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Guest 6801328
Guest
In another thread some of the (perceived) shortcomings of Inspiration came up, including:
1) Forgetting to use it
2) The improbability of a DM remembering all the traits/flaws/etc. of all the players
Let's brainstorm about ways to improve it.
I'll add that I would prefer Inspiration were an "after the fact" resource, rather than one you have to spend without knowing if you'll actually need it. So one little tweak I make (and the only houserule I use) is that it works more like Lucky: you can spend it to re-roll, rather than rolling with Advantage. (I suppose I would let somebody use it for Advantage if they preferred, for example a Rogue wanting to get Sneak Attack.)
Thoughts?
1) Forgetting to use it
2) The improbability of a DM remembering all the traits/flaws/etc. of all the players
Let's brainstorm about ways to improve it.
I'll add that I would prefer Inspiration were an "after the fact" resource, rather than one you have to spend without knowing if you'll actually need it. So one little tweak I make (and the only houserule I use) is that it works more like Lucky: you can spend it to re-roll, rather than rolling with Advantage. (I suppose I would let somebody use it for Advantage if they preferred, for example a Rogue wanting to get Sneak Attack.)
Thoughts?