Speaking of rolling up... how are we going to do Attributes?
22 Point Buy?
4d6 Drop Lowest?
Bye
Thanee
The former please- 22 point buy.
Speaking of rolling up... how are we going to do Attributes?
22 Point Buy?
4d6 Drop Lowest?
Bye
Thanee
I'd like to play! I'm thinking a Swordmage - a geeky young scholar who wants to be a hero. Will that work?
This looks like fun, and I believe I have the time. I typically check the forums multiple times per day.
I'm interested in playing a Shaman or hybrid Shaman|(Artificer/Warlord/Cleric), but I have a few questions before putting an actual build together.
You mentioned a couple of house rules. Are any of these critical to character creation? And, if a house rule alters the expected mechanical behavior of a character, will you allow the character to be tweaked/rebuilt?
Also (and this is aimed at the other players as well as the DM), what level of optimization is desired here? Some of the character concepts I have in mind are only fun (for me) at a fairly high party optimization level, while others will work fine in a "beer and pretzels" style game but feel weak if everyone else is bringing tweaked out characters. I'm happy with a pretty wide range of power levels, but I think it's best for everyone if the variation within a single game table is relatively small (I typically get a read on this by looking at house rules, DM expectations, and other PC builds, but we don't know what the house rules are, and no one's posted a build yet ).
t~
Hi
I can check posts every evening, and all the weekends, and was thinking of a scout. Quick count looks like I'm the 6th expression of interest. Will start on character.
The former please- 22 point buy.
Er... you're the fifth expression of interest.
One more needed.
See you in the Rogues Gallery.