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  1. The Ghost

    What would WotC need to do to win back the disenchanted?

    They should. It is a known market with a predictable spending pattern.
  2. The Ghost

    Define "grognard"

    Funny, I have rarely seen the term used negatively. More often than not -- in my experience -- the term has been used to describe veteran wargamers; less often veteran roleplayers.
  3. The Ghost

    The New "Face" of Gaming...

    I don't know. Justin Bieber has a pretty low Int - he doesn't know the meaning of the word German. German! On the other hand, he does have a pretty high Cha. Edit: I'd take a Jonas brother.
  4. The Ghost

    rumored leveraged buyout of Hasbro

    The hope would be that, without having to having to focus on satisfying the quarterly expectations of fund managers and analysts, management can focus on producing long-term value. I doubt that Hasbro is worth more broken up than it is as a whole. There is not a large market* for their assets...
  5. The Ghost

    companies staying away from rpg gamers

    Maybe. What I do know is that I understand your posts defending his position better than I understand his posts defending his position.
  6. The Ghost

    companies staying away from rpg gamers

    To be fair, your post could also be poorly written as there are a number of people in this thread who are/were confused about what point you were trying to make. [Edit] Communication is a two-way street.
  7. The Ghost

    How much back story for a low-level PC?

    Yes, I believe Hobo and I had already agreed to this point - different groups and different players can accept different levels of abstraction in their games and find it satisfying.
  8. The Ghost

    How much back story for a low-level PC?

    What about it is time consuming? Setting up a base of operations? Setting up a front? Setting up a fence? Finding operatives? Finding marks? Buying off the authorities? In 3.5/Pathfinder I can abstract all of this through Appraise, Bluff, Diplomacy, Gather Information, Intimidate, Knowledge...
  9. The Ghost

    How much back story for a low-level PC?

    At minimum, a few sentences per session. At most, as much time as the players wish to put in it. My problem with what Hobo wrote was that it gave off an impression that one of the players was off with the DM wasting away countless hours while the rest of the party was waiting to get back to...
  10. The Ghost

    How much back story for a low-level PC?

    According to who? You? Believable and satisfying are in the eye of the beholder. We have built castles, manors, cities, keeps, wizard's guilds, and yes - thieves' guilds, in my almost twenty years of playing D&D together. It may take you "hours and hours" while the rest of the group "twiddles...
  11. The Ghost

    How much back story for a low-level PC?

    I've read your campaign wiki. It looks amazing. Really? For nearly twenty years of gaming the focus of the campaign amongst the people I play with is - "You help me achieve my goals and I will help you achieve yours and together we will have wonderful adventures."
  12. The Ghost

    What do people play more of nowadays?

    For what its worth, I voted in the poll (Pathfinder) and then realized I was not logged in so my computer tells me I have already voted though I am not listed when you count the names. Not that it matters much for an online poll. :)
  13. The Ghost

    How much back story for a low-level PC?

    Same here. For me, a background is guideline for role-playing MY character; NOT a plot hook for the DM to exploit.
  14. The Ghost

    Campaign Settings We Hate

    I thought it was generally accepted that everyone hates Eberron. ;) Edit: For the record, the only setting that I never really liked was Spelljammer. Although, I do like Giffs - go figure.
  15. The Ghost

    Surrender or Die!

    Whether surrender would be less bad than death is highly dependent on the situation the PCs find themselves in. Assume the following PCs: LG Paladin, CG Bard, NG Cleric, NG Wizard. Assume this group is surrounded by the local militia - what would the party do? My players would probably...
  16. The Ghost

    What normally happens after a TPK?

    Sigh. There was a reason I qualified the usage of TPK in my post. I was just using the most recent campaign to illustrate what we do - it is the one most fresh in my memory. I assumed readers would extrapolate from that example.
  17. The Ghost

    What normally happens after a TPK?

    I voted "Other". In my current campaign we have experienced one effective TPK (three PCs died, one retired), a partial TPK (two PCs died, one retired, one continued to adventure), and one sort-of TPK (three PCs died, one continued to adventure and had the other three resurrected). In addition...
  18. The Ghost

    A Lot Or A Little Equipment?

    It depends on the character I am playing and the edition. In 1E and Basic/Expert I'll bring along everything including the kitchen sink. In 3E I go for things like the Survival Pouch, Everburning Torch, Everfull Mug, Everlasting Rations, and a Healing Belt first and then fill in more specific...
  19. The Ghost

    What materials must a Player have/bring with them at a game session?

    Character Sheet, Dice, Player's Handbook are all I expect my players to bring. A writing utensil would be nice but I carry numerous pens and pencils on me.
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