[Star Wars] Somebody bought the license

giant.robot

Adventurer
I really enjoyed the Saga Edition rules, not only did they presage some 4E rules but I think the system did a bit better than WEG's D6 system in terms of Star Wars feeling. WEG's system was clunky in too many areas (in my opinion) to really do justice to the high adventure of Star Wars. Every round required rolling several handfuls of dice which slowed the action down a lot. Saga Edition to me took the good things about WEG's system and put it behind a D20 mechanic.

I think I'd like to see Green Ronin get ahold of the license. The Mutants and Masterminds system would be awesome for Star Wars. Thanks to non-mutant (non-Jedi) abilities and powers a normal human of a particular power level can hold their own against a superhuman of the same level. It could prove to be one of the better Star Wars adaptations even. Han Solo needs to remain relevant next to Luke Skywalker for everyone to have fun.

Green Ronin looks like they're interested in picking up licensed properties, they already picked up a DC license an Dragon Age. Adding Star Wars to their portfolio wouldn't be out of character. Besides my love for the MM and True20 systems GR also seems to have their heads on straight when it comes to distribution. They have well laid out digest size books (their pocket guides) and offer PDF editions of their books.
 

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Bluenose

Adventurer
FFG are probably favourites, although I don't know if they'd want another SF game with their GW properties going.

Steve Jackson Games have RPGs, Card Games, Board Games, and aren't noted for their minis, which matches the information we have.

Does it have to be an English language company? I don't know enough about the companies to identify particular ones, but there are some around.
 

GreyLord

Legend
FFG are probably favourites, although I don't know if they'd want another SF game with their GW properties going.

Steve Jackson Games have RPGs, Card Games, Board Games, and aren't noted for their minis, which matches the information we have.

Does it have to be an English language company? I don't know enough about the companies to identify particular ones, but there are some around.

Just as a note, FFG is known for it's minis in some circles...

Whether they consider it's minis games a major factor in knowing it for it's miniatures line or not...I suppose would be the question for Mongoose.

FFG is more known for it's boardgames...but I'd say there might be more who know about FFG's minis then their RPG's...at least up until they got Dark Heresy.

On the otherhand, one of their minis lines had a movie made on them (though not a big successful one from what I understand) where as WH from GW hasn't yet (that I know of, but several awesome video games).
 

TarionzCousin

Second Most Angelic Devil Ever
I'm guessing George Lucas bought it himself through a straw man so he can re-release it in a Deluxe Platinum Collector's Edition Ruleset, featuring a common fluff set but with mechanics for ALL versions if the game...but jazzed up with his own visionary re-imaginings of certain rules to make each version awesomer than EVAR!
This was my thought too. Extrapolate a bit and you get this: the only race allowed for player characters is Ewok.

Think of all the toys he could sell!
 

Pbartender

First Post
While put my money on Green Ronin, I'm really hoping for Evil Hat Games... I'd love to see a proper Star Wars RPG done using a FATE-based system.

Although, as someone up-thread said, using the classing 7th-Sea style keep-and-roll system would be an awful lot of fun as well.
 


Wednesday Boy

The Nerd WhoFell to Earth
Doing SW with the Roll and Keep system would rock :D

I would definitely be interested in checking out how an AEG Roll and Keep system would approach a SW RPG.

On a personal level, I'm just not interested in any new Star Wars RPG. We've now had six versions across two entirely different systems, with a number of fan conversions to other systems out there as well. I really don't know what more can be done for the universe, RPG-wise.

I'm in the same boat unless it's an entirely new system (such as Roll and Keep, like Alaxk noted). I liked SAGA but the books progressively went downhill to me. It seemed to me like they covered as much as was available and didn't have enough novel ideas for the later supplements.
 

delericho

Legend
I'm in the same boat unless it's an entirely new system (such as Roll and Keep, like Alaxk noted). I liked SAGA but the books progressively went downhill to me. It seemed to me like they covered as much as was available and didn't have enough novel ideas for the later supplements.

Problem is, I'm not sure there actually is a lot of material to cover. Fluff topics are better (and much more extensively covered) by things like Wookieepedia or the various Star Wars Encyclopedias out there. Plus, of course, they've now been covered extensively by the existing editions.

That just leaves the various 'crunch' topics. But the problem here is that you don't go very far before you run out of meaningful distinctions - once you've got the top 25 playable races statted up, plus various archetypal weapons, armour, droids and spaceships, what more is there? It's really not that long before you're really digging into niche topics.

And besides, do we really want yet another take on stats for Luke Skywalker? He's almost certainly not going to appear in most campaigns anyway!
 

Klaus

First Post
Well, Hasbro has tons of Star Wars licenses. Maybe it'll be out by WotC's parent company?

That being said, I'd prefer if it was still the Saga edition. Awesome mechanics and very true to the setting!
 

Wednesday Boy

The Nerd WhoFell to Earth
Problem is, I'm not sure there actually is a lot of material to cover. Fluff topics are better (and much more extensively covered) by things like Wookieepedia or the various Star Wars Encyclopedias out there. Plus, of course, they've now been covered extensively by the existing editions.

That just leaves the various 'crunch' topics. But the problem here is that you don't go very far before you run out of meaningful distinctions - once you've got the top 25 playable races statted up, plus various archetypal weapons, armour, droids and spaceships, what more is there? It's really not that long before you're really digging into niche topics.

And besides, do we really want yet another take on stats for Luke Skywalker? He's almost certainly not going to appear in most campaigns anyway!

I wholeheartedly agree, I think SAGA didn't have much material left to cover towards the end and could have condensed its set of publications significantly. And at least for my needs, I have plenty of fluff from other books that I own. But if someone developed a new system for Star Wars that had new and interesting mechanics, I could be lured in because that could significantly change gameplay. The WEG Star Wars games I played in were very different than the SAGA Star Wars games that I played in, which is why a system different than either of them would make me take notice. But rehashing one of those systems wouldn't really catch my eye.
 

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