Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

Markh3rd

Explorer
But, "and" means both conditions have to apply. You must take the attack action. When you take the attack action, you must make an attack with a light weapon. Both have to happen for twf. The attack is an additional requirement to the attack action, not an independent trigger. Shield master has the same timing (take an attack action) but doesn't have any restrictions on what has to happen in the attack action.

"You can interrupt a multiple-attack action with a bonus action/reaction only if the trigger of the bonus action/reaction is an attack, rather than the action."

I read that as "specified an attack, rather than the attack action" which twf does and shield master doesn't.

If that is also wrong and you can't do anything with your cool fighting toys, then this game just got far more nit picky than it needs to be and on a personal note, I have not seen enforced by any official AL game or AL convention including special event games. But that's anecdotal admittedly.
 
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Maxperson

Morkus from Orkus
I mean without a specific reference inside that phantom rule addressing non-actions or specific call-outs in those non-actions that are stronger than "You choose when to take a bonus action during your turn, " then why aren't they also prevented by the indivisible phantom rule?

Here's the problem, though. You also get to choose when you take your actions during your turn. By arguing that actions are naturally divisible, you are arguing that a fighter can run up, swing his sword for his first attack, move 5 feet, action surge, take an entirely different action, continue moving 10 more feet and finish his second attack. You are also arguing that a fighter/wizard can move 10 feet, cast Scorching Ray that has a duration of instantaneous, divide that action up and action surge after the first ray, swing his sword at an enemy, move 20 feet(despite being unable to move in-between spell attacks by RAW, because now we are in an entirely different action and you can move in-between weapon attacks), finish up his scorching ray strikes, and then swing a second time.

There's a reason why you have to have an exception to the "phantom rule" in order to do something else during an action.
 

Markh3rd

Explorer
The end result is the same. Moves 30 feet....check. Made a spell attack with 3 rays.....check......action surged......check.....made two attacks.....check.

Did it break the game completely? Nope.
Was it fun for the players? Yep.

Now if I saw someone trying to game the system every turn? Nope, RAW says....
But just some casual player trying to be thematically cool? Go for it. If anything Acquisition Inc. leans heavily on rule of cool, and many newer players having seen it want to emulate that fun. But that's another discussion for another thread.

As for me, I see your RAW and acknowledge it's validation. But I'm just going to continue allowing fun at the table instead of ruling my players out of their fun. Abuses notwithstanding of course.
 

Maxperson

Morkus from Orkus
The end result is the same. Moves 30 feet....check. Made a spell attack with 3 rays.....check......action surged......check.....made two attacks.....check.

Did it break the game completely? Nope.
Was it fun for the players? Yep.

How exactly do you hold an instantaneous spell up while all that happens?

Edit: Or to put it another way, if you can hold up the instant rays while you surge and attack, you can hold up a fireball explosion while you surge and attack, finishing the explosion after the attacks. The duration of them is the same, so those two spell actions would be equally divisible.

As for me, I see your RAW and acknowledge it's validation. But I'm just going to continue allowing fun at the table instead of ruling my players out of their fun. Abuses notwithstanding of course.

And that's perfectly valid. The rule of cool works well for people who like to play that way. My point is that actions are not naturally divisible. They need a specific exception to allow them to be divided, and there are plenty of such exceptions in the rules.
 

Asgorath

Explorer
He specifically talked about the Attack Action and Extra Attack and stated that you cannot do an action within an action. Being able to move is a special property that applies to the Attack Action. It doesn't allow for doing anything and everything.

You can't splice actions in the middle of other actions.

You're not taking an action in the middle of another action, you're taking a bonus action. Those are two very different things. The bonus action rule very clearly says that you get to decide when to take the bonus action on your turn, unless there are timing requirements in the bonus action itself.
 

Asgorath

Explorer
Here's the problem, though. You also get to choose when you take your actions during your turn. By arguing that actions are naturally divisible, you are arguing that a fighter can run up, swing his sword for his first attack, move 5 feet, action surge, take an entirely different action, continue moving 10 more feet and finish his second attack. You are also arguing that a fighter/wizard can move 10 feet, cast Scorching Ray that has a duration of instantaneous, divide that action up and action surge after the first ray, swing his sword at an enemy, move 20 feet(despite being unable to move in-between spell attacks by RAW, because now we are in an entirely different action and you can move in-between weapon attacks), finish up his scorching ray strikes, and then swing a second time.

There's a reason why you have to have an exception to the "phantom rule" in order to do something else during an action.

There's a rule that says you can move in between attacks in an Attack action. Action Surge says:

Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

I don't see any language about allowing that one additional action to take place in between attacks in an Attack action, and therefore, it isn't allowed by the RAW. Right?

