It's still the case, really, that's why WotC puts so much effort into kids products.I knew that the entry age for tabletop roleplaying games was going to skew pretty young, but I didn't expect for a full half of us to have started playing before we were teenagers.
There was a lot of pushback in my gaming group when 5E came out. We had been playing 3.5E for almost a decade by that point, and 5E felt extremely simplified and "retro" by comparison. I'm starting to understand why WotC made that choice.
I knew that the entry age for tabletop roleplaying games was going to skew pretty young, but I didn't expect for a full half of us to have started playing before we were teenagers.
Being a kid in the 80's is not the same as being a kid today.I knew that the entry age for tabletop roleplaying games was going to skew pretty young, but I didn't expect for a full half of us to have started playing before we were teenagers.
There was a lot of pushback in my gaming group when 5E came out. We had been playing 3.5E for almost a decade by that point, and 5E felt extremely simplified and "retro" by comparison. I'm starting to understand why WotC made that choice.