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Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime. (complete 12/15/02)

BLACKDIRGE

Adventurer
After doing Myrgle in all his vile glory, I wanted to do something a little less intense. So, I offer you the tale of Urg a very unlikely Wizard.

I figure Half-ogres would age about the same as humans and I am giving Urg a few more xp to get him into some higher levels. He also has an ECL of 2 to contend with to even things out. Here's what his age and levels will look like:

Age 20 years: Wizard L1
Age 22 years: Wizard L2
Age 25 years: Barbarian L1
Age 28 yeasr: Wizard L3
Age 32 years: Wizard L4
Age 35 years: (Middle Age)
Age 37 years: Wizard L5
Age 42 years: Wizard L6
Age 49 years: Wizard L7
Age 53 years: (Old Age)
Age 55 years: Wizard L8
Age 63 years: Wizard L9
Age 66 years: Wizard L10
Age 70 years: (Venerable)
Age 80 years: Wizard L11
Age 90 years: Wizard L12
Age 100 years: Wizard L13
Age 106 years: Death

Hope you like it. :)

Dirge
 
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Urg the Unlikely, Half-Ogre
Medium Humanoid; Wiz 1, AL N; CR 2; age 20
HD 2d8+1d4+9; hp 24;
Init +0; Spd 30 ft; AC 12 (+2 natural)
BAB +1; Atk +6 melee or +1 ranged;
SV Fort +6, Ref +0, Will +4;
Str 20, Dex 10, Con 16, Int 14, Wis 14, Cha 10

Skills (13 points): Concentration +2 (5), Climb +2 (7), Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +2 (4), Spellcraft +1 (3)
Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll
Languages: common, giant

Armor: none
Weapons: Quarterstaff: Atk +7 melee, Dmg 1d6+7, crit x2
Javelin: Atk +1 ranged, Dmg 1d6+5, crit x2, range 30ft
Other Gear: scroll of mage armor, scroll of enlarge

Spells: 3/2 DC = 13 + spell level
Spell Book:
0 – all
1st – mage armor, color spray, sleep, enlarge, cause fear, magic missile

The crack skull tribe has a problem. They have always been a very straightforward tribe of ogres, raiding, looting, and cooking and eating captives. The crack skull ogres were happy with their simple if evil life, it required little thought (which tended to give them headaches) and fulfilled all of their needs. Recently Urg, the son of the clan chieftain Blog Braineater has been causing all manner of problems and disturbing the ogre way of life. For you see Urg is a very odd ogre, he’s smart.

When Urg was born it was immediately apparent that he was far from the usual ogre. When his mother Glogga Braineater was handed the squalling ogre infant she dropped the poor child in disgust, screaming that her child had been deformed by some awful curse. When Blog scooped his new son up from the ground to see what his wife was carrying on about he too was struck by the child’s horrible deformities. Unlike most ogres, Urg’s skin was pink and soft untouched by the boils and warts that make an ogre so attractive. In addition his teeth were straight and even and didn’t jut from his mouth like they were supposed to. The infant’s limbs were well formed and straight, not knobby and crooked at the joints like his father. As Blog stared at the strange creature that was his son a horrible thought fought its way into his thick skull; he Blog Braineater, chieftain of the Crack Skull ogres had a half human son.

Blog turned to his wife in mute shock, humans were for eating and torturing not, ughh, mating. Blog realized that Glogga had probably eaten the child’s real father not long after she had had her way with him and that he couldn’t take his anger out on the poor human, so he did the next best thing. Glogga Braineater was sacrificed to Vaprak, the evil god of ogres the following night for crimes to perverse to even think about.

After disposing of his wife Blog turned to the question of her bastard child. Urg was too small to make much of a meal and Blog had no other children, so he indulged his rarely used curiosity and decided to let the child live and see what kind of ogre he could be made into. Blog rationalized that he could always eat Urg later if he made a lousy ogre. Blog announced to the tribe that Urg would be regarded in all ways as his son and that he was to be brought up as a proper ogre, his human parentage never to be mentioned.

