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  1. M

    Magic Missile while blinded

    Whoops! Browser Settings Incompatible This is everything you need to know about hidden, stealth, perception checks to counter it, targeting things you can't see, "do I take the mini off the board when the wizard casts invisibility"
  2. M

    Essentials Rules Compendium preview copy in hand

    Thanks...but as I said that info is already up in the Dragon article. I'm looking for anything describing how damage types work that isn't covered by resist/immune/vuln. Specifically, if there's some explicit rule statement that describes how extra damage that is typed is handled. If your...
  3. M

    Monsters searching for Players

    hidden club Answers basically every question you could have regarding stealth.
  4. M

    Essentials Rules Compendium preview copy in hand

    Would you mind checking the rules for damage types? The rules for resistance, immunity, and vulnerability is up on Dragon already, but I'm hoping for some clarification on how damage types work, specifically summed versus combined damage types.
  5. M

    Sell Me a Campaign Setting

    So, I'm currently involved in a group that's doing a Points of Light style campaign - we're based in a town and are doing minor tasks around it. None of us has much experience with campaign settings, but I'm really curious about using one. What are the advantages and disadvantages of using a...
  6. M

    Two familiar questions

    I don't see any reason why you wouldn't be able to literally carry your familiar when you move. It can be in active mode on your shoulder - it's just that things can hurt it now. "Onoes, I can't move now that I have this parrot on my arm - I don't have enough move actions to move it with me!"...
  7. M

    Can Assassins Use Greatswords?

    Armor Proficiencies: Cloth, leather; light shields. Weapon Proficiencies: Simple one-handed melee, simple ranged, military heavy blade, military light blade. Implement: Ki focuses, weapons with which you have proficiency "Military heavy blade" includes both one-handed and two handed military...
  8. M

    D&D 4E Prediction: 4e economy will have to change

    This is something that I think 3e did better - gold felt more like an actual currency rather than a secondary form of experience that covers items instead of character level. In 4e, the game expects you to get X gold as you level up, and that you'll use that gold on magic weapons. In 3.5, yeah...
  9. M

    Race Character Optimisation: Just Choose Dwarf

    Is there a summary of the new stat options for old races?
  10. M

    Rule Q: Dazed caused by immediate actions

    Charge is a strange beast though in that it's a standard action with built-in movement. An immediate reaction could prevent you from getting whacked if the situation was not a charge and rather a move action and then standard action to attack. You'd have a reaction to the move, the target...
  11. M

    Archer Warlord+Battlefront Leader+Armored Warlord? Cheese?

    I actually tried this in the CB and it wouldn't let me. Battlefront Leader claimed it required chain proficiency, which went red after I took Archer Warlord. Now, I know the CB is not always correct, but it pretty clearly is what is RAI in this case.
  12. M

    Multi-attack actions = one attack or three?

    The CS response is consistent with my theory that melee and ranged are singular targeting events and that area and close can affect multiple creatures with one targeting event.
  13. M

    Class Acts: Seeker and Infinite Damage

    Here's what may be a related question - do creatures take damage for being forcemoved into a Wall of Fire? Do they get a save? If yes and no, then the Seeker power would be infinite damage.
  14. M

    Class Acts: Seeker and Infinite Damage

    Yep, that would bring it back into the realm of sanity. Do you happen to have a source for that?
  15. M

    Class Acts: Seeker and Infinite Damage

    Am I reading this right? "Any creature that enters an arrow of misfortune's square takes damage equal to your Wisdom modifier and you slide the creature 1 square." If you put two of these next to each other (not too difficult to do), and some poor sap either moves into it willingly or is...
  16. M

    D&D 4E 4e Soulknife

    Hooray for forum searches. http://www.enworld.org/forum/4e-fan-creations-house-rules/235467-soulknife-psionic-striker-complete-paragon-paths-feats.html Any opinions from those more experienced than I at making new material?
  17. M

    D&D 4E 4e Soulknife

    How feasible would it be to take the base power structure of one class and swap out say a striker damage mechanic?
  18. M

    D&D 4E 4e Soulknife

    So, I always really enjoyed the idea of the Soulknife class from 3.5, and I was wondering if anyone had tried their hand at updating it to 4e, or if anybody might be interested in doing so. I have no idea how to make powers or anything like that otherwise I'd try myself.
  19. M

    Multi-attack actions = one attack or three?

    It seems to me that it is pretty clear that the decisions on targeting are what matter. Imagine, for argument's sake, that you're attempting to attack a horde of invisible things. You don't know where they are, so you're picking squares to attack. Area and close attacks use only one "pick a...
  20. M

    Tempest

    Oversized TWF feat, Complete Adventurer. Treats one-handed weapons as light in the offhand. Your Large kukris are one-handed weapons when wielded by a medium char, so your TWF penalty is -2/-2. You no longer have any monkey business, so it becomes a straightforward TWF calculation. No...
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