp    0lb
    Bedroll                   1sp    5lb
    Backpack                  2gp    2lb
    Flint and Steel           1gp    0lb
    Fishhook                  1sp    0lb
    Oil (1 pint flask)        1sp    1lb
    Waterskin                 1gp    4lb
    Holly and mistletoe      --gp    0lb
    Spell Component Pouch     5gp    2lb
    Explorer's Outfit
    Leather Barding          20gp    --lb
    Total Weight:53lb      Money: 12gp 9sp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:             33    66   100   200   500
    Age: 27
    Height: 6'0"
    Weight: 190lbs
    Eyes: Green/Yellow
    Hair: Dark brown with grey
    Skin: Pale
    Appearance
    Karm has shaggy, dark brown, hair with flecks of grey throughout, belying his age. His face often bears a thick stubble or beard that also has flecks of grey in it. His cheeks are sunken and hollow which, combined with his facial hair give his face an angular, wolfish, appearance. He often wears rough black fabrics under furs. His boots are made of deerskin wrapped in bear fur.


    Background
    (Public) Karm's entire village (including his parents and his brother) were slain by bandits when he was 12 years old. He managed to escape but his whole village was torched. He wandered into the forest looking for food. Starved and cold, he fell unconscious after wandering for 12 hours in the middle of nowhere. He would have died, but he was discovered by the wolf Alea, who is animal companion to the druid Eleanor (Elf, Dru 5).
    Alea was returning from a successful hunt and she had already eaten so she did not attack and kill Karm. She returned to Eleanor, who set out and retrieved the young boy (taking the form of a great bear and carrying him on her back). On the journey back, Karm awoke terrified to find that he was riding a bear. Eleanor reverted to her true form and spoke calmingly to Karm. After Karm had finally settled down they walked back to Eleanor's home.
    Karm slept for days awaking only to eat. During that time Eleanor went to the druid council to determine what should be done with the young human. They agreed that Eleanor should take care of the child until he was able to fend for himself. She took him in and instructed him in the lore of the druids. he learned the ways of the forest and became a proficient hunter and herbalist. At 25 he went on a vision quest and found a wolf pup trying to nurse at the cold dead body of it's mother who had been caught in a bear trap. He could do nothing for the mother but he nursed the pup back to health and named him Kuma. Kuma became his constant companion.
    Before Karm could be admitted to Eleanor's circle she said that he must learn about the world on his own so that he could better make the decision of whether or not he wanted to become a druid. So he asked her advice on where he should go. She told him to travel to the city. So he did...


    Spells Per Day

    Spells Per Day
    0-Level - 3
    1st-level - 2+1

    Kuma (Animal Companion)


    Kuma, Wolf, Animal Companion

    Code:
    Name: Kuma, Wolf, Animal Campanion
    Size: Medium
    
    Str:  13 +1      Level: 2 HD        
    Dex: 15 +2      BAB: +1         HP:  13/13 (2d8+4)
    Con: 15 +2      Grapple: +2    
    Int:  2 -5      Speed: 50'     
    Wis: 12 +1      Init: +2        
    Cha:  6 -2              
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +2    +0    +2    +0    16
    Touch: 12              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      3    +2          +5
    Ref:                       3    +2          +5
    Will:                      0    +1          +1
    
    Weapon                  Attack   Damage     Critical
    Bite                      +3     1d6+1      20x2
    
    Load:
    Leather Barding      15lb
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                50    100    150   300   750
    13 50 lb. or less 51–100 lb. 101–150 lb.
    Abilities:
    Trip (Ex): A wolf that hits with a bite attack can attempt to trip
    the opponent (+1 check modifier) as a free action without making
    a touch attack or provoking an attack of opportunity. If the
    attempt fails, the opponent cannot react to trip the wolf.
    Skills: Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
    *Wolves have a +4 racial bonus on Survival checks when
    tracking by scent.

    Link - Karm can handle Kuma as a free action, or push him as a move action. Karm gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding Kuma.

    Share Spells - At Karm's option, he may have any spell (but not any spell-like ability) he casts upon himself also affect Kuma. Kuma must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting Kuma if he moves farther than 5 feet away and will not affect him again, even if he returns to Karm before the duration expires.