Urg grew quickly and soon proved to be invaluable to his father. At the age of five he became the clans treasurer, as he was the only one that could count beyond twenty. Urg also was the only one in the tribe that could read, having taught himself from the various books and scrolls left behind from various devoured adventurers. Many of the ogre’s hated and envied Urg because of his intelligence but were unable to dispose of the half-breed for fear of his father who doted on the young ogre.

Urg’s life took a dramatic turn in his 20th year when a bedraggled halfling adventurer was dragged kicking and screaming into the tribe’s lair by a returning raiding party. The adventurer was one Haldo Halfstaff, a minor wizard who was destined to be the tribe’s next meal. Urg recognized Haldo’s Spellbook for what it was and intervened on the doomed wizard’s behalf. He offered the halfling a bargain; he was to teach Urg magic for the term of three months and if Urg learned successfully Haldo would be free to go. Faced with the prospect of being slow roasted, Haldo eagerly agreed to Urg’s offer.

Haldo was amazed to find that Urg had not only a keen intellect but also a natural inclination for magic; it wasn’t a month before Urg was casting his first cantrip and at the end of three months he had mastered numerous minor spells. True to his word Urg granted the halfling his freedom and informed his father that the tribe now had a wizard. Blog was none to pleased with the announcement, he had indulged his adopted son’s antics with the halfling because he saw no harm in it and didn’t really expect Urg to actually learn magic. Magic was for sissies not for big tough ogres, Blog explained to his son. Why cast a spell at an enemy when its so much more fun to pound his brains out with your club, that’s the ogre way. Only humans and puny elves learned magic because they weren’t strong enough to defend themselves properly. Blog ordered his son to stop practicing magic and behave like a proper ogre.

Urg has reluctantly agreed to his father’s demands but still practices magic in secret and snaps up any and all magic item the tribe manages to collect. He has become obsessed with the pursuit of arcane lore and realizes that he will eventually have to leave his tribe if he is to progress any further as a wizard. The rest of the clan is very suspicious of Urg and his strange powers (intelligence) and fear that Urg will anger Vaprak for being too smart. Blog is beginning to think he should have just eaten Urg after all.
 
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BLACKDIRGE said:
Weapons: Quarterstaff: Atk +8 melee, Dmg 1d6+7, crit x2
Sling: Atk +2 ranged, Dmg 1d4+5, crit x2, range 50ft
I have been following your threads with great enjoyment, Blackdirge. Nice work.

I just wanted to point out that slings are a projectile weapon, and as such do not get the creature's Str bonus to damage.
 

Actually, I believe Slings are considered Thrown weapons. Note that a Halflings +1 to hit with all Thrown weapons applies to it.

Looks cool Blackdirge.
 

It is your creation, you can do whatever you want, but those are some amazing stats. If I was going to make a Half-Ogre Wizard I would make him

Str 16, Dex 10, Con 13, Int 13, Wis 10, Cha 9

but then I'm the kind of guy who tries to make commoners playable with an 18 point buy so you can probably ignore my opinion :D
 

MavrickWeirdo said:
It is your creation, you can do whatever you want, but those are some amazing stats. If I was going to make a Half-Ogre Wizard I would make him

Str 16, Dex 10, Con 13, Int 13, Wis 10, Cha 9

but then I'm the kind of guy who tries to make commoners playable with an 18 point buy so you can probably ignore my opinion :D

Yeah, I know. When I started creating him he was a full ogre, hence the high Str and Con and then I changed to Half-Ogre mid stream and never went back to adjust the stats. Oh well, I meant him to be exceptional.

