heirodule
First Post
Charwoman Gene said:Because Fantasy butt-kicking should not be about the trinkets I carry.
Really? I like to play a gadgeteer. +22 craft alchemy, and a haversack filled with all kinds of creations I made myself
Charwoman Gene said:Because Fantasy butt-kicking should not be about the trinkets I carry.
Yeah, but the problem is the "I'm useless against these 3 types of creatures, I'll be sitting back here while you guys have fun" attitude, not the rules. Hopefully they're building 4e well, but there may not be much they can do about "Wow, the first thing I thought of (and the one ability I just spam over and over and over) didn't work, this encounter is obviously too hard and the DM is cheating!" A lot of D&D rules (and other games as well, including WOW...) are geared to getting players to not simply use the same ability (or handful of abilities) over and over and over ad infinitum... Not that they've really been completely successful, but then that's one of the reasons they're doing 4e, I'd assume...Glyfair said:There is a big difference between "I want my sneak attack to work against everything" and "I'm useless against these 3 types of creatures, I'll be sitting back here while you guys have fun."
But if they're adding more definite "types" to monsters, then chances are they'll add a "Mook" type that doesn't score crits. Or there may be some restrictions on when crits can be scored, like not vs. higher-level targets, or something...F4NBOY said:It would be most unfortunate.
Mooks dealing critical hits on 100% of their hits is not very nice.
I hope 4E takes a tip from True20, where the Mook rule is when you score a successful hit against a low-level foe, the foe goes down.kaomera said:But if they're adding more definite "types" to monsters, then chances are they'll add a "Mook" type that doesn't score crits. Or there may be some restrictions on when crits can be scored, like not vs. higher-level targets, or something...
I think most likely there will be some sort of resource involved. Maybe something like "Action Points", maybe a 1/encounter (or n/encounter) ability. In either case I'd expect that not every character / monster will have this ability...
kaomera said:Yeah, but the problem is the "I'm useless against these 3 types of creatures, I'll be sitting back here while you guys have fun" attitude, not the rules.
Hopefully they're building 4e well, but there may not be much they can do about "Wow, the first thing I thought of (and the one ability I just spam over and over and over) didn't work, this encounter is obviously too hard and the DM is cheating!"
A lot of D&D rules (and other games as well, including WOW...) are geared to getting players to not simply use the same ability (or handful of abilities) over and over and over ad infinitum... Not that they've really been completely successful, but then that's one of the reasons they're doing 4e, I'd assume...
But that's one of the things I kind of fear for 4e. If the Paladin's Smite works against most or all opponents and can be used, say, once per encounter, then what's to keep that player from simply doing the same things, in the same order, every single combat? That's boring, IMHO, for that player and for everyone around him.
Stormborn said:While it suggests to me that 4e wont confirm crits anymore, it will be just x2 on a 20 and thats it. Where as the comments about the rogue just suggest that they will try to give the rogue the ability to do 'something' regarless of the situation and that the class will not be limited in combat to SAs.
I do think, however, that something like action points are a strong possibilty.
Glyfair said:There is a big difference between "I want my sneak attack to work against everything" and "I'm useless against these 3 types of creatures, I'll be sitting back here while you guys have fun."
kaomera said:If the Paladin's Smite works against most or all opponents and can be used, say, once per encounter, then what's to keep that player from simply doing the same things, in the same order, every single combat? That's boring, IMHO, for that player and for everyone around him.
Or it could move away from high ablative hit points for everyone -- which it won't.bento said:I hope 4E takes a tip from True20, where the Mook rule is when you score a successful hit against a low-level foe, the foe goes down.
The mook rule improves encounter where the heroes burst into a room with 15 orcs as the game doesn't grind to a halt. The GM doesn't have to track every foe's HP and can play out the scene in cinematic fashion.