Asisreo
Patron Badass
I feel that people over exaggerate the 4-element monk problems because they put stuff on paper and make a snap judgement or read someone's online blog and be completely convinced.
I know there's the Kensei monk with their Kensei weapon and Sun Soul monk with their Radiant sun bolt but they are still only a roundabout means against a monk's primary damage dealing.
Monks excel in melee and while longbows and sun bolts can be impromptu ways to engage flying or distant enemies, 4-Element monks excel at bringing a character back to eye-level with the monk.
Water whip and Unbroken Air, while an action, is able to do decent damage with the chance to knock them prone. Now they've taken the fall damage and it's possible to do other things to it like stunning strike or use the other parts of your base monk's abilities like flurry of blows. You can even prepare them using Ready to attack a flyby enemy, though most are forced to stay within 30ft to effectively swoop anyways.
They also have AoE spells from a distance which can, again, target multiple targets that are in the air. Even a Radiant Soul can't target with AoE.
The main complaint I hear about monks are the Ki point expenditure. But honestly, most DM's complain they aren't able to fulfill the regular adventuring day's encounter number, so Ki points are able to be used more safely.
On the other hand, in a full adventuring day, you're assumed to have at least 2 short rests so it's fair to effectively triple the amount of Ki Points you have.
If you don't use all your Ki Points before the next short rest, you've wasted them. They could've gone into a flurry of blows or a shape water but now they're just wasted, having done nothing. Using Ki points isn't something to fear and having more options to expend them means they make more meaningful effects in combat and isn't thrown away.
I know there's the Kensei monk with their Kensei weapon and Sun Soul monk with their Radiant sun bolt but they are still only a roundabout means against a monk's primary damage dealing.
Monks excel in melee and while longbows and sun bolts can be impromptu ways to engage flying or distant enemies, 4-Element monks excel at bringing a character back to eye-level with the monk.
Water whip and Unbroken Air, while an action, is able to do decent damage with the chance to knock them prone. Now they've taken the fall damage and it's possible to do other things to it like stunning strike or use the other parts of your base monk's abilities like flurry of blows. You can even prepare them using Ready to attack a flyby enemy, though most are forced to stay within 30ft to effectively swoop anyways.
They also have AoE spells from a distance which can, again, target multiple targets that are in the air. Even a Radiant Soul can't target with AoE.
The main complaint I hear about monks are the Ki point expenditure. But honestly, most DM's complain they aren't able to fulfill the regular adventuring day's encounter number, so Ki points are able to be used more safely.
On the other hand, in a full adventuring day, you're assumed to have at least 2 short rests so it's fair to effectively triple the amount of Ki Points you have.
If you don't use all your Ki Points before the next short rest, you've wasted them. They could've gone into a flurry of blows or a shape water but now they're just wasted, having done nothing. Using Ki points isn't something to fear and having more options to expend them means they make more meaningful effects in combat and isn't thrown away.