Talbin "Red" Longstrider
Level 4, approved. Enough xp to level up to level 5
Appearance: Tall for a halfling, regular build, nimble
Personality:
Usually cheerfull and positive, "Red", walks through life always looking for more fun, good food or a combination of both.
He has a get-go mentality and a, sometimes unhealthy, draw towards excitement.
Although not always the center of attention, if there is action you usually find Red in the near vacinity.
He has a good sense of danger and won't thow himself into the fray head on. He usually finds a way around it and pops up where you least expect him.
Red was raised as a kind hearted person and usually helps those in need, although he isn't an altruistic paladin, he will concider helping, especially if there are shinies in it for him.
Unless it concerns a grieve injustice or an outright evil, in which case a flame awakens in Red's (somewhat small) heart and stands up as a defender of the meek.
Red does have a (inbred) weakness for shinies.. although he isn't the greedy thief type, he just can't seem to keep his eyes (and hands) off them.
It takes a good amount of self-control to keep them out of his pockets.
Background:
Raised in a large town, at least by halfling standards, Red is used to people and busy streets. The town he grew up was a busy trade nexus where caravans and travelers would come and go.
He is used to being around "large folk" and knows how to beheave around them. He also knows how these folk usually regard halflings, as children, and knows how to use this in his advantage.
The family Red was raised in is a run off the mill halfling family. His mother is a cook for a busy Inn and his father worked investigations for the loccal town guard.
Red learned some of his father's skills but he never had the social side for the line of work his father did. Instead of this, Red used to earn his coin with anything that would cross his path.
Not pursuing any career or actual job, he soon found himself less able to make ends meet. Down on his financial luck, Red started to have contact with the less legal side of the local economy. He earned good coin doing odd jobs and cat burglary.
Eventually Red got cought, by no one less than his own father. After some time in slammer and some good reprimandes from his father, Red decided to break with his criminal career and get back on the straight path.
Unfortunately, his old "friends" had other thoughts about this. Red's skills where quite valuable to them and they didn't want to lose a valuable "employee".
Red concluded that the best way to hed his old crimial life as to seek fortune elsewhere. He parted with his family, promising to come back when things have settled down and he picked up an honest way of making a living.
Red hit the road and started traveling.
On the road he met a band of adventurers and agreed to travel with them. He learned about this 'adventuring' life and that his skills are quite valuable to the average band of fortune seekers.
Unfortunately the group he was traveling with already had someone to open a locked door and find a trap, so Red traveled to Orussus to find a group that make good use of his skills
Changes made with level 4:
+4 hp due rogue level
+1 hp due con modifier
+1 to dexterity
+1 bab
+1 to ref save
Added uncanny dodge
+1 rank to hide
+1 rank to move silently
+1 rank to open lock
+1 rank to spot
+1 rank to tumble
+1 rank to search
+1 rank to disable device
+2 ranks to use magic device
+1 rank to perform (dance)
XP reference:
Forgotten cellar
750 xp
curse of thw werewolf
300xp
610xp
770xp
1360xp
1070 xp
War in Vastermarch:
2100 xp
2465 xp
150 xp
Tempest Fugit
2000 xp
Loot reference:
Pre War in vastermarch cash: 701,37 gp
From war in Vastermarch:
1920.37 gp
955.68 gp
Bought 30 sling bullets for 3sp.
