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  1. Maleketh

    Blunder and Forced Movement

    One of my players and I are having a disagreement about forced movement, specifically as it applies to the bard power Blunder. My player wants to slide the the target 0 squares and just give his ally the free attack. Sliding 0 squares isn't a problem, as per the PHB: My inclination is to rule...
  2. Maleketh

    King's Castle Effect

    The Effect line of King's Castle (rogue encounter attack 1) reads "switch places with a willing adjacent ally." Is this switch considered movement, a shift, forced movement, or none of the above? Most importanbtly, does it work if the rogue and/or his ally are grabbed?
  3. Maleketh

    Removing the "Revolving Door of Death"

    I'm DMing a new campaign, and I'm looking to make death more meaningful by removing spells that return the dead to life - namely raise dead, resurrection, and true resurrection. I've left in revivify (from the Spell Compendium) as an emergency measure in case something goes sour, and I've made...
  4. Maleketh

    Building a *Weaker* Dragon

    I'm building an adventure for my players that revolves around slaying a couple of dragons (juvenile greens, if it matters), then being hunted down by their vengeful mother. The mother needs to be adult or older, and I'd like her to be larger than her young (which works since adults greens are...
  5. Maleketh

    Expecting an Ambush

    I've recently had a rules debate with some of my players regarding the party being prepared for an ambush. The situation is this: the party, travellign through a dungeon, is beset by ghost wizards flitting out of the walls to attack. The first time, the party was caught unawares, and the...
  6. Maleketh

    Adding a Class SKill

    Just a quick question: is there any method (preferably a feat or something similar) for giving a character bonus class skills? Specifically, I'm looking to make a duskblade (PHBII) with Bluff as a class skill - and I don't want to multiclass.
  7. Maleketh

    Looking for a Clerical Casting Ability

    I've been looking around for a cleric ability - either a feat or alternate class feature - that lets a cleric treat a hand holding his deity's favored weapon as empty when casting spells, thus allowing him to cast spells with somatic components and make touches while using a weapon and shield...
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