• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. K

    Gender, Settings, Mechanics, and Everything Else

    The only times I had stat variances with genders are: -when males and females are so different that I simply stat them out as different races (like in the case of an amazonian race) -The was an elven culture I made that had, in the past, allowed completely-unrestrained experimentation with...
  2. K

    Gender, Settings, Mechanics, and Everything Else

    Depends on the cultures you create for your world. An amazonian culture would rarely have a male front-line warrior, while a more-traditional Tolkienesque dwarven culture typically won't have females front and center (or even out of their kingdoms). One way to avoid problems, I think, is to...
  3. K

    D&D 3E/3.5 3E versus 3.5E: Weapon Size

    I prefer 3.0 weapon sizes, but both should have their place. In a world dominated by medium-sized creatures (Humans, Elves, Dwarves, Orcs, and the like), most weapons would be medium-sized ones. Ogres would be wielding greatswords as 1-handed weapons. However, those of other sizes that have...
  4. K

    When do you throw initiative?

    Well, if the two combatants are too scared to fight, put a time limit on it. If it is a forced fight (Gladiatorial slaves, criminals, etc.), the master of the ring gets bored and forces them to fight or his guards open fire with their ranged weapons from on high. If it is a contest-style, both...
  5. K

    When do you throw initiative?

    Not really, because you can move and ready an action (readying an action is a Standard Action), so you move closer, ready, then closer, ready, etc. and your foe does the same. Eventually, you both get close enough to fight. Most fights of this type, at least in fiction, have the two combatants...
  6. K

    When do you throw initiative?

    Couldn't a combatant move within charging range, then ready an action when their opponent comes within 10' of them (entering the square 2 squares away). The readied action is to sidestep the charge, like a matador with a bull!
  7. K

    When do you throw initiative?

    Why is there such a thing as initiative? Because, in combat, the order in which action takes place matters. So, when do you roll initiative? When said order begins to matter.
  8. K

    Monsters that can hide in a modern day city

    Depends on where the city is: In cooler climates, humanoids with distinctive features could cover up in public (trenchcoats, gloves, hoods/hats, etc). In warmer climates, certain fae that don't cover up at all (and look/can look very human-like) could fit in (Miami, So Cal). Cities near...
  9. K

    D&D 4E Playtesting and ideas: Simpler 4e

    Most classes (and all roles) have powers at each level that just deal damage without extra utility, so you could just make a sort-of skeletal class for those that want to be basic. Let's say at a certain level, you have two encounter powers, one deals 2[W] and one 4[W] (random examples). Give...
  10. K

    Your Ideal Edition of D&D

    My ideal edition would have two parts: Standard: First, I thought about calling it "Basic," but that would imply a simplicity that I wasn't intending. This part would be the core of the edition, designed to be strictly balanced and can be used to run regular D&D campaigns (typical medieval...
  11. K

    Would you allow a companion animal as a mount?

    If the companion is one size category larger than you and is able (a primate companion wouldn't be a good mount), yes, but you'd be having penalties for riding in combat. Feats could be used to change those restrictions (growing a companion larger, able to be a mount, getting rid of combat...
  12. K

    You always hit!

    Give the PCs a number of "Fate Points" (or Luck or some other force that fits your setting and campaign) per day/milestone/plot arc/whatever. When the PCs miss, they can can spend a point to deal Basic Attack damage (including At-Wills, but not any Encounter or Daily powers that can be used a a...
  13. K

    Elminster and Epic Level Fighters

    I remember one adventure that featured Blackstaff, and it basically said to adjust his level such that he is sufficiently intimidating to the PCs. Same thing for other big-name NPCs.
  14. K

    The Who, What, Where, When, Why of Weapons!

    Those are spells, not weapons. :p
  15. K

    How do you backstab an ooze? (and more general play time considerations)

    Immunity to sneak attacks would mean that the monster is always aware of everything all around it. While sneak attacks have replaced backstabbing, sneak attacks are not necessarily backstabbing. For example, if you feint, and the enemy falls for it, you can sneak attack them, despite the fact...
  16. K

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    Both the paladin and fighter can push a target (Bull Rush), but the fighter can do it better (Tide of Iron, can get an attack in as well).
  17. K

    The Who, What, Where, When, Why of Weapons!

    This is just an idea off the top of my head, but here's one way to go about it. The PCs (and their fellow villagers) hear rumors of war and monsters from other parts of the empire; things that were thought to be myth and superstition. These seem to be (partially) confirmed when the fighting...
  18. K

    multiclassing idea

    How about this: -Double the powers everyone gets (4 At-Will, 2 Enc, 2 Dailies at 1st level, 2 every level that gives 1). Multiclass characters just split them. (Having some PCs with twice the power selection as others seems too broken) -Balancing class features would be tougher, so I'd say...
  19. K

    The Who, What, Where, When, Why of Weapons!

    or how about this: You live in a rural province of an empire that has been at peace for thousands of years until recently when the fertilizer has hit the fan. The only "weapons" around are those that are "multi-purpose": Scythes, Sickles, knives, axes, hammers, staves, hunting bows . . . that...
  20. K

    How is the Wizard vs Warrior Balance Problem Handled in Fantasy Literature?

    You could work it conversely. Both the Fighter and Paladin Bull Rush the foe, but the Fighter's specialized training allows him/her to also get in a weapon hit as well (as shown with the 1[W] damage).
Top