Bonus actions are not actions, and the bonus action rules clearly state you get to decide when to take the bonus action on your turn (unless there are timing requirements in the bonus action itself). To use your example, you could:

- Move
- Attack action, take first swing
- Move some more
- Take a bonus action without timing requirements, because this qualifies as "any time on your turn"
- Move a little more
- Take second swing, completing the Attack action
- Action Surge
- Move a little more
- Take a second action
 

Oofta

Legend
So according to one interpretation, I couldn't attack, action surge to kick down a door, move and attack?

That is the opposite of "simple and easy to understand" IMHO even though I agree that it is the most literal interpretation of the rules.
 

5ekyu

Hero
Here's the problem, though. You also get to choose when you take your actions during your turn. By arguing that actions are naturally divisible, you are arguing that a fighter can run up, swing his sword for his first attack, move 5 feet, action surge, take an entirely different action, continue moving 10 more feet and finish his second attack. You are also arguing that a fighter/wizard can move 10 feet, cast Scorching Ray that has a duration of instantaneous, divide that action up and action surge after the first ray, swing his sword at an enemy, move 20 feet(despite being unable to move in-between spell attacks by RAW, because now we are in an entirely different action and you can move in-between weapon attacks), finish up his scorching ray strikes, and then swing a second time.

There's a reason why you have to have an exception to the "phantom rule" in order to do something else during an action.
"Problem"?

I see "examples" but not "problems".

You describe move-attack-move-surge-attack as if its done obviously flawed thing. You just left out what the "problem" was.

You mention the scorching ray and not bring able to move between spell attacks by RAW and dont say how that is a problem.

"(despite being unable to move in-between spell attacks by RAW, because now we are in an entirely different action and you can move in-between weapon attacks), "

Now, let's deal with that one, ok?

You can move between spell attacks in RAW.
You can.
Really.
There is no rule stopping it.
Not one.

Now, what you cannot fo, by RAW, is use the Movement Between Attacks rule to split your normal movement in an action between attacks of a spell because ***that rule** requires weapon attacks specifically.

In your example *that rule* is not being used to move between spell attacks, right? The rule being used is the action surge giving you a new action and whatever that gives you.

See, that's the key, there is no general rule which forbids movement by any means between spell attacks. So, no rule is broken by action surging between spell attacks.

Let's give you an example.

We already know with scorching ray we can pick a target, fire, see results, pick target, fire, see results etc. Nothing RAW forces those "instantaneous" spells with multiple attacks to not be done sequentially (as confirmed by Sage whenever asked.)

So I move, fire, but if that shot triggers say a reaction like dissonant whispers I may be forced to spend my reaction and move away right then and there - but I still have the ability to choose my target and shoot from that new spot.

That did not violate the MBA rule because ts was these other game features that caused the movement, not the MBA.

Would you force that Scorching Ray player to forfeit his shots because DW made him react move away? Or would you rule that a reaction triggered by "hit by an attack" would have to wait not thru just one attack in a sequential set but all of them?

The reaction movement away did not violate RAW because I did not have to use "moving between attacks" rule to move. Just like if I action surge between scorching ray shots no rule was violated.

But the long and short of it is, the rule for MBA does not establish any global prohibition against movement between spell attacks.

Matter of fact, IIRC JEC answer to the question of moving between spell attacks was that there is no general rule allowing it... which obviously leaves open the cases where a specific rule can allow it.

Movement Between Attacks

"If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. "

So, again, we reach the key point to me in all this.

You listed two EXAMPLES that you described as problems that would occur if we did not imagine a phantom discrete indivisible action rule, but hey, guess what, we can actually look at honest to goodness real RAW written down rules to go thru and see "were any rules broken."

At no point is any phantom rule needed to resolve this.

That's because the rules being used - using bonus actions when you choose, MBA, sequential attacks - are actually printed rules we can read (and in some cases - printed clarifications)

But this amazingly finessed phantom indivisible discrete action rule whose text is somehow known to be so precise as to divide between "when you choose" and "any time" and between some bonus actions but not non-actions requires us to based rulings on that phantom rule we cannot see, cannot read and cannot examine the wording of.

YMMV.

But in my game, when you action surge, you get a new action, right then and there on your turn. No phantom indivisible need apply. In my game, you cannot use MBA to move between Scorching Ray shots cuz they are not weapon attacks, but there is no problem with movement between them as a result of other features, events and effects and if there are questions we check actual rules for guidance, not phantoms.
 

Asgorath

Explorer
So according to one interpretation, I couldn't attack, action surge to kick down a door, move and attack?

That is the opposite of "simple and easy to understand" IMHO even though I agree that it is the most literal interpretation of the rules.

That's well within the realm of reasonable in my opinion, and so if one of my players wanted to do that, then I would absolutely let them. I prefer to just keep the combat flowing and not get bogged down with arguing about whether or not you can take the remaining Extra Attacks after the Strength check to kick down the door.
 

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