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Natty, Hide Check: 17; Move Silently Check: 20
opposed Spot Check: 13; Listen Check: 9
The voice in the corner continues to speak, growing in volume and intensity. "NO! NO! Logbrag not go! Kobolds send you in dreams at night! NO!"
Natty, crouched behind a boulder, is fairly certain that his...
Your Orcus sniffer is right on the money....especially if we get far enuough into this thing to send y'all into Rappan Athuk....but anyway, there is cause for some higher-ups a druidic order to think that agents of Orcus might be involved in this thing....let's go with that for your dover's hook...
Party, Outside:
From within the cave, the party hears the rumble of a loud voice speaking, although the exact words cannot be made out.
Natty, Inside:
It is not clear whether the owner of that voice has seen the halfling...the voice seems a little disjointed and rambling.
Voadam,
The 'old druid' referred to in Insight's b/g was intended to refer to a PC...in the absence of a cleric, I nominated your druid to serve that role. The reference to said druid being 'old', well...that was just me screwing up. :o
Anywho, there's nothing explicit in the plot of the...
Actually, I modified that a bit from the module...the module assumes the party has a cleric (which ours does not), and so that is the PC (yes, not an NPC) that is referred to in that statement.
I guess I'm to blame for the 'old druid' reference, then. :heh:
I'm not sure now how that got in...
Voadam,
I think actually that the 'old druid' referred to in Insight's b/g was meant to refer to your PC. Perhaps he should change it to 'odd druid'? :)
Steeling himself for what may lie inside, Natty creeps forward with a final look back at his companions. A quick examination of the entrance shows no sign of any traps or creatures. Keeping to the side of the cave entrance, Natty carefully makes his way inside.
Inside, it is clear that...
Academus knows that ogres are big, brutish creatures who are almost as dumb as they are strong. They are chaotic and evil, enjoying fighting and destruction.
Voadam,
Necromancer's modules tend to take a more old-school approach to their world, meaning adventurers are usually of the traditional 'Tolkein Fellowship' variety. So, your dover is virtually guaranteed to not meet any others of his kind over the course of the adventure...indeed, it is most...
s@squ@tch:
Thanks for posting the info for the Draconic Heritage feat. I've gone over the rest of the sheet for Virashil, and I see a few more discrepancies. Once these points are addressed, she will be done...
Spells per day should be: 5/4 (includes one extra 1st level spell for high CHA)...
s@squ@tch:
Can you add some information about the Draconic Heritage feat to Virashil's character sheet, since it is not in the SRD? What benefit does it confer?
Thanks!
Insight,
It looks like you short-changed yourself on the point buy for Reginald's stats.
Remember, these are the values for the point buy
8 is free
9 costs 1 pt
10 costs 2 pts
11 costs 3 pts
12 costs 4 pts
13 costs 5 pts
14 costs 6 pts
15 costs 8 pts
16 costs 10 pts
17 costs 13 pts
18 costs...