[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)


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johnmeier1

Explorer
Ah, I see, THAT is what drives the other wolves in fear. Raijin moves up and calls down more radiant fire from the sky.

[sblock=OOC]Move: Walk to C13
Standard: Blazing Starfall on B23 attacks WD1 (13 damage) W1 and W9 (14 damage)
Forgot Echoes of thunder (still didn't kill WD1)
[/sblock]

[sblock=ministats]
Status: 9 temp hp, Resist all 4 for encounter

Triggers: First melee attack (Dragonflame Mantle), Attack vs AC hits by 6 or less (Sudden Scales), Attacked by an enemy from within 5 while bloodied (Slaad's Gambit)
Passive Perception 13, Passive Insight 19
AC 19, Fort 19, Reflex 14, Will 20
HP: 52/52, Bloodied 26, Surge Value 13, Surges 6/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 0, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms

http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)
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Neurotic

I plan on living forever. Or die trying.
"Stay behind me."
Rocco steps in front of the party.

"Hey, big and ugly. Come, you'll make better rug then your pathetic liutenant."

He hefts one of his axes and it flies end over end hitting the worg between the eyes, dropping it in place.

[sblock=Actions]
Minor: draw Foemaker Handaxe
Move: C18
Standard: RBA vs WD1 AC (1d20+11=26, 1d6.minroll(2)+9=11) - hit, non-lethal damage
[/sblock]
 

Nementah moves among her allies and calls forth protective spirits of earth. The cave rumbles and thin layer of stone settles over her and her allies.

Primera in the meantime lashes at the closest wolf.

"Why do you do this? You can have the cave and the bodies of the giants. There is no need to terrorize us or loose pack members."

[sblock=Actions]
Move: Primera B22, Nementah D14
Minor: Protective Roots (grants resist all 4 to Nementah, Raijin, Vimak, Skaliss and Halleck) - Quan and Rocco are out of luck, I'd suggest Vimak enter his protection state and grant DR to Rocco in melee.

Standard: Protecting Strike vs Will(W9); damage (1d20+10=19, 1d8+7=15)
[/sblock]

[sblock=Nementah]
Initiative +4; Senses Passive Insight 16, Passive Perception 22
HP 56/56, Bloodied 28, Surge Value 14, Surges 11/11
AC 19; Fortitude 19, Reflex 18, Will 19
1 AP
Speed 6

+1 to hit vs bloodied enemies

Spirits Shield
Protecting Strike
Call Spirit Companion
Spirit of the Tempest


Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Healing spirit
Healing spirit
Speak with spirits
Certain threat


Cleansing Wind of the North
Protective Roots
Winds of Pain and Succor
Spirit of the Keeper



Repulsion Armor daily

[/sblock]

[sblock=Primera - please read]
Primera grants to those adjacent:
+1 NADs
+4 to surge value on second wind
+8 to surge value on healing spirit
4thp on healing spirit

Primera can make OA:
Trigger: Enemy leaves a square adjacent to SC without shifting
Attack: +10 vs. Reflex
Hit: 4 damage
Effect: One ally within 5 squares of SC regains 4hp

Primera CANNOT flank, grant CA, cover
Primera cannot be targeted or damaged by area attacks

If she takes 13hp in single melee or ranged attack she dissapears and Nementah takes 8damage (can be reduced by DR)
[/sblock]
 
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FourMonos

First Post
Quan moves forward and takes careful aim on the large worg. His arrow thunks solidly into its skull. It doesn't pierce the skull, but the worg is stunned momentarily.

[sblock=actions]
Movement: Move to B-15
Free: Assassin's Shroud: Garkk
Standard: Disruptive Shot vs. Garkk: 1d20+14, 1d12+8+2 → ([19, 14], [4, 8, 2]) Roll Lookup Hit AC 33 for 14 damage, Garkk is dazed (save ends). (+2 damage was from partial cover behind the DT). Also -2 area and range attacks.

Zone: Entangling Roots lasts until end of encounter
[sblock=roots] Creates a zone (area burst 2) that lasts until the end of the encounter. The ground zone is difficult terrain for your enemies. When an enemy charges, its movement cannot include any square of the ground in the zone[/sblock]
[/sblock]


[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Pack Wolf[sblock=Pack Wolf]
1. Quan does not provoke opportunity attacks when leaving squares adjacent to his allies.
2. When he makes a basic attack against an enemy adjacent to two or more of his allies, he gains a +1 power bonus to the attack roll. He gains a power bonus to the damage roll against the enemy equal to the number of allies adjacent to the enemy. [/sblock]
Status: none
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 0, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort, Boots of Free Movement
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]
 

Tenchuu

First Post
Halleck stood up and pressed forward. Spying the big wolf, he insulted it, though his tone was probably more effective than the words themselves. "This is it? Just a bunch of dogs? We just dropped a pack of ogres much worse."

[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Move: Stand (+1 to AC / Ref)
Minor: Boots of the fencing master encounter: Shift 2 to C17 (+1 to AC / Ref)
Standard: Vicious Mockery

  • Target1: Giant Worg
  • Attack1: 1d20+10=30 vs will
  • Damage: 1d6+6=12 http://invisiblecastle.com/roller/view/3126858/
  • Effect: target takes a -2 penalty to attack rolls until the end of your next turn
    [sblock=ignore]
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.

