[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

JRYoung

First Post
[SBLOCK=OOC]Skalisss did not include CA on the Golem but was assuming it was prone (although it is unlear what order the actions go in). The +2 to hit boosts his attack to AC 20, which hits, damage is 16 points. All allies within 5 of Skalisss gain 7 temp hit points, including Skalisss.

Also, the Golem's attack on Raijin triggers Skalisss' Divine Challenge (he was -2 to hit on that, but he missed anyways), he takes 7 Radiant damage!
[/SBLOCK]
 
Last edited:

log in or register to remove this ad

JRYoung

First Post
Skalisss moves around to get better position across from Raijin and tries to stab deep into the Golem.

[SBLOCK=Actions]
Move Action: move to K10, L11

Minor Action: Channel Divinity - Divine Strength: adds 4 to next melee damage roll

Standard Action: Piercing Smite on Golem
Since this attack is against REF it hits with a 19, the Golem takes 19 points and is Marked until end of my next turn.
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 7 Character Sheet
L4Wrequest_09.jpg

Initiative: +3 Senses: Normal P-Perception: 15 P-Insight: 20
HP: 68+7temp/68 SurgeValue: 18 Surges: 11/11
AC:26 Fort:19 Reflex:17 Will:19

Action Points: not used Second Wind: not used
Resist: none Speed:5
Conditions: none
BasicAttack: - "Inescapable Longsword", +12 to Hit vs AC, 1d8+9 damage
BasicRangedAttack: - Javelin, +9 to Hit vs AC, 1d6+4 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength USED
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution
Wrath of the Gods
[/SBLOCK]
http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
Last edited:

dimsdale

First Post
[SBLOCK=OOC]Skalisss did not include CA on the Golem but was assuming it was prone (although it is unlear what order the actions go in). The +2 to hit boosts his attack to AC 20, which hits, damage is 16 points. All allies within 5 of Skalisss gain 7 temp hit points, including Skalisss.

Also, the Golem's attack on Raijin triggers Skalisss' Divine Challenge (he was -2 to hit on that, but he missed anyways), he takes 7 Radiant damage!
[/SBLOCK]

OOC: thanks JRYoung. I'll update the stats from last round to reflect that
 

johnmeier1

Explorer
OOC: Actually Rocco wasn't in the blast if you check. I can aim it to the side of the Golem

Standard: Teleport Bash on golem... Rolling


Raijin swings at the adjacent construct.
 

dimsdale

First Post
OOC: Actually Rocco wasn't in the blast if you check. I can aim it to the side of the Golem

Standard: Teleport Bash on golem... Rolling


Raijin swings at the adjacent construct.

The golem's knees buckle from the sorcerer's attack.

OOC: Yeah...I caught that after looking at the blast zone. Didn't I take that comment out? If I didn't I'll do so non. I know that it wasn't taken out of Rocco's final hp stat for the end of round 1
 

johnmeier1

Explorer
OOC: Teleport golem to I11
Move: Walk to Q7


The thunderous slap rips the abomination through time and space as Raijin's storm whelks and he withdraws.
 

FourMonos

First Post
[sblock=ooc] Wow, nice hit JM1 [/sblock]

Quan lines up his next shot as the golem rushes the human sorcerer, but then the sorcerer's blow happens and the golem appears thirty feet away. Quan silently swings the bow after the target and his arrow burries itself in his head.

[sblock=actions]
Standard: Disruptive Shot vs. Flesh Golem: 1d20+14, 1d12+8 → ([18, 14], [7, 8]) Roll Lookup . Hit AC 32, 15 damage and Flesh Golem is dazed (save ends)
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Pack Wolf
Status:
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50 +7 THP, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 1, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Rocco moves toward the beast and cleaves through golem's prone form, separating it's head from the body. In sudden silence, Rocco gets up and glares at the lord of the manor.

"Money can buy better guardians then either blind pride or blind fear. Half of us would guard the child for the sake of her safety and not for the money. Other half would still guard her better then this scrap. Bah!"
he kicks at the remains and turns toward towering paladin.

"You! Don't take beasts attention away from me unless I'm hurt and need to retreat. It's attack against the sorceror would be punished much more severely then your gods retribution."

[sblock=JRYoung]
[MENTION=45437]JRYoung[/MENTION], we need to coordinate the marks.

Rocco is much more dangerous with his mark in place where he can prevent shifts, stop movement and hit for 1d8+13 or more rather then only 5 damage...so I would ask that you use your multimarking as appropriate, but leave my mark in place unless I'm under about 1/3rd hp or need to retreat to help somebody else (so you weaken it's OA)

I realize this is not unconditional, but overriding the mark without good reason will do us no good. You may have some setup where you mark multiples and in the next round punish them somehow, but I don't know that (I'm not familiar with paladin pwoers) unless you announce it (either OOC or in game). It would be shame to spoil you setup with my mark simply because I got to act later in the round.
[/sblock]

Turning immediately away, Rocco visibly calms down after his outburst.

"Uhh. Puhh. Hm!. Sory about this, ye all. And sorry, Raijin, for rushing out, I was trying to prevent the thing from coming for the lord and the child. And there was plenty of room for your power. I usually try to let mages to their work first, but this was credible threat."

OOC: by my count it has only 3hp left so this is the end. MetaVoid, could you shoot a heal before we ned this?


[sblock=Actions]
Move: next to golem
Standard: Brash Strike vs Golem AC; damage (1d20+15+2=29, 1d8.minroll(2)+13=16)
Minor: stow dagger
Free: chide the lord
[/sblock]
 
Last edited:

Walking Dad

First Post
[SBLOCK=dimsdale]
[MENTION=79956]dimsdale[/MENTION]

I have updated Vimak in the wiki, please give me a notice how I should enter the game. Is Vimak already in this encounter, bound somewhere?

I cannot access the map.

Have you granted access to "Anyone with the link"?

This is how VV does it here: MAP

Regards

[/SBLOCK]
 

"Primera, go to him. Soothe the wound."

The unicorn approaches and touches the warrior with her horn and the bruise dissapears.

OOC: will leave Primera for the moment, not dismissing her, just in case. Put her adjacent to the golem so it cannot move without going through her (as I said, just in case :))

[sblock=Actions]
Move: Primera moves adjacent to Rocco
Minor: Healing Spirit - Rocco heals surge +8 and gains 4thp
[/sblock]
 

Remove ads

Top