    Additionally, Karm may cast a spell with a target of "You" on Kuma (as a touch range spell) instead of on himself. Karm and Kuma can share spells even if the spells normally do not affect creatures of Kuma's type (animal).

    Tricks: (Max 3 + 1 Bonus)
    Attack: The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.

    Defend: The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend a specific other character.

    Heel: The animal follows you closely, even to places where it normally wouldn’t go.

    Down (Bonus Trick): The animal breaks off from combat or otherwise backs down. An animal that doesn’t know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated.

    Feats: Track, Weapon Focus: Bite

    Appearance: Kuma is large wolf with mostly black and grey fur, but she has two patches of white on the top of her head. When She and Karm are traveling she wears a brown leather coat lined with fur that protects her and keeps her warm. The coat has two medium sized pouches that can be made to carry equipment if Karm is overburdened.


    Experience

    No experience earned


    treasure

    No treasure found
    Last edited by Karm; Saturday, 21st February, 2009 at 11:49 PM. Reason: Moved 4 points of Cha to Con and adjusted accordingly

  • #386
    Registered User
    Novice (Lvl 1)



    Join Date
    Feb 2009
    Location
    New York
    Posts
    19

    ø Ignore adc15

    Damien, level 1 Rogue

    Code:
    Name: Damien
    Class: Rogue
    Race: Human
    Size: Medium
    Gender: male
    Alignment: Neutral Evil
    Deity: None
    
    Str: 12 +1 (4p. )     Level: 1        XP: 0
    Dex: 16 +3 (10p.)     BAB: +0         HP: 6 (1d6+0)
    Con: 10 +0 (2p. )     Grapple: +1     Dmg Red: none
    Int: 16 +3 (10p.)     Speed: 30'      Spell Res: none
    Wis: 8  -1 (0p. )     Init: +3        Spell Save: none
    Cha: 12 +1 (4p. )     ACP: -0         Spell Fail: none
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor: Leather   10    +2    +0    +3    +0    +0    +0    15
    Touch: 13              Flatfooted: 12
    
                             Base   Mod  Misc  Total
    Fort:                      0    +0          +0
    Ref:                       2    +3          +5
    Will:                      0    -1          -1
    
    Weapon                  Attack   Damage     Critical
    Rapier                    +1     1d6+1      18-20/x2
    Dagger (Melee)            +1     1d4+1      19-20/x2
    Dagger (Ranged)           +3     1d4+1      19-20/x2 range 20
    Light Crossbow            +3     1d8+0      19-20/x2 range 120
    
    Languages: Common, Dwarven, Elven, Draconic
    
    Abilities: Sneak Attack +1d6, Trapfinding
    
    Feats: Point Black Shot, Far Shot
    
    Skill Points: (8+3)x4 + 4 (hu) = 48     Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Appraise                    1    +3          +4
    Balance                     2    +3          +5
    Bluff                       1    +1          +2
    Climb                       4    +1          +5
    Disable Device              2    +3          +5
    Disguise                    1    +1          +2
    Escape Artist               4    +3          +7
    Gather Info                 1    +1          +2
    Hide                        4    +3          +7
    Jump                        3    +1          +4
    Listen                      2    -1          +1
    Move Silently               4    +3          +7
    Open Lock                   4    +3          +7
    Search                      2    +3          +5
    Sleight of Hand             4    +3          +7
    Spot                        2    -1          +1
    Tumble                      4    +3          +7
    Use Rope                    3    +3    +2    +8
    
    Equipment:               Weight  Cost
    Rapier                       2.0        20.0
    Light Crossbow               4.0        35.0
    Dagger (4)                   4.0         8.0
    Bolts(20)                    2.0         2.0
    Thief tools                  1.0        30.0
    Backpack                     2.0         2.0
    Candles (10)                 0.0         0.5
    Flint & Steel                0.0         1.0
    Ink                          0.0         8.0
    Inkpen                       0.0         0.1
    Parchment (5)                0.0         1.0
    Rope, silk                   5.0        10.0
    Traveler's Outfit            ---          ---
    Leather Armor                15.0        10.0
    Caltrops                     2.0         1.0
    Grappling Hook               4.0         1.0
    
