Ilbranteloth
Explorer
Tangent: what do you call someone who grumbles about the mere existence of older gamers? Not anything that older gamers do, just that they are.
Grumpy?
Tangent: what do you call someone who grumbles about the mere existence of older gamers? Not anything that older gamers do, just that they are.
Tangent: what do you call someone who grumbles about the mere existence of older gamers? Not anything that older gamers do, just that they are.
Simply a tongue-in-cheek over generalized response to the same.
But I don’t think that was the norm, it certainly wasn’t even for Gary’s games, and the mini-centric design didn’t really happen until Combat & Tactics. But as I’ve said, that didn’t come from nowhere, there were obviously a significant enough number of people to move that direction.
But I don’t think that was the norm, it certainly wasn’t even for Gary’s games, and the mini-centric design didn’t really happen until Combat & Tactics. But as I’ve said, that didn’t come from nowhere, there were obviously a significant enough number of people to move that direction.
I also still have my basic D&D dice from the early 80's, the ones you had to 'colour in' with a white crayon, used them in a game on Saturday in fact!
* Heck, my preferred system is HERO
Yes, it does. And @pemerton just quoted it for us. And my issue isn’t the grid. The nature of the use of the grid changed as the rules became more grid focused, and changed even more with the modification of a round, the alteration of where your entire round’s worth of movement occurs on your turn.
The game shifted from a TotM approach with things like minis and a grid as aids, to a game that switches to a board game when combat starts.
Oh, combat - roll initiative and hang on while I set up the minis. Ok Bob, what do you do? Bob starts counting squares....”If I move here I can do this, but if I move here I can do that...”
It doesn’t have anything to do with grid or no grid really. The focus shifts dramatically from TotM for the rest of the game to moving minis on a map.
Of course, the moving minis on a map evolved from what some people were already doing, combining some, evolving some, but the feel of the game, especially combat, was decidedly different.
I am fully erectI mean please let me know if you ever have an online game or even a meatspace game that can could maybe take an online player, I love HERO System.