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Recent content by RogueInRouge

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    D&D 3E/3.5 3.5e Feign Death for a Swordsage?

    A Ghostwalker's Feign Death only affects himself though, so he couldn't be casting on people (as a Wizard can with a willing recipient.)
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    D&D 3E/3.5 Idea for full-attack action replacement 3e

    Yup, I get it -- that's what I like about this approach. Granted, it doesn't speed up the gameplay or make the math any simpler, but movement vs. damage isn't an all-or-nothing tradeoff, and there's still room for weapon effects and crits to play their part (which is a lot harder to do if you're...
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    Spellthief: Steal Spell Effect

    Maybe you could lobby your DM to stretch the interpretation of the Practiced Spellcaster feat to apply to the Spell Thief's effective level for the purposes of stealable spells/effects? It's not RAW, but you could definitely make a case for it...
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    Spellthief: Steal Spell Effect

    Absolutely! Disclaimer: I haven't played with this spell before, but the description pretty much bends over backwards to make the point that it's not an all-or-nothing affair, even noting in the summary that the intent is for the thief to steal only the "beneficial" effects for himself. Given...
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    Spellthief: Steal Spell Effect

    Right, it means A, and pretty much breaks down as you've described above. It all depends on the caster level of the effect that's currently active. So: -- 3rd level wizard casts mage armor from memory: your spell thief can steal that effect -- 4th level wizard casts mage armor from memory: he...
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    D&D 3E/3.5 Idea for full-attack action replacement 3e

    Nice idea! This preserves interesting tactical choices for the players, and doesn't require a bunch of re-working for crits or weapon effects.
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    D&D 3E/3.5 Idea for full-attack action replacement 3e

    What specific problem are you trying to address with this proposed change? I like the tactical constraints imposed by "move + primary attack" vs. "5-foot step and full attack," and I'm not sure this improves the overall game play for our group.
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    How situational was the Ranger's Favored Enemy intended to be?

    That's how I've always pictured it. And you can extend that line of reasoning to behavioral tendencies too, not just anatomical weaknesses. Maybe constructs tend to repeat the same attack motions precisely, fey creatures are distracted by even the simplest of feints, animals always charge...
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    Does It Fit?

    Since I am only in Jr. High, lining up these kinds of questions together tests the limits of my self-control. Desperately trying to stay on-topic I will just second what others have said: RAW distinguishes between armor size categories (Tiny, Small, Medium, Large, etc.) but that's about it. I...
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    TWF with Speed weapons

    Amen. So the effect applies only to a given weapon. So having a separate weapon that ALSO has the effect isn't stacking, any more than having two identical burst weapons is "stacking" the elemental damage type. So dual-wielding with a Speed weapon in each hand grants an extra attack for each...
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    TWF with Speed weapons

    +1 for this interpretation. If you're dual-wielding a Speed weapon in each hand, you get an extra attack with each one when you make a full attack. If the GM argues that the Speed enhancement is really affecting the character by virtue of his holding the weapon, i.e. kind of a poor man's...
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    Sand Snare vs. Kip up(and like abilities)

    I guess we're interpreting the text differently. The way I see it, standing up during the round after being tripped is an optional action for the opponent. If you want to take it, it's going to cost you a full-round action but at least you'll be able to take a full round attack in the FOLLOWING...
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    Sand Snare vs. Kip up(and like abilities)

    Interesting, I read the description of the Sand Snare feat as saying: If you want to get up immediately after being tripped (i.e. during the round after being tripped,) it's going to take a full round action If you stay prone for a bit and try later, it's a normal move action. (I guess the...
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    A silly question about Evasion

    "You must have room to move" is no more ambiguous than "you have no room to move." "Room to move" is open to interpretation in either phrasing. Yes, let's not forget about the Rangers.
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    A silly question about Evasion

    RAW has little to say about Evasion. What it does say is clear, as has been discussed already. To summarize, according to RAW you can NOT use evasion if: You are wearing medium or heavy armor You are helpless, i.e. paralyzed, petrified, held, bound, sleeping, or unconscious You are completely...
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