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Recent content by Krolik

  1. K

    Mutants & Masterminds Art

    Have you checked out the Drawing Board section of the M&M forum? Lots of artists post pictures there.
  2. K

    Opinions on True20

    Not really. I would imagine that most of the d20 publishers will just retool their d20 books to the 1.0a OGL license and reissue them. The various OGL publishers, like Green Ronin, will keep producing material for the OGL games as long as people find it interesting and are willing to keep buying it.
  3. K

    Your favorite d20 System variant?

    #1: M&M #2: Conan #3: Spycraft
  4. K

    Deeds not words?

    If I wanted to play a d20 superhero game, rather then my beloved OLG M&M, Blood and Vigilance is the one I'd use.
  5. K

    M&M: Every stat is a dump stat?

    I think you've missed the point of the Normal Identity Drawback. What you often do in that case is write 2 character sheets. The super-human form gets the Drawback. The normal form is substantially weaker then the superhuman form, generally in the normal range of most abilities, though someone...
  6. K

    Converting Marvel Superheroes to M&M Rules

    Here is Tal's Hawkman: http://www.atomicthinktank.com/viewtopic.php?p=386572#386572 Here is Snow's Hawkman: http://www.atomicthinktank.com/viewtopic.php?p=331515#331515 Here is Davies' Hawkman: http://www.atomicthinktank.com/viewtopic.php?p=422430#422430 Here is Tal's Hawkgirl...
  7. K

    Mutants and Masterminds-alternate power

    There is nothing wrong with fiddling with the basics to create exotic Equipment. In this case increasing the Damage and adding Improved Critical would cost 11 Equipment Points: Blast 5, Improved Critical 1, 11 points. The important distinction is to decide when something should be built and...
  8. K

    Mutants and Masterminds essentials?

    While most people do tend to focus on the optional rules in Mastermind's Manual there is a lot of nice info in the Gamermastering chapter. Things like expansion information for Environment and Environmental Hazards not covered in M&M, a nice table for handling Trials, and some useful information...
  9. K

    How are you using True20?

    I am thinking about trying the Lux Aeternum setting for a small mini-campaign at the local FLGS. The publisher described it as Firefly meets Traveller and that's fairly close to my take on it as well. The next setting I will probably buy is the Calaphate Nights. I will probably also pick up the...
  10. K

    M&M Question

    As others have said above, a martial artist with a +17 attack and +3 damage from strength and the Power Attack Feat will have a damage range of +3 to +8. That's a significant amount of damage output. Because of 2E's Trade-off system there's no big advantage to buying additional Strike for a...
  11. K

    OGL question

    Technically speaking if you have the original OGL source then you would only need to include that in your Section 15. You wouldn't need to say you got the information from the Player's Guide to Arcanis. Even if you don't have the original source material but knew what book the material you are...
  12. K

    Superhero RPG

    Hero System 5th Edition Revised, Character Abilities Guidelines Table on page 28, Standard Superhero subset clearly lists the suggested guidelines. These guidelines are what the over 30 books in the Champions series seem to follow. The purpose of this thread was to give information about...
  13. K

    Superhero RPG

    It depends on the character in question. Using the non-Trade-Off averages the worst a PL 10 character could suffer from a PL 5 is a Stunned/Bruised result: A DC 20 attack versus a Toughness Save roll of 1 with a +10 Toughness would result in a Stunned/Bruised effect. I'm not sure I would...
  14. K

    Superhero RPG

    The purpose of the paragraph was to convey that M&M has a wider threat range from Damage. Someone using a +5 Damage attack can be as much of a threat as someone using a +10 Damage attack depending on how well the saver rolls. Unlike HERO, and many other games, there is no minimum Damage...
  15. K

    Superhero RPG

    In the original post you replied to about this I was specifically referring to lesser Damage being more useful in M&M then in HERO, not lesser foes. You then went on to say that, IYO, Cap is impervious to it. My reply was that Cap will probably not get hit by these lesser foes but he's not...
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