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    Miracle and Turning attempts

    The problem I have in general with regain-power-type uses of spells like miracle is that they're easily abused. The party cleric has, in theory, up to three uses of miracle a day. If each one is capable of regenerating a substantial piece of the party's complement of abilities, among others...
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    Miracle and Turning attempts

    You don't have to destroy it. It eventually runs out of spells to snipe with. But it helps.
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    Miracle and Turning attempts

    Thanks, all. Had to work and so couldn't respond, but these are all some good ideas. Her patron's Waukeen, so no big deal on the undead thing. Though a gate she cast ended up getting a planetar killed, so that's a strike against her. It also makes it less likely that she'd be assigned someone...
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    Miracle and Turning attempts

    I do allow, at least at the moment, divine metamagic, and the cleric has the quicken variety. This particular adventure is highly undead-centric too, but no one has been turning them directly.
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    Miracle and Turning attempts

    Thanks for the advice! I don't want to say too much as it relates to a published module (that everyone who wants to has likely finished already, but still) but my estimation is that it would require between 6 and 8 turning attempts to accomplish the goal. This is the only listed way to...
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    Miracle and Turning attempts

    Hello all, I've been away for a bit (from both the game and the boards) but my group and I finally got back to playing again and we stopped at a question about which I was hoping someone here had an opinion. The group's cleric (18th level) wants to recover her used turning attempts (max 10)...
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    Best way to beef up encounters: Higher CRs or larger numbers?

    I've been running this campaign with a higher level group, presently consisting of 6 characters (shameless plug: it's described by the story hour in my sig), and I have to echo all the advice for more enemies rather than stronger ones here. Though in my case I had to do both frequently. In...
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    How Far Behind is Your Story Hour?

    A year behind, but catching up! Though that's mostly because of a hiatus in play, rather than any sudden acceleration in posting on my part. Still counts, though.
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    The Stepchildren of Fate (Updated 6/3)

    Rhien’s Vow “A little to the left,” Kai instructs the unseen servant hovering over her back. “Yes, there. Now push. Ahhh.” Trella smirks. “Enjoying yourself, Kai?” Kai’s smile is broad and genuine. “Immensely, now that we’re no longer walking.” “What’s wrong with walking? Apart from...
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    The Stepchildren of Fate (Updated 6/3)

    Infernal Raiders Trella stares at the dead body of the unicorn, Earl. “You know,” she growls, “the Underdark is really starting to cheese me off.” Then she notes her burned and torn flesh. “Anyone going to bring the healing?” Rhien activates his gloves and lets potent curative magic wash...
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    JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]

    Do you allow magic shops of any sort, JollyDoc? I'd think that two teleports and a bit of cash would be preferable to the xp loss. Great stuff, by the way. You guys have hit 17th (18th?) level in the time it took my characters to go from 14th to 18th!
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    The Stepchildren of Fate (Updated 6/3)

    The Journey to the Lake Before another action can be taken, a dense wall of what appears to be webbing springs into being in front of the group, completely sealing off the party from whatever lurks in the dark. Trella shares a look with Mr. Flopsy, prepared to charge as soon as Kai tackles the...
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    The Stepchildren of Fate (Updated 6/3)

    A Little Reconnaissance As discussed, upon reaching the surface Quid invokes a potent prayer, calling a paragon of celestial beauty to her side. A brief telepathic exchange ensues, eventually leading to an agreement to exchange time for time, though the extensive bickering over the fine print...
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    The Stepchildren of Fate (Updated 6/3)

    Regroup and Rearm Hands clenching and unclenching in barely restrained anger, Trella moves to the mausoleum in which Earl’s stony form resides. “I’ll help with the altar, Quid, but I want Earl restored.” Though a little pale and distant, Kai agrees with a nod to return the unicorn to flesh...
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    The Stepchildren of Fate (Updated 6/3)

    The End of Szith Morcane Snicker tries to fly over to Kai’s body, but is repelled by the wall of force. He keens once, a cry of pain and loss, and then takes the long way out through the hole in the floor. Rhien goes with him to collect the sorceress’ body, tears falling like blood from a...
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    The Stepchildren of Fate (Updated 6/3)

    Solom Ned’razak Apologizing for being extremely late in posting is getting to be a bad habit. The game from which this is drawn is still in hiatus as we all continue to be very busy, but I do plan on catching up both here and there. Really. Anyway, here's the big bad fight with Solom. I've...
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    The Stepchildren of Fate (Updated 6/3)

    A Response to A Message The party summons weapons and prepares spells with alacrity, but the troll has been waiting for his foes’ arrival and moves even faster, stoking his own might with a powerful roar. Making full use of his superior reach, the large giant lashes out with his claws at the...
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    The Stepchildren of Fate (Updated 6/3)

    So, it's been just short of three months since my last update. My apologies to my readers, assuming I still have any. :heh: The lull corresponded with a lull in the campaign from which the story arises. We took a break right before the fourth part, and are still breaking, as of this writing...
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    Figments of my Imagination

    Readied (or maybe programmed) illusions to show PCs what they want to see. Destruction/disintegration leave nothing but dust if they work; fire spells could turn enemies without equipment to cinders. Illusions that copy these could allow the bad guys to regroup and get surprise.
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    Book of Exalted Deeds -Vow of Poverty and Vow of Peace bonuses

    I think you are, but maybe I'm misunderstanding the question. The Vow of Peace stacks with the appropriate bonuses for the Vow of Poverty, so when these bonuses total +6, the overall bonus is +12. However, the vow of peace just grants a static +2 to three different AC-related bonuses, while...
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