"Stranger Things" RPG

Celebrim

Legend
Like the entire Star Wars setting?

Well it depends on what you mean by that.

The main storyline of Star Wars revolves too much around the dreaded 'Chosen One' plotline that basically has no part in any RPG. But the Star Wars universe, and the setting itself, actually makes an excellent RPG setting and one you can tell a story that feels like Star Wars in. I give you things like the original Han Solo trilogy, and 'Rogue One' which was basically just a love letter to the Star Wars RPG and the extended universe it created.

But if you have someone that wants to be Luke or Leia, you've got a problem, and basically leveled up Jedi have always sort of ruined the game.
 

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Guest 6801328

Guest
Well it depends on what you mean by that.

The main storyline of Star Wars revolves too much around the dreaded 'Chosen One' plotline that basically has no part in any RPG. But the Star Wars universe, and the setting itself, actually makes an excellent RPG setting and one you can tell a story that feels like Star Wars in. I give you things like the original Han Solo trilogy, and 'Rogue One' which was basically just a love letter to the Star Wars RPG and the extended universe it created.

But if you have someone that wants to be Luke or Leia, you've got a problem, and basically leveled up Jedi have always sort of ruined the game.

No I meant that if you have a Jedi with a lightsaber then everybody else is just a sidekick. So RPGs either nerf the heck out of Jedi or leave them out entirely.

P.S. And I'm rather disappointed that nobody seemed to notice/like my fireball joke.
 

Celebrim

Legend
No I meant that if you have a Jedi with a lightsaber then everybody else is just a sidekick. So RPGs either nerf the heck out of Jedi or leave them out entirely.

P.S. And I'm rather disappointed that nobody seemed to notice/like my fireball joke.

I do agree with you on the Jedi. Basically, a full fledged Jedi does have the problem that they don't need a party. So the only way to leave them in is not let you become a full fledged Jedi. In any setting where full Jedi appear, pretty much you have to have an all Jedi party. Which is why I only like to play Star Wars in the gap between the Clone Wars and A New Hope.

P.S. It actually is a good little joke. Feel better now?
 

S

Sunseeker

Guest
No I meant that if you have a Jedi with a lightsaber then everybody else is just a sidekick. So RPGs either nerf the heck out of Jedi or leave them out entirely.

P.S. And I'm rather disappointed that nobody seemed to notice/like my fireball joke.

Well, you can certainly run a non-jedi or an all-jedi game. But I do agree there is a general disconnect between the power level of jedi and "everyone else". FFG Star Wars does a pretty good job of lining the two up. Not perfect, but not bad.
 

Arilyn

Hero
You can run games with a "chosen one", if the system supports it. We did Buffy, and the non-slayers had just as much fun. The important aspect is limelight, and making sure all the characters feel needed. "Chosen One" characters usually have the power and the destiny, but problems to match. Star Wars can work, even using the original characters. I mean, wouldn't you have fun playing Chewie or Han?

In a fantasy game we played, I had a very mundane warrior, who travelled with a golding with an epic quest. It was neat, as my character ended up being the chronicaller to great events. His big destiny was retiring and running an inn, while the godling ascended to greatness.

You don't always need equal power in a group, as long as the players have buy in, and the GM handles it right.
 

G

Guest 6801328

Guest
You can run games with a "chosen one", if the system supports it. We did Buffy, and the non-slayers had just as much fun. The important aspect is limelight, and making sure all the characters feel needed. "Chosen One" characters usually have the power and the destiny, but problems to match. Star Wars can work, even using the original characters. I mean, wouldn't you have fun playing Chewie or Han?

In a fantasy game we played, I had a very mundane warrior, who travelled with a golding with an epic quest. It was neat, as my character ended up being the chronicaller to great events. His big destiny was retiring and running an inn, while the godling ascended to greatness.

You don't always need equal power in a group, as long as the players have buy in, and the GM handles it right.

Yes, I'm not saying it's impossible, just more challenging.

Even though I think it's misreading this game to assume it includes Eleven, you could still have a fun game with her in it (although I'd make her an NPC). It's just trickier to include her, or someone like her, than to not.
 




Tom Flanagan

First Post
You are absolutely correct CubicsRube, how did I miss that.

I’ve played this game more than once at last years Origins. And even run it for our podcast. It’s is in fact a good fit for the genre
 

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