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Recent content by dungeon blaster

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    We're back to AD&D1

    After DMing 4 or so encounters from KoTS, I've decided that 4ed is not for me. Granted, it does a lot of things right. The monsters are interesting and feel unique. A goblin and a kobold play differently (mechanics-wise), which is something you can't say about 3e. The kobolds, with their...
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    Poll: Do you have the books already?

    I'd say having the .pdf is functionally equivalent to having the books.
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    Poll: Do you have the books already?

    the poll is up. Now for me to vote...
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    Poll: Do you have the books already?

    Pretty self-explanatory! Just want to know how many folks already have the books in their hands :)
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    KotS - Spoiler Kobold ability - question...

    Also, the player can always use the charge action to move and attack the kobold. It's a powerful ability, yes, but not overly so.
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    Excerpt: Economies [merged]

    Why are minions worth more XP than standard monsters? My guess is that the columns are switched...
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    D&D 4E Original 4E Monsters

    Well, you're doing a great job...keep it up!
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    D&D 4E Original 4E Monsters

    what guidelines/rules are you using when creating your monsters?
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    Saving throws are a coin toss?

    might be nice if they called it a "recovery roll" instead of a save... less confusion and all.
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    D&D 4E AICN 4e Review Part 2: DMing 4e

    While I liked most of what I read, there were a few comments that I found troubling... "The idea of the single lone monster fight is almost entirely gone" I LIKE the single lone monster fight. I don't want it to be almost entirely gone. What's wrong with lone monster fights? Was it too...
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    Why arbitrary monster abilities are a bad idea.

    QFT! I agree with one point you made, Robert, and that is that a monster shouldn't have game-breaking abilities that PCs can access. An example being the shambling mound or gating in solars and having them use wish spells. But is the monster the problem? Or is it certain spells such as gate...
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    Companions of the Vale encounter the Red Hand of Doom

    Chapter 6: The Thirsty Zombie Chapter 6: The Thirsty Zombie Later that evening: "Here we are. The Thirsty Zombie", Talara notified the group as they walked up to a ramshackle building with a sign depicting a zombie drinking from a mug, ale spilling from numerous holes in its body, and six...
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    FR Update at WotC-Year of the Ageless One

    With Mystra gone, what will become of Elminster and the 7Sisters? Seems like a good way to get rid of some of them, or at least tone them down a bit. I agree that the dragonborn were shoe-horned in without much thought. It's too bad, really, and something that I think people will not be happy...
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    Companions of the Vale encounter the Red Hand of Doom

    Chapter 5: Brindol Decided I'd write this one in past-tense as Ed suggested! ----------- Chapter 5: Brindol or, two can play at this game! It was a blustery late-afternoon when the companions arrived at the gates of Brindol. They had traveled for several days along the Dawn Way, the main...
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    Companions of the Vale encounter the Red Hand of Doom

    Chapter 4: Inn of the Welcome Wench Mathias has little luck finding the ranger Caetal, and as evening approaches, he and Tarquin decide to toss back a few ales at the Inn of the Welcome Wench. They have several empty mugs to their name and are just beginning to get tipsy when four travel-worn...
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