Recent content by Alkiera

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    Wand Mastery Question

    It does seem odd that the class that is most focused on area effects, and thus most likely to have attacks with multiple attack rolls... has class features that only apply to one target.
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    Very first thoughts after reading 4e PHB

    I've read through several of the pathfinder rule revisions, and wasn't really impressed. Some of it does help; other parts are just odd, and every class is changed in a different way, with a different system. 4e changed every class, but they at least have a consistency to them that means you...
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    Light Shield and Implement question

    An implement must be wielded to gain the enhancement bonus to spell attack/damage. You could hold it in your shield hand, but not wield it there. It might make it easier for you to grab when you swap weapon for implement to cast a spell, but you can't use the bonuses unless it is wielded. I'd...
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    Trap-disabler Wanted: Optimized halflings need only apply?

    Feats are across the board less powerful, and more plentiful, so a +3 to a skill you want to be good at is not nearly the 'bad choice' it was in 3.x. It's not so much that there are fewer feats, rather there are fewer great feats, and lots of minor ones. I think part of this is that...
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    How are Attack Bonus Calc for Monsters

    I'd just point out that 7 is pretty much halfway between 3 and 10. That is probably a decent guideline. Note that the DragonShield has the same issue; Shortsword with +7 vs. AC, when the DMG suggests 7+level (9) and the PC rules say 1/2 level(1) + str(2) + prof(3) = 6. In this case, too, 7 is...
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    GSL is up

    I'm pretty sure the only reason KotS had full stat blocks for every encounter was that it was released before the MM. Lots of 3.x official adventure modules only had "3x Monster (MM pg XX) hp 13, 14, 15". They'd include full statblocks for named NPCs or unique monsters, but if they just wanted...
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    Is Coup de Gras too weak?

    Shhh. No one tell the French government. They'll come up with proper French words for those things, and force everyone to use them.
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    So, running a 2 person party in 4th Ed - Anyone Do it Yet?

    I'm probably going to be in the same position, of running with 2, maybe 3 PCs. Minions are great for mantaining appropriate numbers of NPCs in an encounter without going over your XP budget. Take out the excess big-XP skirmishers and brutes first. An Elite is probably equivilent to a Solo for...
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    Warlock minion killer - does this work?

    Sure, once every other encounter. That would actually be a better combo; target a minion, curse with rod of reaving, it pops, spreads curse to everyone in 5 squares; action point, do 2d6 to them all. Pops any minions, and does okay damage to any non-minions. Then, you get to actually attack...
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    Warlock minion killer - does this work?

    It does seem to be a legal combo; I'd be hesitant as GM to give out both of those items, though at higher levels a character to get the rituals to make them. In fact, I think the 'broken' item in this combo is the rod of reaving. The ability to do damage without an attack roll shouldn't really...
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    Wizards and Armour

    Yeah, the real limitation now is the stat requirements on the feats, not the fear of spell failure. Didn't really see any cloth magical armors in the items section that thrilled me; I'd guess Armor Prof(Leather) is going to be very popular among adventuring wizards. +2 AC for the cost of a...
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    Those [2 damage types] +1 damage feats

    1d6+4 seems lame, except he can do it EVERY ROUND, to up to 9 targets. You get 2d6+int scorching bursts for free at 21.
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    Streetwise skill not needed

    Yeah, Streetwise is the urban equivalent of Nature or Dungeoneering. It's a general city knowledge skill now. I do think they should have gone the SWSE route of combining more of the social skills; bluff, diplomacy, Intimidate, could all be one skill, sorta.
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    Tracking

    The only reason to go 18-wheeler is to carry the most cargo. Just as true, just as bad an argument. If you're going to make a TWF character, you should be a ranger. Same with archery; no one else gets near as many powers that allow for ranged weapons. 4E classes are primarily designed about...
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    Why the obsession with archer Fighters?

    Fighters can use bows. They don't get the prof bonus, but they can use them. They also don't have cool powers with them; but how many fighters took PBS and the other ranged feats in 3.x unless they were trying to be a non-religious archer? The Ranger is no longer tied to spellcasting, so he...
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