    Total Weight:41lb      Money: 70gp 4sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43    86   130   260   650
    
    Age: 24
    Height: 5'11"
    Weight: 160lb
    Eyes: Green
    Hair: Black
    Skin: white
    Appearance: Damien is a young human, appearing to be in his mid-20’s. He has brown eyes and dark brown hair which he keeps cropped to about an inch or two to his head. He wears a relatively nice black tunic, pants, and boots. Strapped to his waist is a dagger and a rapier. Slung over his back is a crossbow and a quiver of bolts. A black leather backpack is slung over the opposite shoulder.

    Background: Damien grew up in a relatively wealthy family in a town near a major city. Although his parents could have offered him any future, Damien was always the trickster and was frequently caught climbing walls, picking locks, and generally sneaking about. His father, interested in running for Mayor, asked him to either calm down or move out. Damien cut himself off and moved into the city.
    Now Damien supports himself through less than legitimate means, though he’s seeking to get into the exciting world of adventuring. Between practicing his rogue skills, he studies magic, a subject he finds fascinating but has had no formal training in.
    Last edited by adc15; Thursday, 12th February, 2009 at 12:03 AM.

  • #387

    Vardoc Sabreheim

    Code:
    Name: Vardoc Sabreheim
    Class: Ftr. 1
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: None
    
    Str:  16 +3 (10p.)	Level: 1		XP: 0
    Dex: 10 +0 (2p.)	BAB: +1		        HP: 13 (1d10+3)
    Con: 16 +3 (6p.)	Grapple: +4		Dmg Red: -/-
    Int: 14 +2 (6p.)	Speed: 20'		Spell Res: -
    Wis: 10 +0 (2p.)	Init: +4		Spell Save: -
    Cha: 10 +0 (4p.)	ACP: -2		        Spell Fail: -%
    racial: +2 con, -2 cha
    
    Current HP: 13
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:  10       +4	+0	+0	+0	+0	+0	14
    Touch: 10		Flatfooted: 14
    +4 dodge bonus to Armor Class against monsters of the giant type.
    
    	  Base	 Mod	Misc	Total
    Fort:	    2	+3	+0	5
    Ref:	    0	+0	+0	0
    Will:	    0	+0	+0	0
    +2 racial bonus on saving throws against poison. 
    +2 racial bonus on saving throws against spells and spell-like effects.
    
    Weapon			Attack	Damage		Critical
    Greataxe		  +4	1d12+4		x3
    Light Crossbow (30 Bolts) +1	1d8		19-20/x2
    +1 racial bonus on attack rolls against orcs and goblinoids.
    
    Languages: Common, Dwarven, Giant, Orc
    
    Abilities:
    Dwarven racial abilities:
    Dwarf base land speed is 20 feet. However, dwarves can move at this speed 
    even when wearing medium or heavy armor or when carrying a medium or 
    heavy load (unlike other creatures, whose speed is reduced in such 
    situations). 
    Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black 
    and white only, but it is otherwise like normal sight, and dwarves can 
    function just fine with no light at all. 
    Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks 
    to notice unusual stonework, such as sliding walls, stonework traps, new 
    construction (even when built to match the old), unsafe stone surfaces, 
    shaky stone ceilings, and the like. Something that isn’t stone but that is 
    disguised as stone also counts as unusual stonework. A dwarf who merely 
    comes within 10 feet of unusual stonework can make a Search check as if he 
    were actively searching, and a dwarf can use the Search skill to find 
    stonework traps as a rogue can. A dwarf can also intuit depth, sensing his 
    approximate depth underground as naturally as a human can sense which 
    way is up. 
    Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven 
    urgroshes as martial weapons, rather than exotic weapons. 
    Stability: A dwarf gains a +4 bonus on ability checks made to resist being 
    bull rushed or tripped when standing on the ground (but not when climbing, 
    flying, riding, or otherwise not standing firmly on the ground). 
    +2 racial bonus on saving throws against poison. 
    +2 racial bonus on saving throws against spells and spell-like effects. 
    +1 racial bonus on attack rolls against orcs and goblinoids. 
    +4 dodge bonus to Armor Class against monsters of the giant type. Any time 
    a creature loses its Dexterity bonus (if any) to Armor Class, such as when 
    it’s caught flat-footed, it loses its dodge bonus, too. 
    +2 racial bonus on Appraise checks that are related to stone or metal items. 
    +2 racial bonus on Craft checks that are related to stone or metal. 
    