Level 3 sheet:
[sblock]
[/sblock]
Level 2 sheet:
[sblock]
[/sblock]
Level 1 sheet:
[sblock]
[/sblock]
Level 4, approved. Enough xp to level up to level 5
Code:
[B]Name:[/B] Talbin "Red" Longstrider
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling (Tallfellow)
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Personal Mortalist / Geoth
[B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 4 [B]XP:[/B] 11,575
[B]Dex:[/B] 19 +4 (10p.) [B]BAB:[/B] +3 [B]HP:[/B] 23 (6+1+4+1+5+1+4+1)
[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] 0 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] -
Level 4 point: +1 to dex
Current hp: 23
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19*
[B]Touch:[/B] 15* [B]Flatfooted:[/B] 19*
*: add 1 for dodge opponent
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +1 +1 +3
[B]Ref:[/B] 4 +4 +1 +9
[B]Will:[/B] 1 +0 +1 +2
+2 morale bonus on saving throws against fear
[B]Weapon Attack Damage Critical[/B]
Darkwood Longspear +6 1d6+1 20x3
Silver Shortsword +5 1d4 19-20x2
MW Sling +10 1d3+1 20x2
[B]Languages:[/B] common, halfling, goblin, elven
[B]Abilities:[/B]
+2 racial bonus on Search, Spot, and Listen checks.
Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Halfling base land speed is 20 feet.
Sneak attack 2d6
Trapfinding
Evasion
Trap sense +1
Uncanny dodge
[B]Feats:[/B] Combat Reflexes (5 AoO's per round), dodge
[B]Skill Points:[/B] 70 [B]Max Ranks:[/B] 7/3.5
[B]Skills Ranks Mod Misc Total[/B]
Appraise (Int) 1 2 0 3
Balance (Dex) 0 4 2 6
Bluff (Cha) 2 0 0 2
Climb (Str) 2 1 0 3
Diplomacy (cha) 0 0 0 0
Disable Device (Int) 6 2 2 10
Disguise (cha) 0 0 0 0
Escape Artist (Dex) 0 4 0 4
Gather Information (Cha) 0 0 0 0
Hide (Dex) 7 4 4 15
Intimidate (cha) 0 0 0 0
Jump (str) 5 1 2 8
Listen (Wis) 6 0 2 8
Move Silently (Dex) 7 4 0 11
Open Lock (Dex) 6 4 2 12
Perform (Dance) 1 0 0 1
Ride (Dex) 0 4 0 4
Search (Int) 7 2 2 11
Sleight of Hand (Dex) 2 4 0 6
Spot (Wis) 7 0 2 9
Survival (wis) 0 0 0 0
Tumble (Dex) 7 4 2 13
Use Magic Device (Cha) 4 0 0 4
Use Rope (Dex) 0 4 0 4
Racial bonusses: +2 to search, spot and listen
Synergy bonusses: +2 to jump due tumble, +2 to tumble due jump, +2 to balance due tumble.
Other bonusses: +2 to open lock, disable divice from masterwork thieves tools
+4 size bonus to hide
[B]Equipment: Cost Weight[/B]
Silver Shortsword 25gp 1lb
MW Sling 250gp* 0lb
sling bullets (22) 22cp 11lb
MW Mithral chainshirt 852gp* 6.25lb
Backpack 2gp 0.5lb
Outfit (adventurer's) 0gp 0lb
Belt Pouch 1gp 0.125lb
Chalk 1cp 0lb
Signal whistle 0.8gp 0lb
Flint & steel 1gp 0lb
Candle (2) 2cp 0lb
Potion of CLW (3) 150gp 0lb
Darkwood Longspear 300gp* 2.25lb
Everburning Torch 110gp 1lb
MW Thieves tools 100gp 2lb
*: crafted by juliana
Bedroll 0.1gp 1.25lb
Rations (12 days) 6gp 3lb
Waterskin 1gp 0.25lb
Carried by Juliana
sling bullets (20) 2sp 10lb
Left back in Orussus:
Mule 8gp
Carried on mule:
Small steel mirror 10gp 0.5lb
Riding saddle 10gp 25lb
Bit & bridle 2gp 1lb
Saddlebags 4gp 8lb
4 Waterskins 4gp 1lb
Feed (10 days) 0.5gp 100lb
Hempen rope, 50' 1gp 10lb
Silver bullets (8) 18gp 2lb
[B]Total Weight:[/B]28,625lb [B]Money:[/B] 3577gp 1sp 2cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 32,25 64,5 97.5 195 487.5
Age: 28
Height: 4' 3"
Weight: 36lb
Eyes: Black
Hair: Red
Skin: Fair
Personality:
Usually cheerfull and positive, "Red", walks through life always looking for more fun, good food or a combination of both.
