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    D&D 4E 4E Random Magic Item Tables

    There are a couple of nice random item generators on the web, but I can't find any that support the Essentials-style breakdown of Common/Uncommon/Rare items. Also, I wanted a simple generator that has tables in it for actually rolling dice. The generator is pretty basic: just an HTML page of...
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    Book of NPCs 2.0

    UPDATE: Version 2.0 now complete with all PH2 classes! Now that the Player's Handbook 2 has been out for a while, I am working on NPCs again. I considered doing a sequel to my Book of NPCs, but decided that it was much better to have all the NPCs in one book. Therefore, I am doing an upgrade...
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    No Rest: My Answer to the 15-minute Adventuring Day

    This seems to be a hot topic again. Here are the house rules I use in my campaign to keep the adventure moving forward. They've worked pretty well for my 6-month-long campaign and various one-shot adventures I've run. No Rests: The Short Rest and Extended Rest are no longer part of the game and...
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    Sudden Death Combat

    Two complaints I've been getting lately is that combats are running long and are not brutal enough. I have an idea for how to address both issues. At the beginning of any combat round where it is clear the PCs will probably win a fight (generally when about half the monsters are down), the...
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    D&D 4E 4E Lance Fighting

    The paladin in my group wants to use a lance, and low and behold I discover there is no such beast in 4E. Rather than invent a new weapon, I thought it would be easier to use the longspear and define a new feat: Lance Fighting [Feat] Prerequisite: Proficiency with longspear, Mounted Combat...
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    Simplified NPC Class Features

    Now that I've been playing around with NPCs for a while, I've noticed that several class features are tedious to keep track of for NPCs, especially for strikers. I am toying with the idea of simplifying certain class features to reduce in-combat bookkeeping while retaining the flavor of the...
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    Question about the Mnemonic Staff

    The daily power of the Mnemonic Staff seems problematic: Power (Daily): Minor Action. Swap a power you’ve prepared for another power in your spellbook of equal or lower level. Each power must also be of equal or lower level than the level of the staff. As written, it seems like you can swap...
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    Book of NPCs

    Here is my project for the 2008 holiday season: a book of ready-to-play NPCs using Monster Manual style stat blocks. Downloads - D&D 4th Edition - Book of NPCs - EN World D&D / RPG News This is the file that I originally mentioned in this post, which includes a sample file if you don't want to...
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    Blocking Movement of Large Monsters

    I was prepping a fight with a Large Solo, and realized that it is relatively simple for the PCs to position themselves so that the monster can't move: X XOO OOX X If 4 PCs position themselves around the monster, the monster has no direction in which it can move without entering an enemy...
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    Rome: Decline and Fall (Adventure Series)

    I am now running a monthly 4E campaign. As a way of inspiring myself to write up detailed game notes, I've decided to post the adventures I am running in these forums. There is also a detailed campaign background that I thought was worth sharing. I am hoping to post a new adventure each month...
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    Wagons of Death!

    Has anyone checked out the Crashing and Ramming rules in the Adventurer's Vault, p. 16 yet? If you double-move a wagon, (speed 4 with a pair of horses), you inflict 8d10 damage on anyone you run into at the end of that move. With a team of 4 horses, you can do 12d10 damage. A "weapon" that does...
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    More Action-Type Points to Reward Role-Playing

    Cool Points, Destiny Points and Monster Points These rules introduce more beneficial points beyond just action points: cool points, destiny points and monster points. These rules also change the way action points behave. There are two motivations for these changes. 1) To give more options for...
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    House rules for Compendium-Stealth: de-nerfing Stealth a bit

    I am mostly adopting the new Compendium rules for Stealth, which will likely become official errata soon. If you don't know what I am talking about, look here: http://www.enworld.org/forum/showthread.php?t=237486 I mostly like the new rules. To summarize, the Compendium's Stealth entry only...
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    Stealth: There are two levels of "hidden", not one

    I believe I've figured out how to cut through the Stealth issues. I think the problems come from trying to shoehorn all the Stealth rules into single hidden status. I contend that there are in fact two levels of hidden status implied by the rules, with different benefits and requirements. For...
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    How Many Healing Potions in a One-Shot Adventure?

    I am putting together a one-shot adventure for a convention with pre-generated 3rd level characters. They have 3 magic items each, per the recommendations under Starting at a Higher Level on DMG 143. That seems to be about right. I think the characters would also have some healing potions, but...
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    Another Set of Stealth House Rules

    I know we see about two of these a week, but here is another attempt to house rule stealth to make it balanced and playable. I hope it is both simple and close to the RAI, but that's a judgement call. Here is a quick summary of the basics of you don't want to wade through the details: 1) I...
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    Sample 1st Level Adventure: Tanza's Fall

    I put together a sample adventure for a con I attended yesterday. Since I'm done with it, I decided to post it on the forums in case others might find it useful. The adventure is in Word and PDF format. Consider it open and license free. All I ask is if you run it, put in a post to let me know...
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    4th Edition without Gold

    Treasure is one of the few areas where 4E D&D can become unbalanced. Characters that are lucky or unlucky with their equipment can end up better or worse than other equivalent-level characters. The imbalance isn’t as bad as it was in earlier editions, but it is still there. I'd prefer a system...
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