Chaosmancer
Legend
It's like your complaining about wizards not getting enough cantrips...
Their primary feature is a resource that can be expended on a large variety of effects.
If you want a resources-less monk. Ask your DM to a long sword into a punch and be a fighter.
Just to be clear. I agree that low level monks, especially level 1, could use a buff. But go ahead and pit a high level fighter and a high level monk against eachother and see who wins
No, it would be like complaining that the special cantrips for wizards never scale past 5th level. No firebolts of 3d10 or 4d10, you get stuck at 2d10 because you use resources instead of at-will attacks. That would be like what I'm talking about.
Yes, monks get Ki. Yes, ki is a resource. But you are missing the point so completely, I'll just throw the math at you.
Paladin, dueling style, +4 mod, longsword flex,
5th thru 10th level: 2d10+12 = 23 damage
- Spend a 1st level Smite: +2d8 = 32 damage
Monk, +4 mod
5th thru 10th: 3d8+12 = 25.5
- Spend ki for Flurry = +1d8+4 = 34
Now, this shows that the monk is doing better damage than a featless, basic, defensive paladin. So I'm wrong right? They are even getting more damage from flurry than the paladin smiting with their lowest spell slot. Well, this is what happens at 11th level.
Paladin, dueling style, +4 mod, longsword flex,
11th level: 2d10+2d8+12 = 32 damage
- Spend a 1st level Smite: +2d8 = 41 damage
Monk, +4 mod
11th level: 3d10+12 = 28.5
- Spend ki for Flurry = +1d10+4 = 38
Notice how the Paladin got a massive spike in damage, and now the monk not using their resources is dealing less damage than the monk using their's, and now the monk spending is also doing less damage than the paladin spending thiers?
Now, let's take a fighter who is actually built for damage, just for fun.
Fighter: Great Weapon Style = +1 per attack (approx), +4 mod, Greatsword (graze), Great Weapon Master, Charger.
11th level: 6d6+15 + 1d8 + 4 = 44.5 damage. Better than what the monk does EVEN WITH SPENDING KI. For ZERO RESOURCES. And they deal damage on a miss, and they occassionally get an extra attack, and if I really wanted to be fancy, I could swap Graze for another property.
Monk's don't have choices. They don't get to pick between a defensive style, a dual wield style, a ranged style or a heavy weapon style. And what is considered built for good damage martials CRUSHES monks at level 11, even if they spend all the ki their little hearts desire.
So no, telling me they can spend ki to increase their damage doesn't work, because I'm ALREADY ASSUMING THEY DO and they STILL FALL BEHIND.