    Fighter Abilities:
    Proficient with all simple and martial weapons.
    Proficient with all armor (heavy, medium, and light) and shields (including
    tower shields).
    
    Feats:
    Standard: 
    (1) Improved Initiative
    Fighter:
    (1) Quick Draw
    
    Skill Points: 16       Max Ranks: 4/2
    Skills			Ranks	Mod	Misc	Total
    Appraise		0	+2	(+2)	+2*
    Climb			4	+3	-2	+5
    Craft			0	+2	(+2)	+2**
    Handle Animal		4	+0	+0	+4
    Intimidate		4	+0	+0	+4
    Jump			0	+3	-8	-5
    Ride			4	+0	+0	+4
    Swim			0	+3	-4	-1
    *: +2 racial bonus on Appraise checks that are related to stone or metal. 
    **: +2 racial bonus on Craft checks that are related to stone or metal. 
    
    Equipment:		Cost	Weight
    Greataxe		20gp	12lb
    Light Crossbow		35gp	4lb
    30 Bolts		3gp	3lb
    Chain Shirt		100gp	25lb
    Backpack		2gp	2lb
    Bedroll			1sp	5lb
    Flint & Steel		1gp	-
    Belt Pouch		1gp	1/2lb
    Trail Rations (5 Days)	25sp	5lb
    5 Torch's		5cp	5lb
    Waterskin		1gp	4lb
    Obsidian Gem		10gp      -
    
    Total Weight: 65 1/2lb(Lgt)	Money: 44gp 3sp 5cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	76	153	230	460	1150
    
    Age: 68
    Height: 4'2"
    Weight: 155lb
    Eyes: Left eye is Black, an obsidian gem in its replaces the right eye.
    Hair: Light Brown hair tied back into a braid, with an 11" beaded beard.
    Skin: Dark Tan
    Appearance: Other than the slash down the center of his right eye, Vardoc is what you would expect from a typical Dwarf, short with a stout build. To most, he seems to be a very overbearing and hot tempered man, who is constantly watching everyone around him. Those who become his friends and get to know him, though, learn that this is a product of his childhood. Vardoc is a very just man, but will kill anyone who he suspects is in league with his parents killer where they stand.

    Background: When he was young he witnessed his parents brutal murder.He escaped with his life, but not before seeing the face of their killer. He adventures only to fund his search, as well as gather information.
    Last edited by sabreheim; Saturday, 28th February, 2009 at 05:24 PM. Reason: Aesthetics

  • #388
    Registered User
    Novice (Lvl 1)



    Join Date
    Jan 2009
    Location
    Williamsburg
    Posts
    59

    ø Ignore Karm

    Zeke Miller, Human Ranger 1, Unapproved, Unfinished

    Zeke Miller, Human Ranger 1


    Code:
    Name: Zeke Miller
    Class: Ranger
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: 
    Deity: XXXX
    
    Str: 14 +2 (06p.)     Level: 1        XP: 0000
    Dex: 16 +3 (10p.)     BAB: +1         HP: 12 (1d10+02)
    Con: 14 +2 (06p.)     Grapple: +X     Dmg Red: 00/----
    Int: 14 +2 (06p.)     Speed: 30'      Spell Res: 00
    Wis: 10 +0 (02p.)     Init: +3        Spell Save: +0
    Cha: 08 -1 (00p.)     ACP: -X         Spell Fail: 00%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +X    +X    +X    +X    +X    +X    XX
    Touch: XX              Flatfooted: XX
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +0 = 4
    Ref:                       2    +3          +0 = 5
    Will:                      0    +0          +0 = 0
    
    Weapon                  Attack   Damage     Critical
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    
    Languages: XXXX
    
