Shemeska
Adventurer
Do you understand the three reasons listed in the OP?
I see what you wrote yes, but I think they're kooky and they seriously mischaracterize and misunderstand both the setting and the intent of the designers. IMO.
Do you understand the three reasons listed in the OP?
In your home game you could always just be rid of her altogether if it is such a big deal. Perhaps replaced by the Maiden of Mild Discomfort?
I don't know what sort of adventures your Mystara immortals had, but the higher our Known World Immortals got the less the stories were about defeating something, and more about building and exploring and understanding, and using that understanding for more building and exploring. And I'm not even talking about the building of physical things in the world. When you have a party of level 70 characters pure combat kind of becomes a bore, and you want more than that.
That's a lot of stuff, dude. You'd never be able to use all of it.
Poobah. Lack of mystery is what is ruining Star Wars. Everything needs to be statted out, catalogued, defined, and stated. It's turning every single thing the same lame boring mass.
She can keep gods out of Sigil, and kill them with a single thought there. She can maze anyone instantly. Her shadow flays the flesh from your bones, but she can also flay you by simply willing it. All that suggest amazing initiative and hitting power. Her motives or plans can not be pierced or discerned, so she pretty much has perfect bluff and an always active mind blank which can't be dispelled. She controls all entrances to Sigil by merely thinking it. She doesn't want anyone worshipping her, which might suggest a weakness, or just that she simply hates it.
So far the biggest things considered to have threatened her have been the attempts to take control of the portals away from her (Aoskar), completely open The Cage (Ravel), or reshape all reality (Vecna). They failed,
which suggest the scale of things you'd have to do to have any sort of chance of success. And at that point you wouldn't just be fighting her, but also other powers who would wish to see you fail. etc.
And you're just assuming she's a god. The real power might come from Sigil itself and she only controls it. She might be Sigil's slave. She might be a front for a league of gods. She might be the force of the multiverse personified. She might a god level avatar of someone or something unimaginably more powerful. She might be a level one commoner who just found some amazing blade shaped artifacts. She might be the DM. She might be Pain, the way there is an antropomorphized Death.
And I used to think that she should be statted out.
jonesy, don't be scared of the Lady of Pain, Lord Ao, and the Dungeon Master. Together, we can defeat them. But only if they have stats, if they are catalogued in our monster-hunting manuals, and are defined.
Is anyone with me?
Nope.Yes!
Now, do I have any takers for downsizing the other overgrown godlings?