He has a get-go mentality and a, sometimes unhealthy, draw towards excitement.
Although not always the center of attention, if there is action you usually find Red in the near vacinity.
He has a good sense of danger and won't thow himself into the fray head on. He usually finds a way around it and pops up where you least expect him.
Red was raised as a kind hearted person and usually helps those in need, although he isn't an altruistic paladin, he will concider helping, especially if there are shinies in it for him.
Unless it concerns a grieve injustice or an outright evil, in which case a flame awakens in Red's (somewhat small) heart and stands up as a defender of the meek.
Red does have a (inbred) weakness for shinies.. although he isn't the greedy thief type, he just can't seem to keep his eyes (and hands) off them.
It takes a good amount of self-control to keep them out of his pockets.
Background:
Raised in a large town, at least by halfling standards, Red is used to people and busy streets. The town he grew up was a busy trade nexus where caravans and travelers would come and go.
He is used to being around "large folk" and knows how to beheave around them. He also knows how these folk usually regard halflings, as children, and knows how to use this in his advantage.
The family Red was raised in is a run off the mill halfling family. His mother is a cook for a busy Inn and his father worked investigations for the loccal town guard.
Red learned some of his father's skills but he never had the social side for the line of work his father did. Instead of this, Red used to earn his coin with anything that would cross his path.
Not pursuing any career or actual job, he soon found himself less able to make ends meet. Down on his financial luck, Red started to have contact with the less legal side of the local economy. He earned good coin doing odd jobs and cat burglary.
Eventually Red got cought, by no one less than his own father. After some time in slammer and some good reprimandes from his father, Red decided to break with his criminal career and get back on the straight path.
Unfortunately, his old "friends" had other thoughts about this. Red's skills where quite valuable to them and they didn't want to lose a valuable "employee".
Red concluded that the best way to hed his old crimial life as to seek fortune elsewhere. He parted with his family, promising to come back when things have settled down and he picked up an honest way of making a living.
Red hit the road and started traveling.
On the road he met a band of adventurers and agreed to travel with them. He learned about this 'adventuring' life and that his skills are quite valuable to the average band of fortune seekers.
Unfortunately the group he was traveling with already had someone to open a locked door and find a trap, so Red traveled to Orussus to find a group that make good use of his skills
Changes made with level 4:
+4 hp due rogue level
+1 hp due con modifier
+1 to dexterity
+1 bab
+1 to ref save
Added uncanny dodge
+1 rank to hide
+1 rank to move silently
+1 rank to open lock
+1 rank to spot
+1 rank to tumble
+1 rank to search
+1 rank to disable device
+2 ranks to use magic device
+1 rank to perform (dance)
XP reference:
Forgotten cellar
750 xp
curse of thw werewolf
300xp
610xp
770xp
1360xp
1070 xp
War in Vastermarch:
2100 xp
2465 xp
150 xp
Tempest Fugit
2000 xp
Loot reference:
Pre War in vastermarch cash: 701,37 gp
From war in Vastermarch:
1920.37 gp
955.68 gp
Bought 30 sling bullets for 3sp.