    Abilities: Favored Enemy: Undead, Wild Empathy
    
    Feats: Point Blank Shot, Weapon Focus (Composite Longbow), Track
    
    Skill Points: 32       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   0    +2          +2
    Balance                    0    +3          +3
    Bluff                      0    -1          -1
    Climb*                     0    +2          +2
    Concentration*             0    +2          +2
    Craft*                     0    +2          +2
    Diplomacy                  0    -1          -1
    Disguise                   0    -1          -1
    Escape Artist              0    +3          +3
    Forgery                    0    +2          +2
    Gather Information         0    -1          -1
    Handle Animal*             0    -1          -1
    Heal*                      0    +0          +0
    Hide*                      4    +3          +7
    Intimidate                 0    -1          -1
    Jump*                      0    +2          +2
    Knowledge(Dungeoneering)   4    +2          +6
    Knowledge(Nature)          4    +2          +6
    Listen*                    4    +0          +4
    Move Silently*             4    +3          +7
    Profession()*              0    +2          +2
    Ride*                      0    +3          +3
    Search*                    4    +2          +6
    Sense Motive               0    +0          +0
    Spot*                      4    +0          +4
    Survival*                  4    +0          +4
    Swim*                      0    +2          +2
    Use Rope*                  0    +3          +3
    
    Equipment:               Cost  Weight
    XXXX                     XXcp   XXlb
    XXXX                     XXsp   XXlb
    XXXX                     XXgp   XXlb
    XXXX                     XXgp   XXlb
    Total Weight:XXlb      Money: XXgp XXsp XXcp
    Starting Money: 220gp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               XXX   XXX   XXX   XXX   XXX
    
    Age: XX
    Height: X'XX"
    Weight: XXXlb
    Eyes: XXXX
    Hair: XXXX
    Skin: XXXX
    Appearance: XXXX

    Background: XXXX
    Last edited by Karm; Friday, 13th March, 2009 at 05:02 AM.

  • #389
    Kroy, Human Fighter 1


    Code:
    Name: Kroy
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: NG (with strong Lawful and Chaotic tendencies)
    Deity: Unknown
    
    Str: 16 +3 (10p.)     Level: 1        XP: 0000
    Dex: 16 +3 (10p.)     BAB: +1         HP: 9 (1d10-9)
    Con: 10 +0 (02p.)     Grapple: +4     Dmg Red: 00/----
    Int: 14 +2 (06p.)     Speed: 40'      Spell Res: 00
    Wis: 10 +0 (02p.)     Init: +7        Spell Save: +0
    Cha: 06 -2 (00p.)     ACP: -3         Spell Fail: 25%
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +4    +1    +3    +0    +0    -1    17
    Touch: 12             Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +0 = 4
    Ref:                       0    +3          +0 = 3
    Will:                      0    +0          +0 = 0
    Kroy gains a -1 penalty to resisting fear effects.
    Weapon                  Attack   Damage     Critical
    Eroh (Longsword)         +4       1d8+4     19-20 x2
    
    Languages: Common, Draconic, Ambrien (Flavor from another dimension, see below)
    
    Abilities:
    
    Feats: Power Attack, Combat Reflexes, Combat Expertise, Dodge, Improve Initiative
    Traits: Far Sighted, Quick, Cautious, Reckless, Hard of Hearing
    Flaws:Pathetic (Charisma), Shaky
    
    Skill Points: 20       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Appraise                   0    +2          +2
    Balance                    2    +3          +5
    Bluff                      0    -2          -2
    Climb*                     0    +3          +3
    Concentration              0    +0          +0
    Craft*                     0    +2          +2
    Diplomacy                  0    -2          -2
    Disguise                   0    -2          -2
    Escape Artist              0    +3          +3
    Forgery                    0    +2          +2
    Gather Information         0    -2          -2
    Handle Animal*             4    -2          +2
    Heal                       0    +0          +0
    Hide                       0    +3          +3
    Intimidate*                0    -2          -2
    Jump*                      0    +3          +3
    Knowledge(Nobility &       2    +2          +4
    Royalty)
    Listen                     0    +0    -2    -2
    Move Silently              0    +3          +3
    Profession()               0    +2          +2
    Ride*                      0    +3          +3
    Search                     0    +2    -2    +0
    Sense Motive               0    +0          +0
    Spot                       2    +0    +2    +4
    Survival                   0    +0          +0
    Swim*                      0    +2          +2
    Tumble                     2    +3          +5
    Use Rope                   0    +3          +3
    
