meomwt
First Post
The Greyhawk Lost Tombs Series is a bit of a mixed bag.
The Star Cairns is pretty good. Five linked adventure sites, each a themed dungeon (they have a similar layout) but with different threats in them: a bandit gang; an insane beholder; a sanguine necromancer; and others. There's a bunch of odd items you can fit together if you visit all the Cairns and they become a super-weapon. The last Cairn goes ethereal and the players can get lost out there. Can be good to strip for ideas, but they play well as intended.
Lyzandred is a mess. 60 rooms you have to go to, 100 puzzles to place (so you can ditch some) - never DM'ed this one and no desire to either. One of the worst modules in Greyhawk history.
Doomgrinder reveals what's beneath the stone windmill, and it's not a traditional dungeon! The layout is variable (geomorphs get used a lot IIRC) and if things go badly, the face of Oerth can be devestated. My campaign ended before I could run this, so I don't know how it playsm it can hardly be worse than Lyzandred.
The Star Cairns is pretty good. Five linked adventure sites, each a themed dungeon (they have a similar layout) but with different threats in them: a bandit gang; an insane beholder; a sanguine necromancer; and others. There's a bunch of odd items you can fit together if you visit all the Cairns and they become a super-weapon. The last Cairn goes ethereal and the players can get lost out there. Can be good to strip for ideas, but they play well as intended.
Lyzandred is a mess. 60 rooms you have to go to, 100 puzzles to place (so you can ditch some) - never DM'ed this one and no desire to either. One of the worst modules in Greyhawk history.
Doomgrinder reveals what's beneath the stone windmill, and it's not a traditional dungeon! The layout is variable (geomorphs get used a lot IIRC) and if things go badly, the face of Oerth can be devestated. My campaign ended before I could run this, so I don't know how it playsm it can hardly be worse than Lyzandred.