My "Ancient" Pc. It still needs some tweaking and double-cheking, making high-level wizards from scratch is a mess.
The background is an initial idea, i can expand easily on it as I read other ideas as well...
Ideally, the 1st lvl PC might be a Swordmage Eladrin, clearly a descendant both in race and powers....
Trasimakos Arkeion, Human Wizard/divine oracle, lvl 20
[sblock=stats]
Str: 9
Dex: 15
Con: 11
Wis: 18
Int: 24
Cha: 13
AC: 36
For: 27
Ref: 34
Will: 33
HP: 107
Healing Surges per day: 6
Speed: 7
Initiative: +16
Senses: Normal vision, passive perception 31, passive insight 31
Religion:??
Alignment:Unaligned (on the way to Evil)
Trained skills:
Acrobatics +12
Arcana +24
Athletics +9
Bluff +11
Diplomacy +11
Dungeoneering +19
Endurance +10
Heal +13
History +21
Intimidate +11
Insight +21
Nature +19
Perception +21
Religion +21
Stealth +12
Streetwise +11
Thievery +12
Languages: Common, Elven
Feats (* bonus):
Ritual caster*
Armor Training:Leather*
Improved initiative
Action Surge
Toughness
Skill focus:Arcana
Human perseverance
Skill training
erception
Initiate of the faith
____________________
Spell focus
Lightning reflexes
Arcane reach
Psychic lock
Action recovery
Great fortitude
Iron Will
Paragon Path features:
Foresight
Prophetic action
Terrifying insight
Cantrips:
Ghost sound, Light, Mage hand, Prestidigitation
Spells (* prepared):
-At will: Illusory ambush, Scorching burst, Thunderwave
-Encounter: spectral ram, Prophecy of doom, Prismatic burst, Crushing Titan's Fist
-Daily: Sleep*, Healing word*, Skinking cloud, Wall of fire, Lightning serpent, Prismatic Beams*, Evard's black tentacles*
-Utility: Shield*, Expeditious retreat, Dimension door*, Dispel magic, Blur*, Arcane gate, Good omens* Displacement*, Fly
Implement mastery: Orb of imposition, Wand of Accuracy
Rituals: Comprehend language, Tenser's floating disk, Animal messenger, Enchant magic item, Magic circle, Raise dead, Wizard's sight, Hallucinatory creature, Commune with nature, Consult oracle, Detect object, Disenchant Magic Item, Forbiddance, Knock, Linked Portal, Speak with dead
Item powers (2/d):
Daily:Staff of power
Ring of wizardry
Symbol of victory
Orb of inevitable continuance
Guardian Cape
cantrips:
prestidigitation- standard, ranged 2, 1 hour
ghost sound- standard, ranged 10
light- minor, ranged 5, 5 minutes
mage hand- minor, ranged 5 20 pounds, move action 5 squares
[/sblock]
Background info:
Trasimakos is three hundred years old Eladrin, tall and still youthful in appearance, but with a stony gaze that reveals his age. Clothed in power, power radiating from his azure, almost pupil-less eyes.
Still a lowly wizard, he left his noble house in the Feywild to reach the far more dynamic, mortal world. For more than 150 years, he traveled the world researching all kinds of knowledge and magic items. He journeyed with generations of heroes, and he himself was regarded as a hero. He became an High mage, he was an associate in most of te main wizard guilds of the large World, but something stopped his ascent as an Archmage. He fell in love.
He married an elven woman, much younger than him, who gave birth to two children, more similar to their mother than their father.
After years of stationary, peaceful life, wanderlust and thirst for knowledge possessed him again. He left his family and started traveling again. He began one of the Guidmasters of the Keepers of the Egg of Aeons solely to acquire hidden secrets. But in his hungry researches, he realized that powers far older, far greater than him had sealed world-shattering knoledge far from his -from anyone's- reach.
Trasimakos tried other ways. He came in contact with powerful Immortal beings, he contracted with them. They gave him part of what he desidered, and fed his obsession. He gained oracular powers. His magic grew in power and scope. Ultimately, he betrayed the guild, stole the secret that the fabled Egg of the Aeons might not be an immaterial metaphysic power rooted in the fabric of the world, but an actual object reachable by mortal hands.
He is now ruthlessly searching for it, walking forth to absolute power.