    Equipment:               Cost  Weight
    Longsword                15gp    4b
    Light Wooden Shield      3gp     5lb
    Chain Shirt              100gp   25lb
    Backpack                 2gp     2lb.
    Explorer's Outfit         --     8lb.
    Total Weight: 44.4lb      Money: 9pp 9gp 9sp 10cp
    Starting Money: 220gp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                76    153   230   430  1150
    Age: 210 (Physically 29)
    Height: 6'3"
    Weight: 180lb
    Eyes: Black
    Hair: Scorched
    Skin: White
    Appearance: Kroy is tall, fair skinned, and carries a shield and sword. His sword, looks like a broken bigger sword. It is exactly that. He has a giant scare across his left eye, which makes it a wonder that Kroy still has his eye.

    Background:
    Footnote
    Kroy is based off a character I've been playing for the past half decade. My main group has a huge story which has tons of paradoxes and "wait, how can Kroy been on a ship for two years if he's 19? He didn't return 'til he was 18." We play various parts in the same character's life. So basically, Kroy does not talk about his background.

    Immediate Background: Kroy came to En World while dueling a level 67 wizard. He too was level 67, but he was a Sword Ranger (think Ike from Fire Emblem). In addition to his incredible speed and strength, Kroy had a small pool of energy that he could use to cast various buffs/heals, called Mystic. The first spell lobbed at him was scorch, a spell Kroy was familiar with, since at 21st level this same mage killed Paco, the party ninja, with it. The spell only had a reflex save of 55, while Kroy had +57 to his roll. Kroy dodged and attacked. The mage teleported and shot another scorch. This repeated until Kroy had dodged the same spell four times. The mage, seeing his spell's ineffectiveness, cast "Epic Drain." Kroy rolled a 1, and lost 66 levels, all his class abilities, except Mystic, almost all his stats, and all his magic items, including Eroh, which shattered. The mage picked up Eroh and stabbed it into Kroy's left eye. He blasted Kroy with Scorch, which hit, permanently scorching his hair and body. Thinking Kroy was done for, he advanced on Kroy's party, blasting them with Scorch. Kroy used his mystic to escape. Unfortunately, Kroy was intercepted by the Enworphant. The last word Kroy said before passing out was "Regenerate!"

    Personality: Kroy has started to have a split personality, and if it is not stopped soon, there is a good chance he will go insane. The first is Kroy as he was when he first left his parents farm to find out if his brother had died in the Skirmish of the Broken Bridge. He is closest to CG, and currently has the most control over Kroy. He is cautious and eager to learn, as well as doing what he thinks is right. The second one is Kroy after the horrible trauma of having his life drained away from him, having his blade of 193 years broken, having his eye gouged out, as well as seeing, through one eye, his companions getting overpowered by the mage while he lay there, helpless. LN, he is incredibly reckless, willing to die as long as he takes somebody with him. He sees the world in black and white, with no gray areas.
    Last edited by Sirek Inta; Friday, 27th March, 2009 at 09:06 PM.

  • #390
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    Grandfather of Assassins (Lvl 19)

    Scott DeWar's Avatar

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    Feb 2007
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    Miscatonic U. professor of supernatural studies-Emeritus [Nolensville, Tenn.]
    Posts
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    un approved, un finished

    Code:
    Personal Information
    Name: Henry Drexden, wizard
    Class: Wizaed 1
    Race: Human
    Size: Medium
    Gender: male
    Alignment: Neutral
    Deity: 
    
    Str: 13 +1(5 p.)   Level: 1       XP: 
    Dex: 14 +2(6 p.)   BAB: +0        HP: 4  
    Con: 10 +0(2 p.)   Grapple: +1    Dmg Red: -
    Int: 16 +3(10 p.)  Speed: 30'     Spell Res: -
    Wis: 13 +1(5 p.)   Init: +2 (dex: +2)        
    Cha: 10 +0(2 p.) 
      
