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    Spiked Chain + Great Cleave = DM's Nightmare

    Yes, it does. So, that takes care of the Great Cleave + spiked chain wielder. But that one extra HD (we're talking about an encounter involving 20+ mooks, remember) is probably going to end up overwhelming the group, as a whole. That may be a better – i.e. a more elegant and more...
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    Spiked Chain + Great Cleave = DM's Nightmare

    That is my peeve and my concern, as well. (Although, I'm dealing with a 6-player party, here.)
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    Spiked Chain + Great Cleave = DM's Nightmare

    P-lease. Are you always this antagonistic? I came to this particular forum, first and foremost because I wanted to make sure we were doing the rules right for Great Cleave and a spiked chain. Once that was settled, the discussion veered off into alternative ways I could deal with this...
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    Weapon Speed

    True. But in most cases, it does equate to being slow and heavy. And even with a relatively light-weight long spear used for thrusting, you would be relatively slow to bring the business end of your weapon to bear again, if someone with a shortsword somehow got past your spearhead and closed...
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    Spiked Chain + Great Cleave = DM's Nightmare

    Actually, I did that. Every 3rd or 4th goblinoid was an elite, with a higher number of hit dice and slightly better equipment. And there was a couple of hobgoblin shamans (i.e. 2nd level clerics), thrown into that mix. Again, I'd be beefing up the encounter and adding specialty units...
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    Spiked Chain + Great Cleave = DM's Nightmare

    As I said, this couple is new to my campaign, and so they had to create new characters upon joining. Thus, the fighter was pretty much created around the uber-use of a spiked chain, from the get go. With her starting wealth, the fighter-player was able to afford a +2 spiked chain and still have...
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    Spiked Chain + Great Cleave = DM's Nightmare

    Most of the players in my present campaign are relatively new to D&D. In this campaign, they began with 1st level "nobodies" characters. Many game session later, when their characters reached 6th level and were becoming adventurers of renown and impact within the campaign world, one of the first...
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    Spiked Chain + Great Cleave = DM's Nightmare

    It is a good idea. However, I don't want to be, all of a sudden, "meta-gaming" the formation and tactics of my mooks, from this point forward. Realistically, unless they are a team of mooks especially put together and trained/equipped to deal with this particular group of PC's – and not really...
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    Weapon Speed

    I've heard this sort of argument before, and I've even read that particular rant before. What is not being taken into consideration, in those arguments and in that rant, is that melee combatants seldom remain at a respectable "dueling" distance from each other. But, yes, a combatant with a...
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    Weapon Speed

    Yes, but that historical switch in weaponry had nothing to do with a weapon's speed or reach, and everything to do with a weapon's ability to penetrate armor (which, BTW, D&D 3.x does nothing to address).
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    Spiked Chain + Great Cleave = DM's Nightmare

    It's a husband and wife who recently joined my campaign, and the wife is playing the fighter with the spiked chain. However, from talking with them, it sounds like they chose this build for the wife's character because it proved to be so damn effective in a previous campaign they were in. Thus...
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    Spiked Chain + Great Cleave = DM's Nightmare

    Hmm. Maybe so. Most feats and special attacks can't be use with an Attack of Opportunity, so why should Great Cleave be?
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    Spiked Chain + Great Cleave = DM's Nightmare

    I've gotten this sort of reply a lot, here. Actually, ever since the PC's reached 6th level, the standard "mook" I've been using is 2 HD, with 12 hit points. Furthermore, there has been a veteran 3 HD "mook" thrown in for every three or four standard mooks. But this fighter PC is wielding a +2...
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    Spiked Chain + Great Cleave = DM's Nightmare

    Yes, but as I said, the wizard is extremely limited by how many fireball spells she can cast per day, whereas the fighter can use her spiked chain and Great Cleave effortlessly and endlessly.
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    Spiked Chain + Great Cleave = DM's Nightmare

    Hmm. After reading these replies, it seems like the best thing for me to do, to keep things interesting and challenging for all the players in my group, is quit using so many bands of opponents against my group. And thus, make Great Cleave the "not so great" feat that it is, in most other mid-...
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    Spiked Chain + Great Cleave = DM's Nightmare

    Yes, I know. Which is probably why few (if any) DM's here have complained about the combination of spiked chain & Great Cleave.
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    Spiked Chain + Great Cleave = DM's Nightmare

    You say I shouldn't "penalize" the fighter PC for something she is particularly good at. But what if she's too good at it? What if, in comparison to the other PC's in the group, she's so good at it – effortlessly and endlessly so – that it soon becomes rote for her, and thus becomes boring for...
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    Spiked Chain + Great Cleave = DM's Nightmare

    As a DM, I've always loved throwing bands of humanoids (e.g. goblins, hobgoblins, bugbears) against the player characters. As the PC's gain in level, the humanoids in these bands get even more numerous. Sure, the PC's usually cut through them fairly easily, especially once the PC's get to be 6th...
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    What actually occured between TSR and Role Aids?

    Me, I was just surprised that any product, back in the '80s, featured the word "AIDS" prominently in its name. :uhoh: And why didn't the makers of Rolaids anti-acid tablets get miffed with Mayfair Games? :p
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    Can a sword and shield fighter make a natural weapon slam attack in the same round?

    When most players create a character with the Two-Weapon Fighting feat, they arm their character with a weapon in either hand, e.g. a longsword and a shortsword. But why not, instead, arm such a character with a weapon and a shield, thereby giving yourself the option to attack with both in a...
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