• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Recent content by Paultimatum

  1. P

    Incarnist: "I'll take what that plane is having."

    Nice. All the feats look good to me, and Vivify seems about right, cool idea too. I think the celestial aura might be a bit powerful, as well as providing quite a bit of health in combat, it means no one would ever have to spend a healing surge from under bloodied. I'm not sure about this still...
  2. P

    Incarnist: "I'll take what that plane is having."

    Yeah, the more I look at the powers the more I like them, as with the rest of the class, so I'm going to try to be helpful, if possible ;). I like those fixes for the ones i mentioned too. One possibility for bearded is they take a -5 penalty to damage until the end of your next turn. I'm not...
  3. P

    Incarnist: "I'll take what that plane is having."

    Very nice. I like the flavor, and all of the cool mechanics. I had been meaning to make a homebrew elementalist class quite like this (with interesting combinations of effects) only with an aura/cool down class feature that i saw the idea for earlier on this forum. It's also surprisingly...
  4. P

    Non-combat uses for martial powers

    Umm... I think he was just referring to the fact that people are bugging tuft about it. I don't see that as particularly immature.
  5. P

    Name Game

    Looks pretty good, but the healing option is so much less powerful that I doubt it would ever be used, except in very rare situations. The healing also seems far worse then cure light wounds (this has range 5, but heals for charisma mod instead of healing surge value). It could still be quite...
  6. P

    Kenku, Merrow, Sahuagin, Thri-Kreen, and Trow!

    I like the races, but I think the four arms ability is almost certainly too powerful. It is hard to know what to do though, because a race with four arms really should be able to use/hold more things. Maybe a damage or attack penalty when you're using more weapons then usually allowed? This...
  7. P

    Does forced movement trigger an attack from a spirit companion?

    I also think that the by RAW, the spirit companion's attack is triggered. In the PHB 1 it never says that opportunity actions cannot be triggered by forced movement (as far as I can tell, could be wrong but I definatly don't see it), only that opportunity attacks, a specific type of opportunity...
  8. P

    Making Things Harder on my Party

    In my campaign, I find that I need to regularly use level + 1-3 encounters, or it becomes too easy. If the party is somewhat optimized, or if your players are good at tactics, they'll find standard encounters quite easy most of the time. When I play in other campaigns, we usually do encounters...
  9. P

    Guide to Homebrewing and House Rule Creation

    Well written, and more useful then some other house rule guides I've seen. Hope to see more :). Nice job.
  10. P

    Dragonaut

    I also agree the resistance should be reduced and scaling, possibly like the tiefling's fire resistance. Otherwise, I think the class features are fairly good, assuming the Draconic Challenge still applies. I like the idea, though it does seem like a defender version of the beastmaster ranger...
  11. P

    4th Edition Custom Monk PDF

    I like the ideas, here's a few thing i noticed: If the monk is a defender, it really should be able to mark more then once an encounter. That's what defenders do. Some of the things in this class seem more like other roles, so it could be kind of a mixed role class, but if it's going to be a...
  12. P

    Superior Training

    I like the idea, but I think the main difference between different classes of weapons is the damage, not the attack. If you treated the weapon as +3 proficiency, like ink said, the feat would be useless for quite a few weapons. It's true that +4 could be excessive though, and the dagger wielding...
  13. P

    Ability score array vs. point buy

    Personally I like min/maxing, so I don't try to avoid it. I almost always use rolling, with rerolling of scores under 10 (or bringing rolls of under 10 to 10). Otherwise I use point buy, always buying an 18. But I find that the characters made from that rolling are fairly balanced, with some...
  14. P

    Warlock's Curse multipliers

    I'm not entirely clear on why this item is so good. Since you can only apply curse damage once a round, and it's instead of your pact boon, it seems to be useful but not amazing. It does provide opportunities for many pact boon effects to happen, and with a rod that does one damage on a curse...
  15. P

    Trying to understand the proper way to think about powers

    One thing I've wondered is where it actually says that the wizard can only pick one of the powers they have in their spellbook per level to prepare. For example, what stops a wizard from preparing both of his level 5 dailies at level 5, instead of 1 level 5 and 1 level 1? I know this probably...
Top