    Combat
          Base Armor Shld Dex Total
    Armor: 10  +0     +0   +2   12
     
    Touch: 12
    Flatfooted: 10
    ACP: ACP:  (armor)
    arcane failure 0 %
    
                  Base  Mod   Misc Total
    Fort:          +0    +0    +0    +0
    Ref:           +2    +2    +0    +4
    Will:          +0    +1    +0    +1
    
    Weapons:   Attack  Damage  Critical  type
    1/4 staff     +1    1d6+1     19-20/x2    p
    Dagger        +1    1d4+1     19-20/X2    p/S
    cross bow, lt +2    1d6           X3      P
    
    
    Feats and Skills
    Languages: Common, draconic
    
    Feats: 
    scribe scroll: (class feature)
    xxxxxxx: (class feature)
    Armor Proficiency (Light): (Human bonus feat)
    weapon focus; ray spells: (character level 1)
    
    Skill Points: (2+3) X 4 (wizard lv 1) +4 
    (human race bonus) = 24
    
    total at level 1: 24
    Max Ranks (class/crossclass): 4/2
    
    Skills:                  Ranks  Mod  Misc/acp  Total   
    Concentration (Con)         4
    Craft (Int)
    woodworking                4
    Decipher Script (Int)       1
    Knowledge (Int)
    Arcane                     2
    Knowledge (Int)
    architecture/engineering    1
    Knowledge (Int)
    dungeoneering              1
    Knowledge (Int)
    geography               1
    Knowledge (Int)
    history                1
    Knowledge (Int)
    local                 1
    Knowledge (Int)
    nature                 1
    Knowledge (Int)
    nobility/royalty          1
    Knowledge (Int)
    religion          1
    Knowledge (Int)
    the planes               1
    Spellcraft (Int)              4
    
    
    Equipment:             Cost      Weight  
    carried on person:
    Explorer's Outfit        0.0 gp  0.0 lb
    dagger X 1               2.0 gp  1.0 lb
    back pack	        2.0 gp 2.0 lb
    trail rations X3         1.5 gp 3.0 lb
    Sun Rod X 3              6.0 gp 3.0 lb
    Tinder Twig X 5          5.0 gp  ---- lb
    Bulls eye lantern       12.0 gp 3.0 lb
    Oil X 3                  0.3 gp 3.0 lb
    belt pouch x2 	        2.0 gp 1.0 lb 
    waterskin		        1.0 gp	4.0 lb
    winter blanket		  0.5 gp 3.0 lb 
    flint and steel	        1.0 gp  ---		  
    trail rations X2	        1.0 gp 2.0 lb       
    silk rope, 50 ft	       10.0 gp	5.0 lb 
    whet stone               0.02 gp ----
    	     
    Total Weight:                     
    Money:  gp     sp      cp  
    
                  Lgt   Med   Hvy  Lift   Push
    Max Weight:  50    100   150   300   750
    
    craft points:
    personal information

    Phisical Description
    Age:
    Height:
    Weight:
    Eyes:
    Hair:
    Skin:


    Appearence


    Background A son of a Wizard, he was orphaned at a young age. He was neveer able to understand why, but he will find out the truth some day. He was raised by his uncle who recognized Henry's talent for magic, but his uncle was an evil self serving heartless man, selfish in his own desires. there was a day that his uncle pushed him too far, even placing Henry's life in peril, and he was forced to kill his uncle in self defense.

    The local guild was about to sentence him to death before the council of elders, but one, a strong willed mage...who lived in the country. called a hedge wizard behind his back, but never to his face... took a concern for the young live and asked for a chance to mentor him.the old mage was granted this action under the knowledge that henry was under a strong probationary time until deemed by the council that he was no longer a threat to any more fellow mages.

    the old mage took him to his farm where he took care of farm chores on top of his studies. he eventually became more focused as he grew into his later teens. he now lives under the scrutiny of the council of mages but is mostly free to travel as he pleases. As such he is considered free to a limit to find his own way in the world.


    [SBLOCK=spells]
    [/sblock

    XP History

    awaiting approval


    gp history


    Last edited by Scott DeWar; Wednesday, 20th May, 2009 at 09:46 PM.
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