Tony Vargas
Legend
Can't battleminds & wardens come up with a whole lotta surges, too?Right, but oddly this makes the fighter the best ritual caster, weird eh?
Can't battleminds & wardens come up with a whole lotta surges, too?Right, but oddly this makes the fighter the best ritual caster, weird eh?
Can't battleminds & wardens come up with a whole lotta surges, too?
Anecdotally the fighter is the least likely to end the day with extra HS. If that is par for the course, he needs his HS more its a higher cost. I guess if low risk circumstances were in place, maybe.
Additionally if the DMG2 is right on the cost rate 1/10 of a magic item price == 1 healing surge , ie A bribe which actually grants auto successes in your skill challenges at level 1 will be 36 gp. This is higher than the cost of most level 1 rituals. Hence that healing surge is about twice or thrice as expensive as the normal price for most rituals and after you exceed the level of the ritual unless the ritual cost scale in most cases the price is even less.
It's basically why I can give a skill check to reduce the cost of a practice instead of just the raw hs cost.
The other consideration is how much daily funds would you grant for a feat Call it Family Wealth, when you can get 2 extra healing surges with a Durable feat. ...
Nods...True, though Wardens could fall somewhat under the 'fighter' rubric (or not depending on your flavoring of them). Battleminds are just weird...
Just to comment on what [MENTION=82504]Garthanos[/MENTION] said, yes, high surge characters like fighters GENERALLY use a lot of them in combat, BUT they don't HAVE to necessarily. Also, what about non-combat situations? This is a problem too, all of a sudden things shift around a whole bunch unless you are careful to keep a fixed mix of encounter types.
True, though Wardens could fall somewhat under the 'fighter' rubric (or not depending on your flavoring of them). Battleminds are just weird...
Just to comment on what @Garthanos said, yes, high surge characters like fighters GENERALLY use a lot of them in combat, BUT they don't HAVE to necessarily. Also, what about non-combat situations? This is a problem too, all of a sudden things shift around a whole bunch unless you are careful to keep a fixed mix of encounter types.
-- Hmmmm bribery might be a form of roguish martial practice works mechanically - not overly legendary... but knowing someones perfect price. I am picturing Loki knowing what to trade for what not just the buying influence cheaply. Hmmmm "Finding the Perfect Price". It could be a story vehicle for the sequential item quest line perhaps could be leveraged into McGuffin some times.
One thing I find about MP is I find myself noting legendary sources and wanting to discuss how the practices can bring on classic story lines. In comparison it's rather like rituals are bland.
I think the rituals often have a bit too much D&Dism to them. I mean, D&D's milieu is fun and all, but it is NOT classic at all, nor literary in any great sense.
I definitely havent abandoned D&Disms in this project arguably early martial classes very much inspired many of the practices, but even more one can find sources which inspired those.
Not so easy to do with D&D magic (The Tuatha de Dannan may be one of the few)