help me build a juggernaut

Fallenibilis

First Post
Your welcome, and yeah i was recalling Frenzy from memory so i thought it was basically an improved rage, my bad. But im glad you liked my build.

Falleniblis
 

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Nomnath

First Post
Just my 2 cents, maybe wanna get something like a (maybe multiple) +5 eager sundering greater dispelling adamantine sai too, so you can literally burst through normal walls easier like a juggernaut, and sunder the enemy's magic items. With 1 hit you can suppress spells on the item and with the 2nd destroy it, not sure if you need monk weapons to use flailing strike, you could just use a greathammer.

Greater dispelling allows your weapon to 3/day cast greater dispel on hit. Suppress and break their items, dispel their contingencies, then deal with the fact that they are just squishy casters. The eager is so you can holster them on you and quickdraw them when they wear off.

Also maybe a +5 eager spellstrike weapon, so you can convert the +5 to +5 to saves as a free action, not much at this level but every small bit helps
 

Fallenibilis

First Post
Just my 2 cents, maybe wanna get something like a (maybe multiple) +5 eager sundering greater dispelling adamantine sai too, so you can literally burst through normal walls easier like a juggernaut, and sunder the enemy's magic items. With 1 hit you can suppress spells on the item and with the 2nd destroy it, not sure if you need monk weapons to use flailing strike, you could just use a greathammer.

Greater dispelling allows your weapon to 3/day cast greater dispel on hit. Suppress and break their items, dispel their contingencies, then deal with the fact that they are just squishy casters. The eager is so you can holster them on you and quickdraw them when they wear off.

Also maybe a +5 eager spellstrike weapon, so you can convert the +5 to +5 to saves as a free action, not much at this level but every small bit helps

Pretty good combo especially with the mageslayer feat chain which gets really good if the OP is allowed and does the perment enlarged thing so casters cant take a 5 foot step back to avoid AoOs, though since it is epic and you can enchant things to crazy levels i would suggest once again greater wounding, or at the very least normal wounding.

With greater wounding every hit will drop their hp by 40, and sense almost all methods the PC's would have for ignoring ability damage revolve around either using a LA race or a template both of which are prohibited this is an extreamly powerful abillity to have up you sleeve.
 



Havoc123456

First Post
Keep us updated i would like to see how the battle turns out.
well, we were supposed to do it this weekend, but the dm was too busy, so next weekend. thats fine with me though, i am still trying to perfect my characters. right now, i am trying to build a character with mighty rage, greater frenzy for huge strength bonus. plus war hulk for more strength, and finally feral death blow. the one thing that i want to make sure is that i strike first if possible. also, if anyone knows, or has an opinion about ability focus for Bo9S manuevers. also, can i use raging mongoose and time stands still at the same time and would i get the extra attacks for both full round attacks. thanks in advance
 

Noctos

First Post
want to not be dsistroyed by magic you need to see how far the dm will let you go with your magical gear. at lvl20+ i would have to say you have some really nice armor and weapons. and i could look through any offical guilds spell pages and pick enough stuff to enchant or allow the cast once a day or so many charges on that i could kill any wizard in like 2 rounds.
 


Noctos

First Post
yeah i could make some extra spiffy gear that would keep me alive for two rounds. or with the proper use of contengency spells it could matter very little if i was killed
 


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