A chaotic melee ensues. The monkey on the other side of the pool gives a surprised “Eek!” as an unseen force yanks him into the water and a psychic attack from Shale batters him and one of his companions. They are unaffected, however. Perhaps their minds are too strong (or too weak?) Brenwar leaps heroically into battle, swinging his mighty hammer at one of the creatures, but it dodges just out of the way... not noticing Kavac coming in as well with gleaming fullblade falling in a killing arc. The monkey leaps to the side with a shallow cut. Sputtering and wiping their eyes, Shrakk blindly adopts a defensive posture while Karma spins around hurling a psychic attack into the trees. A shriek is heard, signaling he may have hit something.
The creatures retaliate. They leap and swing through the trees with amazing grace and ease, uninhibited by the terrain. The submerged monkey crawls out of the water next to Brenwar and leaving himself open for attack, but Brenwar's hammer once again just strikes soft earth and the monkey batters his armor uselessly with its paws. Shale manages to stave off a similar attack while he clears his vision. Kavac, Shrakk and Karma are all pounced upon by the animals as they slap, rip and bite, leaving grievous bleeding wounds.
[sblock=Player Actions]Shale: Slides Mandrill F13 to F12. Dishearten on E12; Misses with both attacks.
Brenwar: Misses with charge, shifts to E11
Kavac: Charges Mandrill D11; hits! 8 damage.
Shrakk: Total Defense
Karma: Attacks H1 with dishearten; hits! 13 damage.[/sblock]
[sblock=Enemy Actions](After tangling with these things for a round you pretty much know what you're dealing with.)
Mandrill
AC: 17; Fort: 15; Ref 16; Will 14
MBA: +8 vs. AC; 1d10+5 damage and target is grabbed (until escape)
Mandrill F12: Crawls to E12 (OA from Brenwar; Miss.
), slam attack on Brenwar; Miss.
Mandrill D11: Shifts to C10, slam attack on Kavac; hit! 9 damage and Kavac is grabbed, Monkey Bite on Kavac; hit! ongoing 5 damage (save ends).
Mandrill I11: Moves to F9, slam attack on Shale; miss.
Mandrill E1: Moves to F4, slam attack on Shrakk; hit! 10 damage and Shrakk is grabbed, Monkey Bite on Shrakk; hit! ongoing 5 damage (save ends).
Mandrill H1: Moves to H4, slam attack on Karma; hit! 14 damage and Karma is grabbed, Monkey Bite on Karma; hit! ongoing 5 damage (save ends).[/sblock]
[sblock=Status]Party: You wipe the crap from your eyes.
Brenwar: Fine
Shrakk: Grabbed, 10 damage taken, 5 ongoing damage (save ends)
Karma: -1 Healing Surge, -2 on attack rolls and skill checks, 14 damage taken, 5 ongoing damage (save ends), Bloodied
Kavak: Grabbed, 9 damage taken, 5 ongoing damage (save ends)
Shale: -1 Healing Surge, -2 on attack rolls and skill checks
Reminders:
- You take ongoing damage at the beginning of your turn before you act, you roll a saving throw at the end of your turn.
- Being grabbed means you are immobilized. You may still act normally, except you can't move from your square. It is a move action to escape a grab; roll Athletics versus your opponents Fortitude or Acrobatics against their Reflex.
Enemy:
Mandrill E12:
Fine
Mandrill C10:
8 damage taken
Mandrill F4:
Fine
Mandrill F9:
Fine
Mandrill H4:
-2 attacks until the end of Karma's next turn[/sblock]
[sblock=Map]
[/sblock]
[sblock=Terrain]The trees are difficult terrain, but also light concealment.
The highlighted lime green area is difficult terrain okay!?[/sblock]
[sblock=Brenwar]You shifted into difficult terrain, I'll let it "slide" this time. Ho ho![/sblock]
[sblock=Karma]You don't need to spend a move action to turn around, you are all assumed to have 360 degree vision. Also I rolled your damage for you. Good job.[/sblock]
[sblock=Kavac]That's the worst damage I've ever seen a barbarian do.[/sblock]
Player Turn Go!