loverdrive
Prophet of the profane (She/Her)
As of "feature or flaw": it's both.
When it comes to designing an actually good game, it's a flaw. Without it, the books are, for all intents and purposes, completely useless. Ooh, I have a book that tells me how much damage a sword does! Too bad it absolutely doesn't matter if I don't know what enemies PCs will fight with that sword.
When it comes to scamming people into giving you money for doing your job, though? Yeah, of course it's a feature! You can sell your books to people who have diametrically opposing view on how the game should be played, and then you also can sell them adventures, and then, you also can take a cut from anyone who fixes your rulebooks and adventures for you!
Wondering whether lack of, y'know, design is a feature or not because purposefully unfinished games sell is like wondering maybe lootboxes are actually good since so many people keep maxing out their parents' credit cards to buy them.
When it comes to designing an actually good game, it's a flaw. Without it, the books are, for all intents and purposes, completely useless. Ooh, I have a book that tells me how much damage a sword does! Too bad it absolutely doesn't matter if I don't know what enemies PCs will fight with that sword.
When it comes to scamming people into giving you money for doing your job, though? Yeah, of course it's a feature! You can sell your books to people who have diametrically opposing view on how the game should be played, and then you also can sell them adventures, and then, you also can take a cut from anyone who fixes your rulebooks and adventures for you!
Wondering whether lack of, y'know, design is a feature or not because purposefully unfinished games sell is like wondering maybe lootboxes are actually good since so many people keep maxing out their parents' credit cards to buy them.
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