REMOVE ME WHEN YOU USE BRASH ASSAULT[/sblock]

[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 43/55, THP: 0/8 Bloodied: 25, Surge Value: 12, Surges left: 7/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

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Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 7

RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (none)

Battle Wrath
Vimak deals 3 extra damage to enemies who hit him in the previous round.

Rune of Endless Fire
Vimak deals 2 extra damage to enemies, weapon deals fire&radiant damage, his powers heal 4 more HP


Vimak throws his javelin at the nearest wolf. Not able to hit, it still was no waste, as it quickly re-appeared in his hand.
[sblock=ooc]

minor: use feat to draw magic javelin.
standard: throw javelin at w9
move: put javelin away, ready halberd

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 10 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition:

WoD (Destruction)
WD1 gains vulnerability all 2 (but 5 vs OAs) until next round (if Vimak hit)



map
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dimsdale

First Post
MIDWAY THOUGH ROUND 5

As the battle begins between the heroes and the worg, something else is taking place.

Lerrick looks at the injured alpha wolf, now surrounded by many of her pack. Lerrick can tell that she is severely injured, and close to death. Poor wolf Lerrick sighs. I wish I could help you. To the amazement of Lerrick, the alpha wolf looks up to her as if she understood what she just said. Lerrick, more excited now, looks at the wolf. Can you understand me? The wolf nods. I want to help you. Can I come down to help you? The wolf pauses for a moment, then nods. Lerrick looks all around her to see if there are any threats, but only sees the the wolves that are focused on attacking the party. She takes a deep breath and the slowly starts to descend from the tree.

[sblock=Dm Notes: Please Ignore]
[sblock=Mechanics]

Round 5:
Skalisss: Readied attack: Hit Garkk for 16
Raijin: Hit DW1 for 13 and W9 for 14
Halleck: Hits Garkk for 12: Garkk -2 to attack rolls TENT
Rocco: Hit DW1 with non-lethal damage: DW1 now unconscious
Vimak: Miss
Quan: Hits Garkk for 14: Grarkk is dazed (save ends)
Nementah: resist all 4 for Nementah, Raijin, Vimak, Skalisss and Halleck

Total Damage to Enemies:

Garkk: -42, dazed, -2 to attack rolls TENT
DW1: Unconscious due to nonlethal damage
W9: -14

Baddies turn:
W8: bite vs Rocco: 1d20+7+2, for 1d6+2 = crit: 8 points damage and Rocco needs to save vs knocked prone.
W9: bite vs Rocco AC: 1d20+7+2 for 1d6+2 if rocco saves or 2d6+2 if rocco fails save. Hit for 6 or for 10 if prone
W1: Bite vs Primera AC: 1d20+7 for 1d6+2 =
W3: Bite vs Primera AC: 1d20+7 for 1d6+2 =




Total Damage to Allies:

[/sblock]
[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 42/61HS + 0 TEMP 12/12 AP 1:
Nementah: 61/61 HS 11/11 AP 1:
Raijin: 56/56 +7 TEMP HS 6/6 AP 1:
Primera: 13/13
Vimak: 54/54 HS 10/10 AP 1:
Halleck: 43/55 HS 8/8 AP 1: Prone
Skalisss: 74/74 HS 11/11 AP 1:

Enemies:
Ogre O1:Dead
Ogre O2: Dead
Ogre O3: Dead
Hill Giant HG: Dead
Dire Wolf DW1: 14//67
Dire Wolf DW2: 10//67
Wolf W1: 38/38
Wolf W2: 38/38
Wolf W3: 38/38
Wolf W4: 10/38
Wolf W5: 28/38
Wolf W6: 20/38
Wolf W7: 20/38
Wolf W8: 33/38
Wolf W9: 38/38
Wolf W10: 20/38
[/sblock]
[sblock=Enemies]

Dire Wolf
Initiative +7 Senses Perception +9; low-light vision
HP 67; Bloodied 33
AC 19; Fortitude 18, Reflex 17, Will 16
Speed 8
mBite (standard; at-will)
+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone
target.
Combat Advantage
The dire wolf gains combat advantage against a target that has
one or more of the dire wolf’s allies adjacent to it. If the dire
wolf has combat advantage against the target, the target is also
knocked prone on a hit.

Grey Wolf
Initiative +5 Senses Perception +7; low-light vision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 14, Will 13
Speed 8
mBite (standard; at-will)
+7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone
target.
Combat Advantage
If the gray wolf has combat advantage against the target, the
target is also knocked prone on a hit.

Garkk (Big Bad Worg on Steriods)
Frightful Growl (Fear) aura 3; enemies in the aura take a –1 penalty
to attack rolls, and allies in the aura gain a +1 power bonus to
attack rolls.
HP 300; Bloodied 150
AC 20; Fortitude 20, Refl ex 18, Will 18
Speed 8
m Bite (standard; at-will) (2 attacks per round)
+12 vs. AC; 2d6 + 5 damage, and ongoing 5 damage (save ends).
[/sblock]
[sblock=Map]

map

Note: If you hit a foe, please subtract damage from total hp as shown on map.

Note: Frightful Growl (Fear) aura 3; enemies in the aura take a –1 penalty to attack rolls, and allies in the aura gain a +1 power bonus to attack rolls. (Fear Aura is highlighted in yellow.
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]
[/sblock]

OOC: Skalisss then badguys turn
 
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