Level 3 sheet:
[sblock]
Code:
[B]Name:[/B] Talbin "Red" Longstrider
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling (Tallfellow)
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Personal Mortalist / Geoth
[B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 3 [B]XP:[/B] 6,960
[B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +2 [B]HP:[/B] 18 (6+1+4+1+5+1)
[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] -1 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 0 [B]Spell Fail:[/B] -
Current hp: 12
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19*
[B]Touch:[/B] 15* [B]Flatfooted:[/B] 13
*: add 1 for dodge opponent
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 1 +1 +1 +3
[B]Ref:[/B] 3 +4 +1 +8
[B]Will:[/B] 1 +0 +1 +2
+2 morale bonus on saving throws against fear
[B]Weapon Attack Damage Critical[/B]
Darkwood Longspear +5 1d6+1 20x3
Silver Shortsword +4 1d4 19-20x2
MW Sling +9 1d3+1 20x2
[B]Languages:[/B] common, halfling, goblin, elven
[B]Abilities:[/B]
Sneak attack 2d6
Trapfinding
Evasion
Trap sense +1
[B]Feats:[/B] Combat Reflexes (5 AoO's per round), dodge
[B]Skill Points:[/B] 60 [B]Max Ranks:[/B] 6/4
[B]Skills Ranks Mod Misc Total[/B]
Appraise (Int) 1 2 0 3
Balance (Dex) 0 4 2 6
Bluff (Cha) 2 0 0 2
Jump (str) 5 1 4 10
Climb (Str) 2 1 0 3
Diplomacy (cha) 0 0 0 0
Disable Device (Int) 5 2 2 9
Disguise (cha) 0 0 0 0
Escape Artist (Dex) 0 4 0 4
Gather Information (Cha) 0 0 0 0
Hide (Dex) 6 4 4 14
Intimidate (cha) 0 0 0 0
Listen (Wis) 6 0 2 8
Move Silently (Dex) 6 4 0 10
Open Lock (Dex) 5 4 2 11
Search (Int) 6 2 2 10
Sleight of Hand (Dex) 2 4 0 6
Spot (Wis) 6 0 2 8
Survival (wis) 0 0 0 0
Tumble (Dex) 6 4 2 12
Use Magic Device (Cha) 2 0 0 2
Use Rope (Dex) 0 4 0 4
Ride (Dex) 0 4 0 4
[B]Equipment: Cost Weight[/B]
Silver Shortsword 25gp 1lb
MW Sling 250gp 0lb
sling bullets (12) - 3lb
MW Mithral chainshirt 852gp 6lb
Backpack 2gp 0,5lb
Outfit (adventurer's) 0gp 0lb
Belt Pouch 1gp 0lb
Chalk 1cp 0lb
Signal whistle 0.8gp 0lb
Flint & steel 1gp 0lb
Candle (2) 2cp 0lb
Potion of CLW (4) 200gp 0lb
Darkwood Longspear 300gp 2lb
Everburning Torch 110gp 1lb
MW Thieves tools 110gp 2lb
Small steel mirror 10gp 0.5lb
Coins 0.5lb
Mule 8gp
Carried on mule:
Riding saddle 10gp 25lb
Bit & bridle 2gp 1lb
Saddlebags 4gp 8lb
Bedroll 0.1gp 1lb
Rations (12 days) 12gp 1.5lb
5 Waterskins 5gp 5lb
Feed (10 days) 0.1gp 100lb
Hempen rope, 50' 1gp 10lb
Silver bullets (8) 18gp 2lb
[B]Total Weight:[/B]16,5lb [B]Money:[/B] 701gp 3sp 7cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 24,4 49,5 75 XXX XXX
Carried on mule:
Talbin's equipment: 16.5lb
Talbin: 36lb
Other: 153.5lb
Total: 206lb
Age: 28
Height: 4' 3"
Weight: 36lb
Eyes: Black
Hair: Red
Skin: Fair
Appearance: Tall for a halfling, regular build, nimble
