Should be in bed but character checking is so much fun...
Starsplicer:
Wisdom modifier should be +0
Fort save should be +5 (con is +2)
You have a +1 racial bonus added to all your range weapons?? Do you mean your size bonus for being small? That is also added to your melee attacks
daggers dmg type is p when thrown
Fly should be +2
Perception should be +0
Carry capacities are off...
Great background... I might just have to add somethings to the game that may relate to Kara's strange origin.Code:Lgt Med Hvy Lift Push Max Weight: 19.5 39.75 60 60/120 600
Sorry about the confusion above. Fixed the problems.
-Yes, racial bonus was size. Changed the wording and added to melee.
-Fixed skills. The Perception number was correct, but the halfling racial bonus to Perception had not been indicated. Fixed.
Thanks for catching the mistakes.
Glad you liked her origin. As for bringing in an encounter related to her background, I apologize to the rest of the players if we meet our end at the hands of Cthulhu...
With the pooled gold we have a pretty good set of resources. I'm definitely in favor of the Wand of Cure Light Wounds, and the Thieves' tools are probably a good idea. Our cleric has a Light cantrip, which makes the torch less crucial, but not a bad idea all the same.
Kara might be able to make use of some arcane scrolls. But I don't see any gaps we really need to fill. If we've got cash after urgent needs are met, a scroll of Mage Armor might be useful for Kara, but her base AC is high enough for a ranged combatant that it's not a high priority. Anyone see any good first level arcane spells that would fill a need?