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    Final Fantasy Elements

    Ok so I've had this project bouncing around between my head, text files and my white board for a long time now, with some rambling to my friends and internet acquaintances. But I've gone around in circles too many times, so I've come to post it here, despite not being as nearly complete as I...
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    Some simple house rules

    Just some quick ideas on a couple of the more common issues: 2H Fighters are Underpowered -Change the bonus to hit with two handed weapons from +1 to +2. -If you also want to nerf bastard swords a bit, keep the bonus for two handed versatile weapons at +1. Sure Strike/Careful Attack are too...
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    D&D 4E Cones in 4e

    I always liked cone shaped areas of effect, and was disappointed at their absence in 4e. After some overly complicated designs, I have come up with something simple: have a cone be similar to a blast but with an extra targeted square between the user and the area. A Cone 3 would be a 3x3 square...
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    Comprehensive Multiclassing RE-Revision

    Yes yes I know, yet another multiclassing thread. ;) I thought I'd try a holistic approach, and revise both the feats and paragon pathing options, as well as add a Dual Class option. Let me know what you think. ARCANE INITIATE [Multiclass Wizard] Prerequisite: Int 13, Arcana skill, Use...
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    D&D 4E Preliminary 4E tweaks

    So theres going to be lots of small house rules that correct or supplement what is lacking (or perceived as so) in the core books. I thought I'd have a shake at a couple things complained about so far (and that I'll be addressing in my own games), and I'll invite you all to add your own. I...
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    The Dual Class (ver. 2)

    This is just a simple attempt to create a more 50/50 even split form of multiclassing, without creating some kind of complicated alternate multiclassing system to do so. This is actually a single class, that just combines features of two others. Of course we don't have all the information on the...
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    Overnight healing potential house rule

    This is probably a little premature (if not a little, then very much so ;) ) but with the hubbub over characters getting a full heal with overnight resting I thought I'd throw this house rule idea out here: When resting, a character can freely use their healing surges. They can use as many of...
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    Yet another Warlord name poll: Warrior

    As I figure it, Warrior is the simplest, most acceptable alternative to Warlord. I'm curious if others like it. Here's the points I see in its favor: -Already established in 3e, in the DMG no less -Has 'war' right in the name -Associated with soldiers and the like, due to it being the usual...
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    31 Flavors of Warlock

    The warlock is clearly something that has generated a lot of discussion and concern about 4e, and rightly so. But if possible, I'd like to step back from the controversial aspects, and focus on the possible varieties of warlock we might see, and how they might work. So far we know of three...
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    Of Bards, Power Sources, and future classes

    It always seemed to me that the magic of bards and that of wizards and sorcerers were different things. Sure both were arcane, but considering all magic was either arcane or divine that doesn't say much. Bards didn't simply have a different selection of spells, they could heal, their spells all...
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    D&D 4E The 4e Inspiration Thread!

    Rather than lie with baited breath over 4e developments, are figured I may as well have some fun with what we know so far. And of course I invite you all to have some too. :) While we may not have enough information to start making house rules for 4e, we do know of some of the types of changes...
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    New Mechanic: Equipment Limits (Poise Update 8/15)

    Alright, so I have this little project going (well maybe not all that little). I'm removing many of the restrictions on armor weapons and other gear so I needed something else to keep things in check. I came up with an interesting idea for that, and it may also be useful for other d20 games. I'm...
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    Merging Called Shots into Critical Hits

    Critical Shots! This is just a random idea I had today, so forgive me if it's not too polished just yet. :) I've always liked the idea of called shots, but every version I've seen was either too unwieldy, unbalanced, or just didn't fit right. The thought I had was to make called shots a...
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    Turning magic on its head

    OK, so I'm working on a little project, and need some feedback on the magic system I'm developing for it. Simply put, I'm throwing out everything and making it from scratch, and from the bottom up. Of course, this means I'm a bit lost as how to balance it, I'm not quite off the map but am right...
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    A different approach to katanas

    Yeah yeah, I know katana threads are a dime a dozen and don't usually end well, but I've had an idea about this bouncing around in my head for a while, and I want to know what you all think. First off, I recognise that katanas and other asian blades of folded steel are fine weapons, but fall...
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    Alternatives to LA modifiers

    Since races with level adjustments generally become weaker at higher levels, especially as caster classes, I thought of using different balancing methods depending on the abilities of the race: Flat exp penalty: For benefits that have little effect past a few levels, such as casting a low...
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    Low Con and Hit Points: Reducing the Sting

    It's always struck me that low constitution was unbalanced against other low stats. No class, regardless of thier other abilites can much afford to have a negative modifier. Strength is dumpable by any caster, and combat classes can focus on finesse and ranged attacks. Any character, even rogue...
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