Level 2 sheet:
[sblock]
Code:
[B]Name:[/B] Talbin "Red" Longstrider
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling (Tallfellow)
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Personal Mortalist / Geoth
[B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 2 [B]XP:[/B] 3790
[B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +1 [B]HP:[/B] 12 (6+1+4+1)
[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] -2 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 1 [B]Spell Fail:[/B] -
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19
[B]Touch:[/B] 15 [B]Flatfooted:[/B] 13
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 0 +1 +1 +2
[B]Ref:[/B] 3 +4 +1 +8
[B]Will:[/B] 0 +0 +1 +1
+2 morale bonus on saving throws against fear
[B]Weapon Attack Damage Critical[/B]
Longspear +3 1d6+1 20x3
Silver Shortsword +3 1d4 19-20x2
Sling +7 1d3+1 20x2
[B]Languages:[/B] common, halfling, goblin, elven
[B]Abilities:[/B]
Sneak attack 1d6
Trapfinding
Evasion
[B]Feats:[/B] Combat Reflexes (5 AoO's per round)
[B]Skill Points:[/B] 50 [B]Max Ranks:[/B] 5/3
[B]Skills Ranks Mod Misc Total[/B]
Appraise (Int) 1 2 0 3
Balance (Dex) 0 4 1 5
Bluff (Cha) 2 0 0 2
Jump (str) 5 1 3 9
Climb (Str) 2 1 -1 2
Diplomacy (cha) 0 0 0 0
Disable Device (Int) 5 2 2 9
Disguise (cha) 0 0 0 0
Escape Artist (Dex) 0 4 -1 3
Gather Information (Cha) 0 0 0 0
Hide (Dex) 2 4 3 9
Intimidate (cha) 0 0 0 0
Listen (Wis) 5 0 2 7
Move Silently (Dex) 5 4 -1 8
Open Lock (Dex) 5 4 2 11
Search (Int) 5 2 2 9
Sleight of Hand (Dex) 2 4 -1 5
Spot (Wis) 5 0 2 7
Survival (wis) 0 0 0 0
Tumble (Dex) 5 4 1 10
Use Magic Device (Cha) 1 0 0 1
Use Rope (Dex) 0 4 0 4
Ride (Dex) 0 4 0 4
[B]Equipment: Cost Weight[/B]
Silver Shortsword 25gp 1lb
Sling 0gp 0lb
sling bullets (6 ) 0.1gp 1.5lb
MW chainshirt 220gp 12.5lb
Backpack 2gp 0,5lb
Outfit (adventurer's) 0gp 0lb
Belt Pouch 1gp 0lb
Chalk 1cp 0lb
Signal whistle 0.8gp 0lb
Flint & steel 1gp 0lb
Candle (2) 2cp 0lb
MW Thieves tools 110gp 2lb
Potion of CLW (4) 200gp 0lb
Longspear 5gp 4.5lb
Everburning Torch 110gp 1lb
Coins 0.5lb
Mule 8gp
Carried on mule:
Riding saddle 10gp 25lb
Bit & bridle 2gp 1lb
Saddlebags 4gp 8lb
Bedroll 0.1gp 1lb
Rations (12 days) 12gp 1.5lb
silver bullets (10) 20gp 2.5lb
sling bullets - 1lb
5 Waterskins 5gp 5lb
Small steel mirror 10gp 0.5lb
Feed (10 days) 0.1gp 100lb
Hempen rope, 50' 1gp 10lb
[B]Total Weight:[/B]24lb [B]Money:[/B] 22gp 3sp 7cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 24,4 49,5 75 XXX XXX
Carried on mule:
Talbin's equipment: 24lb
Talbin: 36lb
Other: 155.5lb
Total: 215.5lb
Age: 28
Height: 4' 3"
Weight: 36lb
Eyes: Black
Hair: Red
Skin: Fair
Appearance: Tall for a halfling, regular build, nimble
Level 1 sheet:
[sblock]
Code:
