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    How come there are no masterwork weapons?

    But it does stack with armor. "Magic armor adds an enhancement bonus to AC, so a set of +5 black iron dragonscale adds a total of 15 to the wearer’s Armor Class (10 from the scale armor and 5 from the enhancement bonus)." -PHB page 227
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    Unarmed fighting - how to introduce it via feats?

    Instead of designing class builds and elaborate skill trees I offer this simple alternative: Make an Improved Unarmed Fighting feat (feel free to call it something else for the sake of flavor) that raises your unarmed attack damage to 1d6 along with a +3 proficiency bonus (and perhaps even...
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    How come there are no masterwork weapons?

    I've been considering to houserule weapons made of magical materials that have minimal enhancement bonuses of +4 and +6. Incremental bonuses from the masterwork materials would be +1 since you always add an ability modifier to the attack roll (just like you add Dex or Int modifiers to AC with...
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    D&D 4E My 4e adaptation of Tabaxi

    Taba’Xi Average Height: 5’8”-6’4” Average Weight: 140-240 lb. Ability Scores: +2 Dexterity, +2 Strength Size: Medium Speed: 7 squares Vision: Lowlight Languages: Common, Elven Skill Bonuses: +2 Acrobatics, +2 Nature Catlike reflexes: At level 1, take Defensive Mobility or Improved Initiative...
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    New Armor and Weapons

    Working on new equipment options for my campaign. In keeping with 4e's minimalist approach, I did not include equipment that would need special rules (such as bolas, whips, et al.). Cloth Armor (light) Quilted Armor Bonus: +1 MEB: - Check: - Speed: - Price: 5 gp Weight: 10 lb...
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    Trading healing surges for extra power usage

    I was gonna mention that the most iconic steampunk literature dealt with time travel, alien invasions, submarines and other anachronistic sci-fi conventions. Besides, the 'genetic enhancement' in my setting is more along the lines of Frankenstein rather than Captain America.
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    Trading healing surges for extra power usage

    You have a point. Better for house rules to address the shortcomings of a system rather than tinker with something that's not broken to begin with. Trading surges for dice roll bonuses is a good start. Any other 4e flaws I should know about?
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    Trading healing surges for extra power usage

    I'm working on a post-apocalyptic, steampunk setting where the PCs are genetically enhanced warriors tasked to help rebuild civilization. The enhancements allow the PCs to further tap into their physical/mental reserves; this translates mechanically to being able to spend healing surges to...
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    Rules for Insanity?

    FYI: Some monsters and attack powers inflict 'Psychic Damage' that deducts from your usual Hit Points. Something to consider before you convert the CoC sanity rules.
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    New PC Race: Jotnar

    DR against magnetic waves? :o)
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    New Race for Review - Risi (giant-kin)

    Strikes me as overpowered; combining Oversized and Elemental Resistance with some of the passive benefits of Dwarves. I'm working on a similar race myself. http://www.enworld.org/forum/showthread.php?t=233725
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    Helmets

    I see your point and that my concern about static critical confirmation is valid. The AC boost at a nat 20 will have to be much higher. The attack bonus vs. AC for level 1 monsters ranges from 4 to 8 (DMG p. 184) so that would be a much more sensible range for the helmet bonus. Okay. The...
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    Helmets

    Helmets reduce the likelihood of Critical hits by providing a minor boost (+1 to +3) to your AC when your opponent rolls a natural 20 on an attack vs. AC (only). Most helmets require proficiency in certain types of armor to use effectively (example: plate armor for a full, visored helm). Races...
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    Heavy Armor penalizing Reflex defense

    I'm considering this house rule: Armor’s Speed Penalty also applies to the wearer’s Reflex defense. The rationale is that if armor can slow your movement speed (as opposed to fine motor coordination as represented by Check penalties), it makes sense that it would hamper your ability to jump...
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    New PC Race: Jotnar

    Thanks. My only concerns are the variable element resistance and the homebrew power.
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    New PC Race: Jotnar

    Name is derived from Jotun, which translates to Giant. The Jotnar are hybrid kin of giants the way Tieflings are to devils. Jotnar Average Height: 7’ 1˝ –7’ 5˝ Average Weight: 320–350 lb. Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 squares Vision: Normal...
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    Witch-hunter (Divine Striker)

    Just for the record: I already thought of this shortly before I found out that the upcoming Warhammer MMO will have a WH class. This is all prototypical of course. Input greatly appreciated. Witch Hunter Role: Striker Power Source: Divine Key Abilities: Charisma, Dexterity Armor Training...
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    D&D 4E Converting Iron Heroes to 4E

    Ok. How about starting every encounter with an 'Action Token Pool' that can activate all types of token-based powers. This pool starts at 3 at level 1 and increases by 1 every level divisible by 4. Powers typically cost 1 or 2 tokens while especially powerful ones could be Dailies. Each class...
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    D&D 4E Converting Iron Heroes to 4E

    Just something to keep myself occupied until June. The most serious challenge I currently foresee is changing the clunky token system to the new Per Encounter/Per Day resource system. I'm currently retooling the Expanded Masteries. It goes like this: By default, all classes have a Feat...
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    Question about enc./daily powers

    I recently read a fantasy manga called Claymore. This fighter-type char had to use an extremely taxing, but powerful maneuver (she twists her swordarm 2 dozen times and uses the built-up kinetic energy for a corkscrew attack) against a golem-like monster -a perfect example of a martial daily...
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