Lanefan
Victoria Rules
Unless it's a spell effect, darkness is always just a great big shadow, isn't it?No, because you can't use Hide in Shadows in darkness.
Unless it's a spell effect, darkness is always just a great big shadow, isn't it?No, because you can't use Hide in Shadows in darkness.
Depends on the edition.Unless it's a spell effect, darkness is always just a great big shadow, isn't it?
In this case, 2e, clearly saying you can't use Hide in Shadows in total darkness. Which given the size of the shadow we're talking about, might blot out stars.Unless it's a spell effect, darkness is always just a great big shadow, isn't it?
This isn't a rebuttal, it's just, I'm converting some old 2e modules for my upcoming 5e game (delayed until next month, boo) and "strings of combat set pieces" totally describes the one I'm working on now, so this comment amused me.This leads to adventures having to become strings of combat set pieces, with much less focus on the story that connects them.
This makes no sense. Are you saying that there cannot mechanically exist a non-magical way to induce fear?If someone isn't the kind of person to feel fear from a mundane ability like the one you describe, then that person cannot be made to fear it short of magic. There's no way short of magic to explain why such an individual would feel that fear.
There's no way to model folks who wouldn't feel fear from your ability since everyone, even those who should be immune to a mundane ability like that, has to make a saving throw.
Reliably invoking flight instead of fight in any species? Or pretty reliably in people who speak your language and maybe fight and maybe flight?This makes no sense. Are you saying that there cannot mechanically exist a non-magical way to induce fear?
This is a good template, borrowed from PF2.Reliably invoking flight instead of fight in any species? Or pretty reliably in people who speak your language and maybe fight and maybe flight?
That would be non-magical mind control. I mean, some sort of chemical concoction or drug could do it, since those things alter mental states. Someone yelling at my PC or trying to grab my character? That's simply not going to induce fear unless I choose for it to happen because of roleplay. It can't force fear.This makes no sense. Are you saying that there cannot mechanically exist a non-magical way to induce fear?
I’m sure it’s skewed. There are many here who aren’t fans of 5e.I think the poll is very very heavily skewed towards those not upgrading.
I would be very surprised indeed if the numbers after say two years aren't more like 90% upgrading 10% not.
So you think it’s fair to suggest others they shouldn’t offer any reasons for why they don’t like something? Why?Why do you need a reason? Just say it’s not for you. Poof done.
I’m behind this 100%. But I have to say I often see the opposite. One person says I don’t like 4e because xyz and immediately they are told how terrible it is they think that/how wrong they are for thinking that/that 4e is awesome/etc.Or, and I’m just spitballing here, don’t immediately rush to tell everyone how 4e is terrible if someone in passing says something they happen to like about 4e?
And now we know why Intimidation is a useless skill.This makes no sense. Are you saying that there cannot mechanically exist a non-magical way to induce fear?