[B]Name:[/B] Talbin "Red" Longstrider
[B]Class:[/B] Rogue
[B]Race:[/B] Halfling (Tallfellow)
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] CG
[B]Deity:[/B] Personal Mortalist / Geoth
[B]Str:[/B] 12 +1 ( 6p.) [B]Level:[/B] 1 [B]XP:[/B] 750
[B]Dex:[/B] 18 +4 (10p.) [B]BAB:[/B] +0 [B]HP:[/B] 7 ( 6+1)
[B]Con:[/B] 12 +1 ( 4p.) [B]Grapple:[/B] -3 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 ( 6p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -
[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +4 [B]Spell Save:[/B] +0
[B]Cha:[/B] 10 +0 ( 2p.) [B]ACP:[/B] 1 [B]Spell Fail:[/B] -
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +4 +1 +0 +0 19
[B]Touch:[/B] 15 [B]Flatfooted:[/B] 13
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 0 +1 +1 +2
[B]Ref:[/B] 2 +4 +1 +7
[B]Will:[/B] 0 +0 +1 +1
+2 morale bonus on saving throws against fear
[B]Weapon Attack Damage Critical[/B]
Longspear +2 1d6+1 20x3
Silver Shortsword +2 1d4 19-20x2
Sling +6 1d3+1 20x2
[B]Languages:[/B] common, halfling, goblin, elven
[B]Abilities:[/B]
Sneak attack 1d6
Trapfinding
[B]Feats:[/B] Combat Reflexes (5 AoO's per round)
[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Misc Total[/B]
Appraise (Int) 1 2 0 3
Balance (Dex) 0 4 -1 3
Bluff (Cha) 2 0 0 2
Jump (str) 2 1 1 4
Climb (Str) 2 1 -1 2
Diplomacy (cha) 0 0 0 0
Disable Device (Int) 4 2 2 8
Disguise (cha) 0 0 0 0
Escape Artist (Dex) 0 4 -1 3
Gather Information (Cha) 0 0 0 0
Hide (Dex) 2 4 3 9
Intimidate (cha) 0 0 0 0
Listen (Wis) 4 0 2 6
Move Silently (Dex) 4 4 -1 7
Open Lock (Dex) 4 4 2 10
Search (Int) 4 2 2 8
Sleight of Hand (Dex) 2 4 -1 5
Spot (Wis) 4 0 2 6
Survival (wis) 0 0 0 0*
Tumble (Dex) 4 4 -1 7
Use Magic Device (Cha) 1 0 0 1
Use Rope (Dex) 0 4 0 4
[B]Equipment: Cost Weight[/B]
Silver Shortsword 25gp 1lb
Sling 0gp 0lb
sling bullets (6 ) 0.1gp 1.5lb
MW chainshirt 220gp 12.5lb
Backpack 2gp 0,5lb
Outfit (adventurer's) 0gp 0lb
Belt Pouch 1gp 0lb
Chalk 1cp 0lb
Signal whistle 0.8gp 0lb
Flint & steel 1gp 0lb
Candle (2) 2cp 0lb
MW Thieves tools 110gp 2lb
Potion of CLW (4) 200gp 0lb
Longspear 5gp 4.5lb
Everburning Torch 110gp 1lb
Coins 0.5lb
Mule 8gp
Carried on mule:
Riding saddle 10gp 25lb
Bit & bridle 2gp 1lb
Saddlebags 4gp 8lb
Bedroll 0.1gp 1lb
Rations (12 days) 12gp 1.5lb
silver bullets (10) 20gp 2.5lb
sling bullets - 1lb
5 Waterskins 5gp 5lb
Small steel mirror 10gp 0.5lb
Feed (10 days) 0.1gp 100lb
Hempen rope, 50' 1gp 10lb
[B]Total Weight:[/B]24lb [B]Money:[/B] 24gp 8sp 7cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 24,4 49,5 75 XXX XXX
Carried on mule:
Talbin's equipment: 24lb
Talbin: 36lb
Other: 155.5lb
Total: 215.5lb
Age: 28
Height: 4' 3"
Weight: 36lb
Eyes: Black
Hair: Red
Skin: Fair
Appearance: Tall for a halfling, regular build, nimble
Last edited: