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  1. M

    How free are you with a Freedom of Movement Spell?

    I disagree. As I stated, the implied use of the spell in the first paragraph allows a character to disregard the effects of paralysis and spells such as web, solid fog and slow. The implied use of the spell in the second paragraph is to allow a creature that is under water and in contact with...
  2. M

    How free are you with a Freedom of Movement Spell?

    The wording on the spell is very confusing. "Move and attack normally" basically doesn't mean anything, since you're always moving and attacking normally given the specific situation you're in. A character in thick underbrush moves and attacks normally for a character in thick underbrush...
  3. M

    Concentration

    There's a cool feat that allows you to concentrate on a spell as a move action. So now your character can concentrate, cast another spell, and next round even concentrate on both if he wishes. This works extremely well with the cleric spell Implode. With this feat and mobile spellcasting my...
  4. M

    Dervish Dance

    Could someone post the text from shadow pounce?
  5. M

    Invisibility and Light Source

    But that's my point exactly. The light itself isn't invisible in any way, it simply can't penetrate your clothing. If a pixie were to climb into your invisible pocket, it would still see the light from the invisible everburning coin you jammed in there.
  6. M

    Invisibility and Light Source

    I don't see how this is the case at all. Of course it keeps on shining ... it shines right into the inside of your pocket and the light doesn't go anywhere. Invisibility is an illusion after all. Your clothes and body still exist and stop light, it just appears as though they don't...
  7. M

    Magic items that increase speed?

    Simply make a pair of boots with expeditious retreat on them. As per the item creation rules I believe they come out to 1(spell lvl)*1(caster lvl)*2000(perm)*2(1min/level)=4000g 4000 is dirt cheap for such a good item. If I was DMing I'd make them more, maybe 10000 or higher. Mobility is...
  8. M

    invisibility vs. dispel magic

    Detect magic should certainly be range personal as per similar spells such as darkvision and arcane sight.
  9. M

    Dervish Dance

    The relevant line from the PHB preventing these two abilities from working in conjunction is "You must move before your attack, not after" from page 154. However, if that line is taken to mean you must move then attack, rather than attacking then moving on a standard charge, I think it's...
  10. M

    Stoneskin debate

    Exaclty, it works just like an other spell that discharges under certain conditions. Meaning, the condition happens, then the spell goes away. When your character is hit, he has DR 10, so the hit does 10 less damage. The stone skin spell has now met is limit of 150 damage (in fact it is up to...
  11. M

    Bear Warrior - Bear form and magic items

    You keep most of your equipment As per polymorph, if your new form can wear it, you keep using it. For a biped morphing into a quadruped, most things are usuable. Does the bear have a head? Then it can wear a headband. A neck? Then an amulet is ok. Wrists? Time for a bracelet. My bear...
  12. M

    Reusable identify item?

    Take a look at the item pricing towards the back of the DMG. Just off the top of my head I think the price would be: [1 (level 1 spell) x 1 (level 1 caster) x 1800 (command word) + 5000 (50 x material cost)] x 3/5 (3 uses per day) = 3900 gp
  13. M

    High level play and "reverse LA"

    Yo man Hey, I know you! Anyway, something I've been kicking around for a while, and similar to the tattoos, is focusing items so they only work for the character that focused them. Like the Kensai but for all characters. This is stolen directly out of WOW by the way (I'm sure previous games...
  14. M

    Quick Reconnoiter

    If you're actively looking and listening for something as you're going (hiding assassins or something) you can do so as a free action instead of a move. In my games I've ruled that characters can't do this constantly the whole day. Doing so would be strenuous, akin to readying an action for...
  15. M

    D&D 3E/3.5 Monk 3.5

    Tripping is Str based! For those who keep talking about tripping with a Dexy Monk, you may only add your Dex to avoid trip attacks, not to make them. A Dexy Monk would not be nearly as effective as a high Str Monk at tripping, so we reach the same conclusion as before: high Str is really...
  16. M

    power attack w/ primary attack ?

    I'd say you get the x2 As DM I would rule that a reasonable interpretation of power attack would include anything where you get 1.5x you Str mod, so you would get it on the single natural attack.
  17. M

    D&D 3E/3.5 Monk 3.5

    Strength is supreme The single biggest "mistake" I see beginning players make when making a monk is not putting their two highest stats in Strength and Con. No matter how you slice it, a monk is a melee combatant and there is simply no substitution for doing more damage to something in a...
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