If it makes you feel any better he's from the Forgotten Realms, the land of NPCs with absurdly high stats.:D
 
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BLACKDIRGE said:
Yeah, I know. When I started creating him he was a full ogre, hence the high Str and Con

So why did you switch from True ogre to half? - I was looking forward to Urg being a True Ogre Wizard

btw Ogres only have -4 Int so it is possible to have an Ogre with Int 14 (ie Racial Maximum)
 

Tonguez said:


So why did you switch from True ogre to half? - I was looking forward to Urg being a True Ogre Wizard

btw Ogres only have -4 Int so it is possible to have an Ogre with Int 14 (ie Racial Maximum)

Sorry, I hope you still enjoy the thresd and don't judge Urg to harshly for being a lowly half-breed.:)

Dirge
 

Urg the Unlikely, Half-Ogre
Medium Humanoid; Wiz 2, AL N; CR 3; age 22
HD 2d8+2d4+12; hp 29;
Init +0; Spd 30 ft; AC 12 (+2 natural)
BAB +2; Atk +7 melee or +2 ranged;
SV Fort +6, Ref +0, Will +5;
Str 20, Dex 10, Con 16, Int 15, Wis 14, Cha 10
(4th level stat bump, +1 to Int)

Skills (17 points): Concentration +3 (6), Climb +2 (7), Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +3 (5), Spellcraft +3 (5)
Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll
Languages: common, giant

Armor: none
Weapons: Quarterstaff: Atk +8 melee, Dmg 1d6+7, crit x2
Javelin: Atk +2 ranged, Dmg 1d6+5, crit x2, range 30ft
Other Gear: scroll of mage armor, scroll of enlarge, scroll of change self

Spells: 4/3 DC = 13 + spell level
Spell Book:
0 – all
1st – mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat

Stupidity. Urg is surrounded by it day and in day out as his tribe goes through the awesomely brainless motions of ogre existence. Urg finds it hard to believe that the ogre race hasn’t gone extinct from sheer lack of mental ability. The crack skull ogres on the other hand are fed up with Urg’s lack of enthusiasm for the ogre way of life. He is a complete enigma to his fellow ogres, he doesn’t join them on raids, he doesn’t devour captives and he seems to derive absolutely no pleasure from wanton slaughter. Many of the tribe members believe that Urg may be crazy.

Urg is also a complete disappointment to his adopted father Blog Braineater who laments that his adopted son is a complete failure as an ogre. Urg’s pursuit of “sissy” magic causes Blog no end of embarrassment and he has forbidden Urg to practice magic in front of the other ogres. Urg has complied but is increasingly frustrated that he cannot continue to learn the magic he now adores so much. Urg progression as a wizard has been stunted by the stifling influence of his father and tribe and he yearns for more arcane knowledge. The few arcane scrolls he has been able to glean from adventurers the crack skull tribe has slain have been few and far between but it has allowed him to expand his spell repertoire slightly. Urg realizes that he must make a decision and either embrace his ogre heritage (which he abhors) and give up magic or leave the tribe and make his way in the outside world.

Urg is large for a half-ogre standing over 8 ft tall and weighing over 400 lbs. He lacks the stooped gangly look of a true ogre, with well-formed muscular limbs and an erect posture. Urg’s human heritage is readily apparent as he has human skin coloring and the blue eyes of his human father. Although not as bestial as a true ogre, Urg did not escape his ogre genes entirely, he has short tusks that jut from his mouth when he smiles or snarls and his brow is heavy and sloped. In addition his hair is in odd bluish black that he wears in a single braid trailing to the middle of his back. Urg disdains the typical brutish ogre club and wields an oversized quarterstaff when forced to enter melee although he prefers to rely on his spells when able.
 
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Caliber said:
Actually, I believe Slings are considered Thrown weapons. Note that a Halflings +1 to hit with all Thrown weapons applies to it.

Looks cool Blackdirge.
I don't want to hijack Blackdirge's cool thread, so I will not post any more on this subject here. Check the PH, page 97, for the list of thrown and projectile weapons. You will notice that slings are projectile weapons, not thrown weapons. So halflings do not get their racial attack bonus with slings.
 

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