I like this example, because it shows the way it should work, assuming there are no interruptions. And for this circumstance, I'll say sure, what you describe makes sense. Implicitly, you've now told us how you understand one of the possible ways that might stop the jump being "immediately after" the run up: for you, the end of turn doesn't matter.If it helps, imagine that you have two runners crossing a 60-foot field, followed by a 10-foot crevice at the far end. One of the runners is a dwarf (speed 25), the other is a human (speed 30), and both have Strength 10. By your logic, the dwarf would be able to jump across the crevice on their second turn by dashing 50 feet in the first round and then moving ten feet before jumping; but the human wouldn't be able to make the jump without slowing down or doubling back, since dashing 60 feet on the first round puts them right at the edge of the crevice with no room to build speed. And that outcome doesn't describe a situation that makes sense - the human should be able to make that jump while continuing to run in a straight line.
What about (a) making an Attack action?
(b) Making an attack with a bonus action?
(c) Casting a spell?
(d) Making a reaction?
(e) Making a saving throw for half damage from a spell?
(f) Failing a saving throw for that matter?
(g) being attacked?
(h) taking damage?
These aren't idle questions. There's a reason (at least one) we don't throw bricks at athletes going for Olympic long jump records: it would make the task harder, and would hurt their performance.
You write:
. Even if that's true, you are still not considering most of what happens in a 5e combat.It doesn't matter whether that movement occurred on your previous turn, or your current turn, as long as you have your running start before you make the jump.
As a wise man once said,
So the question is, what is the clear design of the clause, "...if you move at least 10 feet on foot immediately before the jump"? Can ANY of (a) - (h) above interrupt the "immediately before"? I'd say yes, probably for all of them, but certainly for (a) (b) (c) (f) and (h).There is an internal consistency to the game world and how it operates which must be respected. If someone wants to intentionally misinterpret the clear design of the rules, then that's on them to own up to it.
EDIT: more edge cases:
i. Does the 10' movement need to be in the direction of the long jump? By the rules, no; you can move 10' and then make a long jump at 90 degrees. By common sense, yes.
ii. Does the player need to announce the intention to long jump in the turn of the run-up? If yes, then is he or she committed to that? Can the player change his or her mind at the start of the next turn? If no, then is the internal logic of the movement "immediately before" being preserved?
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