MIDWAY THOUGH ROUND 5
As the battle begins between the heroes and the worg, something else is taking place.
Lerrick looks at the injured alpha wolf, now surrounded by many of her pack. Lerrick can tell that she is severely injured, and close to death.
Poor wolf Lerrick sighs.
I wish I could help you. To the amazement of Lerrick, the alpha wolf looks up to her as if she understood what she just said. Lerrick, more excited now, looks at the wolf.
Can you understand me? The wolf nods.
I want to help you. Can I come down to help you? The wolf pauses for a moment, then nods. Lerrick looks all around her to see if there are any threats, but only sees the the wolves that are focused on attacking the party. She takes a deep breath and the slowly starts to descend from the tree.
[sblock=Dm Notes: Please Ignore]
[sblock=Mechanics]
Round 5:
Skalisss: Readied attack: Hit Garkk for 16
Raijin: Hit DW1 for 13 and W9 for 14
Halleck: Hits Garkk for 12: Garkk -2 to attack rolls TENT
Rocco: Hit DW1 with non-lethal damage: DW1 now unconscious
Vimak: Miss
Quan: Hits Garkk for 14: Grarkk is dazed (save ends)
Nementah: resist all 4 for Nementah, Raijin, Vimak, Skalisss and Halleck
Total Damage to Enemies:
Garkk: -42, dazed, -2 to attack rolls TENT
DW1: Unconscious due to nonlethal damage
W9: -14
Baddies turn:
W8: bite vs Rocco: 1d20+7+2, for 1d6+2 = crit: 8 points damage and Rocco needs to save vs knocked prone.
W9: bite vs Rocco AC: 1d20+7+2 for 1d6+2 if rocco saves or 2d6+2 if rocco fails save.
Hit for 6 or for 10 if prone
W1: Bite vs Primera AC: 1d20+7 for 1d6+2 =
W3: Bite vs Primera AC: 1d20+7 for 1d6+2 =
Total Damage to Allies:
[/sblock]
[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 42/61HS + 0 TEMP 12/12 AP 1:
Nementah: 61/61 HS 11/11 AP 1:
Raijin: 56/56 +7 TEMP HS 6/6 AP 1:
Primera: 13/13
Vimak: 54/54 HS 10/10 AP 1:
Halleck: 43/55 HS 8/8 AP 1: Prone
Skalisss: 74/74 HS 11/11 AP 1:
Enemies:
Ogre O1:
Dead
Ogre O2:
Dead
Ogre O3:
Dead
Hill Giant HG:
Dead
Dire Wolf DW1:
14//67
Dire Wolf DW2:
10//67
Wolf W1:
38/38
Wolf W2:
38/38
Wolf W3:
38/38
Wolf W4:
10/38
Wolf W5:
28/38
Wolf W6:
20/38
Wolf W7:
20/38
Wolf W8:
33/38
Wolf W9:
38/38
Wolf W10:
20/38
[/sblock]
[sblock=Enemies]
Dire Wolf
Initiative +7 Senses Perception +9; low-light vision
HP 67; Bloodied 33
AC 19; Fortitude 18, Reflex 17, Will 16
Speed 8
mBite (standard; at-will)
+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone
target.
Combat Advantage
The dire wolf gains combat advantage against a target that has
one or more of the dire wolf’s allies adjacent to it. If the dire
wolf has combat advantage against the target, the target is also
knocked prone on a hit.
Grey Wolf
Initiative +5 Senses Perception +7; low-light vision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 14, Will 13
Speed 8
mBite (standard; at-will)
+7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone
target.
Combat Advantage
If the gray wolf has combat advantage against the target, the
target is also knocked prone on a hit.
Garkk (Big Bad Worg on Steriods)
Frightful Growl (Fear) aura 3; enemies in the aura take a –1 penalty
to attack rolls, and allies in the aura gain a +1 power bonus to
attack rolls.
HP 300; Bloodied 150
AC 20; Fortitude 20, Refl ex 18, Will 18
Speed 8
m Bite (standard; at-will) (2 attacks per round)
+12 vs. AC; 2d6 + 5 damage, and ongoing 5 damage (save ends).
[/sblock]
[sblock=Map]
map
Note: If you hit a foe, please subtract damage from total hp as shown on map.
Note: Frightful Growl (Fear) aura 3; enemies in the aura take a –1 penalty to attack rolls, and allies in the aura gain a +1 power bonus to attack rolls. (Fear Aura is highlighted in yellow.
[/sblock]
[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment
[/sblock]
[/sblock]
OOC:
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Skalisss then badguys turn
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