D&D 5E Do we need a Fifth Edition Revival (5ER)?

Whizbang Dustyboots

Gnometown Hero
I don't think a lo-fi version of 5e would be as well accepted as another B/X clone - but maybe I'm wrong?
Dolmenwood beat out Shadowdark, monetarily, but I think that Dolmenwood came into it as more than just "another B/X clone." (And neither is exactly hurting for cash or fans.) Shadowdark actually pulls ahead of Dolmenwood when one just considers number of customers in their million-selling Kickstarter campaigns
 
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overgeeked

B/X Known World
by compatible I mostly mean with monsters and adventures, the classes can differ widely, in theory even classless.
So no innovation in regards to monsters or adventures.
I agree that this makes an extreme development less likely however
Or any.
then why is AI art even allowed on DTRPG? Or are you talking from a ‘philosophical’ perspective rather than legal?
At a guess because everyone’s trying to get away with everything they can until it’s settled in court. Only when there’s legal threats will people slow down or stop violating artists’ copyrights.
 


mamba

Legend
I don't think a lo-fi version of 5e would be as well accepted as another B/X clone - but maybe I'm wrong?
I'd like to find out ;) I like the progress 5e made on the mechanics side and somewhat more flexible / versatile classes (even in the low-fi version) over what BX offers. I would want to bring back a bit more lethality and grittiness and less superheroic classes however. Stop at level 12 or 14, slow down the spell level gain, tweak the martials and see where that gets us.... kinda slowly doing that for my homebrew
 

Oofta

Legend
Nope. Every earlier edition had a few things it did better than 5E. But there’s nothing 5E does better than any of them. 5E is the secord or third best at everything it does. Except sales.

Maybe for you, but for me and everyone else I know 5E is a better game. It will never be perfect but it's the best selling TTRPG ever in part because it's a good game. I'm not getting into edition wars but I think you will find very few people that agree with you.

To each their own.
 

mamba

Legend
So no innovation in regards to monsters or adventures.
compatibility with WotC adventures does not mean you cannot have innovation there. I was looking at it from a TTRPG perspective, to innovate adventures you do not even need a different game

As to monster design, there is definitely room, but the 5e ones should work in the new TTRPG and be of similar challenge level as they are in vanilla 5e. Otherwise this to me is not the OSR equivalent for 5e but simply a different RPG. The OSR is largely compatible with TSR adventures and monsters, isn't it? Maybe not at the fringes, but at the core
 

Whizbang Dustyboots

Gnometown Hero
compatibility with WotC adventures does not mean you cannot have innovation there.
Certainly MCDM and EN Publishing have taken their shots at improving on the baseline, as has Kobold Press, although more conservatively (by just going off a more strict numerical baseline than WotC does).
 


Retreater

Legend
I'd like to find out ;) I like the progress 5e made on the mechanics side and somewhat more flexible / versatile classes (even in the low-fi version) over what BX offers. I would want to bring back a bit more lethality and grittiness and less superheroic classes however. Stop at level 12 or 14, slow down the spell level gain, tweak the martials and see where that gets us.... kinda slowly doing that for my homebrew
Are you thinking of something like 5 Torches Deep?
There might be some other lowered powered 5e variants as well - I'm not sure, maybe Professor DungeonMaster's "Deathbringer?"
 

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