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    WotC_Shoe on leaderless parties

    Doesn't sound good for me, personally. Not the potions bit, which makes a lot of sense to me, but rather the "group x can last one encounter more per day than group y". That strongly suggest (confirms) significant non-rechargable rescources. And we are right back at the 5 minute adventuring day...
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    Foreign languages for DMing

    Has anyone of you ever used foreign languages for effect in RPGs? Recently, I thought of the possibility, and I am interested if anyone has experience to share. I am German, so everyone in my group is fluent in German and English. We usually play in German, with some rare English sessions, but...
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    NPC Classes?

    Aren't heroic martial powers supposed to be rather mundane? They don't rely on magic (hence martial), and they are about what an Orc or an Ogre could do (hence heroic), they don't become fantastical just because they are called powers.
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    D&D 4E 4e HP speculation based on new D&D podcast

    Many designers have stated, even before 4E was announced, that the vastly diverging hitpoint totals of the various classes were one major problem of D&D. Monte Cook in particular regretted designing D4 HP classes, and therefore killed them off in Arcana Unearthed. The proposed model seems fine...
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    Death and Dying trial rules... when do you die?

    It only applies to heroes, and it's a lot harsher than my personal "You die only when you want to"-rule, so it's fine by me. It's certainly nothing you could rely on. Even if you get a bonus to saving throws from somewhere, you still only recover on a natural 20, right?
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    D&D 4E How would you handle the basic stat conception in 4E?

    Interesting, I think I am at the complete opposite side of the spectrum. When I imagine a perfect RPG system (or make something far from perfect myself), I place very low emphasis on stats, and often drop them completely. While they are certainly a nice starting point for characterization, and...
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    Love the Game, Hate the Marketing

    The current state of DDI is probably not marketing's fault though, is it? Something has gone terribly wrong there, and it certainly isn't a good omen for the future of the platform, but I suppose the problem lies with their online team, not their marketing.
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    WotC Rodney and Mearls: custom NPCs so easy

    Sounds really, really bad to me. I'm not going to spend even 10 minutes for one NPC. So 4E NPC creation will probably not be better for me than 3E NPC creation, I'll just throw some reasonable numbers together anyway.
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    D&D 4E Elementals and 4E: All Evil?

    From the information we have so far, evil-aligned creatures are very rare. If I'm not mistaken, all we have so far are demons, devils, and one blood of vol cult member. Thus, I expect only very few, if any, evil-aligned elemental creatures. If the City of Brass is really such a big deal, then...
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    The Death of Simulation

    Why? How is storytelling at all related to the gamist approach? The way I see it, the gamist DM considers it all a game, and therefore tries to make the decisions that will be most "fun" for the players, whereas the simulationist DM tries to make the decisions that will seem most like "what...
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    The Death of Simulation

    The argument is that people should accept it and move on. But given that they are a couple of people around here that openly state they have no interest in 4E (other than to complain about it), that appeal likely won't bear fruit. Also, I don't believe any one is pure gamist, or pure...
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    Alternative Names for Dragonborn?

    I like the concept, but dislike the name. Did anyone come up with an alternative?
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    "Just House Rule It" and the New DM

    My personal experience is that houserules (and real houserules, not just fluff changes), are pretty common even among beginners. For example, I ruled out level-limits the moment I saw them, without even thinking about any consequences. That seems like a stretch to me. Of all the groups I have...
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    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    We already know 4E's philosophy: Present anything combat-related in the stat box. Then let the DM make up whatever he likes the monster to do out of combat, maybe give him some ideas in the description text. The idea behind that is that combat is usually the most difficult part to judge as a...
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    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Fiat perhaps, or an error? It seems pretty obvious that stat mods would factor into the defenses, which leaves us with 34 for Fortitude, 33 for Reflex and 33 for Will. Soldier might add +x to Reflex and Will, and +x+1 to Fortitude I guess. Might work.
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    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    The skills are all 5 + Stat Mod + 1/2 level, which is exactly the Saga trained skill formula. He also has notably few skills. No Knowledge Arcana, no Diplomacy. Good for the length of the statblock, of course.
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    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    The language entry is interesting. It seems unlikely that he would be unable to communicate to normal mortals, so I suppose Supernal is compatible with all languages? And I find it weird that the summoning ability is considered conjuration. Unless that label encompasses more than just...
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    Things that are Easy to change vs. things that are Hard to change

    Adding new races can be very difficult, depending on how material the average 4E race will have, and how material you have to base it on. Making something like Warforged, who will apparently have some PC support built in, into a fully-functional race will probably be pretty easy, but making...
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    D&D 4E Eliminating magic items in 4e completely

    I think the point is that most adversaries in D&D run around with vast amounts of money, which is supposed to be collected and then spent on magic items. If you cut those from the game, you either need another money sink, or have characters with mountains of gold. The point is, if you cut items...
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    Scaling +X weapons/implements with character level

    That's an interesting compromise. This way, you can have magical items without having to hand out new sets every few levels. The main disadvantage is that magical weapons will all be about equally powerful, unless you limit the scaling to certain (probably plot-relevant or beloved) items.
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